* brother
* use some better logic
* Implement spider boss msg script
tested that the message now shows up when hitting the survival spider entrance area
* add drag to start race feature
* ignore 3 more scripts
* add Ns race server script
* remove logs
* unique
* Update RaceImaginationServer.cpp
* Update CppScripts.cpp
* brother
* use some better logic
* Implement spider boss msg script
tested that the message now shows up when hitting the survival spider entrance area
* add drag to start race feature
* brother
* use some better logic
* Implement spider boss msg script
tested that the message now shows up when hitting the survival spider entrance area
* update exception catching and sql references, remove ugc from gamemessages
fix deleting model
remove unrelated changes
Update GameMessages.cpp
* remove ugc from gamemessages
* Rewrite AMF and behavior logic to use smart pointers, references, and string_views over raw pointers and std::string&
* fix m_BehaviorID initialization
* Fix BlockDefinition member naming
* remove redundant reset()s
* Replace UB forward template declarations with header include
* remove unneeded comment
* remove non-const ref getters
* simplify default behavior id initialization
* Fix invalidated use of Getter to set a value
* Update AddStripMessage.cpp - change push_back to emplace_back
* fix pointer to ref conversion mistake (should not have directly grabbed from the other branch commit)
* deref
* VERY experimental testing of forward declaration of templates - probably will revert
* Revert changes (as expected)
* Update BlockDefinition.h - remove extraneous semicolons
* Update BlockDefinition.h - remove linebreak
* Update Amf3.h member naming scheme
* fix duplicated code
* const iterators
* const pointers
* reviving this branch
* update read switch cases
* Added feature grouping logic
* Add saving of brick buckets
* Add edge case check for max group count
* Use vector for storing groups
* Update InventoryComponent.cpp
* Update InventoryComponent.h
* Update InventoryComponent.h
* fix string log format
* Update GameMessages.cpp
* WIP, but working
* Scaffolding
* testing and making it compile again
* move all commands to functions
* renaming to compile
* fix failing tests
idk how these werent failing before. Seems to have been magic.
* move commandss into their namespace
make help command useful
fix mac error
TODO: remove the multiple not founds/ rework the structure to split into help and handling
* Just need to fill out the fields, but it's all there templated
* Add all aliases, register missing commands
* All help text
* remove test logs
* improvements
pass through added code for optimizations and cleanup as well as reduce the amount of scoping for readability and maintainability
* Update SlashCommandHandler.cpp
* only save command if it is a GM command
* simplify if checks
* remove broken delimiter
* Update SlashCommandHandler.cpp
* Update SlashCommandHandler.cpp
---------
Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
* fix: more include changes
* fix: remove dZoneManager from global include
* fix: dDatabase
* fix: dCommon
* fix: object libs
* fix: rebase
* fix: bcrypt
* wip: try simplified connector build
* fix: update dockerfile
* fix: mariadb C/C++ on apple
* feat: Move scripts to CMAKE_MODULE_PATH
* fix: dPropertyBehaviors
* fix: macos?
* fix: Dockerfile
* fix: macos?
* fix: macos?
* fix: macos?
* fix: macos?
* fix: macos?
* try: install_name_tool
* fix not building on unix
* fix include paths
* Remove code changes
Will fix in another PR.
* format pass
remove 2 more included directories.
remove commented out code
add status to messages
* comments and format
surround include directories with quotes
remove commented out code
remove debug messages
* Update CMakeLists.txt
---------
Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
tests
tested that red green and yellow bots waved when interacted with
tested that construction robot races when interacted with
wandering vendor does nothing before and after, but script is ready for use when npcs are implemented.
add scripts for robot city
* Groundwork
* movie buying logic out of gm handler
make transaction result more useful
* Full implementation
Cleanup and fix some calls in gamemessages
* Load the component in the entity
Patch Auth
* new line at eof
* cache lookups
* remove sort
* fix includes
* Split out BehaviorMessage class changes from PR #1452
* remove <string_view> inclusion in ActionContext.h
* add the arguments nullptr check back in
* remove redundant std::string constructor calls
* Update AddStripMessage.cpp - change push_back to emplace_back