mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 09:48:20 +00:00
feat: refactor slash commands system into more scalable system (#1510)
* WIP, but working * Scaffolding * testing and making it compile again * move all commands to functions * renaming to compile * fix failing tests idk how these werent failing before. Seems to have been magic. * move commandss into their namespace make help command useful fix mac error TODO: remove the multiple not founds/ rework the structure to split into help and handling * Just need to fill out the fields, but it's all there templated * Add all aliases, register missing commands * All help text * remove test logs * improvements pass through added code for optimizations and cleanup as well as reduce the amount of scoping for readability and maintainability * Update SlashCommandHandler.cpp * only save command if it is a GM command * simplify if checks * remove broken delimiter * Update SlashCommandHandler.cpp * Update SlashCommandHandler.cpp --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
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18c27b14c8
commit
feeac2e041
@ -790,9 +790,10 @@ enum class eGameMessageType : uint16_t {
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GET_MISSION_TYPE_STATES = 853,
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GET_TIME_PLAYED = 854,
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SET_MISSION_VIEWED = 855,
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SLASH_COMMAND_TEXT_FEEDBACK = 856,
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HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 857,
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HKX_VEHICLE_LOADED = 856,
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SLASH_COMMAND_TEXT_FEEDBACK = 857,
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BROADCAST_TEXT_TO_CHATBOX = 858,
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HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 859,
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OPEN_PROPERTY_MANAGEMENT = 860,
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OPEN_PROPERTY_VENDOR = 861,
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VOTE_ON_PROPERTY = 862,
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@ -6197,3 +6197,15 @@ void GameMessages::HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Ent
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if (!characterComponent) return;
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characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
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}
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void GameMessages::SendSlashCommandFeedbackText(Entity* entity, std::u16string text) {
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CBITSTREAM;
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CMSGHEADER;
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bitStream.Write(entity->GetObjectID());
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bitStream.Write(eGameMessageType::SLASH_COMMAND_TEXT_FEEDBACK);
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bitStream.Write<uint32_t>(text.size());
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bitStream.Write(text);
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auto sysAddr = entity->GetSystemAddress();
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SEND_PACKET;
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}
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@ -664,6 +664,8 @@ namespace GameMessages {
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void HandleRemoveDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleConfirmDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
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void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
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void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
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};
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#endif // GAMEMESSAGES_H
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File diff suppressed because it is too large
Load Diff
@ -7,13 +7,128 @@
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#define SLASHCOMMANDHANDLER_H
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#include "RakNetTypes.h"
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#include "eGameMasterLevel.h"
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#include <string>
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class Entity;
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namespace SlashCommandHandler {
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void HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr);
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void SendAnnouncement(const std::string& title, const std::string& message);
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struct Command {
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std::string help;
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std::string info;
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std::vector<std::string> aliases;
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std::function<void(Entity*, const SystemAddress&,const std::string)> handle;
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eGameMasterLevel requiredLevel = eGameMasterLevel::OPERATOR;
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};
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namespace SlashCommandHandler {
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void Startup();
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void HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr);
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void SendAnnouncement(const std::string& title, const std::string& message);
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void RegisterCommand(Command info);
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};
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namespace DEVGMCommands {
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void SetGMLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ToggleNameplate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ToggleSkipCinematics(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Kill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Metrics(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Announce(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetAnnTitle(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetAnnMsg(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetMinifig(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void TestMap(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ReportProxPhys(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SpawnPhysicsVerts(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Teleport(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ActivateSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void AddMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Boost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Unboost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Buff(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void BuffMe(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void BuffMed(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ClearFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void CompleteMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void CreatePrivate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void DebugUi(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Dismount(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ReloadConfig(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ForceSave(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Freecam(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void FreeMoney(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void GetNavmeshHeight(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void GiveUScore(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void GmAddItem(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Inspect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ListSpawns(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void LocRow(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Lookup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void PlayAnimation(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void PlayEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void PlayLvlFx(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void PlayRebuildFx(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Pos(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void RefillStats(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Reforge(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ResetMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Rot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void RunMacro(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetControlScheme(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetCurrency(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetInventorySize(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetUiState(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Spawn(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SpawnGroup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SpeedBoost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void StartCelebration(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void StopEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Toggle(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void TpAll(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void TriggerSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void UnlockEmote(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetSkillSlot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void AddFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void GetFactions(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetRewardCode(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Crash(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void RollLoot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void CastSkill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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}
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namespace GMZeroCommands {
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void Help(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Credits(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Info(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Die(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Ping(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Pvp(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void RequestMailCount(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Who(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void FixStats(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Join(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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}
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namespace GMGreaterThanZeroCommands {
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void Kick(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void MailItem(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Ban(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void ApproveProperty(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Mute(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Fly(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void AttackImmune(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void GmImmune(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void GmInvis(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void SetName(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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void Title(Entity* entity, const SystemAddress& sysAddr, const std::string args);
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}
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#endif // SLASHCOMMANDHANDLER_H
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@ -79,6 +79,7 @@
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#include "PositionUpdate.h"
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#include "PlayerManager.h"
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#include "eLoginResponse.h"
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#include "SlashCommandHandler.h"
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namespace Game {
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Logger* logger = nullptr;
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@ -313,6 +314,9 @@ int main(int argc, char** argv) {
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uint32_t sqlPingTime = 10 * 60 * currentFramerate; // 10 minutes in frames
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uint32_t emptyShutdownTime = (cloneID == 0 ? 30 : 5) * 60 * currentFramerate; // 30 minutes for main worlds, 5 for all others.
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// Register slash commands
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SlashCommandHandler::Startup();
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Game::logger->Flush(); // once immediately before the main loop
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while (true) {
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Metrics::StartMeasurement(MetricVariable::Frame);
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@ -121,7 +121,7 @@ TEST(MagicEnumTest, eGameMessageTypeTest) {
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namespace {
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template <typename T>
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void AssertEnumArraySorted(const T& eArray) {
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for (int i = 0; i < eArray->size(); ++i) {
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for (int i = 0; i < eArray->size() - 1; ++i) {
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const auto entryCurr = eArray->at(i).first;
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LOG_EARRAY(eArray, i, entryCurr);
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const auto entryNext = eArray->at(++i).first;
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