chore: Fix use of uninitialized variable in RemoveItemFromInventory (#1540)

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jadebenn 2024-04-08 23:50:41 -05:00 committed by GitHub
parent 28ce8ac54d
commit db192d2cde
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@ -4660,7 +4660,7 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream& inStream, Entity* enti
if (!user) return;
Entity* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
if (!player) return;
// handle buying normal items
auto* vendorComponent = entity->GetComponent<VendorComponent>();
if (vendorComponent) {
@ -5290,7 +5290,7 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream& inStream, En
bool iLootTypeSourceIsDefault = false;
LWOOBJID iLootTypeSource = LWOOBJID_EMPTY;
bool iObjIDIsDefault = false;
LWOOBJID iObjID;
LWOOBJID iObjID = LWOOBJID_EMPTY;
bool iObjTemplateIsDefault = false;
LOT iObjTemplate = LOT_NULL;
bool iRequestingObjIDIsDefault = false;