mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-01-08 22:07:10 +00:00
add child loading (#1706)
Tested that the NT combat challenge, am skullkin towers and qa wall in avant gardens all function as before.
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0b261e934f
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021db0ecd1
@ -775,6 +775,12 @@ void Entity::Initialize() {
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// Hacky way to trigger these when the object has had a chance to get constructed
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AddCallbackTimer(0, [this]() {
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this->GetScript()->OnStartup(this);
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if (this->m_ParentEntity) {
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GameMessages::ChildLoaded childLoaded;
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childLoaded.childID = this->m_ObjectID;
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childLoaded.templateID = this->GetLOT();
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this->m_ParentEntity->OnChildLoaded(childLoaded);
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}
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});
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if (!m_Character && Game::entityManager->GetGhostingEnabled()) {
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@ -1501,6 +1507,10 @@ void Entity::OnShootingGalleryFire(GameMessages::ShootingGalleryFire& fire) {
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GetScript()->OnShootingGalleryFire(*this, fire);
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}
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void Entity::OnChildLoaded(GameMessages::ChildLoaded& childLoaded) {
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GetScript()->OnChildLoaded(*this, childLoaded);
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}
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void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {
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GetScript()->OnRequestActivityExit(sender, player, canceled);
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}
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@ -16,6 +16,7 @@
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namespace GameMessages {
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struct ActivityNotify;
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struct ShootingGalleryFire;
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struct ChildLoaded;
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};
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namespace Loot {
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@ -217,6 +218,7 @@ public:
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void OnZonePropertyModelRotated(Entity* player);
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void OnActivityNotify(GameMessages::ActivityNotify& notify);
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void OnShootingGalleryFire(GameMessages::ShootingGalleryFire& notify);
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void OnChildLoaded(GameMessages::ChildLoaded& childLoaded);
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void OnMessageBoxResponse(Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData);
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void OnChoiceBoxResponse(Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier);
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@ -758,6 +758,13 @@ namespace GameMessages {
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NiPoint3 target{};
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NiQuaternion rotation{};
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};
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struct ChildLoaded : public GameMsg {
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ChildLoaded() : GameMsg(MessageType::Game::CHILD_LOADED) {}
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LOT templateID{};
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LWOOBJID childID{};
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};
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};
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#endif // GAMEMESSAGES_H
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@ -64,21 +64,22 @@ void AmSkullkinTower::SpawnLegs(Entity* self, const std::string& loc) {
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info.rot = NiQuaternion::LookAt(info.pos, self->GetPosition());
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auto* entity = Game::entityManager->CreateEntity(info);
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auto* entity = Game::entityManager->CreateEntity(info, nullptr, self);
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Game::entityManager->ConstructEntity(entity);
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OnChildLoaded(self, entity);
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}
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void AmSkullkinTower::OnChildLoaded(Entity* self, Entity* child) {
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auto legTable = self->GetVar<std::vector<LWOOBJID>>(u"legTable");
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void AmSkullkinTower::OnChildLoaded(Entity& self, GameMessages::ChildLoaded& childLoaded) {
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auto legTable = self.GetVar<std::vector<LWOOBJID>>(u"legTable");
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legTable.push_back(child->GetObjectID());
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legTable.push_back(childLoaded.childID);
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self->SetVar(u"legTable", legTable);
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self.SetVar(u"legTable", legTable);
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const auto selfID = self->GetObjectID();
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const auto selfID = self.GetObjectID();
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auto* const child = Game::entityManager->GetEntity(childLoaded.childID);
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if (!child) return;
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child->AddDieCallback([this, selfID, child]() {
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auto* self = Game::entityManager->GetEntity(selfID);
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@ -8,7 +8,7 @@ public:
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void SpawnLegs(Entity* self, const std::string& loc);
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void OnChildLoaded(Entity* self, Entity* child);
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void OnChildLoaded(Entity& self, GameMessages::ChildLoaded& childLoaded) override;
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void NotifyDie(Entity* self, Entity* other, Entity* killer);
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@ -77,8 +77,6 @@ void QbSpawner::OnTimerDone(Entity* self, std::string timerName) {
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auto* child = Game::entityManager->CreateEntity(info, nullptr, self);
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Game::entityManager->ConstructEntity(child);
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OnChildLoaded(self, child);
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} else {
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auto* mob = Game::entityManager->GetEntity(mobTable[i]);
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AggroTargetObject(self, mob);
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@ -88,16 +86,19 @@ void QbSpawner::OnTimerDone(Entity* self, std::string timerName) {
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}
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}
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void QbSpawner::OnChildLoaded(Entity* self, Entity* child) {
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auto mobTable = self->GetVar<std::vector<LWOOBJID>>(u"mobTable");
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void QbSpawner::OnChildLoaded(Entity& self, GameMessages::ChildLoaded& childLoaded) {
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auto* const child = Game::entityManager->GetEntity(childLoaded.childID);
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if (!child) return;
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auto mobTable = self.GetVar<std::vector<LWOOBJID>>(u"mobTable");
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auto tableLoc = child->GetVar<int>(u"mobTableLoc");
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mobTable[tableLoc] = child->GetObjectID();
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self->SetVar<std::vector<LWOOBJID>>(u"mobTable", mobTable);
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self.SetVar<std::vector<LWOOBJID>>(u"mobTable", mobTable);
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AggroTargetObject(self, child);
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AggroTargetObject(&self, child);
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const auto selfID = self->GetObjectID();
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const auto selfID = self.GetObjectID();
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child->AddDieCallback([this, selfID, child]() {
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auto* self = Game::entityManager->GetEntity(selfID);
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@ -6,7 +6,7 @@ public:
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void OnStartup(Entity* self) override;
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void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnChildLoaded(Entity* self, Entity* child);
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void OnChildLoaded(Entity& self, GameMessages::ChildLoaded& childLoaded) override;
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void OnChildRemoved(Entity* self, Entity* child);
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void AggroTargetObject(Entity* self, Entity* enemy);
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private:
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@ -91,7 +91,7 @@ void NtCombatChallengeServer::SpawnTargetDummy(Entity* self) {
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info.rot = self->GetRotation();
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info.settings = { new LDFData<std::string>(u"custom_script_server", "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua") };
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auto* dummy = Game::entityManager->CreateEntity(info);
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auto* dummy = Game::entityManager->CreateEntity(info, nullptr, self);
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dummy->SetVar(u"challengeObjectID", self->GetObjectID());
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@ -104,26 +104,18 @@ void NtCombatChallengeServer::SetAttackImmunity(LWOOBJID objID, bool bTurnOn) {
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}
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void NtCombatChallengeServer::OnChildLoaded(Entity* self, Entity* child) {
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auto targetNumber = self->GetVar<int32_t>(u"TargetNumber");
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if (targetNumber == 0) targetNumber = 1;
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self->SetVar(u"TargetNumber", targetNumber + 1);
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void NtCombatChallengeServer::OnChildLoaded(Entity& self, GameMessages::ChildLoaded& childLoaded) {
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auto* const child = Game::entityManager->GetEntity(childLoaded.childID);
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const auto playerID = self->GetVar<LWOOBJID>(u"playerID");
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auto* player = Game::entityManager->GetEntity(playerID);
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if (player == nullptr) {
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return;
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if (child) {
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child->SetRotation(NiQuaternion::FromEulerAngles(child->GetRotation().GetEulerAngles() += NiPoint3(0, PI, 0))); // rotate 180 degrees
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}
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child->SetRotation(NiQuaternion::LookAt(child->GetPosition(), player->GetPosition()));
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self->SetVar(u"currentTargetID", child->GetObjectID());
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self.SetVar(u"currentTargetID", child->GetObjectID());
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Game::entityManager->SerializeEntity(child);
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child->GetGroups().push_back("targets_" + std::to_string(self->GetObjectID()));
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child->GetGroups().push_back("targets_" + std::to_string(self.GetObjectID()));
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}
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void NtCombatChallengeServer::ResetGame(Entity* self) {
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@ -12,7 +12,7 @@ public:
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void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) override;
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void SpawnTargetDummy(Entity* self);
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void SetAttackImmunity(LWOOBJID objID, bool bTurnOn);
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void OnChildLoaded(Entity* self, Entity* child);
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void OnChildLoaded(Entity& self, GameMessages::ChildLoaded& childLoaded) override;
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void ResetGame(Entity* self);
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void OnActivityTimerUpdate(Entity* self, float timeRemaining);
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void OnTimerDone(Entity* self, std::string timerName) override;
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@ -373,6 +373,14 @@ namespace CppScripts {
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* @param fire The firing data
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*/
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virtual void OnShootingGalleryFire(Entity& self, GameMessages::ShootingGalleryFire& fire) {};
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/**
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* @brief Handles when a child is loaded
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*
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* @param self
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* @param fire The child info
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*/
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virtual void OnChildLoaded(Entity& self, GameMessages::ChildLoaded& childLoaded) {};
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};
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Script* const GetScript(Entity* parent, const std::string& scriptName);
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