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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Update to actually work with component list
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5714ac558e
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@ -170,13 +170,13 @@ Entity::~Entity() {
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if (m_ParentEntity) m_ParentEntity->RemoveChild(this);
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}
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void Entity::ApplyComponentWhitelist(std::vector<eReplicaComponentType>& components) {
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void Entity::ApplyComponentWhitelist(TemplateComponents& components) {
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const auto whitelistIndex = GetVar<int32_t>(u"componentWhitelist");
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if (whitelistIndex < 0 || whitelistIndex >= m_ComponentWhitelists.size()) return;
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const auto& whitelist = m_ComponentWhitelists.at(whitelistIndex);
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const auto endRange = std::remove_if(components.begin(), components.end(), [&whitelist](const eReplicaComponentType& componentCandidate) {
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return std::find(whitelist.begin(), whitelist.end(), componentCandidate) == whitelist.end();
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const auto endRange = std::remove_if(components.begin(), components.end(), [&whitelist](const auto& componentCandidate) {
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return std::find(whitelist.begin(), whitelist.end(), componentCandidate.first) == whitelist.end();
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});
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components.erase(endRange, components.end());
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}
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@ -204,8 +204,8 @@ void Entity::Initialize() {
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}
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auto* componentsRegistry = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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auto components = componentsRegistry->GetTemplateComponents(m_TemplateID);
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// Apply the whitelist here based on the corresponding ldf key. Removes components that are not whitelisted. List is determined based on the clients whitelist data.
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TemplateComponents components = componentsRegistry->GetTemplateComponents(m_TemplateID);
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ApplyComponentWhitelist(components);
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for (const auto& [componentTemplate, componentId] : components) {
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switch (componentTemplate) {
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case eReplicaComponentType::CONTROLLABLE_PHYSICS:
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@ -50,13 +50,14 @@ namespace CppScripts {
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using ComponentPtr = std::unique_ptr<Component>;
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using ComponentWhitelist = std::vector<eReplicaComponentType>;
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using TemplateComponents = std::vector<std::pair<eReplicaComponentType, uint32_t>>;
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class Entity {
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public:
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explicit Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity = nullptr);
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virtual ~Entity();
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void ApplyComponentWhitelist(std::vector<eReplicaComponentType>& components);
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void ApplyComponentWhitelist(TemplateComponents& components);
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static const std::vector<ComponentWhitelist>& GetComponentWhitelists() { return m_ComponentWhitelists; }
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virtual void Initialize();
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@ -21,40 +21,40 @@ protected:
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this->TearDownDependencies();
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}
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void RunWhitelistTest(const int32_t whitelistIndex, std::vector<eReplicaComponentType> componentList) {
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void RunWhitelistTest(const int32_t whitelistIndex, TemplateComponents componentList) {
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Game::logger->Log("EntityTests", "whitelist test %i", whitelistIndex);
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entity->SetVar<int32_t>(u"componentWhitelist", whitelistIndex);
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entity->ApplyComponentWhitelist(componentList);
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const auto whitelist = Entity::GetComponentWhitelists().at(whitelistIndex);
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std::for_each(whitelist.begin(), whitelist.end(), [&componentList](const eReplicaComponentType& keptComponent) {
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EXPECT_EQ(std::count(componentList.begin(), componentList.end(), keptComponent), 2);
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EXPECT_EQ(std::count(componentList.begin(), componentList.end(), std::pair(keptComponent, 0U)), 2);
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});
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}
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};
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TEST_F(EntityTests, WhitelistTest) {
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const auto whitelists = Entity::GetComponentWhitelists();
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std::vector<eReplicaComponentType> components = {
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eReplicaComponentType::CONTROLLABLE_PHYSICS,
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eReplicaComponentType::SIMPLE_PHYSICS,
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eReplicaComponentType::MODEL_BEHAVIOR,
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eReplicaComponentType::SPAWN,
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eReplicaComponentType::RENDER,
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eReplicaComponentType::ITEM,
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eReplicaComponentType::BLUEPRINT,
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eReplicaComponentType::PET,
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eReplicaComponentType::SKILL,
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eReplicaComponentType::DESTROYABLE,
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eReplicaComponentType::CONTROLLABLE_PHYSICS,
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eReplicaComponentType::SIMPLE_PHYSICS,
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eReplicaComponentType::MODEL_BEHAVIOR,
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eReplicaComponentType::SPAWN,
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eReplicaComponentType::RENDER,
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eReplicaComponentType::ITEM,
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eReplicaComponentType::BLUEPRINT,
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eReplicaComponentType::PET,
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eReplicaComponentType::SKILL,
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eReplicaComponentType::DESTROYABLE,
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TemplateComponents components = {
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{ eReplicaComponentType::CONTROLLABLE_PHYSICS, 0},
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{ eReplicaComponentType::SIMPLE_PHYSICS, 0},
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{ eReplicaComponentType::MODEL_BEHAVIOR, 0},
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{ eReplicaComponentType::SPAWN, 0},
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{ eReplicaComponentType::RENDER, 0},
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{ eReplicaComponentType::ITEM, 0},
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{ eReplicaComponentType::BLUEPRINT, 0},
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{ eReplicaComponentType::PET, 0},
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{ eReplicaComponentType::SKILL, 0},
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{ eReplicaComponentType::DESTROYABLE, 0},
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{ eReplicaComponentType::CONTROLLABLE_PHYSICS, 0},
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{ eReplicaComponentType::SIMPLE_PHYSICS, 0},
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{ eReplicaComponentType::MODEL_BEHAVIOR, 0},
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{ eReplicaComponentType::SPAWN, 0},
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{ eReplicaComponentType::RENDER, 0},
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{ eReplicaComponentType::ITEM, 0},
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{ eReplicaComponentType::BLUEPRINT, 0},
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{ eReplicaComponentType::PET, 0},
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{ eReplicaComponentType::SKILL, 0},
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{ eReplicaComponentType::DESTROYABLE, 0},
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};
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RunWhitelistTest(0, components);
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RunWhitelistTest(1, components);
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