Fix: remove ability to buy items from a vendor if they don't sell said item (#1105)

This commit is contained in:
David Markowitz 2023-06-03 00:40:46 -07:00 committed by GitHub
parent 9fabff16e4
commit 8ae1e1bc6b
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 13 additions and 2 deletions

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@ -134,3 +134,7 @@ void VendorComponent::SetupConstants() {
m_RefreshTimeSeconds = vendorComps[0].refreshTimeSeconds;
m_LootMatrixID = vendorComps[0].LootMatrixIndex;
}
bool VendorComponent::SellsItem(const LOT item) const {
return m_Inventory.find(item) != m_Inventory.end();
}

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@ -67,6 +67,8 @@ public:
* Called on startup of vendor to setup the variables for the component.
*/
void SetupConstants();
bool SellsItem(const LOT item) const;
private:
/**
* The buy scalar.

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@ -4733,12 +4733,17 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
const auto isCommendationVendor = entity->GetLOT() == 13806;
VendorComponent* vend = static_cast<VendorComponent*>(entity->GetComponent(eReplicaComponentType::VENDOR));
auto* vend = entity->GetComponent<VendorComponent>();
if (!vend && !isCommendationVendor) return;
InventoryComponent* inv = static_cast<InventoryComponent*>(player->GetComponent(eReplicaComponentType::INVENTORY));
auto* inv = player->GetComponent<InventoryComponent>();
if (!inv) return;
if (!isCommendationVendor && !vend->SellsItem(item)) {
Game::logger->Log("GameMessages", "User %llu %s tried to buy an item %i from a vendor when they do not sell said item", player->GetObjectID(), user->GetUsername().c_str(), item);
return;
}
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
CDItemComponentTable* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();