feat: Command Sorting (#1580)

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update SlashCommandHandler.cpp

* Update dGame/dUtilities/SlashCommandHandler.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
This commit is contained in:
TAHuntling 2024-05-17 00:02:30 -05:00 committed by GitHub
parent d9d262d3f1
commit c8e0bb0db0
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@ -19,7 +19,7 @@
#include "dServer.h"
namespace {
std::vector<Command> CommandInfos;
std::map<std::string, Command> CommandInfos;
std::map<std::string, Command> RegisteredCommands;
}
@ -38,9 +38,8 @@ void SlashCommandHandler::RegisterCommand(Command command) {
continue;
}
}
CommandInfos.push_back(command);
};
CommandInfos[command.aliases[0]] = command;
}
void SlashCommandHandler::HandleChatCommand(const std::u16string& chat, Entity* entity, const SystemAddress& sysAddr) {
auto input = GeneralUtils::UTF16ToWTF8(chat);
@ -74,38 +73,31 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& chat, Entity*
}
}
// This commands in here so we can access the CommandInfos to display info
void GMZeroCommands::Help(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
std::ostringstream feedback;
if (args.empty()) {
feedback << "----- Commands -----";
for (const auto& command : CommandInfos) {
for (const auto& [alias, command] : CommandInfos) {
// TODO: Limit displaying commands based on GM level they require
if (command.requiredLevel > entity->GetGMLevel()) continue;
LOG("Help command: %s", command.aliases[0].c_str());
feedback << "\n/" << command.aliases[0] << ": " << command.help;
LOG("Help command: %s", alias.c_str());
feedback << "\n/" << alias << ": " << command.help;
}
} else {
bool foundCommand = false;
for (const auto& command : CommandInfos) {
if (std::ranges::find(command.aliases, args) == command.aliases.end()) continue;
if (entity->GetGMLevel() < command.requiredLevel) break;
foundCommand = true;
feedback << "----- " << command.aliases.at(0) << " -----\n";
// info can be a localizable string
feedback << command.info;
if (command.aliases.size() == 1) break;
feedback << "\nAliases: ";
for (size_t i = 0; i < command.aliases.size(); i++) {
if (i > 0) feedback << ", ";
feedback << command.aliases[i];
auto it = CommandInfos.find(args);
if (it != CommandInfos.end() && entity->GetGMLevel() >= it->second.requiredLevel) {
feedback << "----- " << args << " -----\n";
feedback << it->second.info;
if (it->second.aliases.size() > 1) {
feedback << "\nAliases: ";
for (size_t i = 0; i < it->second.aliases.size(); i++) {
if (i > 0) feedback << ", ";
feedback << it->second.aliases[i];
}
}
} else if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN) {
feedback << "Command " << std::quoted(args) << " does not exist!";
}
// Let GameMasters know if the command doesn't exist
if (!foundCommand && entity->GetGMLevel() > eGameMasterLevel::CIVILIAN) feedback << "Command " << std::quoted(args) << " does not exist!";
}
const auto feedbackStr = feedback.str();
if (!feedbackStr.empty()) GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedbackStr));
@ -900,7 +892,7 @@ void SlashCommandHandler::Startup() {
Command HelpCommand{
.help = "Display command info",
.info = "If a command is given, display detailed info on that command. Otherwise display a list of commands with short desctiptions.",
.info = "If a command is given, display detailed info on that command. Otherwise display a list of commands with short descriptions.",
.aliases = { "help", "h"},
.handle = GMZeroCommands::Help,
.requiredLevel = eGameMasterLevel::CIVILIAN