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https://github.com/DarkflameUniverse/DarkflameServer.git
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chore: Convert EchoSyncSkill to use BitStream references (#1473)
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parent
5c1ed332c4
commit
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@ -256,7 +256,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
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BitStreamUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
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message.Write(this->originator);
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echo.Serialize(&message);
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echo.Serialize(message);
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Game::server->Send(&message, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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@ -21,40 +21,40 @@ public:
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uiSkillHandle = _uiSkillHandle;
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}
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EchoSyncSkill(RakNet::BitStream* stream) : EchoSyncSkill() {
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EchoSyncSkill(RakNet::BitStream& stream) : EchoSyncSkill() {
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Deserialize(stream);
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}
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~EchoSyncSkill() {
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}
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void Serialize(RakNet::BitStream* stream) {
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stream->Write(eGameMessageType::ECHO_SYNC_SKILL);
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void Serialize(RakNet::BitStream& stream) {
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stream.Write(eGameMessageType::ECHO_SYNC_SKILL);
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stream->Write(bDone);
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stream.Write(bDone);
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uint32_t sBitStreamLength = sBitStream.length();
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stream->Write(sBitStreamLength);
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stream.Write(sBitStreamLength);
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for (uint32_t k = 0; k < sBitStreamLength; k++) {
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stream->Write(sBitStream[k]);
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stream.Write(sBitStream[k]);
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}
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stream->Write(uiBehaviorHandle);
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stream->Write(uiSkillHandle);
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stream.Write(uiBehaviorHandle);
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stream.Write(uiSkillHandle);
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}
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bool Deserialize(RakNet::BitStream* stream) {
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stream->Read(bDone);
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bool Deserialize(RakNet::BitStream& stream) {
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stream.Read(bDone);
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uint32_t sBitStreamLength{};
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stream->Read(sBitStreamLength);
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stream.Read(sBitStreamLength);
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for (unsigned int k = 0; k < sBitStreamLength; k++) {
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unsigned char character;
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stream->Read(character);
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stream.Read(character);
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sBitStream.push_back(character);
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}
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stream->Read(uiBehaviorHandle);
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stream->Read(uiSkillHandle);
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stream.Read(uiBehaviorHandle);
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stream.Read(uiSkillHandle);
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return true;
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}
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@ -362,7 +362,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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echo.uiBehaviorHandle = sync.uiBehaviorHandle;
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echo.uiSkillHandle = sync.uiSkillHandle;
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echo.Serialize(&bitStreamLocal);
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echo.Serialize(bitStreamLocal);
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Game::server->Send(&bitStreamLocal, sysAddr, true);
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} break;
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