mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-08 17:28:20 +00:00
Add loading from database
yahoo
This commit is contained in:
parent
fd1c6ab2ea
commit
0c4108e730
@ -8,14 +8,15 @@
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class IBehaviors {
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public:
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struct Info {
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LWOOBJID behaviorId{};
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int32_t behaviorId{};
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uint32_t characterId{};
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std::string behaviorInfo;
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};
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// This Add also takes care of updating if it exists.
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virtual void AddBehavior(const Info& info) = 0;
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virtual void RemoveBehavior(const uint32_t behaviorId) = 0;
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virtual std::string GetBehavior(const int32_t behaviorId) = 0;
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virtual void RemoveBehavior(const int32_t behaviorId) = 0;
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};
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#endif //!__IBEHAVIORS__H__
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@ -16,7 +16,7 @@ public:
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LWOOBJID id{};
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LOT lot{};
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uint32_t ugcId{};
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std::array<LWOOBJID, 5> behaviors{};
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std::array<int32_t, 5> behaviors{};
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};
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// Inserts a new UGC model into the database.
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@ -33,7 +33,7 @@ public:
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virtual void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) = 0;
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// Update the model position and rotation for the given property id.
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virtual void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) = 0;
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virtual void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) = 0;
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// Remove the model for the given property id.
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virtual void RemoveModel(const LWOOBJID& modelId) = 0;
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@ -74,7 +74,7 @@ public:
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std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
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void RemoveUnreferencedUgcModels() override;
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void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
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void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) override;
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void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
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void RemoveModel(const LWOOBJID& modelId) override;
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void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
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void InsertNewBugReport(const IBugReports::Info& info) override;
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@ -108,8 +108,9 @@ public:
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std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
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void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
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std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
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void AddBehavior(const IBehaviors::Info& info) override;
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void RemoveBehavior(const uint32_t characterId) override;
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void AddBehavior(const IBehaviors::Info& info) override;
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std::string GetBehavior(const int32_t behaviorId) override;
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void RemoveBehavior(const int32_t characterId) override;
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private:
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// Generic query functions that can be used for any query.
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@ -9,6 +9,11 @@ void MySQLDatabase::AddBehavior(const IBehaviors::Info& info) {
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);
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}
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void MySQLDatabase::RemoveBehavior(const uint32_t behaviorId) {
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void MySQLDatabase::RemoveBehavior(const int32_t behaviorId) {
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ExecuteDelete("DELETE FROM behaviors WHERE behavior_id = ?", behaviorId);
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}
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std::string MySQLDatabase::GetBehavior(const int32_t behaviorId) {
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auto result = ExecuteSelect("SELECT behavior_info FROM behaviors WHERE behavior_id = ?", behaviorId);
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return result->next() ? result->getString("behavior_info").c_str() : "";
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}
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@ -1,7 +1,10 @@
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#include "MySQLDatabase.h"
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std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWOOBJID& propertyId) {
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auto result = ExecuteSelect("SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id FROM properties_contents WHERE property_id = ?;", propertyId);
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auto result = ExecuteSelect(
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"SELECT id, lot, x, y, z, rx, ry, rz, rw, ugc_id, "
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"behavior_1, behavior_2, behavior_3, behavior_4, behavior_5 "
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"FROM properties_contents WHERE property_id = ?;", propertyId);
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std::vector<IPropertyContents::Model> toReturn;
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toReturn.reserve(result->rowsCount());
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@ -17,6 +20,12 @@ std::vector<IPropertyContents::Model> MySQLDatabase::GetPropertyModels(const LWO
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model.rotation.y = result->getFloat("ry");
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model.rotation.z = result->getFloat("rz");
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model.ugcId = result->getUInt64("ugc_id");
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model.behaviors[0] = result->getInt("behavior_1");
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model.behaviors[1] = result->getInt("behavior_2");
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model.behaviors[2] = result->getInt("behavior_3");
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model.behaviors[3] = result->getInt("behavior_4");
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model.behaviors[4] = result->getInt("behavior_5");
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toReturn.push_back(std::move(model));
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}
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return toReturn;
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@ -43,7 +52,7 @@ void MySQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPr
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}
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}
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void MySQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) {
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void MySQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
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ExecuteUpdate(
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"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ?, "
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"behavior_1 = ?, behavior_2 = ?, behavior_3 = ?, behavior_4 = ?, behavior_5 = ? WHERE id = ?;",
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@ -225,7 +225,7 @@ void Entity::Initialize() {
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AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
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AddComponent<ModelComponent>();
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AddComponent<ModelComponent>()->LoadBehaviors();
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AddComponent<RenderComponent>();
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@ -649,7 +649,7 @@ void Entity::Initialize() {
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
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AddComponent<ModelComponent>();
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AddComponent<ModelComponent>()->LoadBehaviors();
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if (!HasComponent(eReplicaComponentType::DESTROYABLE)) {
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auto* destroyableComponent = AddComponent<DestroyableComponent>();
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destroyableComponent->SetHealth(1);
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@ -8,6 +8,8 @@
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#include "ControlBehaviorMsgs.h"
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#include "tinyxml2.h"
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#include "Database.h"
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ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
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m_OriginalPosition = m_Parent->GetDefaultPosition();
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m_OriginalRotation = m_Parent->GetDefaultRotation();
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@ -15,6 +17,31 @@ ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
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m_userModelID = m_Parent->GetVarAs<LWOOBJID>(u"userModelID");
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}
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void ModelComponent::LoadBehaviors() {
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auto behaviors = GeneralUtils::SplitString(m_Parent->GetVar<std::string>(u"userModelBehaviors"), ',');
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for (const auto& behavior : behaviors) {
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if (behavior.empty()) continue;
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const auto behaviorId = GeneralUtils::TryParse<int32_t>(behavior);
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if (!behaviorId.has_value() || behaviorId.value() == 0) continue;
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LOG("Loading behavior %d", behaviorId.value());
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auto& inserted = m_Behaviors.emplace_back();
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inserted.SetBehaviorId(*behaviorId);
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const auto behaviorStr = Database::Get()->GetBehavior(behaviorId.value());
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tinyxml2::XMLDocument behaviorXml;
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auto res = behaviorXml.Parse(behaviorStr.c_str(), behaviorStr.size());
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LOG("Behavior %i %d: %s", res, behaviorId.value(), behaviorStr.c_str());
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const auto* const behaviorRoot = behaviorXml.FirstChildElement("Behavior");
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if (!behaviorRoot) {
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LOG("Failed to load behavior %d due to missing behavior root", behaviorId.value());
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continue;
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}
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inserted.Deserialize(*behaviorRoot);
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}
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}
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void ModelComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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// ItemComponent Serialization. Pets do not get this serialization.
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if (!m_Parent->HasComponent(eReplicaComponentType::PET)) {
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@ -74,8 +101,8 @@ void ModelComponent::MoveToInventory(MoveToInventoryMessage& msg) {
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// TODO move to the inventory
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}
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std::array<std::pair<LWOOBJID, std::string>, 5> ModelComponent::GetBehaviorsForSave() const {
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std::array<std::pair<LWOOBJID, std::string>, 5> toReturn;
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std::array<std::pair<int32_t, std::string>, 5> ModelComponent::GetBehaviorsForSave() const {
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std::array<std::pair<int32_t, std::string>, 5> toReturn{};
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for (auto i = 0; i < m_Behaviors.size(); i++) {
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const auto& behavior = m_Behaviors.at(i);
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if (behavior.GetBehaviorId() == -1) continue;
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@ -86,7 +113,7 @@ std::array<std::pair<LWOOBJID, std::string>, 5> ModelComponent::GetBehaviorsForS
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behavior.Serialize(*root);
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doc.InsertFirstChild(root);
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tinyxml2::XMLPrinter printer(0, false, 0);
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tinyxml2::XMLPrinter printer(0, true, 0);
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doc.Print(&printer);
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behaviorData = printer.CStr();
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}
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@ -28,6 +28,8 @@ public:
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ModelComponent(Entity* parent);
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void LoadBehaviors();
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void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
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/**
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@ -109,7 +111,7 @@ public:
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void VerifyBehaviors();
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std::array<std::pair<LWOOBJID, std::string>, 5> GetBehaviorsForSave() const;
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std::array<std::pair<int32_t, std::string>, 5> GetBehaviorsForSave() const;
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private:
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/**
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@ -595,6 +595,17 @@ void PropertyManagementComponent::Load() {
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settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
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}
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std::ostringstream userModelBehavior;
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bool firstAdded = false;
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for (const auto& behavior : databaseModel.behaviors) {
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if (behavior == LWOOBJID_EMPTY) continue;
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if (firstAdded) userModelBehavior << ",";
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userModelBehavior << behavior;
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firstAdded = true;
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}
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settings.push_back(new LDFData<std::string>(u"userModelBehaviors", userModelBehavior.str()));
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node->config = settings;
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const auto spawnerId = Game::zoneManager->MakeSpawner(info);
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@ -638,7 +649,7 @@ void PropertyManagementComponent::Save() {
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// save the behaviors of the model
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for (const auto& [behaviorId, behaviorStr] : modelBehaviors) {
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if (behaviorStr.empty() || behaviorId == LWOOBJID_EMPTY) continue;
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if (behaviorStr.empty() || behaviorId == -1 || behaviorId == 0) continue;
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IBehaviors::Info info {
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.behaviorId = behaviorId,
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.characterId = character->GetID(),
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@ -40,9 +40,40 @@ void Action::Serialize(tinyxml2::XMLElement& action) const {
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if (m_ValueParameterName.empty()) return;
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action.SetAttribute("ValueParameterName", m_ValueParameterName.c_str());
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if (m_ValueParameterName == "Message") {
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action.SetAttribute(m_ValueParameterName.c_str(), m_ValueParameterString.c_str());
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action.SetAttribute("Value", m_ValueParameterString.c_str());
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} else {
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action.SetAttribute(m_ValueParameterName.c_str(), m_ValueParameterDouble);
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action.SetAttribute("Value", m_ValueParameterDouble);
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}
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}
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void Action::Deserialize(const tinyxml2::XMLElement& action) {
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const char* type = nullptr;
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action.QueryAttribute("Type", &type);
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if (!type) {
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LOG("No type found for an action?");
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return;
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}
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m_Type = type;
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const char* valueParameterName = nullptr;
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action.QueryAttribute("ValueParameterName", &valueParameterName);
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if (valueParameterName) {
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m_ValueParameterName = valueParameterName;
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if (m_ValueParameterName == "Message") {
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const char* value = nullptr;
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action.QueryAttribute("Value", &value);
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if (value) {
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m_ValueParameterString = value;
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} else {
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LOG("No value found for an action message?");
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}
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} else {
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action.QueryDoubleAttribute("Value", &m_ValueParameterDouble);
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}
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}
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}
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@ -25,6 +25,7 @@ public:
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void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
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void Serialize(tinyxml2::XMLElement& action) const;
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void Deserialize(const tinyxml2::XMLElement& action);
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private:
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double m_ValueParameterDouble{ 0.0 };
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std::string m_Type{ "" };
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@ -27,3 +27,8 @@ void StripUiPosition::Serialize(tinyxml2::XMLElement& position) const {
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position.SetAttribute("x", m_XPosition);
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position.SetAttribute("y", m_YPosition);
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}
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void StripUiPosition::Deserialize(const tinyxml2::XMLElement& position) {
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position.QueryDoubleAttribute("x", &m_XPosition);
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position.QueryDoubleAttribute("y", &m_YPosition);
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}
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@ -20,6 +20,7 @@ public:
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[[nodiscard]] double GetY() const noexcept { return m_YPosition; }
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void Serialize(tinyxml2::XMLElement& position) const;
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void Deserialize(const tinyxml2::XMLElement& position);
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private:
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double m_XPosition{ 0.0 };
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double m_YPosition{ 0.0 };
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@ -139,3 +139,17 @@ void PropertyBehavior::Serialize(tinyxml2::XMLElement& behavior) const {
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state.Serialize(*stateElement);
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}
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}
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void PropertyBehavior::Deserialize(const tinyxml2::XMLElement& behavior) {
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m_Name = behavior.Attribute("name");
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behavior.QueryBoolAttribute("isLocked", &isLocked);
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behavior.QueryBoolAttribute("isLoot", &isLoot);
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for (const auto* stateElement = behavior.FirstChildElement("State"); stateElement; stateElement = stateElement->NextSiblingElement("State")) {
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int32_t stateId = -1;
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stateElement->QueryIntAttribute("id", &stateId);
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if (stateId < 0 || stateId > 5) continue;
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m_States[static_cast<BehaviorState>(stateId)].Deserialize(*stateElement);
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}
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}
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void SetBehaviorId(int32_t id) noexcept { m_BehaviorId = id; }
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void Serialize(tinyxml2::XMLElement& behavior) const;
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void Deserialize(const tinyxml2::XMLElement& behavior);
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private:
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// The states this behavior has.
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@ -145,3 +145,10 @@ void State::Serialize(tinyxml2::XMLElement& state) const {
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strip.Serialize(*stripElement);
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}
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}
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void State::Deserialize(const tinyxml2::XMLElement& state) {
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for (const auto* stripElement = state.FirstChildElement("Strip"); stripElement; stripElement = stripElement->NextSiblingElement("Strip")) {
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auto& strip = m_Strips.emplace_back();
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strip.Deserialize(*stripElement);
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}
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}
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bool IsEmpty() const;
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void Serialize(tinyxml2::XMLElement& state) const;
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void Deserialize(const tinyxml2::XMLElement& state);
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private:
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std::vector<Strip> m_Strips;
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};
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@ -94,3 +94,15 @@ void Strip::Serialize(tinyxml2::XMLElement& strip) const {
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action.Serialize(*actionElement);
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}
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}
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void Strip::Deserialize(const tinyxml2::XMLElement& strip) {
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const auto* positionElement = strip.FirstChildElement("Position");
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if (positionElement) {
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m_Position.Deserialize(*positionElement);
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}
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for (const auto* actionElement = strip.FirstChildElement("Action"); actionElement; actionElement = actionElement->NextSiblingElement("Action")) {
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auto& action = m_Actions.emplace_back();
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action.Deserialize(*actionElement);
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}
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}
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bool IsEmpty() const noexcept { return m_Actions.empty(); }
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void Serialize(tinyxml2::XMLElement& strip) const;
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void Deserialize(const tinyxml2::XMLElement& strip);
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private:
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std::vector<Action> m_Actions;
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StripUiPosition m_Position;
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