mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
Saving to database working
This commit is contained in:
parent
c8e0bb0db0
commit
f2bf9a2a28
@ -53,8 +53,8 @@ void Logger::vLog(const char* format, va_list args) {
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struct tm* time = localtime(&t);
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char timeStr[70];
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strftime(timeStr, sizeof(timeStr), "[%d-%m-%y %H:%M:%S ", time);
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char message[2048];
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vsnprintf(message, 2048, format, args);
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char message[131072];
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vsnprintf(message, 131072, format, args);
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for (const auto& writer : m_Writers) {
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writer->Log(timeStr, message);
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}
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@ -23,6 +23,7 @@
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#include "IActivityLog.h"
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#include "IIgnoreList.h"
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#include "IAccountsRewardCodes.h"
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#include "IBehaviors.h"
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namespace sql {
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class Statement;
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@ -40,7 +41,8 @@ class GameDatabase :
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public IMail, public ICommandLog, public IPlayerCheatDetections, public IBugReports,
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public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
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public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
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public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList {
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public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
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public IBehaviors {
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public:
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virtual ~GameDatabase() = default;
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// TODO: These should be made private.
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20
dDatabase/GameDatabase/ITables/IBehaviors.h
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20
dDatabase/GameDatabase/ITables/IBehaviors.h
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@ -0,0 +1,20 @@
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#ifndef __IBEHAVIORS__H__
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#define __IBEHAVIORS__H__
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#include <cstdint>
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#include "dCommonVars.h"
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class IBehaviors {
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public:
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struct Info {
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LWOOBJID behaviorId{};
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uint32_t characterId{};
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std::string behaviorInfo;
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};
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virtual void AddBehavior(const Info& info) = 0;
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virtual void RemoveBehavior(const uint32_t behaviorId) = 0;
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};
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#endif //!__IBEHAVIORS__H__
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@ -16,6 +16,7 @@ public:
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LWOOBJID id{};
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LOT lot{};
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uint32_t ugcId{};
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std::array<LWOOBJID, 5> behaviors{};
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};
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// Inserts a new UGC model into the database.
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@ -32,7 +33,7 @@ public:
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virtual void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) = 0;
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// Update the model position and rotation for the given property id.
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virtual void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) = 0;
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virtual void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) = 0;
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// Remove the model for the given property id.
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virtual void RemoveModel(const LWOOBJID& modelId) = 0;
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@ -74,7 +74,7 @@ public:
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std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
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void RemoveUnreferencedUgcModels() override;
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void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
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void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) override;
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void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) override;
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void RemoveModel(const LWOOBJID& modelId) override;
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void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
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void InsertNewBugReport(const IBugReports::Info& info) override;
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@ -108,6 +108,8 @@ public:
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std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
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void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
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std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
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void AddBehavior(const IBehaviors::Info& info) override;
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void RemoveBehavior(const uint32_t characterId) override;
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private:
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// Generic query functions that can be used for any query.
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14
dDatabase/GameDatabase/MySQL/Tables/Behaviors.cpp
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14
dDatabase/GameDatabase/MySQL/Tables/Behaviors.cpp
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@ -0,0 +1,14 @@
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#include "IBehaviors.h"
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#include "MySQLDatabase.h"
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void MySQLDatabase::AddBehavior(const IBehaviors::Info& info) {
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ExecuteInsert(
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"INSERT INTO behaviors (behavior_info, character_id, behavior_id) VALUES (?, ?, ?) ON DUPLICATE KEY UPDATE behavior_info = ?",
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info.behaviorInfo, info.characterId, info.behaviorId, info.behaviorInfo
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);
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}
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void MySQLDatabase::RemoveBehavior(const uint32_t behaviorId) {
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ExecuteDelete("DELETE FROM behaviors WHERE behavior_id = ?", behaviorId);
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}
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@ -2,6 +2,7 @@ set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
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"Accounts.cpp"
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"AccountsRewardCodes.cpp"
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"ActivityLog.cpp"
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"Behaviors.cpp"
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"BugReports.cpp"
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"CharInfo.cpp"
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"CharXml.cpp"
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@ -32,21 +32,23 @@ void MySQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPr
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model.id, propertyId, model.ugcId == 0 ? std::nullopt : std::optional(model.ugcId), static_cast<uint32_t>(model.lot),
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model.position.x, model.position.y, model.position.z, model.rotation.x, model.rotation.y, model.rotation.z, model.rotation.w,
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name, "", // Model description. TODO implement this.
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0, // behavior 1. TODO implement this.
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0, // behavior 2. TODO implement this.
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0, // behavior 3. TODO implement this.
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0, // behavior 4. TODO implement this.
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0 // behavior 5. TODO implement this.
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model.behaviors[0], // behavior 1
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model.behaviors[1], // behavior 2
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model.behaviors[2], // behavior 3
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model.behaviors[3], // behavior 4
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model.behaviors[4] // behavior 5
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);
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} catch (sql::SQLException& e) {
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LOG("Error inserting new property model: %s", e.what());
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}
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}
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void MySQLDatabase::UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) {
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void MySQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) {
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ExecuteUpdate(
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"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ? WHERE id = ?;",
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position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w, propertyId);
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"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ?, "
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"behavior_1 = ?, behavior_2 = ?, behavior_3 = ?, behavior_4 = ?, behavior_5 = ? WHERE id = ?;",
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position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w, propertyId,
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behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first);
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}
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void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {
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@ -239,7 +239,7 @@ void Character::SaveXMLToDatabase() {
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auto zoneInfo = Game::zoneManager->GetZone()->GetZoneID();
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// lzid garbage, binary concat of zoneID, zoneInstance and zoneClone
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if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0 && !Game::zoneManager->GetDisableSaveLocation()) {
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// if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0 && !Game::zoneManager->GetDisableSaveLocation()) {
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uint64_t lzidConcat = zoneInfo.GetCloneID();
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lzidConcat = (lzidConcat << 16) | uint16_t(zoneInfo.GetInstanceID());
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lzidConcat = (lzidConcat << 16) | uint16_t(zoneInfo.GetMapID());
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@ -251,7 +251,7 @@ void Character::SaveXMLToDatabase() {
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// Set the target scene, custom attribute
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character->SetAttribute("tscene", m_TargetScene.c_str());
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}
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// }
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auto emotes = character->FirstChildElement("ue");
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if (!emotes) emotes = m_Doc.NewElement("ue");
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@ -187,7 +187,7 @@ void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
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auto zoneInfo = Game::zoneManager->GetZone()->GetZoneID();
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if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0 && !Game::zoneManager->GetDisableSaveLocation()) {
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// if (zoneInfo.GetMapID() != 0 && zoneInfo.GetCloneID() == 0 && !Game::zoneManager->GetDisableSaveLocation()) {
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character->SetAttribute("lzx", m_Position.x);
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character->SetAttribute("lzy", m_Position.y);
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character->SetAttribute("lzz", m_Position.z);
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@ -195,7 +195,7 @@ void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument& doc) {
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character->SetAttribute("lzry", m_Rotation.y);
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character->SetAttribute("lzrz", m_Rotation.z);
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character->SetAttribute("lzrw", m_Rotation.w);
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}
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// }
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}
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void ControllablePhysicsComponent::SetPosition(const NiPoint3& pos) {
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@ -6,6 +6,7 @@
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#include "BehaviorStates.h"
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#include "ControlBehaviorMsgs.h"
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#include "tinyxml2.h"
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ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
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m_OriginalPosition = m_Parent->GetDefaultPosition();
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@ -72,3 +73,22 @@ void ModelComponent::MoveToInventory(MoveToInventoryMessage& msg) {
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m_Behaviors.erase(m_Behaviors.begin() + msg.GetBehaviorIndex());
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// TODO move to the inventory
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}
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std::array<std::pair<LWOOBJID, std::string>, 5> ModelComponent::GetBehaviorsForSave() const {
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std::array<std::pair<LWOOBJID, std::string>, 5> toReturn;
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for (auto i = 0; i < m_Behaviors.size(); i++) {
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const auto& behavior = m_Behaviors.at(i);
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if (behavior.GetBehaviorId() == -1) continue;
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auto& [id, behaviorData] = toReturn[i];
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id = behavior.GetBehaviorId();
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tinyxml2::XMLDocument doc;
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auto* root = doc.NewElement("Behavior");
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behavior.Serialize(*root);
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doc.InsertFirstChild(root);
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tinyxml2::XMLPrinter printer(0, false, 0);
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doc.Print(&printer);
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behaviorData = printer.CStr();
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}
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return toReturn;
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}
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@ -109,6 +109,8 @@ public:
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void VerifyBehaviors();
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std::array<std::pair<LWOOBJID, std::string>, 5> GetBehaviorsForSave() const;
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private:
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/**
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* The behaviors of the model
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@ -21,9 +21,11 @@
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#include "eObjectBits.h"
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#include "CharacterComponent.h"
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#include "PlayerManager.h"
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#include "ModelComponent.h"
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#include <vector>
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#include "CppScripts.h"
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#include <ranges>
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PropertyManagementComponent* PropertyManagementComponent::instance = nullptr;
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@ -610,6 +612,12 @@ void PropertyManagementComponent::Save() {
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return;
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}
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const auto* const owner = GetOwner();
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if (!owner) return;
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const auto* const character = owner->GetCharacter();
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if (!character) return;
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auto present = Database::Get()->GetPropertyModels(propertyId);
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std::vector<LWOOBJID> modelIds;
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@ -624,6 +632,20 @@ void PropertyManagementComponent::Save() {
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if (entity == nullptr) {
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continue;
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}
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auto* modelComponent = entity->GetComponent<ModelComponent>();
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if (!modelComponent) continue;
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const auto modelBehaviors = modelComponent->GetBehaviorsForSave();
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// save the behaviors of the model
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for (const auto& [behaviorId, behaviorStr] : modelBehaviors) {
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if (behaviorStr.empty() || behaviorId == LWOOBJID_EMPTY) continue;
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IBehaviors::Info info {
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.behaviorId = behaviorId,
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.characterId = character->GetID(),
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.behaviorInfo = behaviorStr
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};
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Database::Get()->AddBehavior(info);
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}
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const auto position = entity->GetPosition();
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const auto rotation = entity->GetRotation();
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@ -635,10 +657,13 @@ void PropertyManagementComponent::Save() {
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model.position = position;
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model.rotation = rotation;
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model.ugcId = 0;
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for (auto i = 0; i < model.behaviors.size(); i++) {
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model.behaviors[i] = modelBehaviors[i].first;
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}
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Database::Get()->InsertNewPropertyModel(propertyId, model, "Objects_" + std::to_string(model.lot) + "_name");
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} else {
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Database::Get()->UpdateModelPositionRotation(id, position, rotation);
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Database::Get()->UpdateModel(id, position, rotation, modelBehaviors);
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}
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}
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@ -1,6 +1,8 @@
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#include "Action.h"
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#include "Amf3.h"
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#include "tinyxml2.h"
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Action::Action(const AMFArrayValue& arguments) {
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for (const auto& [paramName, paramValue] : arguments.GetAssociative()) {
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if (paramName == "Type") {
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@ -32,3 +34,15 @@ void Action::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
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actionArgs->Insert(m_ValueParameterName, m_ValueParameterDouble);
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}
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}
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void Action::Serialize(tinyxml2::XMLElement& action) const {
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action.SetAttribute("Type", m_Type.c_str());
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if (m_ValueParameterName.empty()) return;
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if (m_ValueParameterName == "Message") {
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action.SetAttribute(m_ValueParameterName.c_str(), m_ValueParameterString.c_str());
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} else {
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action.SetAttribute(m_ValueParameterName.c_str(), m_ValueParameterDouble);
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}
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}
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@ -3,6 +3,10 @@
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#include <string>
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namespace tinyxml2 {
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class XMLElement;
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};
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class AMFArrayValue;
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/**
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@ -20,6 +24,7 @@ public:
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void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
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void Serialize(tinyxml2::XMLElement& action) const;
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private:
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double m_ValueParameterDouble{ 0.0 };
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std::string m_Type{ "" };
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@ -1,6 +1,7 @@
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#include "StripUiPosition.h"
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#include "Amf3.h"
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#include "tinyxml2.h"
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StripUiPosition::StripUiPosition(const AMFArrayValue& arguments, const std::string& uiKeyName) {
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const auto* const uiArray = arguments.GetArray(uiKeyName);
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@ -21,3 +22,8 @@ void StripUiPosition::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
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uiArgs->Insert("x", m_XPosition);
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uiArgs->Insert("y", m_YPosition);
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}
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void StripUiPosition::Serialize(tinyxml2::XMLElement& position) const {
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position.SetAttribute("x", m_XPosition);
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position.SetAttribute("y", m_YPosition);
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}
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@ -3,6 +3,10 @@
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class AMFArrayValue;
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namespace tinyxml2 {
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class XMLElement;
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}
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/**
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* @brief The position of the first Action in a Strip
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*
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@ -15,6 +19,7 @@ public:
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[[nodiscard]] double GetX() const noexcept { return m_XPosition; }
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[[nodiscard]] double GetY() const noexcept { return m_YPosition; }
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void Serialize(tinyxml2::XMLElement& position) const;
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private:
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double m_XPosition{ 0.0 };
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double m_YPosition{ 0.0 };
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@ -3,6 +3,7 @@
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#include "Amf3.h"
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#include "BehaviorStates.h"
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#include "ControlBehaviorMsgs.h"
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#include "tinyxml2.h"
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PropertyBehavior::PropertyBehavior() {
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m_LastEditedState = BehaviorState::HOME_STATE;
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@ -124,3 +125,17 @@ void PropertyBehavior::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
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// TODO Serialize the execution state of the behavior
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}
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void PropertyBehavior::Serialize(tinyxml2::XMLElement& behavior) const {
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behavior.SetAttribute("id", m_BehaviorId);
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behavior.SetAttribute("name", m_Name.c_str());
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behavior.SetAttribute("isLocked", isLocked);
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behavior.SetAttribute("isLoot", isLoot);
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for (const auto& [stateId, state] : m_States) {
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if (state.IsEmpty()) continue;
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auto* const stateElement = behavior.InsertNewChildElement("State");
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stateElement->SetAttribute("id", static_cast<uint32_t>(stateId));
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state.Serialize(*stateElement);
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}
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}
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@ -3,6 +3,10 @@
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#include "State.h"
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namespace tinyxml2 {
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class XMLElement;
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}
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enum class BehaviorState : uint32_t;
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class AMFArrayValue;
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@ -25,6 +29,7 @@ public:
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[[nodiscard]] int32_t GetBehaviorId() const noexcept { return m_BehaviorId; }
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void SetBehaviorId(int32_t id) noexcept { m_BehaviorId = id; }
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void Serialize(tinyxml2::XMLElement& behavior) const;
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private:
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// The states this behavior has.
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@ -2,6 +2,7 @@
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#include "Amf3.h"
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#include "ControlBehaviorMsgs.h"
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#include "tinyxml2.h"
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template <>
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void State::HandleMsg(AddStripMessage& msg) {
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@ -134,4 +135,13 @@ void State::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
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strip.SendBehaviorBlocksToClient(*stripArgs);
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}
|
||||
};
|
||||
}
|
||||
|
||||
void State::Serialize(tinyxml2::XMLElement& state) const {
|
||||
for (const auto& strip : m_Strips) {
|
||||
if (strip.IsEmpty()) continue;
|
||||
|
||||
auto* const stripElement = state.InsertNewChildElement("Strip");
|
||||
strip.Serialize(*stripElement);
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,10 @@
|
||||
|
||||
#include "Strip.h"
|
||||
|
||||
namespace tinyxml2 {
|
||||
class XMLElement;
|
||||
}
|
||||
|
||||
class AMFArrayValue;
|
||||
|
||||
class State {
|
||||
@ -13,6 +17,7 @@ public:
|
||||
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
|
||||
bool IsEmpty() const;
|
||||
|
||||
void Serialize(tinyxml2::XMLElement& state) const;
|
||||
private:
|
||||
std::vector<Strip> m_Strips;
|
||||
};
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
#include "Amf3.h"
|
||||
#include "ControlBehaviorMsgs.h"
|
||||
#include "tinyxml2.h"
|
||||
|
||||
template <>
|
||||
void Strip::HandleMsg(AddStripMessage& msg) {
|
||||
@ -83,4 +84,13 @@ void Strip::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
|
||||
for (const auto& action : m_Actions) {
|
||||
action.SendBehaviorBlocksToClient(*actions);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void Strip::Serialize(tinyxml2::XMLElement& strip) const {
|
||||
auto* const positionElement = strip.InsertNewChildElement("Position");
|
||||
m_Position.Serialize(*positionElement);
|
||||
for (const auto& action : m_Actions) {
|
||||
auto* const actionElement = strip.InsertNewChildElement("Action");
|
||||
action.Serialize(*actionElement);
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,10 @@
|
||||
|
||||
#include <vector>
|
||||
|
||||
namespace tinyxml2 {
|
||||
class XMLElement;
|
||||
}
|
||||
|
||||
class AMFArrayValue;
|
||||
|
||||
class Strip {
|
||||
@ -16,6 +20,7 @@ public:
|
||||
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
|
||||
bool IsEmpty() const noexcept { return m_Actions.empty(); }
|
||||
|
||||
void Serialize(tinyxml2::XMLElement& strip) const;
|
||||
private:
|
||||
std::vector<Action> m_Actions;
|
||||
StripUiPosition m_Position;
|
||||
|
3
migrations/dlu/15_behavior_owner.sql
Normal file
3
migrations/dlu/15_behavior_owner.sql
Normal file
@ -0,0 +1,3 @@
|
||||
ALTER TABLE behaviors ADD COLUMN character_id BIGINT NOT NULL DEFAULT 0;
|
||||
ALTER TABLE behaviors ADD COLUMN behavior_id BIGINT NOT NULL PRIMARY KEY;
|
||||
ALTER TABLE behaviors DROP COLUMN id;
|
Loading…
Reference in New Issue
Block a user