mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 13:07:31 +00:00
Use macros so we can use more properties (#1640)
makes it so we can adjust many more settings since the segfault only happens in windows debug, why remove the functionality for all users? Tested that windows debug, windows RelWithDebInfo and ubuntu default all build and run without issues (will contact luxaritas about pipe testing)
This commit is contained in:
parent
bfe6900c26
commit
af943278fb
@ -4,6 +4,7 @@
|
||||
#include "Game.h"
|
||||
#include "dConfig.h"
|
||||
#include "Logger.h"
|
||||
#include "dPlatforms.h"
|
||||
|
||||
namespace {
|
||||
std::string databaseName;
|
||||
@ -39,14 +40,13 @@ void MySQLDatabase::Connect() {
|
||||
properties["autoReconnect"] = "true";
|
||||
|
||||
databaseName = Game::config->GetValue("mysql_database").c_str();
|
||||
|
||||
// `connect(const Properties& props)` segfaults in windows debug, but
|
||||
// `connect(const SQLString& host, const SQLString& user, const SQLString& pwd)` doesn't handle pipes/unix sockets correctly
|
||||
if (properties.find("localSocket") != properties.end() || properties.find("pipe") != properties.end()) {
|
||||
con = driver->connect(properties);
|
||||
} else {
|
||||
#if defined(DARKFLAME_PLATFORM_WIN32) && defined(_DEBUG)
|
||||
con = driver->connect(properties["hostName"].c_str(), properties["user"].c_str(), properties["password"].c_str());
|
||||
}
|
||||
#else
|
||||
con = driver->connect(properties);
|
||||
#endif
|
||||
con->setSchema(databaseName.c_str());
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user