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feat: add admin account creation options from cli (GM level) (#1620)
* add admin account creation options from cli * use actual gm levels felt under delivered in previous iteration. * Update dMasterServer/MasterServer.cpp Co-authored-by: Daniel Seiler <me@xiphoseer.de> --------- Co-authored-by: Daniel Seiler <me@xiphoseer.de>
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@ -33,6 +33,9 @@ public:
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// Add a new account to the database.
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virtual void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) = 0;
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// Update the GameMaster level of an account.
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virtual void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) = 0;
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};
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#endif //!__IACCOUNTS__H__
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@ -111,6 +111,7 @@ public:
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void AddBehavior(const IBehaviors::Info& info) override;
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std::string GetBehavior(const int32_t behaviorId) override;
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void RemoveBehavior(const int32_t characterId) override;
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void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) override;
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private:
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// Generic query functions that can be used for any query.
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@ -35,3 +35,7 @@ void MySQLDatabase::UpdateAccountPassword(const uint32_t accountId, const std::s
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void MySQLDatabase::InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) {
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ExecuteInsert("INSERT INTO accounts (name, password, gm_level) VALUES (?, ?, ?);", username, bcryptpassword, static_cast<int32_t>(eGameMasterLevel::OPERATOR));
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}
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void MySQLDatabase::UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) {
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ExecuteUpdate("UPDATE accounts SET gm_level = ? WHERE id = ?;", static_cast<int32_t>(gmLevel), accountId);
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}
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@ -41,6 +41,7 @@
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#include "Start.h"
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#include "Server.h"
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#include "CDZoneTableTable.h"
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#include "eGameMasterLevel.h"
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namespace Game {
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Logger* logger = nullptr;
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@ -187,15 +188,20 @@ int main(int argc, char** argv) {
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std::cout << "Enter a username: ";
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std::cin >> username;
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const auto checkIsAdmin = []() {
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std::string admin;
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std::cout << "What level of privilege should this account have? Please enter a number between 0 (Player) and 9 (Admin) inclusive. No entry will default to 0." << std::endl;
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std::cin >> admin;
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return admin;
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};
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auto accountId = Database::Get()->GetAccountInfo(username);
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if (accountId) {
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if (accountId && accountId->id != 0) {
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LOG("Account with name \"%s\" already exists", username.c_str());
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std::cout << "Do you want to change the password of that account? [y/n]?";
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std::string prompt = "";
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std::cin >> prompt;
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if (prompt == "y" || prompt == "yes") {
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if (accountId->id == 0) return EXIT_FAILURE;
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//Read the password from the console without echoing it.
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#ifdef __linux__
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//This function is obsolete, but it only meant to be used by the
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@ -220,6 +226,20 @@ int main(int argc, char** argv) {
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} else {
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LOG("Account \"%s\" was not updated.", username.c_str());
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}
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std::cout << "Update admin privileges? [y/n]? ";
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std::string admin;
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std::cin >> admin;
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bool updateAdmin = admin == "y" || admin == "yes";
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if (updateAdmin) {
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auto gmLevel = GeneralUtils::TryParse<int32_t>(checkIsAdmin()).value_or(0);
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if (gmLevel > 9 || gmLevel < 0) {
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LOG("Invalid admin level. Defaulting to 0");
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gmLevel = 0;
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}
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Database::Get()->UpdateAccountGmLevel(accountId->id, static_cast<eGameMasterLevel>(gmLevel));
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}
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return EXIT_SUCCESS;
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}
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@ -250,6 +270,17 @@ int main(int argc, char** argv) {
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}
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LOG("Account created successfully!");
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accountId = Database::Get()->GetAccountInfo(username);
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if (accountId) {
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auto gmLevel = GeneralUtils::TryParse<int32_t>(checkIsAdmin()).value_or(0);
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if (gmLevel > 9 || gmLevel < 0) {
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LOG("Invalid admin level. Defaulting to 0");
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gmLevel = 0;
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}
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Database::Get()->UpdateAccountGmLevel(accountId->id, static_cast<eGameMasterLevel>(gmLevel));
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}
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return EXIT_SUCCESS;
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}
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@ -558,7 +589,7 @@ void HandlePacket(Packet* packet) {
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inStream.Read(sessionKey);
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LUString username;
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inStream.Read(username);
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for (auto it : activeSessions) {
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if (it.second == username.string) {
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activeSessions.erase(it.first);
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