DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/Action.cpp
2024-05-18 02:05:55 -07:00

49 lines
1.5 KiB
C++

#include "Action.h"
#include "Amf3.h"
#include "tinyxml2.h"
Action::Action(const AMFArrayValue& arguments) {
for (const auto& [paramName, paramValue] : arguments.GetAssociative()) {
if (paramName == "Type") {
if (paramValue->GetValueType() != eAmf::String) continue;
m_Type = static_cast<AMFStringValue*>(paramValue)->GetValue();
} else {
m_ValueParameterName = paramName;
// Message is the only known string parameter
if (m_ValueParameterName == "Message") {
if (paramValue->GetValueType() != eAmf::String) continue;
m_ValueParameterString = static_cast<AMFStringValue*>(paramValue)->GetValue();
} else {
if (paramValue->GetValueType() != eAmf::Double) continue;
m_ValueParameterDouble = static_cast<AMFDoubleValue*>(paramValue)->GetValue();
}
}
}
}
void Action::SendBehaviorBlocksToClient(AMFArrayValue& args) const {
auto* const actionArgs = args.PushArray();
actionArgs->Insert("Type", m_Type);
if (m_ValueParameterName.empty()) return;
if (m_ValueParameterName == "Message") {
actionArgs->Insert(m_ValueParameterName, m_ValueParameterString);
} else {
actionArgs->Insert(m_ValueParameterName, m_ValueParameterDouble);
}
}
void Action::Serialize(tinyxml2::XMLElement& action) const {
action.SetAttribute("Type", m_Type.c_str());
if (m_ValueParameterName.empty()) return;
if (m_ValueParameterName == "Message") {
action.SetAttribute(m_ValueParameterName.c_str(), m_ValueParameterString.c_str());
} else {
action.SetAttribute(m_ValueParameterName.c_str(), m_ValueParameterDouble);
}
}