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fix: abstract ugc rockets and cars from GameMessages (#1660)
* update exception catching and sql references, remove ugc from gamemessages fix deleting model remove unrelated changes Update GameMessages.cpp * remove ugc from gamemessages
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@ -24,6 +24,7 @@
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#include "IIgnoreList.h"
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#include "IAccountsRewardCodes.h"
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#include "IBehaviors.h"
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#include "IUgcModularBuild.h"
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namespace sql {
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class Statement;
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@ -42,7 +43,7 @@ class GameDatabase :
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public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
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public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
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public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
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public IBehaviors {
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public IBehaviors, public IUgcModularBuild {
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public:
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virtual ~GameDatabase() = default;
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// TODO: These should be made private.
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14
dDatabase/GameDatabase/ITables/IUgcModularBuild.h
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14
dDatabase/GameDatabase/ITables/IUgcModularBuild.h
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@ -0,0 +1,14 @@
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#ifndef IUGCMODULARBUILD_H
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#define IUGCMODULARBUILD_H
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#include <cstdint>
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#include <optional>
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#include <string>
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class IUgcModularBuild {
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public:
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virtual void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) = 0;
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virtual void DeleteUgcBuild(const LWOOBJID bigId) = 0;
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};
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#endif //!IUGCMODULARBUILD_H
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@ -7,6 +7,7 @@
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#include "GameDatabase.h"
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typedef std::unique_ptr<sql::PreparedStatement>& UniquePreppedStmtRef;
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typedef std::unique_ptr<sql::ResultSet> UniqueResultSet;
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// Purposefully no definition for this to provide linker errors in the case someone tries to
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// bind a parameter to a type that isn't defined.
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@ -113,6 +114,8 @@ public:
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void RemoveBehavior(const int32_t characterId) override;
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void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
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std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override;
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void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
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void DeleteUgcBuild(const LWOOBJID bigId) override;
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private:
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// Generic query functions that can be used for any query.
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@ -20,6 +20,7 @@ set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
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"PropertyContents.cpp"
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"Servers.cpp"
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"Ugc.cpp"
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"UgcModularBuild.cpp"
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PARENT_SCOPE
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)
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9
dDatabase/GameDatabase/MySQL/Tables/UgcModularBuild.cpp
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9
dDatabase/GameDatabase/MySQL/Tables/UgcModularBuild.cpp
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@ -0,0 +1,9 @@
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#include "MySQLDatabase.h"
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void MySQLDatabase::InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) {
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ExecuteInsert("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)", bigId, modules, characterId);
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}
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void MySQLDatabase::DeleteUgcBuild(const LWOOBJID bigId) {
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ExecuteDelete("DELETE FROM ugc_modular_build WHERE ugc_id = ?;", bigId);
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}
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@ -91,6 +91,8 @@ class TestSQLDatabase : public GameDatabase {
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void RemoveBehavior(const int32_t behaviorId) override;
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void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
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std::optional<IProperty::PropertyEntranceResult> GetProperties(const IProperty::PropertyLookup& params) override { return {}; };
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void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override {};
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void DeleteUgcBuild(const LWOOBJID bigId) override {};
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};
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#endif //!TESTSQLDATABASE_H
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@ -5066,9 +5066,7 @@ void GameMessages::HandleModularBuildConvertModel(RakNet::BitStream& inStream, E
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item->Disassemble(TEMP_MODELS);
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std::unique_ptr<sql::PreparedStatement> stmt(Database::Get()->CreatePreppedStmt("DELETE FROM ugc_modular_build where ugc_id = ?"));
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stmt->setUInt64(1, item->GetSubKey());
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stmt->execute();
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Database::Get()->DeleteUgcBuild(item->GetSubKey());
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item->SetCount(item->GetCount() - 1, false, false, true, eLootSourceType::QUICKBUILD);
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}
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@ -5394,6 +5392,8 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream& inStream, En
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const auto itemType = static_cast<eItemType>(item->GetInfo().itemType);
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if (itemType == eItemType::MODEL || itemType == eItemType::LOOT_MODEL) {
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item->DisassembleModel(iStackCount);
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} else if (itemType == eItemType::VEHICLE) {
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Database::Get()->DeleteUgcBuild(item->GetSubKey());
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}
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auto lot = item->GetLot();
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item->SetCount(item->GetCount() - iStackCount, true);
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@ -5569,12 +5569,8 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream& inStream, Entity*
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inv->AddItem(8092, 1, eLootSourceType::QUICKBUILD, eInventoryType::MODELS, config, LWOOBJID_EMPTY, true, false, newIdBig);
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}
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std::unique_ptr<sql::PreparedStatement> stmt(Database::Get()->CreatePreppedStmt("INSERT INTO ugc_modular_build (ugc_id, ldf_config, character_id) VALUES (?,?,?)"));
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stmt->setUInt64(1, newIdBig);
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stmt->setString(2, GeneralUtils::UTF16ToWTF8(modules).c_str());
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auto* pCharacter = character->GetCharacter();
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pCharacter ? stmt->setUInt(3, pCharacter->GetID()) : stmt->setNull(3, sql::DataType::BIGINT);
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stmt->execute();
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Database::Get()->InsertUgcBuild(GeneralUtils::UTF16ToWTF8(modules), newIdBig, pCharacter ? std::optional(character->GetCharacter()->GetID()) : std::nullopt);
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auto* missionComponent = character->GetComponent<MissionComponent>();
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