mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-04-26 08:36:30 +00:00
check pending names too (#1748)
This commit is contained in:
parent
d104559cc4
commit
347fc46f01
@ -44,6 +44,8 @@ public:
|
||||
|
||||
// Updates the given character ids last login to be right now.
|
||||
virtual void UpdateLastLoggedInCharacter(const uint32_t characterId) = 0;
|
||||
|
||||
virtual bool IsNameInUse(const std::string_view name) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ICHARINFO__H__
|
||||
|
@ -124,8 +124,9 @@ public:
|
||||
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
||||
private:
|
||||
|
||||
// Generic query functions that can be used for any query.
|
||||
|
@ -76,3 +76,9 @@ void MySQLDatabase::SetPendingCharacterName(const uint32_t characterId, const st
|
||||
void MySQLDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ? LIMIT 1", static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
bool MySQLDatabase::IsNameInUse(const std::string_view name) {
|
||||
auto result = ExecuteSelect("SELECT name FROM charinfo WHERE name = ? or pending_name = ? LIMIT 1;", name, name);
|
||||
|
||||
return result->next();
|
||||
}
|
||||
|
@ -123,6 +123,7 @@ public:
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
private:
|
||||
CppSQLite3Statement CreatePreppedStmt(const std::string& query);
|
||||
|
||||
|
@ -77,3 +77,9 @@ void SQLiteDatabase::SetPendingCharacterName(const uint32_t characterId, const s
|
||||
void SQLiteDatabase::UpdateLastLoggedInCharacter(const uint32_t characterId) {
|
||||
ExecuteUpdate("UPDATE charinfo SET last_login = ? WHERE id = ?;", static_cast<uint32_t>(time(NULL)), characterId);
|
||||
}
|
||||
|
||||
bool SQLiteDatabase::IsNameInUse(const std::string_view name) {
|
||||
auto [_, result] = ExecuteSelect("SELECT name FROM charinfo WHERE name = ? or pending_name = ? LIMIT 1;", name, name);
|
||||
|
||||
return result.eof();
|
||||
}
|
||||
|
@ -102,6 +102,8 @@ class TestSQLDatabase : public GameDatabase {
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override {};
|
||||
uint32_t GetAccountCount() override { return 0; };
|
||||
|
||||
bool IsNameInUse(const std::string_view name) override { return false; };
|
||||
};
|
||||
|
||||
#endif //!TESTSQLDATABASE_H
|
||||
|
@ -305,13 +305,13 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
LOT shirtLOT = FindCharShirtID(shirtColor, shirtStyle);
|
||||
LOT pantsLOT = FindCharPantsID(pantsColor);
|
||||
|
||||
if (!name.empty() && Database::Get()->GetCharacterInfo(name)) {
|
||||
if (!name.empty() && Database::Get()->IsNameInUse(name)) {
|
||||
LOG("AccountID: %i chose unavailable name: %s", u->GetAccountID(), name.c_str());
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::CUSTOM_NAME_IN_USE);
|
||||
return;
|
||||
}
|
||||
|
||||
if (Database::Get()->GetCharacterInfo(predefinedName)) {
|
||||
if (Database::Get()->IsNameInUse(predefinedName)) {
|
||||
LOG("AccountID: %i chose unavailable predefined name: %s", u->GetAccountID(), predefinedName.c_str());
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::PREDEFINED_NAME_IN_USE);
|
||||
return;
|
||||
@ -324,7 +324,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
}
|
||||
|
||||
//Now that the name is ok, we can get an objectID from Master:
|
||||
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) mutable {
|
||||
ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) {
|
||||
if (Database::Get()->GetCharacterInfo(objectID)) {
|
||||
LOG("Character object id unavailable, check object_id_tracker!");
|
||||
WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
|
||||
@ -369,13 +369,14 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
|
||||
// If predefined name is invalid, change it to be their object id
|
||||
// that way more than one player can create characters if the predefined name files are not provided
|
||||
if (predefinedName == "INVALID") {
|
||||
auto assignedPredefinedName = predefinedName;
|
||||
if (assignedPredefinedName == "INVALID") {
|
||||
std::stringstream nameObjID;
|
||||
nameObjID << "minifig" << objectID;
|
||||
predefinedName = nameObjID.str();
|
||||
assignedPredefinedName = nameObjID.str();
|
||||
}
|
||||
|
||||
std::string_view nameToAssign = !name.empty() && nameOk ? name : predefinedName;
|
||||
std::string_view nameToAssign = !name.empty() && nameOk ? name : assignedPredefinedName;
|
||||
std::string pendingName = !name.empty() && !nameOk ? name : "";
|
||||
|
||||
ICharInfo::Info info;
|
||||
|
Loading…
x
Reference in New Issue
Block a user