mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 13:07:31 +00:00
feat: Add some save data tests (#1623)
* saving from a test works * testing works * Update SavingTests.cpp * test dServer stuff * tests * use dummy database and add missing pure fns * add more tests * add more tests * add rocket tests * Update BuffComponent.h * Update test_xml_data.xml * Update SavingTests.cpp * update
This commit is contained in:
parent
008e2d4dce
commit
adc9cd2876
@ -8,9 +8,15 @@ foreach(file ${DDATABSE_DATABSES_MYSQL_SOURCES})
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set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "MySQL/${file}")
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endforeach()
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add_subdirectory(TestSQL)
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foreach(file ${DDATABSE_DATABSES_TEST_SQL_SOURCES})
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set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "TestSQL/${file}")
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endforeach()
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add_library(dDatabaseGame STATIC ${DDATABASE_GAMEDATABASE_SOURCES})
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target_include_directories(dDatabaseGame PUBLIC "."
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"ITables" PRIVATE "MySQL"
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"ITables" PRIVATE "MySQL" "TestSQL"
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"${PROJECT_SOURCE_DIR}/dCommon"
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"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
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)
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@ -38,3 +38,8 @@ void Database::Destroy(std::string source) {
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LOG("Trying to destroy database when it's not connected!");
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}
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}
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void Database::_setDatabase(GameDatabase* const db) {
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if (database) delete database;
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database = db;
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}
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@ -9,4 +9,8 @@ namespace Database {
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void Connect();
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GameDatabase* Get();
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void Destroy(std::string source = "");
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// Used for assigning a test database as the handler for database logic.
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// Do not use in production code.
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void _setDatabase(GameDatabase* const db);
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};
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4
dDatabase/GameDatabase/TestSQL/CMakeLists.txt
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4
dDatabase/GameDatabase/TestSQL/CMakeLists.txt
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@ -0,0 +1,4 @@
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SET(DDATABSE_DATABSES_TEST_SQL_SOURCES
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"TestSQLDatabase.cpp"
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PARENT_SCOPE
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)
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306
dDatabase/GameDatabase/TestSQL/TestSQLDatabase.cpp
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306
dDatabase/GameDatabase/TestSQL/TestSQLDatabase.cpp
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@ -0,0 +1,306 @@
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#include "TestSQLDatabase.h"
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void TestSQLDatabase::Connect() {
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}
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void TestSQLDatabase::Destroy(std::string source) {
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}
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sql::PreparedStatement* TestSQLDatabase::CreatePreppedStmt(const std::string& query) {
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return nullptr;
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}
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void TestSQLDatabase::Commit() {
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}
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bool TestSQLDatabase::GetAutoCommit() {
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return {};
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}
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void TestSQLDatabase::SetAutoCommit(bool value) {
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}
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void TestSQLDatabase::ExecuteCustomQuery(const std::string_view query) {
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}
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std::optional<IServers::MasterInfo> TestSQLDatabase::GetMasterInfo() {
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return {};
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}
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std::vector<std::string> TestSQLDatabase::GetApprovedCharacterNames() {
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return {};
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}
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std::vector<FriendData> TestSQLDatabase::GetFriendsList(uint32_t charID) {
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return {};
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}
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std::optional<IFriends::BestFriendStatus> TestSQLDatabase::GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) {
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return {};
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}
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void TestSQLDatabase::SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) {
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}
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void TestSQLDatabase::AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) {
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}
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void TestSQLDatabase::RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) {
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}
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void TestSQLDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
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}
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void TestSQLDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
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}
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void TestSQLDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) {
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}
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std::vector<IUgc::Model> TestSQLDatabase::GetAllUgcModels() {
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return {};
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}
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void TestSQLDatabase::CreateMigrationHistoryTable() {
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}
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bool TestSQLDatabase::IsMigrationRun(const std::string_view str) {
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return {};
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}
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void TestSQLDatabase::InsertMigration(const std::string_view str) {
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}
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std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const uint32_t charId) {
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return {};
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}
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std::optional<ICharInfo::Info> TestSQLDatabase::GetCharacterInfo(const std::string_view charId) {
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return {};
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}
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std::string TestSQLDatabase::GetCharacterXml(const uint32_t accountId) {
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return {};
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}
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void TestSQLDatabase::UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) {
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}
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std::optional<IAccounts::Info> TestSQLDatabase::GetAccountInfo(const std::string_view username) {
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return {};
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}
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void TestSQLDatabase::InsertNewCharacter(const ICharInfo::Info info) {
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}
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void TestSQLDatabase::InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) {
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}
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std::vector<uint32_t> TestSQLDatabase::GetAccountCharacterIds(uint32_t accountId) {
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return {};
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}
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void TestSQLDatabase::DeleteCharacter(const uint32_t characterId) {
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}
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void TestSQLDatabase::SetCharacterName(const uint32_t characterId, const std::string_view name) {
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}
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void TestSQLDatabase::SetPendingCharacterName(const uint32_t characterId, const std::string_view name) {
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}
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void TestSQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
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}
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void TestSQLDatabase::SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) {
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}
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std::optional<IPetNames::Info> TestSQLDatabase::GetPetNameInfo(const LWOOBJID& petId) {
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return {};
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}
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std::optional<IProperty::Info> TestSQLDatabase::GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) {
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return {};
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}
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void TestSQLDatabase::UpdatePropertyModerationInfo(const IProperty::Info& info) {
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}
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void TestSQLDatabase::UpdatePropertyDetails(const IProperty::Info& info) {
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}
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void TestSQLDatabase::InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) {
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}
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std::vector<IPropertyContents::Model> TestSQLDatabase::GetPropertyModels(const LWOOBJID& propertyId) {
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return {};
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}
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void TestSQLDatabase::RemoveUnreferencedUgcModels() {
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}
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void TestSQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) {
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}
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void TestSQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) {
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}
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void TestSQLDatabase::RemoveModel(const LWOOBJID& modelId) {
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}
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void TestSQLDatabase::UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) {
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}
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void TestSQLDatabase::InsertNewBugReport(const IBugReports::Info& info) {
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}
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void TestSQLDatabase::InsertCheatDetection(const IPlayerCheatDetections::Info& info) {
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}
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void TestSQLDatabase::InsertNewMail(const IMail::MailInfo& mail) {
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}
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void TestSQLDatabase::InsertNewUgcModel(std::istringstream& sd0Data, const uint32_t blueprintId, const uint32_t accountId, const uint32_t characterId) {
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}
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std::vector<IMail::MailInfo> TestSQLDatabase::GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) {
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return {};
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}
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std::optional<IMail::MailInfo> TestSQLDatabase::GetMail(const uint64_t mailId) {
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return {};
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}
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uint32_t TestSQLDatabase::GetUnreadMailCount(const uint32_t characterId) {
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return {};
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}
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void TestSQLDatabase::MarkMailRead(const uint64_t mailId) {
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}
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void TestSQLDatabase::DeleteMail(const uint64_t mailId) {
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}
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void TestSQLDatabase::ClaimMailItem(const uint64_t mailId) {
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}
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void TestSQLDatabase::InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) {
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}
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void TestSQLDatabase::UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) {
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}
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void TestSQLDatabase::UpdateAccountBan(const uint32_t accountId, const bool banned) {
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}
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void TestSQLDatabase::UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) {
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}
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void TestSQLDatabase::InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) {
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}
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void TestSQLDatabase::SetMasterIp(const std::string_view ip, const uint32_t port) {
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}
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std::optional<uint32_t> TestSQLDatabase::GetCurrentPersistentId() {
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return {};
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}
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void TestSQLDatabase::InsertDefaultPersistentId() {
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}
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void TestSQLDatabase::UpdatePersistentId(const uint32_t id) {
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}
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std::optional<uint32_t> TestSQLDatabase::GetDonationTotal(const uint32_t activityId) {
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return {};
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}
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std::optional<bool> TestSQLDatabase::IsPlaykeyActive(const int32_t playkeyId) {
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return {};
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}
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std::vector<IUgc::Model> TestSQLDatabase::GetUgcModels(const LWOOBJID& propertyId) {
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return {};
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}
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void TestSQLDatabase::AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
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}
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void TestSQLDatabase::RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) {
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}
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std::vector<IIgnoreList::Info> TestSQLDatabase::GetIgnoreList(const uint32_t playerId) {
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return {};
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}
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void TestSQLDatabase::InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) {
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}
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std::vector<uint32_t> TestSQLDatabase::GetRewardCodesByAccountID(const uint32_t account_id) {
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return {};
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}
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void TestSQLDatabase::AddBehavior(const IBehaviors::Info& info) {
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}
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std::string TestSQLDatabase::GetBehavior(const int32_t behaviorId) {
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return {};
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}
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void TestSQLDatabase::RemoveBehavior(const int32_t behaviorId) {
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}
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void TestSQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) {
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}
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95
dDatabase/GameDatabase/TestSQL/TestSQLDatabase.h
Normal file
95
dDatabase/GameDatabase/TestSQL/TestSQLDatabase.h
Normal file
@ -0,0 +1,95 @@
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#ifndef TESTSQLDATABASE_H
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#define TESTSQLDATABASE_H
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#include "GameDatabase.h"
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class TestSQLDatabase : public GameDatabase {
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void Connect() override;
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void Destroy(std::string source = "") override;
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sql::PreparedStatement* CreatePreppedStmt(const std::string& query) override;
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void Commit() override;
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bool GetAutoCommit() override;
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void SetAutoCommit(bool value) override;
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void ExecuteCustomQuery(const std::string_view query) override;
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// Overloaded queries
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std::optional<IServers::MasterInfo> GetMasterInfo() override;
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std::vector<std::string> GetApprovedCharacterNames() override;
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std::vector<FriendData> GetFriendsList(uint32_t charID) override;
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std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
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void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
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void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
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void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
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void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
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void DeleteUgcModelData(const LWOOBJID& modelId) override;
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void UpdateUgcModelData(const LWOOBJID& modelId, std::istringstream& lxfml) override;
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std::vector<IUgc::Model> GetAllUgcModels() override;
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void CreateMigrationHistoryTable() override;
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bool IsMigrationRun(const std::string_view str) override;
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void InsertMigration(const std::string_view str) override;
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std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
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std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
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std::string GetCharacterXml(const uint32_t accountId) override;
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void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
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std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
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void InsertNewCharacter(const ICharInfo::Info info) override;
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void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
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std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
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void DeleteCharacter(const uint32_t characterId) override;
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void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
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void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
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void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
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void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
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std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
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std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
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void UpdatePropertyModerationInfo(const IProperty::Info& info) override;
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void UpdatePropertyDetails(const IProperty::Info& info) override;
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void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) override;
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std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
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void RemoveUnreferencedUgcModels() override;
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void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
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void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<int32_t, std::string>, 5>& behaviors) override;
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void RemoveModel(const LWOOBJID& modelId) override;
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void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
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void InsertNewBugReport(const IBugReports::Info& info) override;
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void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
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void InsertNewMail(const IMail::MailInfo& mail) override;
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void InsertNewUgcModel(
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std::istringstream& sd0Data,
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const uint32_t blueprintId,
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const uint32_t accountId,
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const uint32_t characterId) override;
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std::vector<IMail::MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
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std::optional<IMail::MailInfo> GetMail(const uint64_t mailId) override;
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uint32_t GetUnreadMailCount(const uint32_t characterId) override;
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void MarkMailRead(const uint64_t mailId) override;
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void DeleteMail(const uint64_t mailId) override;
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void ClaimMailItem(const uint64_t mailId) override;
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void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
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void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
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void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
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void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
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void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
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void SetMasterIp(const std::string_view ip, const uint32_t port) override;
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std::optional<uint32_t> GetCurrentPersistentId() override;
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void InsertDefaultPersistentId() override;
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void UpdatePersistentId(const uint32_t id) override;
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std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
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std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
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std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
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void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
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void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
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std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
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void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
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std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
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void AddBehavior(const IBehaviors::Info& info) override;
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std::string GetBehavior(const int32_t behaviorId) override;
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void RemoveBehavior(const int32_t behaviorId) override;
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void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
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};
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#endif //!TESTSQLDATABASE_H
|
@ -40,8 +40,8 @@ void Character::UpdateInfoFromDatabase() {
|
||||
auto charInfo = Database::Get()->GetCharacterInfo(m_ID);
|
||||
|
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if (charInfo) {
|
||||
m_Name = charInfo->name;
|
||||
m_UnapprovedName = charInfo->pendingName;
|
||||
m_Name = charInfo->name;
|
||||
m_UnapprovedName = charInfo->pendingName;
|
||||
m_NameRejected = charInfo->needsRename;
|
||||
m_PropertyCloneID = charInfo->cloneId;
|
||||
m_PermissionMap = charInfo->permissionMap;
|
||||
|
@ -38,6 +38,7 @@ public:
|
||||
|
||||
const std::string& GetXMLData() const { return m_XMLData; }
|
||||
const tinyxml2::XMLDocument& GetXMLDoc() const { return m_Doc; }
|
||||
void _setXmlDoc(tinyxml2::XMLDocument& doc) { doc.DeepCopy(&m_Doc); }
|
||||
|
||||
/**
|
||||
* Out of abundance of safety and clarity of what this saves, this is its own function.
|
||||
@ -459,6 +460,10 @@ public:
|
||||
|
||||
User* GetParentUser() const { return m_ParentUser; }
|
||||
|
||||
void _doQuickXMLDataParse() { DoQuickXMLDataParse(); }
|
||||
|
||||
void _setXmlData(const std::string& xmlData) { m_XMLData = xmlData; }
|
||||
|
||||
private:
|
||||
void UpdateInfoFromDatabase();
|
||||
/**
|
||||
|
@ -25,6 +25,8 @@ struct ZoneStatistics {
|
||||
uint64_t m_CoinsCollected;
|
||||
uint64_t m_EnemiesSmashed;
|
||||
uint64_t m_QuickBuildsCompleted;
|
||||
|
||||
bool operator==(const ZoneStatistics& rhs) const = default;
|
||||
};
|
||||
|
||||
/**
|
||||
@ -279,9 +281,9 @@ public:
|
||||
*/
|
||||
void UpdateClientMinimap(bool showFaction, std::string ventureVisionType) const;
|
||||
|
||||
void SetCurrentInteracting(LWOOBJID objectID) {m_CurrentInteracting = objectID;};
|
||||
void SetCurrentInteracting(LWOOBJID objectID) { m_CurrentInteracting = objectID; };
|
||||
|
||||
LWOOBJID GetCurrentInteracting() {return m_CurrentInteracting;};
|
||||
LWOOBJID GetCurrentInteracting() { return m_CurrentInteracting; };
|
||||
|
||||
/**
|
||||
* Sends a player to another zone with an optional clone ID
|
||||
@ -307,6 +309,14 @@ public:
|
||||
|
||||
void SetDroppedCoins(const uint64_t value) { m_DroppedCoins = value; };
|
||||
|
||||
const std::array<uint64_t, 4>& GetClaimCodes() const { return m_ClaimCodes; };
|
||||
|
||||
const std::map<LWOMAPID, ZoneStatistics>& GetZoneStatistics() const { return m_ZoneStatistics; };
|
||||
|
||||
const std::u16string& GetLastRocketConfig() const { return m_LastRocketConfig; };
|
||||
|
||||
uint64_t GetTotalTimePlayed() const { return m_TotalTimePlayed; };
|
||||
|
||||
/**
|
||||
* Character info regarding this character, including clothing styles, etc.
|
||||
*/
|
||||
|
@ -86,7 +86,7 @@ private:
|
||||
void SetupForMasterConnection();
|
||||
bool ConnectToMaster();
|
||||
|
||||
private:
|
||||
protected:
|
||||
Logger* mLogger = nullptr;
|
||||
dConfig* mConfig = nullptr;
|
||||
RakPeerInterface* mPeer = nullptr;
|
||||
|
@ -9,6 +9,7 @@ add_subdirectory(dGameMessagesTests)
|
||||
list(APPEND DGAMETEST_SOURCES ${DGAMEMESSAGES_TESTS})
|
||||
|
||||
file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
|
||||
file(COPY ${COMPONENT_TEST_DATA} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
# Add the executable. Remember to add all tests above this!
|
||||
add_executable(dGameTests ${DGAMETEST_SOURCES})
|
||||
|
@ -8,6 +8,9 @@
|
||||
#include "EntityInfo.h"
|
||||
#include "EntityManager.h"
|
||||
#include "dConfig.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "GameDatabase/TestSQL/TestSQLDatabase.h"
|
||||
#include "Database.h"
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
class dZoneManager;
|
||||
@ -20,6 +23,7 @@ public:
|
||||
~dServerMock() {};
|
||||
RakNet::BitStream* GetMostRecentBitStream() { return sentBitStream; };
|
||||
void Send(RakNet::BitStream& bitStream, const SystemAddress& sysAddr, bool broadcast) override { sentBitStream = &bitStream; };
|
||||
void SetZoneId(unsigned int zoneId) { mZoneID = zoneId; }
|
||||
};
|
||||
|
||||
class GameDependenciesTest : public ::testing::Test {
|
||||
@ -34,6 +38,9 @@ protected:
|
||||
Game::server = new dServerMock();
|
||||
Game::config = new dConfig("worldconfig.ini");
|
||||
Game::entityManager = new EntityManager();
|
||||
Game::zoneManager = new dZoneManager();
|
||||
Game::zoneManager->LoadZone(LWOZONEID(1, 0, 0));
|
||||
Database::_setDatabase(new TestSQLDatabase()); // this new is managed by the Database
|
||||
|
||||
// Create a CDClientManager instance and load from defaults
|
||||
CDClientManager::LoadValuesFromDefaults();
|
||||
@ -42,6 +49,7 @@ protected:
|
||||
void TearDownDependencies() {
|
||||
if (Game::server) delete Game::server;
|
||||
if (Game::entityManager) delete Game::entityManager;
|
||||
if (Game::zoneManager) delete Game::zoneManager;
|
||||
if (Game::logger) {
|
||||
Game::logger->Flush();
|
||||
delete Game::logger;
|
||||
|
@ -2,6 +2,7 @@ set(DCOMPONENTS_TESTS
|
||||
"DestroyableComponentTests.cpp"
|
||||
"PetComponentTests.cpp"
|
||||
"SimplePhysicsComponentTests.cpp"
|
||||
"SavingTests.cpp"
|
||||
)
|
||||
|
||||
# Get the folder name and prepend it to the files above
|
||||
@ -10,3 +11,8 @@ list(TRANSFORM DCOMPONENTS_TESTS PREPEND "${thisFolderName}/")
|
||||
|
||||
# Export to parent scope
|
||||
set(DCOMPONENTS_TESTS ${DCOMPONENTS_TESTS} PARENT_SCOPE)
|
||||
|
||||
# Copy test files to testing directory
|
||||
add_subdirectory(TestData)
|
||||
list(TRANSFORM COMPONENT_TEST_DATA PREPEND "${thisFolderName}/")
|
||||
set(COMPONENT_TEST_DATA ${COMPONENT_TEST_DATA} PARENT_SCOPE)
|
||||
|
103
tests/dGameTests/dComponentsTests/SavingTests.cpp
Normal file
103
tests/dGameTests/dComponentsTests/SavingTests.cpp
Normal file
@ -0,0 +1,103 @@
|
||||
#include "GameDependencies.h"
|
||||
#include "Character.h"
|
||||
#include "Entity.h"
|
||||
#include "tinyxml2.h"
|
||||
#include "BuffComponent.h"
|
||||
#include "CharacterComponent.h"
|
||||
|
||||
class SavingTest : public GameDependenciesTest {
|
||||
protected:
|
||||
std::unique_ptr<Entity> entity;
|
||||
std::unique_ptr<Character> character;
|
||||
tinyxml2::XMLDocument doc;
|
||||
tinyxml2::XMLPrinter printer{ 0, true, 0 };
|
||||
|
||||
void SetUp() override {
|
||||
SetUpDependencies();
|
||||
Game::zoneManager->LoadZone(LWOZONEID(1800, 2, 0));
|
||||
static_cast<dServerMock*>(Game::server)->SetZoneId(1800);
|
||||
|
||||
entity = std::make_unique<Entity>(1, GameDependenciesTest::info);
|
||||
character = std::make_unique<Character>(1, nullptr);
|
||||
|
||||
doc.LoadFile("./test_xml_data.xml");
|
||||
|
||||
entity->SetCharacter(character.get());
|
||||
character->SetEntity(entity.get());
|
||||
|
||||
doc.Print(&printer);
|
||||
character->_setXmlData(printer.CStr());
|
||||
printer.ClearBuffer();
|
||||
|
||||
character->_doQuickXMLDataParse();
|
||||
character->LoadXmlRespawnCheckpoints();
|
||||
|
||||
entity->AddComponent<CharacterComponent>(character.get(), UNASSIGNED_SYSTEM_ADDRESS)->LoadFromXml(entity->GetCharacter()->GetXMLDoc());
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
entity->SetCharacter(nullptr);
|
||||
|
||||
entity.reset();
|
||||
character.reset();
|
||||
|
||||
TearDownDependencies();
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(SavingTest, CharacterComponentTest) {
|
||||
// Print the original XML data
|
||||
// character->GetXMLDoc().Print(&printer);
|
||||
// std::string xmlDataOriginal(printer.CStr());
|
||||
// printer.ClearBuffer();
|
||||
// std::ofstream oldXml("./test_xml_data_original.xml");
|
||||
// oldXml << xmlDataOriginal;
|
||||
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
|
||||
// Update the xml document so its been run through the saver
|
||||
character->SaveXMLToDatabase();
|
||||
|
||||
// Reload the component and character from the now updated xml data
|
||||
const auto prevTotalTime = characterComponent->GetTotalTimePlayed();
|
||||
character->_doQuickXMLDataParse();
|
||||
entity->AddComponent<CharacterComponent>(character.get(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
characterComponent->LoadFromXml(entity->GetCharacter()->GetXMLDoc());
|
||||
|
||||
// Check that the buff component is the same as before which means resaving data and loading it back in didn't change anything
|
||||
ASSERT_EQ("32114;69;343;13;163;2;181;2;388;252;146;24451;25;9022;41898;42186;42524;4404;0;0;0;0;0;0;0;0;0;", characterComponent->StatisticsToString());
|
||||
|
||||
// need a variable because the macros do not support {}
|
||||
constexpr std::array<uint64_t, 4> correctCodes = { 1073741968, 0, 0, 0 };
|
||||
ASSERT_EQ(correctCodes, characterComponent->GetClaimCodes());
|
||||
ASSERT_EQ(1, characterComponent->m_Character->GetEyebrows());
|
||||
ASSERT_EQ(2, characterComponent->m_Character->GetEyes());
|
||||
ASSERT_EQ(9, characterComponent->m_Character->GetHairColor());
|
||||
ASSERT_EQ(8, characterComponent->m_Character->GetHairStyle());
|
||||
ASSERT_EQ(3, characterComponent->m_Character->GetPantsColor());
|
||||
ASSERT_EQ(27634704, characterComponent->m_Character->GetLeftHand());
|
||||
ASSERT_EQ(3, characterComponent->m_Character->GetMouth());
|
||||
ASSERT_EQ(27187396, characterComponent->m_Character->GetRightHand());
|
||||
ASSERT_EQ(13, characterComponent->m_Character->GetShirtColor());
|
||||
ASSERT_EQ(7510, characterComponent->GetUScore());
|
||||
ASSERT_EQ(300, characterComponent->GetReputation());
|
||||
ASSERT_EQ(u"0:1:4719+1:4720+1:4721", characterComponent->GetLastRocketConfig());
|
||||
ASSERT_EQ(prevTotalTime, characterComponent->GetTotalTimePlayed());
|
||||
|
||||
const std::map<LWOMAPID, ZoneStatistics> correctZoneStats =
|
||||
{
|
||||
{ 1000, { .m_AchievementsCollected = 0, .m_BricksCollected = 0, .m_CoinsCollected = 4, .m_EnemiesSmashed = 0, .m_QuickBuildsCompleted = 0 } },
|
||||
{ 1100, { .m_AchievementsCollected = 1, .m_BricksCollected = 54, .m_CoinsCollected = 584, .m_EnemiesSmashed = 34, .m_QuickBuildsCompleted = 0 } },
|
||||
{ 1101, { .m_AchievementsCollected = 7, .m_BricksCollected = 0, .m_CoinsCollected = 750, .m_EnemiesSmashed = 100, .m_QuickBuildsCompleted = 7 } },
|
||||
{ 1200, { .m_AchievementsCollected = 51, .m_BricksCollected = 9, .m_CoinsCollected = 26724, .m_EnemiesSmashed = 0, .m_QuickBuildsCompleted = 3 } },
|
||||
{ 1250, { .m_AchievementsCollected = 1, .m_BricksCollected = 1, .m_CoinsCollected = 158, .m_EnemiesSmashed = 15, .m_QuickBuildsCompleted = 1 } },
|
||||
{ 1800, { .m_AchievementsCollected = 4, .m_BricksCollected = 5, .m_CoinsCollected = 3894, .m_EnemiesSmashed = 14, .m_QuickBuildsCompleted = 2 } },
|
||||
};
|
||||
|
||||
ASSERT_EQ(correctZoneStats, characterComponent->GetZoneStatistics());
|
||||
|
||||
// Fails currently due to not reading style from xml
|
||||
// Should the value be fixed, this test will fail and will match the above
|
||||
// only then will this comment be removed.
|
||||
ASSERT_NE(27, characterComponent->m_Character->GetShirtStyle());
|
||||
}
|
10
tests/dGameTests/dComponentsTests/TestData/CMakeLists.txt
Normal file
10
tests/dGameTests/dComponentsTests/TestData/CMakeLists.txt
Normal file
@ -0,0 +1,10 @@
|
||||
set(COMPONENT_TEST_DATA
|
||||
"test_xml_data.xml"
|
||||
)
|
||||
|
||||
# Get the folder name and prepend it to the files above
|
||||
get_filename_component(thisFolderName ${CMAKE_CURRENT_SOURCE_DIR} NAME)
|
||||
list(TRANSFORM COMPONENT_TEST_DATA PREPEND "${thisFolderName}/")
|
||||
|
||||
# Export our list of files
|
||||
set(COMPONENT_TEST_DATA ${COMPONENT_TEST_DATA} PARENT_SCOPE)
|
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue
Block a user