mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 13:33:35 +00:00
chore: remove non cstdint integer types in client ORM (#1405)
This commit is contained in:
parent
4a50c60559
commit
e0ddbce8e7
@ -2,7 +2,7 @@
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void CDActivitiesTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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unsigned int size = 0;
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Activities");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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@ -4,22 +4,22 @@
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#include "CDTable.h"
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struct CDActivities {
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unsigned int ActivityID;
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unsigned int locStatus;
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unsigned int instanceMapID;
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unsigned int minTeams;
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unsigned int maxTeams;
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unsigned int minTeamSize;
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unsigned int maxTeamSize;
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unsigned int waitTime;
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unsigned int startDelay;
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uint32_t ActivityID;
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uint32_t locStatus;
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uint32_t instanceMapID;
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uint32_t minTeams;
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uint32_t maxTeams;
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uint32_t minTeamSize;
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uint32_t maxTeamSize;
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uint32_t waitTime;
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uint32_t startDelay;
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bool requiresUniqueData;
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unsigned int leaderboardType;
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uint32_t leaderboardType;
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bool localize;
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int optionalCostLOT;
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int optionalCostCount;
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int32_t optionalCostLOT;
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int32_t optionalCostCount;
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bool showUIRewards;
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unsigned int CommunityActivityFlagID;
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uint32_t CommunityActivityFlagID;
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std::string gate_version;
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bool noTeamLootOnDeath;
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float optionalPercentage;
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@ -3,7 +3,7 @@
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void CDActivityRewardsTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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unsigned int size = 0;
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ActivityRewards");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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@ -4,12 +4,12 @@
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#include "CDTable.h"
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struct CDActivityRewards {
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unsigned int objectTemplate; //!< The object template (?)
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unsigned int ActivityRewardIndex; //!< The activity reward index
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int activityRating; //!< The activity rating
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unsigned int LootMatrixIndex; //!< The loot matrix index
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unsigned int CurrencyIndex; //!< The currency index
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unsigned int ChallengeRating; //!< The challenge rating
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uint32_t objectTemplate; //!< The object template (?)
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uint32_t ActivityRewardIndex; //!< The activity reward index
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int32_t activityRating; //!< The activity rating
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uint32_t LootMatrixIndex; //!< The loot matrix index
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uint32_t CurrencyIndex; //!< The currency index
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uint32_t ChallengeRating; //!< The challenge rating
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std::string description; //!< The description
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};
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@ -4,13 +4,13 @@
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#include <list>
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struct CDAnimation {
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// unsigned int animationGroupID;
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// uint32_t animationGroupID;
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// std::string animation_type;
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// The above two are a pair to represent a primary key in the map.
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std::string animation_name; //!< The animation name
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float chance_to_play; //!< The chance to play the animation
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UNUSED_COLUMN(unsigned int min_loops;) //!< The minimum number of loops
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UNUSED_COLUMN(unsigned int max_loops;) //!< The maximum number of loops
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UNUSED_COLUMN(uint32_t min_loops;) //!< The minimum number of loops
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UNUSED_COLUMN(uint32_t max_loops;) //!< The maximum number of loops
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float animation_length; //!< The animation length
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UNUSED_COLUMN(bool hideEquip;) //!< Whether or not to hide the equip
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UNUSED_COLUMN(bool ignoreUpperBody;) //!< Whether or not to ignore the upper body
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@ -3,7 +3,7 @@
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void CDBehaviorTemplateTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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unsigned int size = 0;
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM BehaviorTemplate");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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@ -6,9 +6,9 @@
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#include <unordered_set>
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struct CDBehaviorTemplate {
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unsigned int behaviorID; //!< The Behavior ID
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unsigned int templateID; //!< The Template ID (LOT)
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unsigned int effectID; //!< The Effect ID attached
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uint32_t behaviorID; //!< The Behavior ID
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uint32_t templateID; //!< The Template ID (LOT)
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uint32_t effectID; //!< The Effect ID attached
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std::unordered_set<std::string>::iterator effectHandle; //!< The effect handle
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};
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@ -3,7 +3,7 @@
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void CDBrickIDTableTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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unsigned int size = 0;
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM BrickIDTable");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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@ -10,8 +10,8 @@
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//! BrickIDTable Entry Struct
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struct CDBrickIDTable {
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unsigned int NDObjectID;
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unsigned int LEGOBrickID;
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uint32_t NDObjectID;
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uint32_t LEGOBrickID;
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};
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@ -7,9 +7,9 @@
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enum class eReplicaComponentType : uint32_t;
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struct CDComponentsRegistry {
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unsigned int id; //!< The LOT is used as the ID
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uint32_t id; //!< The LOT is used as the ID
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eReplicaComponentType component_type; //!< See ComponentTypes enum for values
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unsigned int component_id; //!< The ID used within the component's table (0 may either mean it's non-networked, or that the ID is actually 0
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uint32_t component_id; //!< The ID used within the component's table (0 may either mean it's non-networked, or that the ID is actually 0
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};
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@ -4,7 +4,7 @@
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void CDCurrencyTableTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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unsigned int size = 0;
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM CurrencyTable");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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@ -10,11 +10,11 @@
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//! CurrencyTable Struct
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struct CDCurrencyTable {
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unsigned int currencyIndex; //!< The Currency Index
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unsigned int npcminlevel; //!< The minimum level of the npc
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unsigned int minvalue; //!< The minimum currency
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unsigned int maxvalue; //!< The maximum currency
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unsigned int id; //!< The ID of the currency index
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uint32_t currencyIndex; //!< The Currency Index
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uint32_t npcminlevel; //!< The minimum level of the npc
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uint32_t minvalue; //!< The minimum currency
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uint32_t maxvalue; //!< The maximum currency
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uint32_t id; //!< The ID of the currency index
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};
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//! CurrencyTable table
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@ -2,7 +2,7 @@
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void CDDestructibleComponentTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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unsigned int size = 0;
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM DestructibleComponent");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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@ -4,20 +4,20 @@
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#include "CDTable.h"
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struct CDDestructibleComponent {
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unsigned int id; //!< The component ID from the ComponentsRegistry Table
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int faction; //!< The Faction ID of the object
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uint32_t id; //!< The component ID from the ComponentsRegistry Table
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int32_t faction; //!< The Faction ID of the object
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std::string factionList; //!< A list of the faction IDs
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int life; //!< The amount of life of the object
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unsigned int imagination; //!< The amount of imagination of the object
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int LootMatrixIndex; //!< The Loot Matrix Index
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int CurrencyIndex; //!< The Currency Index
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unsigned int level; //!< ???
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int32_t life; //!< The amount of life of the object
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uint32_t imagination; //!< The amount of imagination of the object
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int32_t LootMatrixIndex; //!< The Loot Matrix Index
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int32_t CurrencyIndex; //!< The Currency Index
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uint32_t level; //!< ???
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float armor; //!< The amount of armor of the object
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unsigned int death_behavior; //!< The behavior ID of the death behavior
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uint32_t death_behavior; //!< The behavior ID of the death behavior
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bool isnpc; //!< Whether or not the object is an NPC
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unsigned int attack_priority; //!< ???
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uint32_t attack_priority; //!< ???
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bool isSmashable; //!< Whether or not the object is smashable
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int difficultyLevel; //!< ???
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int32_t difficultyLevel; //!< ???
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};
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class CDDestructibleComponentTable : public CDTable<CDDestructibleComponentTable> {
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@ -20,7 +20,7 @@ void CDEmoteTableTable::LoadValuesFromDatabase() {
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tableData.finalize();
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}
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CDEmoteTable* CDEmoteTableTable::GetEmote(int id) {
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CDEmoteTable* CDEmoteTableTable::GetEmote(int32_t id) {
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auto itr = entries.find(id);
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return itr != entries.end() ? &itr->second : nullptr;
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}
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@ -16,11 +16,11 @@ struct CDEmoteTable {
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gateVersion = "";
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}
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int ID;
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int32_t ID;
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std::string animationName;
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std::string iconFilename;
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int locState;
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int channel;
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int32_t locState;
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int32_t channel;
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bool locked;
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bool localize;
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std::string gateVersion;
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@ -33,5 +33,5 @@ private:
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public:
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void LoadValuesFromDatabase();
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// Returns an emote by ID
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CDEmoteTable* GetEmote(int id);
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CDEmoteTable* GetEmote(int32_t id);
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};
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void CDFeatureGatingTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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unsigned int size = 0;
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM FeatureGating");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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@ -3,7 +3,7 @@
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void CDInventoryComponentTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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unsigned int size = 0;
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM InventoryComponent");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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@ -4,9 +4,9 @@
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#include "CDTable.h"
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struct CDInventoryComponent {
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unsigned int id; //!< The component ID for this object
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unsigned int itemid; //!< The LOT of the object
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unsigned int count; //!< The count of the items the object has
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uint32_t id; //!< The component ID for this object
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uint32_t itemid; //!< The LOT of the object
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uint32_t count; //!< The count of the items the object has
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bool equip; //!< Whether or not to equip the item
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};
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@ -5,7 +5,7 @@ CDItemComponent CDItemComponentTable::Default = {};
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void CDItemComponentTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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unsigned int size = 0;
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemComponent");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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@ -69,7 +69,7 @@ void CDItemComponentTable::LoadValuesFromDatabase() {
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tableData.finalize();
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}
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const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int skillID) {
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const CDItemComponent& CDItemComponentTable::GetItemComponentByID(uint32_t skillID) {
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const auto& it = this->entries.find(skillID);
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if (it != this->entries.end()) {
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return it->second;
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@ -5,60 +5,60 @@
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#include "dCommonVars.h"
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struct CDItemComponent {
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unsigned int id; //!< The Component ID
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uint32_t id; //!< The Component ID
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std::string equipLocation; //!< The equip location
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unsigned int baseValue; //!< The monetary base value of the item
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uint32_t baseValue; //!< The monetary base value of the item
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bool isKitPiece; //!< Whether or not the item belongs to a kit
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unsigned int rarity; //!< The rarity of the item
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unsigned int itemType; //!< The item type
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uint32_t rarity; //!< The rarity of the item
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uint32_t itemType; //!< The item type
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int64_t itemInfo; //!< The item info
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bool inLootTable; //!< Whether or not the item is in a loot table
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bool inVendor; //!< Whether or not the item is in a vendor inventory
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bool isUnique; //!< ???
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bool isBOP; //!< ???
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bool isBOE; //!< ???
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unsigned int reqFlagID; //!< User must have completed this flag to get the item
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unsigned int reqSpecialtyID; //!< ???
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unsigned int reqSpecRank; //!< ???
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unsigned int reqAchievementID; //!< The required achievement must be completed
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unsigned int stackSize; //!< The stack size of the item
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unsigned int color1; //!< Something to do with item color...
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unsigned int decal; //!< The decal of the item
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unsigned int offsetGroupID; //!< Something to do with group IDs
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unsigned int buildTypes; //!< Something to do with building
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uint32_t reqFlagID; //!< User must have completed this flag to get the item
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uint32_t reqSpecialtyID; //!< ???
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uint32_t reqSpecRank; //!< ???
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uint32_t reqAchievementID; //!< The required achievement must be completed
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uint32_t stackSize; //!< The stack size of the item
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uint32_t color1; //!< Something to do with item color...
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uint32_t decal; //!< The decal of the item
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uint32_t offsetGroupID; //!< Something to do with group IDs
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uint32_t buildTypes; //!< Something to do with building
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std::string reqPrecondition; //!< The required precondition
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unsigned int animationFlag; //!< The Animation Flag
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unsigned int equipEffects; //!< The effect played when the item is equipped
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uint32_t animationFlag; //!< The Animation Flag
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uint32_t equipEffects; //!< The effect played when the item is equipped
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bool readyForQA; //!< ???
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unsigned int itemRating; //!< ???
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uint32_t itemRating; //!< ???
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bool isTwoHanded; //!< Whether or not the item is double handed
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unsigned int minNumRequired; //!< Maybe the minimum number required for a mission, or to own this object?
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unsigned int delResIndex; //!< ???
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unsigned int currencyLOT; //!< ???
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unsigned int altCurrencyCost; //!< ???
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uint32_t minNumRequired; //!< Maybe the minimum number required for a mission, or to own this object?
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uint32_t delResIndex; //!< ???
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uint32_t currencyLOT; //!< ???
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uint32_t altCurrencyCost; //!< ???
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std::string subItems; //!< A comma seperate string of sub items (maybe for multi-itemed things like faction test gear set)
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UNUSED(std::string audioEventUse); //!< ???
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bool noEquipAnimation; //!< Whether or not there is an equip animation
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unsigned int commendationLOT; //!< The commendation LOT
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unsigned int commendationCost; //!< The commendation cost
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uint32_t commendationLOT; //!< The commendation LOT
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uint32_t commendationCost; //!< The commendation cost
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UNUSED(std::string audioEquipMetaEventSet); //!< ???
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std::string currencyCosts; //!< Used for crafting
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UNUSED(std::string ingredientInfo); //!< Unused
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unsigned int locStatus; //!< ???
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unsigned int forgeType; //!< Forge Type
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uint32_t locStatus; //!< ???
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uint32_t forgeType; //!< Forge Type
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float SellMultiplier; //!< Something to do with early vendors perhaps (but replaced)
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};
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class CDItemComponentTable : public CDTable<CDItemComponentTable> {
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private:
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std::map<unsigned int, CDItemComponent> entries;
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std::map<uint32_t, CDItemComponent> entries;
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public:
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void LoadValuesFromDatabase();
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static std::map<LOT, uint32_t> ParseCraftingCurrencies(const CDItemComponent& itemComponent);
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// Gets an entry by ID
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const CDItemComponent& GetItemComponentByID(unsigned int skillID);
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const CDItemComponent& GetItemComponentByID(uint32_t skillID);
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static CDItemComponent Default;
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};
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@ -3,7 +3,7 @@
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void CDItemSetSkillsTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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unsigned int size = 0;
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemSetSkills");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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@ -44,7 +44,7 @@ const std::vector<CDItemSetSkills>& CDItemSetSkillsTable::GetEntries() const {
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return this->entries;
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}
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std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetBySkillID(unsigned int SkillSetID) {
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std::vector<CDItemSetSkills> CDItemSetSkillsTable::GetBySkillID(uint32_t SkillSetID) {
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std::vector<CDItemSetSkills> toReturn;
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for (CDItemSetSkills entry : this->entries) {
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@ -4,9 +4,9 @@
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#include "CDTable.h"
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struct CDItemSetSkills {
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unsigned int SkillSetID; //!< The skill set ID
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unsigned int SkillID; //!< The skill ID
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unsigned int SkillCastType; //!< The skill cast type
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uint32_t SkillSetID; //!< The skill set ID
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uint32_t SkillID; //!< The skill ID
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uint32_t SkillCastType; //!< The skill cast type
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};
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class CDItemSetSkillsTable : public CDTable<CDItemSetSkillsTable> {
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@ -20,5 +20,5 @@ public:
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const std::vector<CDItemSetSkills>& GetEntries() const;
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std::vector<CDItemSetSkills> GetBySkillID(unsigned int SkillSetID);
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std::vector<CDItemSetSkills> GetBySkillID(uint32_t SkillSetID);
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};
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@ -3,7 +3,7 @@
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void CDItemSetsTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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unsigned int size = 0;
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ItemSets");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
@ -4,20 +4,20 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDItemSets {
|
||||
unsigned int setID; //!< The item set ID
|
||||
unsigned int locStatus; //!< The loc status
|
||||
uint32_t setID; //!< The item set ID
|
||||
uint32_t locStatus; //!< The loc status
|
||||
std::string itemIDs; //!< THe item IDs
|
||||
unsigned int kitType; //!< The item kit type
|
||||
unsigned int kitRank; //!< The item kit rank
|
||||
unsigned int kitImage; //!< The item kit image
|
||||
unsigned int skillSetWith2; //!< The skill set with 2
|
||||
unsigned int skillSetWith3; //!< The skill set with 3
|
||||
unsigned int skillSetWith4; //!< The skill set with 4
|
||||
unsigned int skillSetWith5; //!< The skill set with 5
|
||||
unsigned int skillSetWith6; //!< The skill set with 6
|
||||
uint32_t kitType; //!< The item kit type
|
||||
uint32_t kitRank; //!< The item kit rank
|
||||
uint32_t kitImage; //!< The item kit image
|
||||
uint32_t skillSetWith2; //!< The skill set with 2
|
||||
uint32_t skillSetWith3; //!< The skill set with 3
|
||||
uint32_t skillSetWith4; //!< The skill set with 4
|
||||
uint32_t skillSetWith5; //!< The skill set with 5
|
||||
uint32_t skillSetWith6; //!< The skill set with 6
|
||||
bool localize; //!< Whether or localize
|
||||
std::string gate_version; //!< The gate version
|
||||
unsigned int kitID; //!< The kit ID
|
||||
uint32_t kitID; //!< The kit ID
|
||||
float priority; //!< The priority
|
||||
};
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
void CDLevelProgressionLookupTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LevelProgressionLookup");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
@ -4,8 +4,8 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDLevelProgressionLookup {
|
||||
unsigned int id; //!< The Level ID
|
||||
unsigned int requiredUScore; //!< The required LEGO Score
|
||||
uint32_t id; //!< The Level ID
|
||||
uint32_t requiredUScore; //!< The required LEGO Score
|
||||
std::string BehaviorEffect; //!< The behavior effect attached to this
|
||||
};
|
||||
|
||||
|
@ -16,7 +16,7 @@ CDLootMatrix CDLootMatrixTable::ReadRow(CppSQLite3Query& tableData) const {
|
||||
void CDLootMatrixTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootMatrix");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
@ -4,12 +4,12 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDLootMatrix {
|
||||
unsigned int LootTableIndex; //!< The Loot Table Index
|
||||
unsigned int RarityTableIndex; //!< The Rarity Table Index
|
||||
uint32_t LootTableIndex; //!< The Loot Table Index
|
||||
uint32_t RarityTableIndex; //!< The Rarity Table Index
|
||||
float percent; //!< The percent that this matrix is used?
|
||||
unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop
|
||||
unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop
|
||||
unsigned int flagID; //!< ???
|
||||
uint32_t minToDrop; //!< The minimum amount of loot from this matrix to drop
|
||||
uint32_t maxToDrop; //!< The maximum amount of loot from this matrix to drop
|
||||
uint32_t flagID; //!< ???
|
||||
UNUSED(std::string gate_version); //!< The Gate Version
|
||||
};
|
||||
|
||||
|
@ -40,7 +40,7 @@ CDLootTable CDLootTableTable::ReadRow(CppSQLite3Query& tableData) const {
|
||||
void CDLootTableTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootTable");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
@ -4,10 +4,10 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDLootTable {
|
||||
unsigned int itemid; //!< The LOT of the item
|
||||
unsigned int LootTableIndex; //!< The Loot Table Index
|
||||
uint32_t itemid; //!< The LOT of the item
|
||||
uint32_t LootTableIndex; //!< The Loot Table Index
|
||||
bool MissionDrop; //!< Whether or not this loot table is a mission drop
|
||||
unsigned int sortPriority; //!< The sorting priority
|
||||
uint32_t sortPriority; //!< The sorting priority
|
||||
};
|
||||
|
||||
typedef uint32_t LootTableIndex;
|
||||
|
@ -3,7 +3,7 @@
|
||||
void CDMissionEmailTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionEmail");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
@ -4,13 +4,13 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDMissionEmail {
|
||||
unsigned int ID;
|
||||
unsigned int messageType;
|
||||
unsigned int notificationGroup;
|
||||
unsigned int missionID;
|
||||
unsigned int attachmentLOT;
|
||||
uint32_t ID;
|
||||
uint32_t messageType;
|
||||
uint32_t notificationGroup;
|
||||
uint32_t missionID;
|
||||
uint32_t attachmentLOT;
|
||||
bool localize;
|
||||
unsigned int locStatus;
|
||||
uint32_t locStatus;
|
||||
std::string gate_version;
|
||||
};
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
void CDMissionNPCComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionNPCComponent");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
@ -4,8 +4,8 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDMissionNPCComponent {
|
||||
unsigned int id; //!< The ID
|
||||
unsigned int missionID; //!< The Mission ID
|
||||
uint32_t id; //!< The ID
|
||||
uint32_t missionID; //!< The Mission ID
|
||||
bool offersMission; //!< Whether or not this NPC offers a mission
|
||||
bool acceptsMission; //!< Whether or not this NPC accepts a mission
|
||||
std::string gate_version; //!< The gate version
|
||||
|
@ -3,7 +3,7 @@
|
||||
void CDMissionTasksTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MissionTasks");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
@ -4,17 +4,17 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDMissionTasks {
|
||||
unsigned int id; //!< The Mission ID that the task belongs to
|
||||
UNUSED(unsigned int locStatus); //!< ???
|
||||
unsigned int taskType; //!< The task type
|
||||
unsigned int target; //!< The mission target
|
||||
uint32_t id; //!< The Mission ID that the task belongs to
|
||||
UNUSED(uint32_t locStatus); //!< ???
|
||||
uint32_t taskType; //!< The task type
|
||||
uint32_t target; //!< The mission target
|
||||
std::string targetGroup; //!< The mission target group
|
||||
int targetValue; //!< The target value
|
||||
int32_t targetValue; //!< The target value
|
||||
std::string taskParam1; //!< The task param 1
|
||||
UNUSED(std::string largeTaskIcon); //!< ???
|
||||
UNUSED(unsigned int IconID); //!< ???
|
||||
unsigned int uid; //!< ???
|
||||
UNUSED(unsigned int largeTaskIconID); //!< ???
|
||||
UNUSED(uint32_t IconID); //!< ???
|
||||
uint32_t uid; //!< ???
|
||||
UNUSED(uint32_t largeTaskIconID); //!< ???
|
||||
UNUSED(bool localize); //!< Whether or not the task should be localized
|
||||
UNUSED(std::string gate_version); //!< ???
|
||||
};
|
||||
|
@ -5,7 +5,7 @@ CDMissions CDMissionsTable::Default = {};
|
||||
void CDMissionsTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Missions");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
@ -6,58 +6,58 @@
|
||||
#include <cstdint>
|
||||
|
||||
struct CDMissions {
|
||||
int id; //!< The Mission ID
|
||||
int32_t id; //!< The Mission ID
|
||||
std::string defined_type; //!< The type of mission
|
||||
std::string defined_subtype; //!< The subtype of the mission
|
||||
int UISortOrder; //!< The UI Sort Order for the mission
|
||||
int offer_objectID; //!< The LOT of the mission giver
|
||||
int target_objectID; //!< The LOT of the mission's target
|
||||
int32_t UISortOrder; //!< The UI Sort Order for the mission
|
||||
int32_t offer_objectID; //!< The LOT of the mission giver
|
||||
int32_t target_objectID; //!< The LOT of the mission's target
|
||||
int64_t reward_currency; //!< The amount of currency to reward the player
|
||||
int LegoScore; //!< The amount of LEGO Score to reward the player
|
||||
int32_t LegoScore; //!< The amount of LEGO Score to reward the player
|
||||
int64_t reward_reputation; //!< The reputation to award the player
|
||||
bool isChoiceReward; //!< Whether or not the user has the option to choose their loot
|
||||
int reward_item1; //!< The first rewarded item
|
||||
int reward_item1_count; //!< The count of the first item to be rewarded
|
||||
int reward_item2; //!< The second rewarded item
|
||||
int reward_item2_count; //!< The count of the second item to be rewarded
|
||||
int reward_item3; //!< The third rewarded item
|
||||
int reward_item3_count; //!< The count of the third item to be rewarded
|
||||
int reward_item4; //!< The fourth rewarded item
|
||||
int reward_item4_count; //!< The count of the fourth item to be rewarded
|
||||
int reward_emote; //!< The first emote to be rewarded
|
||||
int reward_emote2; //!< The second emote to be rewarded
|
||||
int reward_emote3; //!< The third emote to be rewarded
|
||||
int reward_emote4; //!< The fourth emote to be rewarded
|
||||
int reward_maximagination; //!< The amount of max imagination to reward
|
||||
int reward_maxhealth; //!< The amount of max health to reward
|
||||
int reward_maxinventory; //!< The amount of max inventory to reward
|
||||
int reward_maxmodel; //!< ???
|
||||
int reward_maxwidget; //!< ???
|
||||
int reward_maxwallet; //!< ???
|
||||
int32_t reward_item1; //!< The first rewarded item
|
||||
int32_t reward_item1_count; //!< The count of the first item to be rewarded
|
||||
int32_t reward_item2; //!< The second rewarded item
|
||||
int32_t reward_item2_count; //!< The count of the second item to be rewarded
|
||||
int32_t reward_item3; //!< The third rewarded item
|
||||
int32_t reward_item3_count; //!< The count of the third item to be rewarded
|
||||
int32_t reward_item4; //!< The fourth rewarded item
|
||||
int32_t reward_item4_count; //!< The count of the fourth item to be rewarded
|
||||
int32_t reward_emote; //!< The first emote to be rewarded
|
||||
int32_t reward_emote2; //!< The second emote to be rewarded
|
||||
int32_t reward_emote3; //!< The third emote to be rewarded
|
||||
int32_t reward_emote4; //!< The fourth emote to be rewarded
|
||||
int32_t reward_maximagination; //!< The amount of max imagination to reward
|
||||
int32_t reward_maxhealth; //!< The amount of max health to reward
|
||||
int32_t reward_maxinventory; //!< The amount of max inventory to reward
|
||||
int32_t reward_maxmodel; //!< ???
|
||||
int32_t reward_maxwidget; //!< ???
|
||||
int32_t reward_maxwallet; //!< ???
|
||||
bool repeatable; //!< Whether or not this mission can be repeated (for instance, is it a daily mission)
|
||||
int64_t reward_currency_repeatable; //!< The repeatable reward
|
||||
int reward_item1_repeatable; //!< The first rewarded item
|
||||
int reward_item1_repeat_count; //!< The count of the first item to be rewarded
|
||||
int reward_item2_repeatable; //!< The second rewarded item
|
||||
int reward_item2_repeat_count; //!< The count of the second item to be rewarded
|
||||
int reward_item3_repeatable; //!< The third rewarded item
|
||||
int reward_item3_repeat_count; //!< The count of the third item to be rewarded
|
||||
int reward_item4_repeatable; //!< The fourth rewarded item
|
||||
int reward_item4_repeat_count; //!< The count of the fourth item to be rewarded
|
||||
int time_limit; //!< The time limit of the mission
|
||||
int32_t reward_item1_repeatable; //!< The first rewarded item
|
||||
int32_t reward_item1_repeat_count; //!< The count of the first item to be rewarded
|
||||
int32_t reward_item2_repeatable; //!< The second rewarded item
|
||||
int32_t reward_item2_repeat_count; //!< The count of the second item to be rewarded
|
||||
int32_t reward_item3_repeatable; //!< The third rewarded item
|
||||
int32_t reward_item3_repeat_count; //!< The count of the third item to be rewarded
|
||||
int32_t reward_item4_repeatable; //!< The fourth rewarded item
|
||||
int32_t reward_item4_repeat_count; //!< The count of the fourth item to be rewarded
|
||||
int32_t time_limit; //!< The time limit of the mission
|
||||
bool isMission; //!< Maybe to differentiate between missions and achievements?
|
||||
int missionIconID; //!< The mission icon ID
|
||||
int32_t missionIconID; //!< The mission icon ID
|
||||
std::string prereqMissionID; //!< A '|' seperated list of prerequisite missions
|
||||
bool localize; //!< Whether or not to localize the mission
|
||||
bool inMOTD; //!< In Match of the Day(?)
|
||||
int64_t cooldownTime; //!< The mission cooldown time
|
||||
bool isRandom; //!< ???
|
||||
std::string randomPool; //!< ???
|
||||
int UIPrereqID; //!< ???
|
||||
int32_t UIPrereqID; //!< ???
|
||||
UNUSED(std::string gate_version); //!< The gate version
|
||||
UNUSED(std::string HUDStates); //!< ???
|
||||
UNUSED(int locStatus); //!< ???
|
||||
int reward_bankinventory; //!< The amount of bank space this mission rewards
|
||||
UNUSED(int32_t locStatus); //!< ???
|
||||
int32_t reward_bankinventory; //!< The amount of bank space this mission rewards
|
||||
};
|
||||
|
||||
class CDMissionsTable : public CDTable<CDMissionsTable> {
|
||||
|
@ -3,7 +3,7 @@
|
||||
void CDMovementAIComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM MovementAIComponent");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDMovementAIComponent {
|
||||
unsigned int id;
|
||||
uint32_t id;
|
||||
std::string MovementType;
|
||||
float WanderChance;
|
||||
float WanderDelayMin;
|
||||
|
@ -3,7 +3,7 @@
|
||||
void CDObjectSkillsTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ObjectSkills");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
@ -4,10 +4,10 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDObjectSkills {
|
||||
unsigned int objectTemplate; //!< The LOT of the item
|
||||
unsigned int skillID; //!< The Skill ID of the object
|
||||
unsigned int castOnType; //!< ???
|
||||
unsigned int AICombatWeight; //!< ???
|
||||
uint32_t objectTemplate; //!< The LOT of the item
|
||||
uint32_t skillID; //!< The Skill ID of the object
|
||||
uint32_t castOnType; //!< ???
|
||||
uint32_t AICombatWeight; //!< ???
|
||||
};
|
||||
|
||||
class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable> {
|
||||
|
@ -2,7 +2,7 @@
|
||||
|
||||
void CDObjectsTable::LoadValuesFromDatabase() {
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Objects");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
@ -40,7 +40,7 @@ void CDObjectsTable::LoadValuesFromDatabase() {
|
||||
m_default.id = 0;
|
||||
}
|
||||
|
||||
const CDObjects& CDObjectsTable::GetByID(unsigned int LOT) {
|
||||
const CDObjects& CDObjectsTable::GetByID(uint32_t LOT) {
|
||||
const auto& it = this->entries.find(LOT);
|
||||
if (it != this->entries.end()) {
|
||||
return it->second;
|
||||
|
@ -4,30 +4,30 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDObjects {
|
||||
unsigned int id; //!< The LOT of the object
|
||||
uint32_t id; //!< The LOT of the object
|
||||
std::string name; //!< The internal name of the object
|
||||
UNUSED(unsigned int placeable); //!< Whether or not the object is placable
|
||||
UNUSED(uint32_t placeable); //!< Whether or not the object is placable
|
||||
std::string type; //!< The object type
|
||||
UNUSED(std::string description); //!< An internal description of the object
|
||||
UNUSED(unsigned int localize); //!< Whether or not the object should localize
|
||||
UNUSED(unsigned int npcTemplateID); //!< Something related to NPCs...
|
||||
UNUSED(uint32_t localize); //!< Whether or not the object should localize
|
||||
UNUSED(uint32_t npcTemplateID); //!< Something related to NPCs...
|
||||
UNUSED(std::string displayName); //!< The display name of the object
|
||||
float interactionDistance; //!< The interaction distance of the object
|
||||
UNUSED(unsigned int nametag); //!< ???
|
||||
UNUSED(uint32_t nametag); //!< ???
|
||||
UNUSED(std::string _internalNotes); //!< Some internal notes (rarely used)
|
||||
UNUSED(unsigned int locStatus); //!< ???
|
||||
UNUSED(uint32_t locStatus); //!< ???
|
||||
UNUSED(std::string gate_version); //!< The gate version for the object
|
||||
UNUSED(unsigned int HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
|
||||
UNUSED(uint32_t HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
|
||||
};
|
||||
|
||||
class CDObjectsTable : public CDTable<CDObjectsTable> {
|
||||
private:
|
||||
std::map<unsigned int, CDObjects> entries;
|
||||
std::map<uint32_t, CDObjects> entries;
|
||||
CDObjects m_default;
|
||||
|
||||
public:
|
||||
void LoadValuesFromDatabase();
|
||||
// Gets an entry by ID
|
||||
const CDObjects& GetByID(unsigned int LOT);
|
||||
const CDObjects& GetByID(uint32_t LOT);
|
||||
};
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
void CDPackageComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM PackageComponent");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
@ -4,9 +4,9 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDPackageComponent {
|
||||
unsigned int id;
|
||||
unsigned int LootMatrixIndex;
|
||||
unsigned int packageType;
|
||||
uint32_t id;
|
||||
uint32_t LootMatrixIndex;
|
||||
uint32_t packageType;
|
||||
};
|
||||
|
||||
class CDPackageComponentTable : public CDTable<CDPackageComponentTable> {
|
||||
|
@ -28,7 +28,7 @@ void CDPhysicsComponentTable::LoadValuesFromDatabase() {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(unsigned int componentID) {
|
||||
CDPhysicsComponent* CDPhysicsComponentTable::GetByID(uint32_t componentID) {
|
||||
auto itr = m_entries.find(componentID);
|
||||
return itr != m_entries.end() ? &itr->second : nullptr;
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include <string>
|
||||
|
||||
struct CDPhysicsComponent {
|
||||
int id;
|
||||
int32_t id;
|
||||
bool bStatic;
|
||||
std::string physicsAsset;
|
||||
UNUSED(bool jump);
|
||||
@ -12,8 +12,8 @@ struct CDPhysicsComponent {
|
||||
UNUSED(float rotSpeed);
|
||||
float playerHeight;
|
||||
float playerRadius;
|
||||
int pcShapeType;
|
||||
int collisionGroup;
|
||||
int32_t pcShapeType;
|
||||
int32_t collisionGroup;
|
||||
UNUSED(float airSpeed);
|
||||
UNUSED(std::string boundaryAsset);
|
||||
UNUSED(float jumpAirSpeed);
|
||||
@ -26,8 +26,8 @@ public:
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
static const std::string GetTableName() { return "PhysicsComponent"; };
|
||||
CDPhysicsComponent* GetByID(unsigned int componentID);
|
||||
CDPhysicsComponent* GetByID(uint32_t componentID);
|
||||
|
||||
private:
|
||||
std::map<unsigned int, CDPhysicsComponent> m_entries;
|
||||
std::map<uint32_t, CDPhysicsComponent> m_entries;
|
||||
};
|
||||
|
@ -3,7 +3,7 @@
|
||||
void CDProximityMonitorComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ProximityMonitorComponent");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDProximityMonitorComponent {
|
||||
unsigned int id;
|
||||
uint32_t id;
|
||||
std::string Proximities;
|
||||
bool LoadOnClient;
|
||||
bool LoadOnServer;
|
||||
|
@ -3,7 +3,7 @@
|
||||
void CDRarityTableTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM RarityTable");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
struct CDRarityTable {
|
||||
float randmax;
|
||||
unsigned int rarity;
|
||||
uint32_t rarity;
|
||||
};
|
||||
|
||||
typedef std::vector<CDRarityTable> RarityTable;
|
||||
|
@ -3,7 +3,7 @@
|
||||
void CDRebuildComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM RebuildComponent");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
@ -4,15 +4,15 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDRebuildComponent {
|
||||
unsigned int id; //!< The component Id
|
||||
uint32_t id; //!< The component Id
|
||||
float reset_time; //!< The reset time
|
||||
float complete_time; //!< The complete time
|
||||
unsigned int take_imagination; //!< The amount of imagination it costs
|
||||
uint32_t take_imagination; //!< The amount of imagination it costs
|
||||
bool interruptible; //!< Whether or not the rebuild is interruptible
|
||||
bool self_activator; //!< Whether or not the rebuild is a rebuild activator itself
|
||||
std::string custom_modules; //!< The custom modules
|
||||
unsigned int activityID; //!< The activity ID
|
||||
unsigned int post_imagination_cost; //!< The post imagination cost
|
||||
uint32_t activityID; //!< The activity ID
|
||||
uint32_t post_imagination_cost; //!< The post imagination cost
|
||||
float time_before_smash; //!< The time before smash
|
||||
};
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
void CDRewardCodesTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM RewardCodes");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
@ -3,7 +3,7 @@
|
||||
void CDScriptComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ScriptComponent");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
@ -28,8 +28,8 @@ void CDScriptComponentTable::LoadValuesFromDatabase() {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
const CDScriptComponent& CDScriptComponentTable::GetByID(unsigned int id) {
|
||||
std::map<unsigned int, CDScriptComponent>::iterator it = this->entries.find(id);
|
||||
const CDScriptComponent& CDScriptComponentTable::GetByID(uint32_t id) {
|
||||
std::map<uint32_t, CDScriptComponent>::iterator it = this->entries.find(id);
|
||||
if (it != this->entries.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
@ -4,19 +4,19 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDScriptComponent {
|
||||
unsigned int id; //!< The component ID
|
||||
uint32_t id; //!< The component ID
|
||||
std::string script_name; //!< The script name
|
||||
std::string client_script_name; //!< The client script name
|
||||
};
|
||||
|
||||
class CDScriptComponentTable : public CDTable<CDScriptComponentTable> {
|
||||
private:
|
||||
std::map<unsigned int, CDScriptComponent> entries;
|
||||
std::map<uint32_t, CDScriptComponent> entries;
|
||||
CDScriptComponent m_ToReturnWhenNoneFound;
|
||||
|
||||
public:
|
||||
void LoadValuesFromDatabase();
|
||||
// Gets an entry by scriptID
|
||||
const CDScriptComponent& GetByID(unsigned int id);
|
||||
const CDScriptComponent& GetByID(uint32_t id);
|
||||
};
|
||||
|
||||
|
@ -4,7 +4,7 @@ void CDSkillBehaviorTable::LoadValuesFromDatabase() {
|
||||
m_empty = CDSkillBehavior();
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM SkillBehavior");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
@ -49,8 +49,8 @@ void CDSkillBehaviorTable::LoadValuesFromDatabase() {
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
const CDSkillBehavior& CDSkillBehaviorTable::GetSkillByID(unsigned int skillID) {
|
||||
std::map<unsigned int, CDSkillBehavior>::iterator it = this->entries.find(skillID);
|
||||
const CDSkillBehavior& CDSkillBehaviorTable::GetSkillByID(uint32_t skillID) {
|
||||
std::map<uint32_t, CDSkillBehavior>::iterator it = this->entries.find(skillID);
|
||||
if (it != this->entries.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
@ -4,36 +4,36 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDSkillBehavior {
|
||||
unsigned int skillID; //!< The Skill ID of the skill
|
||||
UNUSED(unsigned int locStatus); //!< ??
|
||||
unsigned int behaviorID; //!< The Behavior ID of the skill
|
||||
unsigned int imaginationcost; //!< The imagination cost of the skill
|
||||
unsigned int cooldowngroup; //!< The cooldown group ID of the skill
|
||||
uint32_t skillID; //!< The Skill ID of the skill
|
||||
UNUSED(uint32_t locStatus); //!< ??
|
||||
uint32_t behaviorID; //!< The Behavior ID of the skill
|
||||
uint32_t imaginationcost; //!< The imagination cost of the skill
|
||||
uint32_t cooldowngroup; //!< The cooldown group ID of the skill
|
||||
float cooldown; //!< The cooldown time of the skill
|
||||
UNUSED(bool isNpcEditor); //!< ???
|
||||
UNUSED(unsigned int skillIcon); //!< The Skill Icon ID
|
||||
UNUSED(uint32_t skillIcon); //!< The Skill Icon ID
|
||||
UNUSED(std::string oomSkillID); //!< ???
|
||||
UNUSED(unsigned int oomBehaviorEffectID); //!< ???
|
||||
UNUSED(unsigned int castTypeDesc); //!< The cast type description(?)
|
||||
UNUSED(unsigned int imBonusUI); //!< The imagination bonus of the skill
|
||||
UNUSED(nsigned int lifeBonusUI); //!< The life bonus of the skill
|
||||
UNUSED(unsigned int armorBonusUI); //!< The armor bonus of the skill
|
||||
UNUSED(unsigned int damageUI); //!< ???
|
||||
UNUSED(uint32_t oomBehaviorEffectID); //!< ???
|
||||
UNUSED(uint32_t castTypeDesc); //!< The cast type description(?)
|
||||
UNUSED(uint32_t imBonusUI); //!< The imagination bonus of the skill
|
||||
UNUSED(nint32_t lifeBonusUI); //!< The life bonus of the skill
|
||||
UNUSED(uint32_t armorBonusUI); //!< The armor bonus of the skill
|
||||
UNUSED(uint32_t damageUI); //!< ???
|
||||
UNUSED(bool hideIcon); //!< Whether or not to show the icon
|
||||
UNUSED(bool localize); //!< ???
|
||||
UNUSED(std::string gate_version); //!< ???
|
||||
UNUSED(unsigned int cancelType); //!< The cancel type (?)
|
||||
UNUSED(uint32_t cancelType); //!< The cancel type (?)
|
||||
};
|
||||
|
||||
class CDSkillBehaviorTable : public CDTable<CDSkillBehaviorTable> {
|
||||
private:
|
||||
std::map<unsigned int, CDSkillBehavior> entries;
|
||||
std::map<uint32_t, CDSkillBehavior> entries;
|
||||
CDSkillBehavior m_empty;
|
||||
|
||||
public:
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
// Gets an entry by skillID
|
||||
const CDSkillBehavior& GetSkillByID(unsigned int skillID);
|
||||
const CDSkillBehavior& GetSkillByID(uint32_t skillID);
|
||||
};
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
void CDVendorComponentTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM VendorComponent");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
|
@ -4,11 +4,11 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDVendorComponent {
|
||||
unsigned int id; //!< The Component ID
|
||||
uint32_t id; //!< The Component ID
|
||||
float buyScalar; //!< Buy Scalar (what does that mean?)
|
||||
float sellScalar; //!< Sell Scalar (what does that mean?)
|
||||
float refreshTimeSeconds; //!< The refresh time
|
||||
unsigned int LootMatrixIndex; //!< LootMatrixIndex of the vendor's items
|
||||
uint32_t LootMatrixIndex; //!< LootMatrixIndex of the vendor's items
|
||||
};
|
||||
|
||||
class CDVendorComponentTable : public CDTable<CDVendorComponentTable> {
|
||||
|
@ -3,7 +3,7 @@
|
||||
void CDZoneTableTable::LoadValuesFromDatabase() {
|
||||
|
||||
// First, get the size of the table
|
||||
unsigned int size = 0;
|
||||
uint32_t size = 0;
|
||||
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM ZoneTable");
|
||||
while (!tableSize.eof()) {
|
||||
size = tableSize.getIntField(0, 0);
|
||||
@ -53,7 +53,7 @@ void CDZoneTableTable::LoadValuesFromDatabase() {
|
||||
}
|
||||
|
||||
//! Queries the table with a zoneID to find.
|
||||
const CDZoneTable* CDZoneTableTable::Query(unsigned int zoneID) {
|
||||
const CDZoneTable* CDZoneTableTable::Query(uint32_t zoneID) {
|
||||
const auto& iter = m_Entries.find(zoneID);
|
||||
|
||||
if (iter != m_Entries.end()) {
|
||||
|
@ -4,14 +4,14 @@
|
||||
#include "CDTable.h"
|
||||
|
||||
struct CDZoneTable {
|
||||
unsigned int zoneID; //!< The Zone ID of the object
|
||||
unsigned int locStatus; //!< The Locale Status(?)
|
||||
uint32_t zoneID; //!< The Zone ID of the object
|
||||
uint32_t locStatus; //!< The Locale Status(?)
|
||||
std::string zoneName; //!< The name of the zone
|
||||
unsigned int scriptID; //!< The Script ID of the zone (ScriptsTable)
|
||||
uint32_t scriptID; //!< The Script ID of the zone (ScriptsTable)
|
||||
float ghostdistance_min; //!< The minimum ghosting distance
|
||||
float ghostdistance; //!< The ghosting distance
|
||||
unsigned int population_soft_cap; //!< The "soft cap" on the world population
|
||||
unsigned int population_hard_cap; //!< The "hard cap" on the world population
|
||||
uint32_t population_soft_cap; //!< The "soft cap" on the world population
|
||||
uint32_t population_hard_cap; //!< The "hard cap" on the world population
|
||||
UNUSED(std::string DisplayDescription); //!< The display description of the world
|
||||
UNUSED(std::string mapFolder); //!< ???
|
||||
float smashableMinDistance; //!< The minimum smashable distance?
|
||||
@ -19,9 +19,9 @@ struct CDZoneTable {
|
||||
UNUSED(std::string mixerProgram); //!< ???
|
||||
UNUSED(std::string clientPhysicsFramerate); //!< The client physics framerate
|
||||
std::string serverPhysicsFramerate; //!< The server physics framerate
|
||||
unsigned int zoneControlTemplate; //!< The Zone Control template
|
||||
unsigned int widthInChunks; //!< The width of the world in chunks
|
||||
unsigned int heightInChunks; //!< The height of the world in chunks
|
||||
uint32_t zoneControlTemplate; //!< The Zone Control template
|
||||
uint32_t widthInChunks; //!< The width of the world in chunks
|
||||
uint32_t heightInChunks; //!< The height of the world in chunks
|
||||
bool petsAllowed; //!< Whether or not pets are allowed in the world
|
||||
bool localize; //!< Whether or not the world should be localized
|
||||
float fZoneWeight; //!< ???
|
||||
@ -35,11 +35,11 @@ struct CDZoneTable {
|
||||
|
||||
class CDZoneTableTable : public CDTable<CDZoneTableTable> {
|
||||
private:
|
||||
std::map<unsigned int, CDZoneTable> m_Entries;
|
||||
std::map<uint32_t, CDZoneTable> m_Entries;
|
||||
|
||||
public:
|
||||
void LoadValuesFromDatabase();
|
||||
|
||||
// Queries the table with a zoneID to find.
|
||||
const CDZoneTable* Query(unsigned int zoneID);
|
||||
const CDZoneTable* Query(uint32_t zoneID);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user