fix mpc resetting on each world load (#1588)

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David Markowitz 2024-05-20 00:43:57 -07:00 committed by GitHub
parent c8e0bb0db0
commit d8f079cb1b
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@ -412,7 +412,8 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
bitStream.Write(qUnexpectedRotation.w);
}
SEND_PACKET_BROADCAST;
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr) {