Commit Graph

537 Commits

Author SHA1 Message Date
EmosewaMC
451f7e76d7 switch to unique_ptrs for callback timers 2023-06-14 23:16:31 -07:00
EmosewaMC
83065dfb6f I havent checked if this compiled 2023-06-14 19:01:31 -07:00
Aaron Kimbre
fdd98ab825 fix other script calls 2023-06-13 22:01:51 -05:00
David Markowitz
31be1fbe4c remove script stuff 2023-06-13 19:55:27 -07:00
David Markowitz
d8e2e92428 use get 2023-06-13 19:47:14 -07:00
Aaron Kimbre
e389a619ad update heirarchy 2023-06-13 10:31:39 -05:00
David Markowitz
45bcc80a1b doesnt compile 2023-06-12 15:32:46 -07:00
David Markowitz
b2fee29ee0 Better log and comment 2023-06-12 04:37:38 -07:00
David Markowitz
326c495776 Use more clear control paths 2023-06-12 04:27:14 -07:00
David Markowitz
d224a86e93 Use only 1 script component per Entity
Serialization won't make sense if we allow two of the same component like that
2023-06-12 04:13:06 -07:00
David Markowitz
f9ac0a9dec few more pointer specifiers 2023-06-12 04:04:45 -07:00
David Markowitz
3f3810519d Extra * on one auto 2023-06-12 04:01:45 -07:00
David Markowitz
5be9146662 Specify auto ptr 2023-06-12 04:00:44 -07:00
David Markowitz
262b6ebb58 Remove old Entity Initialize 2023-06-12 03:55:07 -07:00
David Markowitz
6f38a150d3 Minor formatting change 2023-06-12 03:47:57 -07:00
David Markowitz
36c44ecc83 Fully re-implemented initialize 2023-06-12 01:29:43 -07:00
David Markowitz
fc719cbb0a Comment out done code 2023-06-11 04:46:22 -07:00
David Markowitz
f78ea1bbc9 whitespace and comments in quickbuild 2023-06-11 04:40:19 -07:00
David Markowitz
b43e5c2165 doesnt have a component 2023-06-11 04:39:28 -07:00
David Markowitz
5f139c75e0 Quickbuild and Destroyable reintegration 2023-06-11 04:37:53 -07:00
David Markowitz
77dc6ff312 Continued re-integration of Entity::Initialize 2023-06-11 03:06:18 -07:00
David Markowitz
0b5df9f0b1 Destroyable 2023-06-10 05:10:00 -07:00
David Markowitz
b91f84d884 Collectible, Item, further re-implement initialize 2023-06-10 04:46:48 -07:00
David Markowitz
cebe3c732a Update to actually work with component list 2023-06-10 00:14:20 -07:00
David Markowitz
5714ac558e Use std algorithms 2023-06-10 00:03:07 -07:00
David Markowitz
2a2799793d More robust tests 2023-06-09 23:05:44 -07:00
David Markowitz
1c23f3c030 Add test for component Whitelists 2023-06-09 23:02:28 -07:00
Aaron Kimbre
a68fa69e7a Rename RebuildComponent to QuickbuildComponent 2023-06-09 17:12:57 -05:00
David Markowitz
ddc5f0e117 Merge branch 'main' into components-wheeeee 2023-06-09 04:05:55 -07:00
David Markowitz
e3a716a9cf Further re-implement Entity::Initialize
wheee
2023-06-09 04:05:04 -07:00
David Markowitz
0b37dc1e4d Update includes for propertyEnteranceComponent
Class must be complete to be used in a MoveAssignment
2023-06-09 04:03:58 -07:00
David Markowitz
f2d28cc0bd Update CMakeLists.txt 2023-06-09 04:02:45 -07:00
David Markowitz
5da776a084 Add blank classes for some Components
Racing Stats

Minigame Control
2023-06-09 04:02:40 -07:00
David Markowitz
6f057204be Rename some variables
- Add order for loading Components
- Enforce all components have Entity* in the first argument
2023-06-09 02:46:01 -07:00
David Markowitz
f555ba8c25 Rename from GetOwningEntity to GetParentEntity 2023-06-09 01:28:01 -07:00
David Markowitz
e2dfa1809d Replace all auto with auto*
For components
2023-06-09 01:27:05 -07:00
David Markowitz
62aa863997 Remove shared pointer, ODR of componentType variable 2023-06-09 01:22:45 -07:00
EmosewaMC
ec00f5fd9d holy mother of const
Use const everywhere that makes sense
return const variables when it makes sense
const functions and variables again, where it makes sense
No raw access and modifications to protected members
Move template definitions to tcc file

idk how I feel about this one
2023-06-09 01:04:42 -07:00
Aaron Kimbre
d11e2db887 update component names, document heirarchy 2023-06-08 10:29:17 -05:00
David Markowitz
9e9e4dc087 Move to shared pointer 2023-06-07 00:23:50 -07:00
David Markowitz
12d7ab9034
Remove null check in GetPosition (#1109)
Get ready for null pointer errors
2023-06-06 22:48:41 -07:00
David Markowitz
ea9d0d8592 I hope this works 2023-06-06 20:48:30 -07:00
David Markowitz
716a5fcf37 Rename some variables in Component
And add more virtuals
2023-06-06 18:59:53 -07:00
David Markowitz
8ae1e1bc6b
Fix: remove ability to buy items from a vendor if they don't sell said item (#1105) 2023-06-03 00:40:46 -07:00
David Markowitz
1f3df08730 Update GameMessages.cpp 2023-05-13 16:22:13 -07:00
David Markowitz
8a065ad074 Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup 2023-05-13 16:16:58 -07:00
David Markowitz
4fe335cc66
Refactor: Amf3 implementation (#998)
* Update AMFDeserializeTests.cpp

Redo Amf3 functionality

Overhaul the whole thing due to it being outdated and clunky to use

Sometimes you want to keep the value

Update AMFDeserializeTests.cpp

* Fix enum and constructors

Correct enum to a class and simplify names.
Add a proper default constructor

* Update MasterServer.cpp

* Fix bugs and add more tests

* Refactor: AMF with templates in mind

- Remove hard coded bodge
- Use templates and generics to allow for much looser typing and strengthened implementation
- Move code into header only implementation for portability

Refactor: Convert AMF implementation to templates

- Rip out previous implementation
- Remove all extraneous terminology
- Add proper overloads for all types of inserts
- Fix up tests and codebase

* Fix compiler errors

* Check for null first

* Add specialization for const char*

* Update tests for new template specialization

* Switch BitStream to use references

* Rename files

* Check enum bounds on deserialize

I did this on a phone
2023-05-13 17:22:00 -05:00
Aaron Kimbrell
9d105a287d
fix: not everything attached to a path is a moving platform (#1090) 2023-05-13 13:47:28 -07:00
Aaron Kimbrell
739eae5244
feature: Implement FallSpeedBehavior (#1084)
* Hacky FallSpeedBehavior

* Fixup

* Make it more robust like speedboost
add check for default
Fix error in GetActiveSpeedboosts

* simplify and address feedback
2023-05-13 09:30:59 -05:00
Gie "Max" Vanommeslaeghe
07803a7ca2
Merge pull request #1085 from DarkflameUniverse/issue-436
fix: not exiting shooting gallery when clicking activity close button
2023-05-13 14:11:16 +02:00