mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-26 15:37:20 +00:00
remove script stuff
This commit is contained in:
parent
d8e2e92428
commit
31be1fbe4c
@ -133,16 +133,12 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
}
|
||||
|
||||
Entity* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
|
||||
script->OnPlayerLoaded(zoneControl, player);
|
||||
}
|
||||
if (zoneControl) zoneControl->GetScript()->OnPlayerLoaded(zoneControl, player);
|
||||
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPT);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
|
||||
script->OnPlayerLoaded(scriptEntity, player);
|
||||
}
|
||||
scriptEntity->GetScript()->OnPlayerLoaded(scriptEntity, player);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -949,7 +949,7 @@ void GameMessages::SendResurrect(Entity* entity) {
|
||||
destroyableComponent->SetImagination(imaginationToRestore);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
auto* cont = entity->GetComponent<ControllablePhysicsComponent>();
|
||||
@ -2984,14 +2984,14 @@ void GameMessages::SendSetStunned(LWOOBJID objectId, eStateChangeType stateChang
|
||||
}
|
||||
|
||||
void GameMessages::SendSetStunImmunity(LWOOBJID target, eStateChangeType state, const SystemAddress& sysAddr,
|
||||
LWOOBJID originator,
|
||||
bool bImmuneToStunAttack,
|
||||
bool bImmuneToStunEquip,
|
||||
bool bImmuneToStunInteract,
|
||||
bool bImmuneToStunJump,
|
||||
bool bImmuneToStunMove,
|
||||
bool bImmuneToStunTurn,
|
||||
bool bImmuneToStunUseItem) {
|
||||
LWOOBJID originator,
|
||||
bool bImmuneToStunAttack,
|
||||
bool bImmuneToStunEquip,
|
||||
bool bImmuneToStunInteract,
|
||||
bool bImmuneToStunJump,
|
||||
bool bImmuneToStunMove,
|
||||
bool bImmuneToStunTurn,
|
||||
bool bImmuneToStunUseItem) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
@ -3016,15 +3016,15 @@ void GameMessages::SendSetStunImmunity(LWOOBJID target, eStateChangeType state,
|
||||
}
|
||||
|
||||
void GameMessages::SendSetStatusImmunity(LWOOBJID objectId, eStateChangeType state, const SystemAddress& sysAddr,
|
||||
bool bImmuneToBasicAttack,
|
||||
bool bImmuneToDamageOverTime,
|
||||
bool bImmuneToKnockback,
|
||||
bool bImmuneToInterrupt,
|
||||
bool bImmuneToSpeed,
|
||||
bool bImmuneToImaginationGain,
|
||||
bool bImmuneToImaginationLoss,
|
||||
bool bImmuneToQuickbuildInterrupt,
|
||||
bool bImmuneToPullToPoint) {
|
||||
bool bImmuneToBasicAttack,
|
||||
bool bImmuneToDamageOverTime,
|
||||
bool bImmuneToKnockback,
|
||||
bool bImmuneToInterrupt,
|
||||
bool bImmuneToSpeed,
|
||||
bool bImmuneToImaginationGain,
|
||||
bool bImmuneToImaginationLoss,
|
||||
bool bImmuneToQuickbuildInterrupt,
|
||||
bool bImmuneToPullToPoint) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
@ -5206,9 +5206,7 @@ void GameMessages::HandleRespondToMission(RakNet::BitStream* inStream, Entity* e
|
||||
return;
|
||||
}
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(offerer)) {
|
||||
script->OnRespondToMission(offerer, missionID, EntityManager::Instance()->GetEntity(playerID), reward);
|
||||
}
|
||||
offerer->GetScript()->OnRespondToMission(offerer, missionID, EntityManager::Instance()->GetEntity(playerID), reward);
|
||||
}
|
||||
|
||||
void GameMessages::HandleMissionDialogOK(RakNet::BitStream* inStream, Entity* entity) {
|
||||
@ -5224,9 +5222,7 @@ void GameMessages::HandleMissionDialogOK(RakNet::BitStream* inStream, Entity* en
|
||||
inStream->Read(responder);
|
||||
player = EntityManager::Instance()->GetEntity(responder);
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(entity)) {
|
||||
script->OnMissionDialogueOK(entity, player, missionID, iMissionState);
|
||||
}
|
||||
entity->GetScript()->OnMissionDialogueOK(entity, player, missionID, iMissionState);
|
||||
|
||||
// Get the player's mission component
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
@ -5653,9 +5649,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
|
||||
|
||||
auto* script = entity->GetComponent<ScriptComponent>();
|
||||
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(entity)) {
|
||||
script->OnModularBuildExit(entity, character, count >= 3, modList);
|
||||
}
|
||||
entity->GetScript()->OnModularBuildExit(entity, character, count >= 3, modList);
|
||||
|
||||
// Move remaining temp models back to models
|
||||
std::vector<Item*> items;
|
||||
@ -5829,16 +5823,12 @@ void GameMessages::HandleResurrect(RakNet::BitStream* inStream, Entity* entity)
|
||||
bool immediate = inStream->ReadBit();
|
||||
|
||||
Entity* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
|
||||
script->OnPlayerResurrected(zoneControl, entity);
|
||||
}
|
||||
zoneControl->GetScript()->OnPlayerResurrected(zoneControl, entity);
|
||||
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
|
||||
script->OnPlayerResurrected(scriptEntity, entity);
|
||||
}
|
||||
scriptEntity->GetScript()->OnPlayerResurrected(scriptEntity, entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -6090,9 +6080,7 @@ void GameMessages::HandlePlayerRailArrivedNotification(RakNet::BitStream* inStre
|
||||
|
||||
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
for (auto* possibleRail : possibleRails) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(possibleRail)) {
|
||||
script->OnPlayerRailArrived(possibleRail, entity, pathName, waypointNumber);
|
||||
}
|
||||
possibleRail->GetScript()->OnPlayerRailArrived(possibleRail, entity, pathName, waypointNumber);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7,9 +7,7 @@ void NtCombatChallengeDummy::OnDie(Entity* self, Entity* killer) {
|
||||
auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
|
||||
|
||||
if (challengeObject != nullptr) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
|
||||
script->OnDie(challengeObject, killer);
|
||||
}
|
||||
challengeObject->GetScript()->OnDie(challengeObject, killer);
|
||||
}
|
||||
}
|
||||
|
||||
@ -19,8 +17,6 @@ void NtCombatChallengeDummy::OnHitOrHealResult(Entity* self, Entity* attacker, i
|
||||
auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
|
||||
|
||||
if (challengeObject != nullptr) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
|
||||
script->OnHitOrHealResult(challengeObject, attacker, damage);
|
||||
}
|
||||
challengeObject->GetScript()->OnHitOrHealResult(challengeObject, attacker, damage);
|
||||
}
|
||||
}
|
||||
|
@ -8,9 +8,7 @@ void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer) {
|
||||
auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
|
||||
|
||||
if (challengeObject != nullptr) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
|
||||
script->OnDie(challengeObject, killer);
|
||||
}
|
||||
challengeObject->GetScript()->OnDie(challengeObject, killer);
|
||||
}
|
||||
}
|
||||
|
||||
@ -20,9 +18,7 @@ void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* at
|
||||
auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
|
||||
|
||||
if (challengeObject != nullptr) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject)) {
|
||||
script->OnHitOrHealResult(challengeObject, attacker, damage);
|
||||
}
|
||||
challengeObject->GetScript()->OnHitOrHealResult(challengeObject, attacker, damage);
|
||||
}
|
||||
auto* skillComponent = self->GetComponent<SkillComponent>();
|
||||
if (skillComponent != nullptr) {
|
||||
|
Loading…
Reference in New Issue
Block a user