mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-21 21:13:34 +00:00
replace white and blacklist (#1530)
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24de0e5fdb
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@ -103,7 +103,7 @@ make_directory(${CMAKE_BINARY_DIR}/resServer)
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make_directory(${CMAKE_BINARY_DIR}/logs)
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# Copy resource files on first build
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set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blacklist.dcf")
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set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
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message(STATUS "Checking resource file integrity")
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include(Utils)
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@ -27,8 +27,8 @@ dChatFilter::dChatFilter(const std::string& filepath, bool dontGenerateDCF) {
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ExportWordlistToDCF(filepath + ".dcf", true);
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}
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if (BinaryIO::DoesFileExist("blacklist.dcf")) {
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ReadWordlistDCF("blacklist.dcf", false);
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if (BinaryIO::DoesFileExist("blocklist.dcf")) {
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ReadWordlistDCF("blocklist.dcf", false);
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}
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//Read player names that are ok as well:
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@ -44,20 +44,20 @@ dChatFilter::~dChatFilter() {
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m_DeniedWords.clear();
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}
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void dChatFilter::ReadWordlistPlaintext(const std::string& filepath, bool whiteList) {
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void dChatFilter::ReadWordlistPlaintext(const std::string& filepath, bool allowList) {
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std::ifstream file(filepath);
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if (file) {
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std::string line;
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while (std::getline(file, line)) {
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line.erase(std::remove(line.begin(), line.end(), '\r'), line.end());
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std::transform(line.begin(), line.end(), line.begin(), ::tolower); //Transform to lowercase
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if (whiteList) m_ApprovedWords.push_back(CalculateHash(line));
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if (allowList) m_ApprovedWords.push_back(CalculateHash(line));
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else m_DeniedWords.push_back(CalculateHash(line));
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}
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}
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}
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bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
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bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool allowList) {
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std::ifstream file(filepath, std::ios::binary);
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if (file) {
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fileHeader hdr;
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@ -70,13 +70,13 @@ bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
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if (hdr.formatVersion == formatVersion) {
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size_t wordsToRead = 0;
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BinaryIO::BinaryRead(file, wordsToRead);
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if (whiteList) m_ApprovedWords.reserve(wordsToRead);
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if (allowList) m_ApprovedWords.reserve(wordsToRead);
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else m_DeniedWords.reserve(wordsToRead);
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size_t word = 0;
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for (size_t i = 0; i < wordsToRead; ++i) {
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BinaryIO::BinaryRead(file, word);
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if (whiteList) m_ApprovedWords.push_back(word);
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if (allowList) m_ApprovedWords.push_back(word);
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else m_DeniedWords.push_back(word);
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}
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@ -90,14 +90,14 @@ bool dChatFilter::ReadWordlistDCF(const std::string& filepath, bool whiteList) {
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return false;
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}
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void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool whiteList) {
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void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool allowList) {
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std::ofstream file(filepath, std::ios::binary | std::ios_base::out);
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if (file) {
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BinaryIO::BinaryWrite(file, uint32_t(dChatFilterDCF::header));
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BinaryIO::BinaryWrite(file, uint32_t(dChatFilterDCF::formatVersion));
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BinaryIO::BinaryWrite(file, size_t(whiteList ? m_ApprovedWords.size() : m_DeniedWords.size()));
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BinaryIO::BinaryWrite(file, size_t(allowList ? m_ApprovedWords.size() : m_DeniedWords.size()));
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for (size_t word : whiteList ? m_ApprovedWords : m_DeniedWords) {
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for (size_t word : allowList ? m_ApprovedWords : m_DeniedWords) {
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BinaryIO::BinaryWrite(file, word);
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}
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@ -105,10 +105,10 @@ void dChatFilter::ExportWordlistToDCF(const std::string& filepath, bool whiteLis
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}
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}
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std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList) {
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std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList) {
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if (gmLevel > eGameMasterLevel::FORUM_MODERATOR) return { }; //If anything but a forum mod, return true.
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if (message.empty()) return { };
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if (!whiteList && m_DeniedWords.empty()) return { { 0, message.length() } };
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if (!allowList && m_DeniedWords.empty()) return { { 0, message.length() } };
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std::stringstream sMessage(message);
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std::string segment;
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@ -126,16 +126,16 @@ std::vector<std::pair<uint8_t, uint8_t>> dChatFilter::IsSentenceOkay(const std::
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size_t hash = CalculateHash(segment);
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if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && whiteList) {
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if (std::find(m_UserUnapprovedWordCache.begin(), m_UserUnapprovedWordCache.end(), hash) != m_UserUnapprovedWordCache.end() && allowList) {
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listOfBadSegments.emplace_back(position, originalSegment.length());
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}
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if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && whiteList) {
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if (std::find(m_ApprovedWords.begin(), m_ApprovedWords.end(), hash) == m_ApprovedWords.end() && allowList) {
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m_UserUnapprovedWordCache.push_back(hash);
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listOfBadSegments.emplace_back(position, originalSegment.length());
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}
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if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !whiteList) {
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if (std::find(m_DeniedWords.begin(), m_DeniedWords.end(), hash) != m_DeniedWords.end() && !allowList) {
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m_UserUnapprovedWordCache.push_back(hash);
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listOfBadSegments.emplace_back(position, originalSegment.length());
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}
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@ -21,10 +21,10 @@ public:
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dChatFilter(const std::string& filepath, bool dontGenerateDCF);
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~dChatFilter();
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void ReadWordlistPlaintext(const std::string& filepath, bool whiteList);
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bool ReadWordlistDCF(const std::string& filepath, bool whiteList);
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void ExportWordlistToDCF(const std::string& filepath, bool whiteList);
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std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool whiteList = true);
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void ReadWordlistPlaintext(const std::string& filepath, bool allowList);
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bool ReadWordlistDCF(const std::string& filepath, bool allowList);
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void ExportWordlistToDCF(const std::string& filepath, bool allowList);
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std::vector<std::pair<uint8_t, uint8_t>> IsSentenceOkay(const std::string& message, eGameMasterLevel gmLevel, bool allowList = true);
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private:
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bool m_DontGenerateDCF;
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@ -29,8 +29,8 @@ enum class eWorldMessageType : uint32_t {
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ROUTE_PACKET, // Social?
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POSITION_UPDATE,
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MAIL,
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WORD_CHECK, // Whitelist word check
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STRING_CHECK, // Whitelist string check
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WORD_CHECK, // AllowList word check
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STRING_CHECK, // AllowList string check
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GET_PLAYERS_IN_ZONE,
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REQUEST_UGC_MANIFEST_INFO,
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BLUEPRINT_GET_ALL_DATA_REQUEST,
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@ -83,7 +83,7 @@ void UserManager::Initialize() {
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auto chatListStream = Game::assetManager->GetFile("chatplus_en_us.txt");
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if (!chatListStream) {
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LOG("Failed to load %s", (Game::assetManager->GetResPath() / "chatplus_en_us.txt").string().c_str());
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throw std::runtime_error("Aborting initialization due to missing chat whitelist file.");
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throw std::runtime_error("Aborting initialization due to missing chat allowlist file.");
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}
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while (std::getline(chatListStream, line, '\n')) {
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@ -352,16 +352,11 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
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auto* spawner = Game::zoneManager->GetSpawner(spawnerId);
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auto ldfModelBehavior = new LDFData<LWOOBJID>(u"modelBehaviors", 0);
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auto userModelID = new LDFData<LWOOBJID>(u"userModelID", info.spawnerID);
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auto modelType = new LDFData<int>(u"modelType", 2);
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auto propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
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auto componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
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info.nodes[0]->config.push_back(componentWhitelist);
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info.nodes[0]->config.push_back(ldfModelBehavior);
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info.nodes[0]->config.push_back(modelType);
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info.nodes[0]->config.push_back(propertyObjectID);
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info.nodes[0]->config.push_back(userModelID);
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info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0));
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info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"userModelID", info.spawnerID));
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info.nodes[0]->config.push_back(new LDFData<int>(u"modelType", 2));
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info.nodes[0]->config.push_back(new LDFData<bool>(u"propertyObjectID", true));
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info.nodes[0]->config.push_back(new LDFData<int>(u"componentWhitelist", 1));
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auto* model = spawner->Spawn();
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@ -585,29 +580,17 @@ void PropertyManagementComponent::Load() {
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GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
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LDFBaseData* ldfBlueprintID = new LDFData<LWOOBJID>(u"blueprintid", blueprintID);
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LDFBaseData* componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
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LDFBaseData* modelType = new LDFData<int>(u"modelType", 2);
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LDFBaseData* propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
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LDFBaseData* userModelID = new LDFData<LWOOBJID>(u"userModelID", databaseModel.id);
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settings.push_back(ldfBlueprintID);
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settings.push_back(componentWhitelist);
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settings.push_back(modelType);
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settings.push_back(propertyObjectID);
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settings.push_back(userModelID);
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settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID));
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settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
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settings.push_back(new LDFData<int>(u"modelType", 2));
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settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
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settings.push_back(new LDFData<LWOOBJID>(u"userModelID", databaseModel.id));
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} else {
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auto modelType = new LDFData<int>(u"modelType", 2);
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auto userModelID = new LDFData<LWOOBJID>(u"userModelID", databaseModel.id);
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auto ldfModelBehavior = new LDFData<LWOOBJID>(u"modelBehaviors", 0);
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auto propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
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auto componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
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settings.push_back(componentWhitelist);
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settings.push_back(ldfModelBehavior);
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settings.push_back(modelType);
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settings.push_back(propertyObjectID);
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settings.push_back(userModelID);
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settings.push_back(new LDFData<int>(u"modelType", 2));
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settings.push_back(new LDFData<LWOOBJID>(u"userModelID", databaseModel.id));
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settings.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0));
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settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
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settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
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}
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node->config = settings;
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@ -2663,17 +2663,11 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent
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info.spawnerID = entity->GetObjectID();
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info.spawnerNodeID = 0;
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LDFBaseData* ldfBlueprintID = new LDFData<LWOOBJID>(u"blueprintid", blueprintID);
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LDFBaseData* componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
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LDFBaseData* modelType = new LDFData<int>(u"modelType", 2);
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LDFBaseData* propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
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LDFBaseData* userModelID = new LDFData<LWOOBJID>(u"userModelID", newIDL);
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info.settings.push_back(ldfBlueprintID);
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info.settings.push_back(componentWhitelist);
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info.settings.push_back(modelType);
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info.settings.push_back(propertyObjectID);
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info.settings.push_back(userModelID);
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info.settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID));
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info.settings.push_back(new LDFData<int>(u"componentWhitelist", 1));
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info.settings.push_back(new LDFData<int>(u"modelType", 2));
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info.settings.push_back(new LDFData<bool>(u"propertyObjectID", true));
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info.settings.push_back(new LDFData<LWOOBJID>(u"userModelID", newIDL));
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Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
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if (newEntity) {
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