mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-01-08 05:47:07 +00:00
fix shooting gallery bugs (#1702)
This commit is contained in:
parent
1b9f7e44c7
commit
0b261e934f
@ -957,6 +957,7 @@ namespace MessageType {
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MODIFY_PLAYER_ZONE_STATISTIC = 1046,
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APPLY_EXTERNAL_FORCE = 1049,
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GET_APPLIED_EXTERNAL_FORCE = 1050,
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ACTIVITY_NOTIFY = 1051,
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ITEM_EQUIPPED = 1052,
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ACTIVITY_STATE_CHANGE_REQUEST = 1053,
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OVERRIDE_FRICTION = 1054,
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@ -14,7 +14,7 @@ public:
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uint32_t lastPlayedTimestamp{};
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float primaryScore{};
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float secondaryScore{};
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uint32_t tertiaryScore{};
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float tertiaryScore{};
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uint32_t numWins{};
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uint32_t numTimesPlayed{};
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uint32_t ranking{};
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@ -1493,6 +1493,14 @@ void Entity::OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16s
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GetScript()->OnChoiceBoxResponse(this, sender, button, buttonIdentifier, identifier);
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}
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void Entity::OnActivityNotify(GameMessages::ActivityNotify& notify) {
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GetScript()->OnActivityNotify(this, notify);
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}
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void Entity::OnShootingGalleryFire(GameMessages::ShootingGalleryFire& fire) {
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GetScript()->OnShootingGalleryFire(*this, fire);
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}
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void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
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GetScript()->OnRequestActivityExit(sender, player, canceled);
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}
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@ -13,6 +13,11 @@
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#include "eKillType.h"
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#include "Observable.h"
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namespace GameMessages {
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struct ActivityNotify;
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struct ShootingGalleryFire;
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};
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namespace Loot {
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class Info;
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};
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@ -210,6 +215,8 @@ public:
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void OnZonePropertyModelRemoved(Entity* player);
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void OnZonePropertyModelRemovedWhileEquipped(Entity* player);
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void OnZonePropertyModelRotated(Entity* player);
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void OnActivityNotify(GameMessages::ActivityNotify& notify);
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void OnShootingGalleryFire(GameMessages::ShootingGalleryFire& notify);
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void OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData);
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void OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier);
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@ -95,7 +95,7 @@ void QueryToLdf(Leaderboard& leaderboard, const std::vector<ILeaderboard::Entry>
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// Score:1
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entry.push_back(new LDFData<int32_t>(u"Streak", leaderboardEntry.secondaryScore));
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// Streak:1
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entry.push_back(new LDFData<float>(u"HitPercentage", (leaderboardEntry.tertiaryScore / 100.0f)));
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entry.push_back(new LDFData<float>(u"HitPercentage", leaderboardEntry.tertiaryScore));
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// HitPercentage:3 between 0 and 1
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break;
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case Racing:
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@ -199,9 +199,9 @@ std::vector<ILeaderboard::Entry> FilterFriends(const std::vector<ILeaderboard::E
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std::vector<ILeaderboard::Entry> friendsLeaderboard;
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for (const auto& entry : leaderboard) {
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const auto res = std::ranges::find_if(friendOfPlayer, [&entry, relatedPlayer](const FriendData& data) {
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return entry.charId == data.friendID || entry.charId == relatedPlayer;
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return entry.charId == data.friendID;
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});
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if (res != friendOfPlayer.cend()) {
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if (res != friendOfPlayer.cend() || entry.charId == relatedPlayer) {
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friendsLeaderboard.push_back(entry);
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}
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}
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@ -69,9 +69,10 @@ InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
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auto slot = 0u;
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for (const auto& item : items) {
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if (!item.equip || !Inventory::IsValidItem(item.itemid)) {
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continue;
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}
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if (!Inventory::IsValidItem(item.itemid)) continue;
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AddItem(item.itemid, item.count);
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if (!item.equip) continue;
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const LWOOBJID id = ObjectIDManager::GenerateObjectID();
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@ -265,6 +265,7 @@ void MovementAIComponent::PullToPoint(const NiPoint3& point) {
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void MovementAIComponent::SetPath(std::vector<PathWaypoint> path) {
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if (path.empty()) return;
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while (!m_CurrentPath.empty()) m_CurrentPath.pop();
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std::for_each(path.rbegin(), path.rend() - 1, [this](const PathWaypoint& point) {
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this->m_CurrentPath.push(point);
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});
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@ -524,7 +524,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
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GameMessages::SendRegisterPetDBID(m_Tamer, petSubKey, tamer->GetSystemAddress());
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inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::ACTIVITY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey);
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inventoryComponent->AddItem(m_Parent->GetLOT(), 1, eLootSourceType::INVENTORY, eInventoryType::MODELS, {}, LWOOBJID_EMPTY, true, false, petSubKey);
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auto* item = inventoryComponent->FindItemBySubKey(petSubKey, MODELS);
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if (item == nullptr) {
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@ -123,6 +123,11 @@ void SkillComponent::SyncPlayerProjectile(const LWOOBJID projectileId, RakNet::B
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behavior->Handle(sync_entry.context, bitStream, branch);
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this->m_managedProjectiles.erase(this->m_managedProjectiles.begin() + index);
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GameMessages::ActivityNotify notify;
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notify.notification.push_back( std::make_unique<LDFData<int32_t>>(u"shot_done", sync_entry.skillId));
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m_Parent->OnActivityNotify(notify);
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}
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void SkillComponent::RegisterPlayerProjectile(const LWOOBJID projectileId, BehaviorContext* context, const BehaviorBranchContext& branch, const LOT lot) {
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@ -132,6 +137,7 @@ void SkillComponent::RegisterPlayerProjectile(const LWOOBJID projectileId, Behav
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entry.branchContext = branch;
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entry.lot = lot;
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entry.id = projectileId;
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entry.skillId = context->skillID;
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this->m_managedProjectiles.push_back(entry);
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}
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@ -40,6 +40,8 @@ struct ProjectileSyncEntry {
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BehaviorBranchContext branchContext{ 0, 0 };
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int32_t skillId{ 0 };
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explicit ProjectileSyncEntry();
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};
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@ -703,6 +703,12 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System
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case MessageType::Game::UPDATE_INVENTORY_GROUP_CONTENTS:
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GameMessages::HandleUpdateInventoryGroupContents(inStream, entity, sysAddr);
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break;
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case MessageType::Game::SHOOTING_GALLERY_FIRE: {
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GameMessages::ShootingGalleryFire fire{};
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fire.Deserialize(inStream);
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fire.Handle(*entity, sysAddr);
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break;
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}
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default:
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LOG_DEBUG("Received Unknown GM with ID: %4i, %s", messageID, StringifiedEnum::ToString(messageID).data());
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@ -6395,4 +6395,35 @@ namespace GameMessages {
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bitStream.Write(targetPosition.y);
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bitStream.Write(targetPosition.z);
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}
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void SetModelToBuild::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(modelLot != -1);
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if (modelLot != -1) bitStream.Write(modelLot);
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}
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void SpawnModelBricks::Serialize(RakNet::BitStream& bitStream) const {
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bitStream.Write(amount != 0.0f);
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if (amount != 0.0f) bitStream.Write(amount);
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bitStream.Write(position != NiPoint3Constant::ZERO);
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if (position != NiPoint3Constant::ZERO) {
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bitStream.Write(position.x);
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bitStream.Write(position.y);
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bitStream.Write(position.z);
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}
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}
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bool ShootingGalleryFire::Deserialize(RakNet::BitStream& bitStream) {
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if (!bitStream.Read(target.x)) return false;
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if (!bitStream.Read(target.y)) return false;
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if (!bitStream.Read(target.z)) return false;
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if (!bitStream.Read(rotation.w)) return false;
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if (!bitStream.Read(rotation.x)) return false;
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if (!bitStream.Read(rotation.y)) return false;
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if (!bitStream.Read(rotation.z)) return false;
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return true;
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}
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void ShootingGalleryFire::Handle(Entity& entity, const SystemAddress& sysAddr) {
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entity.OnShootingGalleryFire(*this);
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}
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}
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@ -54,6 +54,8 @@ namespace GameMessages {
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virtual ~GameMsg() = default;
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void Send(const SystemAddress& sysAddr) const;
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virtual void Serialize(RakNet::BitStream& bitStream) const {}
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virtual bool Deserialize(RakNet::BitStream& bitStream) { return true; }
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virtual void Handle(Entity& entity, const SystemAddress& sysAddr) {};
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MessageType::Game msgId;
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LWOOBJID target{ LWOOBJID_EMPTY };
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};
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@ -727,6 +729,35 @@ namespace GameMessages {
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ConfigureRacingControl() : GameMsg(MessageType::Game::CONFIGURE_RACING_CONTROL) {}
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std::vector<std::unique_ptr<LDFBaseData>> racingSettings{};
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};
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struct SetModelToBuild : public GameMsg {
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SetModelToBuild() : GameMsg(MessageType::Game::SET_MODEL_TO_BUILD) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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LOT modelLot{ -1 };
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};
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struct SpawnModelBricks : public GameMsg {
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SpawnModelBricks() : GameMsg(MessageType::Game::SPAWN_MODEL_BRICKS) {}
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void Serialize(RakNet::BitStream& bitStream) const override;
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float amount{ 0.0f };
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NiPoint3 position{ NiPoint3Constant::ZERO };
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};
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struct ActivityNotify : public GameMsg {
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ActivityNotify() : GameMsg(MessageType::Game::ACTIVITY_NOTIFY) {}
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std::vector<std::unique_ptr<LDFBaseData>> notification{};
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};
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struct ShootingGalleryFire : public GameMsg {
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ShootingGalleryFire() : GameMsg(MessageType::Game::SHOOTING_GALLERY_FIRE) {}
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bool Deserialize(RakNet::BitStream& bitStream) override;
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void Handle(Entity& entity, const SystemAddress& sysAddr) override;
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NiPoint3 target{};
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NiQuaternion rotation{};
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};
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};
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#endif // GAMEMESSAGES_H
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@ -12,7 +12,7 @@ void VeBricksampleServer::OnUse(Entity* self, Entity* user) {
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
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if (loot && inventoryComponent != nullptr && inventoryComponent->GetLotCount(loot) == 0) {
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inventoryComponent->AddItem(loot, 1, eLootSourceType::ACTIVITY);
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inventoryComponent->AddItem(loot, 1, eLootSourceType::NONE);
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for (auto* brickEntity : Game::entityManager->GetEntitiesInGroup("Bricks")) {
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GameMessages::SendNotifyClientObject(brickEntity->GetObjectID(), u"Pickedup");
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@ -10,7 +10,7 @@ void VeMissionConsole::OnUse(Entity* self, Entity* user) {
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
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if (inventoryComponent != nullptr) {
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inventoryComponent->AddItem(12547, 1, eLootSourceType::ACTIVITY); // Add the panel required for pickup
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inventoryComponent->AddItem(12547, 1, eLootSourceType::NONE); // Add the panel required for pickup
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}
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// The flag to set is 101<number>
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@ -163,7 +163,7 @@ int32_t ActivityManager::GetGameID(Entity* self) const {
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float_t ActivityManager::ActivityTimerGetRemainingTime(Entity* self, const std::string& timerName) const {
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auto* timer = GetTimer(timerName);
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return timer != nullptr ? std::min(timer->stopTime - timer->runTime, 0.0f) : 0.0f;
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return timer != nullptr ? std::max(timer->stopTime - timer->runTime, 0.0f) : 0.0f;
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}
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void ActivityManager::ActivityTimerReset(Entity* self, const std::string& timerName) {
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@ -357,6 +357,22 @@ namespace CppScripts {
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virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {};
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virtual void OnZoneLoadedInfo(Entity* self, const GameMessages::ZoneLoadedInfo& info) {};
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/**
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* @brief Handles notifying when activity data is done
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*
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* @param self
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* @param notify The parameters of the notification
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*/
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virtual void OnActivityNotify(Entity* self, GameMessages::ActivityNotify& notify) {};
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/**
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* @brief handles shooting gallery fire
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*
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* @param self
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* @param fire The firing data
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*/
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virtual void OnShootingGalleryFire(Entity& self, GameMessages::ShootingGalleryFire& fire) {};
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};
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Script* const GetScript(Entity* parent, const std::string& scriptName);
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@ -16,6 +16,8 @@
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#include "eReplicaComponentType.h"
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#include "RenderComponent.h"
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#include "eGameActivity.h"
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#include "Item.h"
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#include <ranges>
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void SGCannon::OnStartup(Entity* self) {
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LOG("OnStartup");
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@ -81,10 +83,6 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
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auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
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if (player != nullptr) {
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LOG("Player is ready");
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/*GameMessages::SendSetStunned(player->GetObjectID(), eStateChangeType::PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY,
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true, true, true, true, true, true, true);*/
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LOG("Sending ActivityEnter");
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GameMessages::SendActivityEnter(self->GetObjectID(), player->GetSystemAddress());
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@ -103,7 +101,6 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
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auto* characterComponent = player->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->SetIsRacing(true);
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characterComponent->SetCurrentActivity(eGameActivity::SHOOTING_GALLERY);
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auto possessor = player->GetComponent<PossessorComponent>();
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if (possessor) {
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@ -114,20 +111,12 @@ void SGCannon::OnActivityStateChangeRequest(Entity* self, LWOOBJID senderID, int
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Game::entityManager->SerializeEntity(player);
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}
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self->SetNetworkVar<bool>(HideScoreBoardVariable, true);
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self->SetNetworkVar<bool>(ReSetSuperChargeVariable, true);
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self->SetNetworkVar<bool>(ShowLoadingUI, true);
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self->AddCallbackTimer(1.0f, [self, this]() {
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self->SetNetworkVar<bool>(HideScoreBoardVariable, true);
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self->SetNetworkVar<bool>(ReSetSuperChargeVariable, true);
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self->SetNetworkVar<bool>(ShowLoadingUI, true);
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});
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/*
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GameMessages::SendTeleport(
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player->GetObjectID(),
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{-292.6415710449219, 230.20237731933594, -3.9090466499328613},
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{0.7067984342575073, -6.527870573336259e-05, 0.707414984703064, 0.00021762956748716533},
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player->GetSystemAddress(), true
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);
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*/
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//GameMessages::SendRequestActivityEnter(self->GetObjectID(), player->GetSystemAddress(), false, player->GetObjectID());
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} else {
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LOG("Player not found");
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}
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@ -245,14 +234,6 @@ void SGCannon::GameOverTimerFunc(Entity* self) {
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GameMessages::SendActivityPause(self->GetObjectID(), true, player->GetSystemAddress());
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/*const auto leftoverCannonballs = Game::entityManager->GetEntitiesInGroup("cannonball");
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if (leftoverCannonballs.empty()) {
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RecordPlayerScore(self);
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} else {
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ActivityTimerStart(self, EndGameBufferTimer, 1, leftoverCannonballs.size());
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}*/
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ActivityTimerStart(self, EndGameBufferTimer, 1, 1);
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TimerToggle(self);
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@ -261,60 +242,51 @@ void SGCannon::GameOverTimerFunc(Entity* self) {
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void SGCannon::DoSpawnTimerFunc(Entity* self, const std::string& name) {
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if (self->GetVar<bool>(GameStartedVariable)) {
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LOG_DEBUG("time name %s %s", name.c_str(), name.substr(7).c_str());
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const auto spawnNumber = static_cast<uint32_t>(std::stoi(name.substr(7)));
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const auto& activeSpawns = self->GetVar<std::vector<SGEnemy>>(ActiveSpawnsVariable);
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LOG_DEBUG("size %i, %i", activeSpawns.size(), spawnNumber);
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if (activeSpawns.size() <= spawnNumber) {
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LOG_DEBUG("Trying to spawn %i when spawns size is only %i", spawnNumber, activeSpawns.size());
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return;
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}
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const auto& toSpawn = activeSpawns.at(spawnNumber);
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LOG_DEBUG("toSpawn %i", toSpawn.spawnPaths.size());
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const auto pathIndex = GeneralUtils::GenerateRandomNumber<float_t>(0, toSpawn.spawnPaths.size() - 1);
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LOG_DEBUG("index %f", pathIndex);
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LOG_DEBUG("%s", toSpawn.spawnPaths.at(pathIndex).c_str());
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const auto pathIndex = GeneralUtils::GenerateRandomNumber<size_t>(0, toSpawn.spawnPaths.size() - 1);
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const auto* path = Game::zoneManager->GetZone()->GetPath(toSpawn.spawnPaths.at(pathIndex));
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if (!path) {
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LOG_DEBUG("Path %s at index %i is null", toSpawn.spawnPaths.at(pathIndex).c_str(), pathIndex);
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if (!path || path->pathWaypoints.empty()) {
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LOG_DEBUG("Path %s at index %i or has 0 waypoints", toSpawn.spawnPaths.at(pathIndex).c_str(), pathIndex);
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return;
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}
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LOG_DEBUG("%s", path->pathName.c_str());
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auto info = EntityInfo{};
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info.lot = toSpawn.lot;
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info.spawnerID = self->GetObjectID();
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info.pos = path->pathWaypoints.at(0).position;
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info.pos = path->pathWaypoints[0].position;
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info.settings = {
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new LDFData<SGEnemy>(u"SpawnData", toSpawn),
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new LDFData<std::string>(u"custom_script_server", "scripts/ai/ACT/SG_TARGET.lua"),
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new LDFData<std::string>(u"custom_script_server", "scripts/ai/ACT/SG_TARGET.lua"), // this script is never loaded
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new LDFData<std::string>(u"custom_script_client", "scripts/client/ai/SG_TARGET_CLIENT.lua"),
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new LDFData<std::string>(u"attached_path", path->pathName),
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new LDFData<uint32_t>(u"attached_path_start", 0),
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new LDFData<std::u16string>(u"groupID", u"SGEnemy")
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new LDFData<std::u16string>(u"groupID", u"SGEnemy"),
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new LDFData<uint32_t>(u"wave", self->GetVar<uint32_t>(ThisWaveVariable)),
|
||||
};
|
||||
|
||||
LOG_DEBUG("Spawning enemy %i on path %s", toSpawn.lot, path->pathName.c_str());
|
||||
|
||||
auto* enemy = Game::entityManager->CreateEntity(info, nullptr, self);
|
||||
Game::entityManager->ConstructEntity(enemy);
|
||||
|
||||
auto* movementAI = enemy->AddComponent<MovementAIComponent>(MovementAIInfo{});
|
||||
auto* simplePhysicsComponent = enemy->GetComponent<SimplePhysicsComponent>();
|
||||
if (simplePhysicsComponent) {
|
||||
simplePhysicsComponent->SetPhysicsMotionState(4);
|
||||
}
|
||||
|
||||
Game::entityManager->ConstructEntity(enemy);
|
||||
|
||||
movementAI->SetMaxSpeed(toSpawn.initialSpeed);
|
||||
movementAI->SetCurrentSpeed(toSpawn.initialSpeed);
|
||||
movementAI->SetHaltDistance(0.0f);
|
||||
|
||||
std::vector<PathWaypoint> pathWaypoints = path->pathWaypoints;
|
||||
|
||||
if (GeneralUtils::GenerateRandomNumber<float_t>(0, 1) < 0.5f) {
|
||||
std::reverse(pathWaypoints.begin(), pathWaypoints.end());
|
||||
}
|
||||
|
||||
movementAI->SetPath(pathWaypoints);
|
||||
movementAI->SetPath(path->pathWaypoints);
|
||||
|
||||
enemy->AddDieCallback([this, self, enemy, name]() {
|
||||
RegisterHit(self, enemy, name);
|
||||
@ -362,7 +334,10 @@ void SGCannon::StartGame(Entity* self) {
|
||||
|
||||
auto rewardObjects = Game::entityManager->GetEntitiesInGroup(constants.rewardModelGroup);
|
||||
for (auto* reward : rewardObjects) {
|
||||
reward->OnFireEventServerSide(self, ModelToBuildEvent);
|
||||
GameMessages::SetModelToBuild modelToBuild{};
|
||||
modelToBuild.modelLot = LOT_NULL;
|
||||
modelToBuild.target = reward->GetObjectID();
|
||||
modelToBuild.Send(UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
auto* player = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(PlayerIDVariable));
|
||||
@ -400,6 +375,10 @@ void SGCannon::DoGameStartup(Entity* self) {
|
||||
constants.firstWaveStartTime);
|
||||
}
|
||||
|
||||
void SGCannon::OnShootingGalleryFire(Entity& self, GameMessages::ShootingGalleryFire& fire) {
|
||||
self.SetVar<uint32_t>(ShotsFiredVariable, self.GetVar<uint32_t>(ShotsFiredVariable) + 1);
|
||||
}
|
||||
|
||||
void SGCannon::SpawnNewModel(Entity* self) {
|
||||
|
||||
// Add a new reward to the existing rewards
|
||||
@ -407,6 +386,7 @@ void SGCannon::SpawnNewModel(Entity* self) {
|
||||
if (currentReward != -1) {
|
||||
auto rewards = self->GetVar<std::vector<LOT>>(RewardsVariable);
|
||||
rewards.push_back(currentReward);
|
||||
self->SetVar<std::vector<LOT>>(RewardsVariable, rewards);
|
||||
self->SetNetworkVar<int32_t>(RewardAddedVariable, currentReward);
|
||||
}
|
||||
|
||||
@ -438,9 +418,13 @@ void SGCannon::SpawnNewModel(Entity* self) {
|
||||
std::unordered_map<LOT, int32_t> toDrop = {};
|
||||
toDrop = Loot::RollLootMatrix(player, lootMatrix);
|
||||
|
||||
for (auto drop : toDrop) {
|
||||
rewardModel->OnFireEventServerSide(self, ModelToBuildEvent, drop.first);
|
||||
self->SetVar<LOT>(CurrentRewardVariable, drop.first);
|
||||
for (const auto [lot, count] : toDrop) {
|
||||
GameMessages::SetModelToBuild modelToBuild{};
|
||||
modelToBuild.modelLot = lot;
|
||||
modelToBuild.target = rewardModel->GetObjectID();
|
||||
modelToBuild.Send(player->GetSystemAddress());
|
||||
|
||||
self->SetVar<LOT>(CurrentRewardVariable, lot);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -514,11 +498,11 @@ void SGCannon::RecordPlayerScore(Entity* self) {
|
||||
const auto currentWave = self->GetVar<uint32_t>(ThisWaveVariable);
|
||||
|
||||
if (currentWave > 0) {
|
||||
auto totalWaveScore = 0;
|
||||
auto totalWaveScore = totalScore;
|
||||
auto playerScores = self->GetVar<std::vector<int32_t>>(PlayerScoresVariable);
|
||||
|
||||
for (const auto& waveScore : playerScores) {
|
||||
totalWaveScore += waveScore;
|
||||
totalWaveScore -= waveScore;
|
||||
}
|
||||
|
||||
if (currentWave >= playerScores.size()) {
|
||||
@ -526,6 +510,7 @@ void SGCannon::RecordPlayerScore(Entity* self) {
|
||||
} else {
|
||||
playerScores[currentWave] = totalWaveScore;
|
||||
}
|
||||
self->SetVar<std::vector<int32_t>>(PlayerScoresVariable, playerScores);
|
||||
}
|
||||
}
|
||||
|
||||
@ -547,12 +532,11 @@ void SGCannon::PlaySceneAnimation(Entity* self, const std::u16string& animationN
|
||||
}
|
||||
|
||||
void SGCannon::PauseChargeCannon(Entity* self) {
|
||||
const auto time = std::max(static_cast<uint32_t>(std::ceil(ActivityTimerGetCurrentTime(self, SuperChargeTimer))), static_cast<uint32_t>(1));
|
||||
const auto time = std::max(static_cast<uint32_t>(std::ceil(ActivityTimerGetRemainingTime(self, SuperChargeTimer))), static_cast<uint32_t>(1));
|
||||
|
||||
self->SetVar<bool>(SuperChargePausedVariable, true);
|
||||
self->SetVar<uint32_t>(CurrentSuperChargedTimeVariable, time);
|
||||
self->SetNetworkVar<uint32_t>(ChargeCountingVariable, time);
|
||||
|
||||
ActivityTimerStop(self, SuperChargeTimer);
|
||||
}
|
||||
|
||||
@ -568,14 +552,17 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
|
||||
|
||||
// The player won, store all the score and send rewards
|
||||
if (!cancel) {
|
||||
int32_t percentage = 0.0f;
|
||||
auto misses = self->GetVar<uint32_t>(MissesVariable);
|
||||
auto fired = self->GetVar<uint32_t>(ShotsFiredVariable);
|
||||
float percentage = 0.0f;
|
||||
float misses = self->GetVar<uint32_t>(MissesVariable);
|
||||
float fired = self->GetVar<uint32_t>(ShotsFiredVariable);
|
||||
|
||||
if (fired > 0) {
|
||||
if (fired > 0.0f) {
|
||||
percentage = misses / fired;
|
||||
}
|
||||
|
||||
percentage = 1.0f - percentage;
|
||||
percentage = std::max(percentage, 0.0f);
|
||||
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
|
||||
if (missionComponent != nullptr) {
|
||||
@ -596,13 +583,27 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
|
||||
auto* inventory = player->GetComponent<InventoryComponent>();
|
||||
if (inventory != nullptr) {
|
||||
for (const auto rewardLot : self->GetVar<std::vector<LOT>>(RewardsVariable)) {
|
||||
inventory->AddItem(rewardLot, 1, eLootSourceType::ACTIVITY, eInventoryType::MODELS);
|
||||
inventory->AddItem(rewardLot, 1, eLootSourceType::NONE, eInventoryType::MODELS);
|
||||
}
|
||||
}
|
||||
|
||||
self->SetNetworkVar<std::u16string>(u"UI_Rewards",
|
||||
GeneralUtils::to_u16string(self->GetVar<int32_t>(TotalScoreVariable)) + u"_0_0_0_0_0_0"
|
||||
);
|
||||
const auto& waveScores = self->GetVar<std::vector<int32_t>>(PlayerScoresVariable);
|
||||
std::stringstream stream;
|
||||
|
||||
stream << self->GetVar<int32_t>(TotalScoreVariable) << "_";
|
||||
|
||||
// technically unused in shooting gallery but serialize it regardless.
|
||||
for (const auto& score : waveScores) {
|
||||
stream << score << "_";
|
||||
}
|
||||
auto totalmissed = fired - misses;
|
||||
if (totalmissed < 0) {
|
||||
totalmissed = 0;
|
||||
}
|
||||
|
||||
stream << fired << "_" << totalmissed << "_" << self->GetVar<uint32_t>(MaxStreakVariable);
|
||||
|
||||
self->SetNetworkVar<std::u16string>(u"UI_Rewards", GeneralUtils::ASCIIToUTF16(stream.str()));
|
||||
}
|
||||
|
||||
GameMessages::SendActivityStop(self->GetObjectID(), false, cancel, player->GetSystemAddress());
|
||||
@ -617,10 +618,42 @@ void SGCannon::StopGame(Entity* self, bool cancel) {
|
||||
ResetVars(self);
|
||||
}
|
||||
|
||||
|
||||
void SGCannon::OnActivityNotify(Entity* self, GameMessages::ActivityNotify& notify) {
|
||||
if (!self->GetVar<bool>(GameStartedVariable)) return;
|
||||
|
||||
const auto& params = notify.notification;
|
||||
if (params.empty()) return;
|
||||
|
||||
const auto& param = params[0];
|
||||
if (param->GetValueType() != LDF_TYPE_S32 || param->GetKey() != u"shot_done") return;
|
||||
|
||||
const auto superChargeShotDone = static_cast<LDFData<int32_t>*>(param.get())->GetValue() == GetConstants().cannonSuperChargeSkill;
|
||||
|
||||
const auto& hitTargets = self->GetVar<std::vector<LWOOBJID>>(u"CannonBallKills");
|
||||
|
||||
if (hitTargets.empty() && !superChargeShotDone) {
|
||||
self->SetVar<uint32_t>(u"m_curStreak", 0);
|
||||
self->SetVar<uint32_t>(MissesVariable, self->GetVar<uint32_t>(MissesVariable) + 1);
|
||||
self->SetNetworkVar<bool>(u"HideStreak", true);
|
||||
self->SetNetworkVar<bool>(u"UnMarkAll", true);
|
||||
UpdateStreak(self);
|
||||
} else if (hitTargets.size() > 1) {
|
||||
self->SetNetworkVar<bool>(u"mHit", true);
|
||||
}
|
||||
|
||||
self->SetVar<std::vector<LWOOBJID>>(u"CannonBallKills", {});
|
||||
}
|
||||
|
||||
void SGCannon::RegisterHit(Entity* self, Entity* target, const std::string& timerName) {
|
||||
if (!self->GetVar<bool>(GameStartedVariable)) return;
|
||||
|
||||
auto cannonBallKills = self->GetVar<std::vector<LWOOBJID>>(u"CannonBallKills");
|
||||
cannonBallKills.push_back(target->GetObjectID());
|
||||
self->SetVar<std::vector<LWOOBJID>>(u"CannonBallKills", cannonBallKills);
|
||||
const auto& spawnInfo = target->GetVar<SGEnemy>(u"SpawnData");
|
||||
|
||||
if (spawnInfo.respawns) {
|
||||
if (spawnInfo.respawns && target->GetVar<uint32_t>(u"wave") == self->GetVar<uint32_t>(ThisWaveVariable)) {
|
||||
const auto respawnTime = GeneralUtils::GenerateRandomNumber<float_t>(spawnInfo.minRespawnTime, spawnInfo.maxRespawnTime);
|
||||
|
||||
ActivityTimerStart(self, timerName, respawnTime, respawnTime);
|
||||
@ -637,6 +670,7 @@ void SGCannon::RegisterHit(Entity* self, Entity* target, const std::string& time
|
||||
} else {
|
||||
if (!self->GetVar<bool>(SuperChargeActiveVariable)) {
|
||||
self->SetVar<uint32_t>(u"m_curStreak", 0);
|
||||
self->SetVar<uint32_t>(MissesVariable, self->GetVar<uint32_t>(MissesVariable) + 1);
|
||||
}
|
||||
|
||||
self->SetNetworkVar<bool>(u"hitFriend", true);
|
||||
@ -646,10 +680,6 @@ void SGCannon::RegisterHit(Entity* self, Entity* target, const std::string& time
|
||||
|
||||
auto scScore = self->GetVar<int32_t>(TotalScoreVariable) - lastSuperTotal;
|
||||
|
||||
LOG("LastSuperTotal: %i, scScore: %i, constants.chargedPoints: %i",
|
||||
lastSuperTotal, scScore, constants.chargedPoints
|
||||
);
|
||||
|
||||
if (!self->GetVar<bool>(SuperChargeActiveVariable) && scScore >= constants.chargedPoints && score >= 0) {
|
||||
StartChargedCannon(self);
|
||||
self->SetNetworkVar<float>(u"SuperChargeBar", 100.0f);
|
||||
@ -684,6 +714,40 @@ void SGCannon::RegisterHit(Entity* self, Entity* target, const std::string& time
|
||||
if (missionComponent == nullptr) return;
|
||||
|
||||
missionComponent->Progress(eMissionTaskType::SMASH, spawnInfo.lot, self->GetObjectID());
|
||||
|
||||
auto matrix = self->GetVar<uint32_t>(MatrixVariable);
|
||||
|
||||
float rewardS = 0.0f;
|
||||
float rewardF = 0.0f;
|
||||
if (matrix <= 5) {
|
||||
const auto scoreRewardNum = "Score_Reward_" + std::to_string(matrix);
|
||||
const auto rewardAmountItr = constants.scoreRewards.find(scoreRewardNum);
|
||||
if (rewardAmountItr != constants.scoreRewards.end()) {
|
||||
const float rewardAmount = rewardAmountItr->second / 100 * 3;
|
||||
rewardS = newScore / rewardAmount;
|
||||
rewardF = std::round(rewardS * 3);
|
||||
|
||||
if (rewardF > 100.0f) rewardF = 100.0f;
|
||||
|
||||
self->SetNetworkVar(ModelPercentVariable, rewardF);
|
||||
}
|
||||
}
|
||||
|
||||
if (rewardF > 0.0f && rewardF < 200.0f && matrix <= 5) {
|
||||
const auto rewardModelGroup = Game::entityManager->GetEntitiesInGroup(constants.rewardModelGroup);
|
||||
if (!rewardModelGroup.empty()) {
|
||||
auto* rewardModel = rewardModelGroup[0];
|
||||
GameMessages::SpawnModelBricks spawnBricks{};
|
||||
spawnBricks.target = rewardModel->GetObjectID();
|
||||
spawnBricks.amount = rewardF / 100.0f;
|
||||
spawnBricks.position = target->GetPosition();
|
||||
spawnBricks.Send(player->GetSystemAddress());
|
||||
if (rewardF >= 100.0f) {
|
||||
SpawnNewModel(self);
|
||||
self->SetVar<uint32_t>(MatrixVariable, matrix + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SGCannon::UpdateStreak(Entity* self) {
|
||||
@ -745,41 +809,34 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
|
||||
|
||||
auto* selfInventoryComponent = self->GetComponent<InventoryComponent>();
|
||||
|
||||
if (inventoryComponent == nullptr) {
|
||||
LOG("Inventory component not found");
|
||||
// This is a gm in the original script
|
||||
Item* meItem1{};
|
||||
Item* meItem2{};
|
||||
for (const auto item : selfInventoryComponent->GetInventory(eInventoryType::ITEMS)->GetItems() | std::views::values) {
|
||||
if (item->GetSlot() == 0) meItem1 = item;
|
||||
else if (item->GetSlot() == 1) meItem2 = item;
|
||||
}
|
||||
|
||||
if (!meItem1 || !meItem2) {
|
||||
LOG("Cannon does not have the required items equipped");
|
||||
return;
|
||||
}
|
||||
|
||||
if (enable) {
|
||||
LOG("Player is activating super charge");
|
||||
selfInventoryComponent->UpdateSlot("greeble_r", { ObjectIDManager::GenerateRandomObjectID(), 6505, 1, 0 });
|
||||
selfInventoryComponent->UpdateSlot("greeble_l", { ObjectIDManager::GenerateRandomObjectID(), 6506, 1, 0 });
|
||||
selfInventoryComponent->EquipItem(meItem1);
|
||||
selfInventoryComponent->EquipItem(meItem2);
|
||||
|
||||
// TODO: Equip items
|
||||
skillID = constants.cannonSuperChargeSkill;
|
||||
cooldown = 400;
|
||||
} else {
|
||||
selfInventoryComponent->UpdateSlot("greeble_r", { ObjectIDManager::GenerateRandomObjectID(), 0, 0, 0 });
|
||||
selfInventoryComponent->UpdateSlot("greeble_l", { ObjectIDManager::GenerateRandomObjectID(), 0, 0, 0 });
|
||||
selfInventoryComponent->UnEquipItem(meItem1);
|
||||
selfInventoryComponent->UnEquipItem(meItem2);
|
||||
|
||||
self->SetNetworkVar<float>(u"SuperChargeBar", 0);
|
||||
|
||||
LOG("Player disables super charge");
|
||||
|
||||
// TODO: Unequip items
|
||||
for (const auto& equipped : equippedItems) {
|
||||
if (equipped.first == "special_r" || equipped.first == "special_l") {
|
||||
LOG("Trying to unequip a weapon, %i", equipped.second.lot);
|
||||
|
||||
auto* item = inventoryComponent->FindItemById(equipped.second.id);
|
||||
|
||||
if (item != nullptr) {
|
||||
inventoryComponent->UnEquipItem(item);
|
||||
} else {
|
||||
LOG("Item not found, %i", equipped.second.lot);
|
||||
}
|
||||
}
|
||||
}
|
||||
cooldown = 800;
|
||||
self->SetVar<uint32_t>(NumberOfChargesVariable, 0);
|
||||
}
|
||||
@ -794,10 +851,10 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
|
||||
|
||||
DynamicShootingGalleryParams properties = shootingGalleryComponent->GetDynamicParams();
|
||||
|
||||
properties.cannonFOV = 58.6f;
|
||||
properties.cannonVelocity = 129.0;
|
||||
properties.cannonFOV = constants.cannonFOV;
|
||||
properties.cannonVelocity = constants.cannonVelocity;
|
||||
properties.cannonRefireRate = cooldown;
|
||||
properties.cannonMinDistance = 30;
|
||||
properties.cannonMinDistance = constants.cannonMinDistance;
|
||||
properties.cannonTimeout = -1;
|
||||
|
||||
shootingGalleryComponent->SetDynamicParams(properties);
|
||||
@ -829,22 +886,38 @@ std::vector<std::vector<SGEnemy>> SGCannon::GetWaves() {
|
||||
1.0, false, true
|
||||
},
|
||||
|
||||
// Sub 1
|
||||
// Sub 1 but for dlu
|
||||
{
|
||||
std::vector<std::string> { "Wave_1_Sub_1", "Wave_1_Sub_2" },
|
||||
6016, 0.0, 2.0, true, 0.0, 2.0,
|
||||
10.0, 1000, false, 0.0, 1.0,
|
||||
1.0, true, true
|
||||
},
|
||||
|
||||
// Sub 2
|
||||
{
|
||||
std::vector<std::string> { "Wave_2_Sub_1", "Wave_2_Sub_2" },
|
||||
6016, 0.0, 2.0, true, 0.0, 2.0,
|
||||
2.0, 1000, false, 0.0, 1.0,
|
||||
1.0, true, true
|
||||
},
|
||||
|
||||
//// Sub 1
|
||||
//{
|
||||
// std::vector<std::string> { "Wave_1_Sub_1", "Wave_1_Sub_2" },
|
||||
// 6016, 0.0, 2.0, true, 0.0, 2.0,
|
||||
// 10.0, 1000, false, 0.0, 1.0,
|
||||
// 1.0, true, true
|
||||
//},
|
||||
|
||||
// Sub 2 but for dlu
|
||||
{
|
||||
std::vector<std::string> { "Wave_2_Sub_1", "Wave_2_Sub_2" },
|
||||
6016, 0.0, 2.0, true, 0.0, 2.0,
|
||||
3.0, 1000, false, 0.0, 1.0,
|
||||
1.0, true, true
|
||||
},
|
||||
|
||||
// Sub 2
|
||||
//{
|
||||
// std::vector<std::string> { "Wave_2_Sub_1", "Wave_2_Sub_2" },
|
||||
// 6016, 0.0, 2.0, true, 0.0, 2.0,
|
||||
// 2.0, 1000, false, 0.0, 1.0,
|
||||
// 1.0, true, true
|
||||
//},
|
||||
|
||||
// Friendly
|
||||
{
|
||||
std::vector<std::string> { "Wave_3_FShip_1", "Wave_3_FShip_2" },
|
||||
@ -897,10 +970,18 @@ std::vector<std::vector<SGEnemy>> SGCannon::GetWaves() {
|
||||
},
|
||||
|
||||
// Sub 2
|
||||
//{
|
||||
// std::vector<std::string> { "Wave_2_Sub_1", "Wave_2_Sub_2" },
|
||||
// 6016, 0.0, 2.0, true, 0.0, 2.0,
|
||||
// 2.0, 1000, false, 0.0, 1.0,
|
||||
// 1.0, true, true
|
||||
//},
|
||||
|
||||
// Sub 2 but for dlu
|
||||
{
|
||||
std::vector<std::string> { "Wave_2_Sub_1", "Wave_2_Sub_2" },
|
||||
6016, 0.0, 2.0, true, 0.0, 2.0,
|
||||
2.0, 1000, false, 0.0, 1.0,
|
||||
3.0, 1000, false, 0.0, 1.0,
|
||||
1.0, true, true
|
||||
},
|
||||
|
||||
@ -963,11 +1044,19 @@ std::vector<std::vector<SGEnemy>> SGCannon::GetWaves() {
|
||||
1.0, true, true
|
||||
},
|
||||
|
||||
// Sub 2
|
||||
//{
|
||||
// std::vector<std::string> { "Wave_2_Sub_1", "Wave_2_Sub_2" },
|
||||
// 6016, 0.0, 2.0, true, 0.0, 2.0,
|
||||
// 2.0, 1000, false, 0.0, 1.0,
|
||||
// 1.0, true, true
|
||||
//},
|
||||
|
||||
// Sub 2
|
||||
{
|
||||
std::vector<std::string> { "Wave_2_Sub_1", "Wave_2_Sub_2" },
|
||||
6016, 0.0, 2.0, true, 0.0, 2.0,
|
||||
2.0, 1000, false, 0.0, 1.0,
|
||||
3.0, 1000, false, 0.0, 1.0,
|
||||
1.0, true, true
|
||||
},
|
||||
|
||||
@ -987,14 +1076,22 @@ std::vector<std::vector<SGEnemy>> SGCannon::GetWaves() {
|
||||
1.0, false, true
|
||||
},
|
||||
|
||||
// Ness
|
||||
// Ness temp fix for dlu where speeds are set to 7 to match a speed closer to live while we work on movingplatform components.
|
||||
{
|
||||
std::vector<std::string> { "Wave_1_Ness_1", "Wave_1_Ness_2", "Wave_2_Ness_1" },
|
||||
2565, 10.0, 15.0, true, 10.0, 15.0,
|
||||
2.0, 10000, false, 0.0, 1.0,
|
||||
1.0, true, true
|
||||
7.0, 10000, false, 0.0, 7.0,
|
||||
7.0, true, true
|
||||
},
|
||||
|
||||
// // Ness
|
||||
// {
|
||||
// std::vector<std::string> { "Wave_1_Ness_1", "Wave_1_Ness_2", "Wave_2_Ness_1" },
|
||||
// 2565, 10.0, 15.0, true, 10.0, 15.0,
|
||||
// 2.0, 10000, false, 0.0, 1.0,
|
||||
// 1.0, true, true
|
||||
// },
|
||||
|
||||
// Friendly 1
|
||||
{
|
||||
std::vector<std::string> { "Wave_3_FShip_1", "Wave_3_FShip_2" },
|
||||
@ -1033,11 +1130,8 @@ void SGCannon::ResetVars(Entity* self) {
|
||||
self->SetVar<int32_t>(TotalScoreVariable, 0);
|
||||
|
||||
self->SetVar<uint32_t>(u"m_curStreak", 0);
|
||||
self->SetNetworkVar<float>(u"SuperChargeBar", 0);
|
||||
self->SetVar<uint32_t>(u"LastSuperTotal", 0);
|
||||
self->SetNetworkVar<float>(u"SuperChargeBar", 0.0f);
|
||||
self->SetNetworkVar<bool>(u"ShowStreak", 0);
|
||||
self->SetNetworkVar<bool>(u"UnMarkAll", true);
|
||||
self->SetVar<std::vector<LWOOBJID>>(u"LastHitTarget", {});
|
||||
|
||||
const_cast<std::vector<SGEnemy>&>(self->GetVar<std::vector<SGEnemy>>(ActiveSpawnsVariable)).clear();
|
||||
self->SetVar<std::vector<SGEnemy>>(ActiveSpawnsVariable, {});
|
||||
@ -1056,40 +1150,42 @@ void SGCannon::ResetVars(Entity* self) {
|
||||
|
||||
SGConstants SGCannon::GetConstants() {
|
||||
return {
|
||||
Vector3 { -908.542480, 229.773178, -908.542480 },
|
||||
Quaternion { 0.91913521289825, 0, 0.39394217729568, 0 },
|
||||
1864,
|
||||
34,
|
||||
1822,
|
||||
Vector3 { 6.652, -2, 1.5 },
|
||||
157,
|
||||
129.0,
|
||||
30.0,
|
||||
800.0,
|
||||
Vector3 { 0, 4.3, 9 },
|
||||
6297,
|
||||
1822,
|
||||
249,
|
||||
228,
|
||||
-1,
|
||||
58.6,
|
||||
true,
|
||||
2,
|
||||
10,
|
||||
25000,
|
||||
"QBRewardGroup",
|
||||
1864,
|
||||
50000,
|
||||
157,
|
||||
100000,
|
||||
187,
|
||||
200000,
|
||||
188,
|
||||
400000,
|
||||
189,
|
||||
800000,
|
||||
190,
|
||||
4.0,
|
||||
7.0
|
||||
.playerStartPosition = Vector3 { -908.542480, 229.773178, -908.542480 },
|
||||
.playerStartRotation = Quaternion { 0.91913521289825, 0, 0.39394217729568, 0 },
|
||||
.cannonLot = 1864,
|
||||
.impactSkillID = 34,
|
||||
.projectileLot = 1822,
|
||||
.playerOffset = Vector3 { 6.652, -2, 1.5 },
|
||||
.rewardModelMatrix = 157,
|
||||
.cannonVelocity = 129.0,
|
||||
.cannonMinDistance = 30.0,
|
||||
.cannonRefireRate = 800.0,
|
||||
.cannonBarrelOffset = Vector3 { 0, 4.3, 9 },
|
||||
.cannonSuperchargedProjectileLot = 6297,
|
||||
.cannonProjectileLot = 1822,
|
||||
.cannonSuperChargeSkill = 249,
|
||||
.cannonSkill = 228,
|
||||
.cannonTimeout = -1,
|
||||
.cannonFOV = 58.6,
|
||||
.useLeaderboards = true,
|
||||
.streakModifier = 2,
|
||||
.chargedTime = 10,
|
||||
.chargedPoints = 25000,
|
||||
.rewardModelGroup = "QBRewardGroup",
|
||||
.activityID = 1864,
|
||||
.scoreRewards = {
|
||||
{"Score_Reward_1", 50000},
|
||||
{"Score_Reward_2", 100000},
|
||||
{"Score_Reward_3", 200000},
|
||||
{"Score_Reward_4", 400000},
|
||||
{"Score_Reward_5", 800000},
|
||||
},
|
||||
.scoreLootMatrix1 = 157,
|
||||
.scoreLootMatrix2 = 187,
|
||||
.scoreLootMatrix3 = 188,
|
||||
.scoreLootMatrix4 = 189,
|
||||
.scoreLootMatrix5 = 190,
|
||||
.firstWaveStartTime = 4.0,
|
||||
.inBetweenWavePause = 7.0
|
||||
};
|
||||
}
|
||||
|
@ -44,15 +44,11 @@ struct SGConstants {
|
||||
uint32_t chargedPoints;
|
||||
std::string rewardModelGroup;
|
||||
uint32_t activityID;
|
||||
uint32_t scoreReward1;
|
||||
std::map<std::string, uint32_t> scoreRewards;
|
||||
uint32_t scoreLootMatrix1;
|
||||
uint32_t scoreReward2;
|
||||
uint32_t scoreLootMatrix2;
|
||||
uint32_t scoreReward3;
|
||||
uint32_t scoreLootMatrix3;
|
||||
uint32_t scoreReward4;
|
||||
uint32_t scoreLootMatrix4;
|
||||
uint32_t scoreReward5;
|
||||
uint32_t scoreLootMatrix5;
|
||||
float_t firstWaveStartTime;
|
||||
float_t inBetweenWavePause;
|
||||
@ -68,6 +64,8 @@ public:
|
||||
void OnActivityTimerDone(Entity* self, const std::string& name) override;
|
||||
void OnActivityTimerUpdate(Entity* self, const std::string& name, float_t timeRemaining, float_t elapsedTime) override;
|
||||
void OnRequestActivityExit(Entity* self, LWOOBJID player, bool canceled) override;
|
||||
void OnActivityNotify(Entity* self, GameMessages::ActivityNotify& notify) override;
|
||||
void OnShootingGalleryFire(Entity& self, GameMessages::ShootingGalleryFire& fire) override;
|
||||
void SuperChargeTimerFunc(Entity* self);
|
||||
void SpawnWaveTimerFunc(Entity* self);
|
||||
void EndWaveTimerFunc(Entity* self);
|
||||
@ -142,6 +140,7 @@ private:
|
||||
std::u16string CannonBallSkillIDVariable = u"cbskill";
|
||||
std::u16string HideSuperChargeVariable = u"HideSuper";
|
||||
std::u16string AudioFinalWaveDoneVariable = u"Audio_Final_Wave_Done";
|
||||
std::u16string ModelPercentVariable = u"modelPercent";
|
||||
|
||||
std::string SpawnWaveTimer = "SpawnWave";
|
||||
std::string EndWaveTimer = "EndWave";
|
||||
|
Loading…
Reference in New Issue
Block a user