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fix mpc resetting on each world load (#1588)
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@ -412,7 +412,8 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
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bitStream.Write(qUnexpectedRotation.w);
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}
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SEND_PACKET_BROADCAST;
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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void GameMessages::SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr) {
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