Fully re-implemented initialize

This commit is contained in:
David Markowitz 2023-06-12 01:29:43 -07:00
parent fc719cbb0a
commit 36c44ecc83
13 changed files with 444 additions and 260 deletions

View File

@ -56,7 +56,10 @@ const uint32_t LWOCLONEID_INVALID = -1; //!< Invalid LWOCLONEID
const uint16_t LWOINSTANCEID_INVALID = -1; //!< Invalid LWOINSTANCEID
const uint16_t LWOMAPID_INVALID = -1; //!< Invalid LWOMAPID
const uint64_t LWOZONEID_INVALID = 0; //!< Invalid LWOZONEID
const uint32_t ZONE_CONTROL_LOT = 2365;
const LOT LOT_ZONE_CONTROL = 2365;
const LOT LOT_3D_AMBIENT_SOUND = 6368;
const LOT LOT_MODEL_IN_WORLD = 14;
const float PI = 3.14159f;

View File

@ -205,6 +205,29 @@ void Entity::ApplyComponentConfig(TemplateComponents& components) const {
}
}
void Entity::AddPathComponent(TemplateComponents& components) const {
const Path* path = dZoneManager::Instance()->GetZone()->GetPath(GetVarAsString(u"attached_path"));
//Check to see if we have an attached path and add the appropiate component to handle it:
if (path) {
// if we have a moving platform path, then we need a moving platform component
if (path->pathType == PathType::MovingPlatform) {
bool hasMovingPlatform = std::count_if(components.begin(), components.end(), [](const auto& componentCandidate) {
return componentCandidate.first == eReplicaComponentType::MOVING_PLATFORM;
}) > 0;
if (!hasMovingPlatform) components.emplace_back(eReplicaComponentType::MOVING_PLATFORM, 0U);
} else if (path->pathType == PathType::Movement) {
bool hasMovementAi = std::count_if(components.begin(), components.end(), [](const auto& componentCandidate) {
return componentCandidate.first == eReplicaComponentType::MOVEMENT_AI;
}) > 0;
if (!hasMovementAi) {
components.emplace_back(eReplicaComponentType::MOVEMENT_AI, 0U);
}
} else {
Game::logger->Log("Entity", "Unsupported path type %i provided for lot %i.", path->pathType, GetLOT());
}
}
}
void Entity::Initialize() {
// A few edge cases to tackle first
const auto triggerInfo = GetVarAsString(u"trigger_id");
@ -222,11 +245,11 @@ void Entity::Initialize() {
TemplateComponents components = componentsRegistry->GetTemplateComponents(m_TemplateID);
ApplyComponentWhitelist(components);
ApplyComponentBlacklist(components);
AddPathComponent(components);
// Brick-by-Brick models use custom physics depending on _something_ but the client uses 4246 as the simple
// physics component id and 4247 for phantom physics. We'll just use the simple physics component for now
// since we dont know what the phantom physics are for at the moment.
if (GetLOT() == 14) components.emplace_back(eReplicaComponentType::SIMPLE_PHYSICS, 4246U);
if (GetLOT() == LOT_MODEL_IN_WORLD) components.emplace_back(eReplicaComponentType::SIMPLE_PHYSICS, 4246U);
for (const auto& [componentTemplate, componentId] : components) {
switch (componentTemplate) {
case eReplicaComponentType::CONTROLLABLE_PHYSICS:
@ -247,7 +270,7 @@ void Entity::Initialize() {
break;
case eReplicaComponentType::SCRIPT: {
AddComponent<ScriptComponent>(ScriptComponent::GetScriptName(this, componentId));
if (m_TemplateID == ZONE_CONTROL_LOT) {
if (m_TemplateID == LOT_ZONE_CONTROL) {
const auto zoneScript = ScriptComponent::GetZoneScriptName(componentId);
if (!zoneScript.empty()) AddComponent<ScriptComponent>(zoneScript);
}
@ -257,7 +280,7 @@ void Entity::Initialize() {
AddComponent<BouncerComponent>();
break;
case eReplicaComponentType::DESTROYABLE:
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) AddComponent<DestroyableComponent>();
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) AddComponent<DestroyableComponent>(componentId);
break;
case eReplicaComponentType::SKILL:
AddComponent<SkillComponent>();
@ -279,13 +302,14 @@ void Entity::Initialize() {
break;
case eReplicaComponentType::COLLECTIBLE:
AddComponent<CollectibleComponent>();
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) AddComponent<DestroyableComponent>();
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) AddComponent<DestroyableComponent>(componentId);
break;
case eReplicaComponentType::MOVING_PLATFORM:
AddComponent<MovingPlatformComponent>(GetVarAsString(u"attached_path"));
break;
case eReplicaComponentType::PET:
AddComponent<PetComponent>(componentId);
AddComponent<MovementAIComponent>();
break;
case eReplicaComponentType::HAVOK_VEHICLE_PHYSICS: {
auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>();
@ -295,6 +319,9 @@ void Entity::Initialize() {
}
break;
}
case eReplicaComponentType::MOVEMENT_AI:
AddComponent<MovementAIComponent>();
break;
case eReplicaComponentType::PROPERTY:
AddComponent<PropertyComponent>();
break;
@ -309,7 +336,7 @@ void Entity::Initialize() {
case eReplicaComponentType::MODEL_BEHAVIOR: {
AddComponent<ModelBehaviorComponent>();
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) {
auto* destroyableComponent = AddComponent<DestroyableComponent>();
auto* destroyableComponent = AddComponent<DestroyableComponent>(componentId);
if (destroyableComponent) {
destroyableComponent->SetHealth(1);
destroyableComponent->SetMaxHealth(1.0f);
@ -327,7 +354,7 @@ void Entity::Initialize() {
break;
case eReplicaComponentType::QUICK_BUILD:
AddComponent<QuickBuildComponent>(componentId);
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) AddComponent<DestroyableComponent>();
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) AddComponent<DestroyableComponent>(componentId);
break;
case eReplicaComponentType::SWITCH:
AddComponent<SwitchComponent>();
@ -335,9 +362,22 @@ void Entity::Initialize() {
case eReplicaComponentType::MINIGAME_CONTROL:
AddComponent<MinigameControlComponent>();
break;
case eReplicaComponentType::BASE_COMBAT_AI:
AddComponent<BaseCombatAIComponent>(componentId);
case eReplicaComponentType::BASE_COMBAT_AI: {
auto* baseCombatAiComponent = AddComponent<BaseCombatAIComponent>(componentId);
if (baseCombatAiComponent && baseCombatAiComponent->GetTetherSpeed() > 0.0f) {
auto* movementAiComponent = AddComponent<MovementAIComponent>();
if (!movementAiComponent) break;
MovementAIInfo movementAiInfo{};
movementAiInfo.movementType = "";
movementAiInfo.wanderChance = 0;
movementAiInfo.wanderRadius = 16;
movementAiInfo.wanderSpeed = 2.5f;
movementAiInfo.wanderDelayMax = 5;
movementAiInfo.wanderDelayMin = 2;
movementAiComponent->SetMoveInfo(movementAiInfo);
}
break;
}
case eReplicaComponentType::MODULE_ASSEMBLY:
AddComponent<ModuleAssemblyComponent>();
break;
@ -362,6 +402,9 @@ void Entity::Initialize() {
case eReplicaComponentType::SOUND_TRIGGER:
AddComponent<SoundTriggerComponent>();
break;
case eReplicaComponentType::PROXIMITY_MONITOR:
AddComponent<ProximityMonitorComponent>();
break;
case eReplicaComponentType::MULTI_ZONE_ENTRANCE:
AddComponent<MultiZoneEntranceComponent>();
break;
@ -390,7 +433,6 @@ void Entity::Initialize() {
case eReplicaComponentType::PLATFORM_BOUNDARY:
case eReplicaComponentType::MODULE:
case eReplicaComponentType::JETPACKPAD:
case eReplicaComponentType::MOVEMENT_AI:
case eReplicaComponentType::EXHIBIT:
case eReplicaComponentType::OVERHEAD_ICON:
case eReplicaComponentType::PET_CONTROL:
@ -419,7 +461,6 @@ void Entity::Initialize() {
case eReplicaComponentType::DROPPED_LOOT:
case eReplicaComponentType::FACTION_TRIGGER:
case eReplicaComponentType::BBB:
case eReplicaComponentType::PROXIMITY_MONITOR:
case eReplicaComponentType::RACING_SOUND_TRIGGER:
case eReplicaComponentType::CHAT_BUBBLE:
case eReplicaComponentType::FRIENDS_LIST:
@ -460,6 +501,13 @@ void Entity::Initialize() {
}
}
AddCallbackTimer(0.0f, [this]() {
auto scripts = CppScripts::GetEntityScripts(this);
std::for_each(scripts.begin(), scripts.end(), [this](const auto& script) {
script->OnStartup(this);
});
});
std::for_each(m_Components.begin(), m_Components.end(), [this](auto& component) {
component.second->LoadTemplateData();
});
@ -471,11 +519,47 @@ void Entity::Initialize() {
std::for_each(m_Components.begin(), m_Components.end(), [this](auto& component) {
component.second->Startup();
});
if (!IsPlayer()) return; // No save data to load for non players
std::for_each(m_Components.begin(), m_Components.end(), [this](auto& component) {
// No save data to load for non players
if (!IsPlayer()) std::for_each(m_Components.begin(), m_Components.end(), [this](auto& component) {
component.second->LoadFromXml(m_Character->GetXMLDoc());
});
TriggerEvent(eTriggerEventType::CREATE, this);
IsGhosted();
}
void Entity::IsGhosted() {
if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) {
// Don't ghost what is likely large scene elements
if (HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER) && (m_Components.size() == 2 || (HasComponent(eReplicaComponentType::TRIGGER) && m_Components.size() == 3))) {
return;
}
/* Filter for ghosting candidates.
*
* Don't ghost moving platforms, until we've got proper syncing for those.
* Don't ghost big phantom physics triggers, as putting those to sleep might prevent interactions.
* Don't ghost property related objects, as the client expects those to always be loaded.
*/
if (
!EntityManager::IsExcludedFromGhosting(GetLOT()) &&
!HasComponent(eReplicaComponentType::SCRIPTED_ACTIVITY) &&
!HasComponent(eReplicaComponentType::MOVING_PLATFORM) &&
!HasComponent(eReplicaComponentType::PHANTOM_PHYSICS) &&
!HasComponent(eReplicaComponentType::PROPERTY) &&
!HasComponent(eReplicaComponentType::RACING_CONTROL) &&
!HasComponent(eReplicaComponentType::VEHICLE_PHYSICS)
) {
m_IsGhostingCandidate = true;
}
if (GetLOT() == LOT_3D_AMBIENT_SOUND) m_IsGhostingCandidate = true;
// Special case for collectibles in Ninjago
if (HasComponent(eReplicaComponentType::COLLECTIBLE) && Game::server->GetZoneID() == 2000) {
m_IsGhostingCandidate = true;
}
}
}
bool Entity::operator==(const Entity& other) const {

View File

@ -66,6 +66,11 @@ public:
// For adding and removing components based on LDF keys
void ApplyComponentConfig(TemplateComponents& components) const;
// Paths have several components they could add. This function will add them.
void AddPathComponent(TemplateComponents& components) const;
void IsGhosted();
virtual void Initialize();
bool operator==(const Entity& other) const;

View File

@ -1,4 +1,4 @@
Entity::Initialize() {
// Entity::Initialize() {
/**
* Setup trigger
*/
@ -204,75 +204,75 @@ Entity::Initialize() {
// if (destroyableComponentID > 0 || collectibleComponentID > 0) {
// DestroyableComponent* comp = new DestroyableComponent(this);
if (m_Character) {
comp->LoadFromXml(m_Character->GetXMLDoc());
} else {
if (componentID > 0) {
// std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
// if (m_Character) {
// comp->LoadFromXml(m_Character->GetXMLDoc());
// } else {
// if (componentID > 0) {
// // std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
if (destCompData.size() > 0) {
if (HasComponent(eReplicaComponentType::RACING_STATS)) {
destCompData[0].imagination = 60;
}
// if (destCompData.size() > 0) {
// if (HasComponent(eReplicaComponentType::RACING_STATS)) {
// destCompData[0].imagination = 60;
// }
comp->SetHealth(destCompData[0].life);
comp->SetImagination(destCompData[0].imagination);
comp->SetArmor(destCompData[0].armor);
// comp->SetHealth(destCompData[0].life);
// comp->SetImagination(destCompData[0].imagination);
// comp->SetArmor(destCompData[0].armor);
comp->SetMaxHealth(destCompData[0].life);
comp->SetMaxImagination(destCompData[0].imagination);
comp->SetMaxArmor(destCompData[0].armor);
// comp->SetMaxHealth(destCompData[0].life);
// comp->SetMaxImagination(destCompData[0].imagination);
// comp->SetMaxArmor(destCompData[0].armor);
comp->SetIsSmashable(destCompData[0].isSmashable);
// comp->SetIsSmashable(destCompData[0].isSmashable);
comp->SetLootMatrixID(destCompData[0].LootMatrixIndex);
// comp->SetLootMatrixID(destCompData[0].LootMatrixIndex);
// Now get currency information
uint32_t npcMinLevel = destCompData[0].level;
uint32_t currencyIndex = destCompData[0].CurrencyIndex;
// // Now get currency information
// uint32_t npcMinLevel = destCompData[0].level;
// uint32_t currencyIndex = destCompData[0].CurrencyIndex;
CDCurrencyTableTable* currencyTable = CDClientManager::Instance().GetTable<CDCurrencyTableTable>();
std::vector<CDCurrencyTable> currencyValues = currencyTable->Query([=](CDCurrencyTable entry) { return (entry.currencyIndex == currencyIndex && entry.npcminlevel == npcMinLevel); });
// CDCurrencyTableTable* currencyTable = CDClientManager::Instance().GetTable<CDCurrencyTableTable>();
// std::vector<CDCurrencyTable> currencyValues = currencyTable->Query([=](CDCurrencyTable entry) { return (entry.currencyIndex == currencyIndex && entry.npcminlevel == npcMinLevel); });
if (currencyValues.size() > 0) {
// Set the coins
comp->SetMinCoins(currencyValues[0].minvalue);
comp->SetMaxCoins(currencyValues[0].maxvalue);
}
// if (currencyValues.size() > 0) {
// // Set the coins
// comp->SetMinCoins(currencyValues[0].minvalue);
// comp->SetMaxCoins(currencyValues[0].maxvalue);
// }
// extraInfo overrides
comp->SetIsSmashable(GetVarAs<int32_t>(u"is_smashable") != 0);
}
} else {
comp->SetHealth(1);
comp->SetArmor(0);
// // extraInfo overrides
// // comp->SetIsSmashable(GetVarAs<int32_t>(u"is_smashable") != 0);
// }
// } else {
// comp->SetHealth(1);
// comp->SetArmor(0);
comp->SetMaxHealth(1);
comp->SetMaxArmor(0);
// comp->SetMaxHealth(1);
// comp->SetMaxArmor(0);
comp->SetIsSmashable(true);
comp->AddFaction(-1);
comp->AddFaction(6); //Smashables
// comp->SetIsSmashable(true);
// comp->AddFaction(-1);
// comp->AddFaction(6); //Smashables
// A race car has 60 imagination, other entities defaults to 0.
comp->SetImagination(HasComponent(eReplicaComponentType::RACING_STATS) ? 60 : 0);
comp->SetMaxImagination(HasComponent(eReplicaComponentType::RACING_STATS) ? 60 : 0);
}
}
// // A race car has 60 imagination, other entities defaults to 0.
// comp->SetImagination(HasComponent(eReplicaComponentType::RACING_STATS) ? 60 : 0);
// comp->SetMaxImagination(HasComponent(eReplicaComponentType::RACING_STATS) ? 60 : 0);
// }
// }
if (destCompData.size() > 0) {
comp->AddFaction(destCompData[0].faction);
std::stringstream ss(destCompData[0].factionList);
std::string token;
// if (destCompData.size() > 0) {
// comp->AddFaction(destCompData[0].faction);
// std::stringstream ss(destCompData[0].factionList);
// std::string token;
while (std::getline(ss, token, ',')) {
if (std::stoi(token) == destCompData[0].faction) continue;
// while (std::getline(ss, token, ',')) {
// if (std::stoi(token) == destCompData[0].faction) continue;
if (token != "") {
comp->AddFaction(std::stoi(token));
}
}
}
// if (token != "") {
// comp->AddFaction(std::stoi(token));
// }
// }
// }
// m_Components.insert(std::make_pair(eReplicaComponentType::DESTROYABLE, comp));
}
@ -505,64 +505,64 @@ Entity::Initialize() {
// m_Components.insert(std::make_pair(eReplicaComponentType::RAIL_ACTIVATOR, new RailActivatorComponent(this, railComponentID)));
// }
int movementAIID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVEMENT_AI);
if (movementAIID > 0) {
CDMovementAIComponentTable* moveAITable = CDClientManager::Instance().GetTable<CDMovementAIComponentTable>();
std::vector<CDMovementAIComponent> moveAIComp = moveAITable->Query([=](CDMovementAIComponent entry) {return (entry.id == movementAIID); });
// int movementAIID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVEMENT_AI);
// if (movementAIID > 0) {
// CDMovementAIComponentTable* moveAITable = CDClientManager::Instance().GetTable<CDMovementAIComponentTable>();
// std::vector<CDMovementAIComponent> moveAIComp = moveAITable->Query([=](CDMovementAIComponent entry) {return (entry.id == movementAIID); });
if (moveAIComp.size() > 0) {
MovementAIInfo moveInfo = MovementAIInfo();
// if (moveAIComp.size() > 0) {
// MovementAIInfo moveInfo = MovementAIInfo();
moveInfo.movementType = moveAIComp[0].MovementType;
moveInfo.wanderChance = moveAIComp[0].WanderChance;
moveInfo.wanderRadius = moveAIComp[0].WanderRadius;
moveInfo.wanderSpeed = moveAIComp[0].WanderSpeed;
moveInfo.wanderDelayMax = moveAIComp[0].WanderDelayMax;
moveInfo.wanderDelayMin = moveAIComp[0].WanderDelayMin;
// moveInfo.movementType = moveAIComp[0].MovementType;
// moveInfo.wanderChance = moveAIComp[0].WanderChance;
// moveInfo.wanderRadius = moveAIComp[0].WanderRadius;
// moveInfo.wanderSpeed = moveAIComp[0].WanderSpeed;
// moveInfo.wanderDelayMax = moveAIComp[0].WanderDelayMax;
// moveInfo.wanderDelayMin = moveAIComp[0].WanderDelayMin;
bool useWanderDB = GetVar<bool>(u"usewanderdb");
// bool useWanderDB = GetVar<bool>(u"usewanderdb");
if (!useWanderDB) {
const auto wanderOverride = GetVarAs<float>(u"wanderRadius");
// if (!useWanderDB) {
// const auto wanderOverride = GetVarAs<float>(u"wanderRadius");
if (wanderOverride != 0.0f) {
moveInfo.wanderRadius = wanderOverride;
}
}
// if (wanderOverride != 0.0f) {
// moveInfo.wanderRadius = wanderOverride;
// }
// }
m_Components.insert(std::make_pair(eReplicaComponentType::MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
}
} else if (petComponentId > 0 || combatAiId > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
MovementAIInfo moveInfo = MovementAIInfo();
moveInfo.movementType = "";
moveInfo.wanderChance = 0;
moveInfo.wanderRadius = 16;
moveInfo.wanderSpeed = 2.5f;
moveInfo.wanderDelayMax = 5;
moveInfo.wanderDelayMin = 2;
// m_Components.insert(std::make_pair(eReplicaComponentType::MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
// }
// } else if (petComponentId > 0 || combatAiId > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
// MovementAIInfo moveInfo = MovementAIInfo();
// moveInfo.movementType = "";
// moveInfo.wanderChance = 0;
// moveInfo.wanderRadius = 16;
// moveInfo.wanderSpeed = 2.5f;
// moveInfo.wanderDelayMax = 5;
// moveInfo.wanderDelayMin = 2;
m_Components.insert(std::make_pair(eReplicaComponentType::MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
}
// // m_Components.insert(std::make_pair(eReplicaComponentType::MOVEMENT_AI, new MovementAIComponent(this, moveInfo)));
// }
std::string pathName = GetVarAsString(u"attached_path");
const Path* path = dZoneManager::Instance()->GetZone()->GetPath(pathName);
// std::string pathName = GetVarAsString(u"attached_path");
// const Path* path = dZoneManager::Instance()->GetZone()->GetPath(pathName);
//Check to see if we have an attached path and add the appropiate component to handle it:
if (path){
// if we have a moving platform path, then we need a moving platform component
if (path->pathType == PathType::MovingPlatform) {
MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName);
m_Components.insert(std::make_pair(eReplicaComponentType::MOVING_PLATFORM, plat));
// else if we are a movement path
} /*else if (path->pathType == PathType::Movement) {
auto movementAIcomp = GetComponent<MovementAIComponent>();
if (movementAIcomp){
// TODO: set path in existing movementAIComp
} else {
// TODO: create movementAIcomp and set path
}
}*/
}
// //Check to see if we have an attached path and add the appropiate component to handle it:
// if (path){
// // if we have a moving platform path, then we need a moving platform component
// if (path->pathType == PathType::MovingPlatform) {
// MovingPlatformComponent* plat = new MovingPlatformComponent(this, pathName);
// m_Components.insert(std::make_pair(eReplicaComponentType::MOVING_PLATFORM, plat));
// // else if we are a movement path
// } /*else if (path->pathType == PathType::Movement) {
// auto movementAIcomp = GetComponent<MovementAIComponent>();
// if (movementAIcomp){
// // TODO: set path in existing movementAIComp
// } else {
// // TODO: create movementAIcomp and set path
// }
// }*/
// }
// else {
// else we still need to setup moving platform if it has a moving platform comp but no path
// int32_t movingPlatformComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
@ -572,70 +572,67 @@ Entity::Initialize() {
// }
// }
int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROXIMITY_MONITOR);
if (proximityMonitorID > 0) {
CDProximityMonitorComponentTable* proxCompTable = CDClientManager::Instance().GetTable<CDProximityMonitorComponentTable>();
std::vector<CDProximityMonitorComponent> proxCompData = proxCompTable->Query([=](CDProximityMonitorComponent entry) { return (entry.id == proximityMonitorID); });
if (proxCompData.size() > 0) {
std::vector<std::string> proximityStr = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
ProximityMonitorComponent* comp = new ProximityMonitorComponent(this, std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
m_Components.insert(std::make_pair(eReplicaComponentType::PROXIMITY_MONITOR, comp));
}
}
// int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROXIMITY_MONITOR);
// if (proximityMonitorID > 0) {
// CDProximityMonitorComponentTable* proxCompTable = CDClientManager::Instance().GetTable<CDProximityMonitorComponentTable>();
// std::vector<CDProximityMonitorComponent> proxCompData = proxCompTable->Query([=](CDProximityMonitorComponent entry) { return (entry.id == proximityMonitorID); });
// if (proxCompData.size() > 0) {
// std::vector<std::string> proximityStr = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
// ProximityMonitorComponent* comp = new ProximityMonitorComponent(this, std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
// m_Components.insert(std::make_pair(eReplicaComponentType::PROXIMITY_MONITOR, comp));
// }
// }
// Hacky way to trigger these when the object has had a chance to get constructed
AddCallbackTimer(0, [this]() {
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnStartup(this);
}
});
// AddCallbackTimer(0, [this]() {
// for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
// script->OnStartup(this);
// }
// });
if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) {
// Don't ghost what is likely large scene elements
if (HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER) && (m_Components.size() == 2 || (HasComponent(eReplicaComponentType::TRIGGER) && m_Components.size() == 3))) {
goto no_ghosting;
}
// if (!m_Character && EntityManager::Instance()->GetGhostingEnabled()) {
// // Don't ghost what is likely large scene elements
// if (HasComponent(eReplicaComponentType::SIMPLE_PHYSICS) && HasComponent(eReplicaComponentType::RENDER) && (m_Components.size() == 2 || (HasComponent(eReplicaComponentType::TRIGGER) && m_Components.size() == 3))) {
// goto no_ghosting;
// }
/* Filter for ghosting candidates.
*
* Don't ghost moving platforms, until we've got proper syncing for those.
* Don't ghost big phantom physics triggers, as putting those to sleep might prevent interactions.
* Don't ghost property related objects, as the client expects those to always be loaded.
*/
if (
!EntityManager::IsExcludedFromGhosting(GetLOT()) &&
!HasComponent(eReplicaComponentType::SCRIPTED_ACTIVITY) &&
!HasComponent(eReplicaComponentType::MOVING_PLATFORM) &&
!HasComponent(eReplicaComponentType::PHANTOM_PHYSICS) &&
!HasComponent(eReplicaComponentType::PROPERTY) &&
!HasComponent(eReplicaComponentType::RACING_CONTROL) &&
!HasComponent(eReplicaComponentType::VEHICLE_PHYSICS)
)
//if (HasComponent(eReplicaComponentType::BASE_COMBAT_AI))
{
m_IsGhostingCandidate = true;
}
// /* Filter for ghosting candidates.
// *
// * Don't ghost moving platforms, until we've got proper syncing for those.
// * Don't ghost big phantom physics triggers, as putting those to sleep might prevent interactions.
// * Don't ghost property related objects, as the client expects those to always be loaded.
// */
// if (
// !EntityManager::IsExcludedFromGhosting(GetLOT()) &&
// !HasComponent(eReplicaComponentType::SCRIPTED_ACTIVITY) &&
// !HasComponent(eReplicaComponentType::MOVING_PLATFORM) &&
// !HasComponent(eReplicaComponentType::PHANTOM_PHYSICS) &&
// !HasComponent(eReplicaComponentType::PROPERTY) &&
// !HasComponent(eReplicaComponentType::RACING_CONTROL) &&
// !HasComponent(eReplicaComponentType::VEHICLE_PHYSICS)
// )
// {
// m_IsGhostingCandidate = true;
// }
if (GetLOT() == 6368) {
m_IsGhostingCandidate = true;
}
// if (GetLOT() == 6368) m_IsGhostingCandidate = true;
// Special case for collectibles in Ninjago
if (HasComponent(eReplicaComponentType::COLLECTIBLE) && Game::server->GetZoneID() == 2000) {
m_IsGhostingCandidate = true;
}
}
// // Special case for collectibles in Ninjago
// if (HasComponent(eReplicaComponentType::COLLECTIBLE) && Game::server->GetZoneID() == 2000) {
// m_IsGhostingCandidate = true;
// }
// }
no_ghosting:
// no_ghosting:
TriggerEvent(eTriggerEventType::CREATE, this);
// TriggerEvent(eTriggerEventType::CREATE, this);
if (m_Character) {
auto controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
auto levelComponent = GetComponent<LevelProgressionComponent>();
// if (m_Character) {
// auto controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
// auto levelComponent = GetComponent<LevelProgressionComponent>();
if (controllablePhysicsComponent && levelComponent) {
controllablePhysicsComponent->SetSpeedMultiplier(levelComponent->GetSpeedBase() / 500.0f);
}
}
}
// if (controllablePhysicsComponent && levelComponent) {
// controllablePhysicsComponent->SetSpeedMultiplier(levelComponent->GetSpeedBase() / 500.0f);
// }
// }
// }

View File

@ -37,8 +37,9 @@
#include "eGameActivity.h"
#include "CDComponentsRegistryTable.h"
#include "CDCurrencyTableTable.h"
DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
DestroyableComponent::DestroyableComponent(Entity* parent, int32_t componentId) : Component(parent) {
m_iArmor = 0;
m_fMaxArmor = 0.0f;
m_iImagination = 0;
@ -62,6 +63,7 @@ DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
m_MinCoins = 0;
m_MaxCoins = 0;
m_DamageReduction = 0;
m_ComponentId = componentId;
m_ImmuneToBasicAttackCount = 0;
m_ImmuneToDamageOverTimeCount = 0;
@ -73,49 +75,71 @@ DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
m_ImmuneToQuickbuildInterruptCount = 0;
m_ImmuneToPullToPointCount = 0;
}
void DestroyableComponent::Startup() {
DestroyableComponent::~DestroyableComponent() {
}
void DestroyableComponent::Reinitialize(LOT templateID) {
CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
int32_t buffComponentID = compRegistryTable->GetByIDAndType(templateID, eReplicaComponentType::BUFF);
int32_t collectibleComponentID = compRegistryTable->GetByIDAndType(templateID, eReplicaComponentType::COLLECTIBLE);
int32_t quickBuildComponentID = compRegistryTable->GetByIDAndType(templateID, eReplicaComponentType::QUICK_BUILD);
int32_t componentID = 0;
if (collectibleComponentID > 0) componentID = collectibleComponentID;
if (quickBuildComponentID > 0) componentID = quickBuildComponentID;
if (buffComponentID > 0) componentID = buffComponentID;
CDDestructibleComponentTable* destCompTable = CDClientManager::Instance().GetTable<CDDestructibleComponentTable>();
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
if (componentID > 0) {
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([=](CDDestructibleComponent entry) { return (entry.id == componentID); });
if (destCompData.size() > 0) {
SetHealth(destCompData[0].life);
SetImagination(destCompData[0].imagination);
SetArmor(destCompData[0].armor);
SetMaxHealth(destCompData[0].life);
SetMaxImagination(destCompData[0].imagination);
SetMaxArmor(destCompData[0].armor);
SetIsSmashable(destCompData[0].isSmashable);
}
} else {
void DestroyableComponent::LoadConfigData() {
SetIsSmashable(m_ParentEntity->GetVarAs<int32_t>(u"is_smashable") != 0);
}
void DestroyableComponent::LoadTemplateData() {
[[unlikely]] if (m_ParentEntity->IsPlayer()) return;
auto* destroyableComponentTable = CDClientManager::Instance().GetTable<CDDestructibleComponentTable>();
auto destroyableDataLookup = destroyableComponentTable->Query([this](CDDestructibleComponent entry) { return (entry.id == this->m_ComponentId); });
if (m_ComponentId == -1 || destroyableDataLookup.empty()) {
SetHealth(1);
SetImagination(0);
SetArmor(0);
SetMaxHealth(1);
SetMaxImagination(0);
SetMaxArmor(0);
SetIsSmashable(true);
AddFaction(-1);
AddFaction(6); //Smashables
// A race car has 60 imagination, other entities defaults to 0.
SetImagination(m_ParentEntity->HasComponent(eReplicaComponentType::RACING_STATS) ? 60 : 0);
SetMaxImagination(m_ParentEntity->HasComponent(eReplicaComponentType::RACING_STATS) ? 60 : 0);
return;
}
auto destroyableData = destroyableDataLookup.at(0);
if (m_ParentEntity->HasComponent(eReplicaComponentType::RACING_STATS)) {
destroyableData.imagination = 60;
}
SetHealth(destroyableData.life);
SetImagination(destroyableData.imagination);
SetArmor(destroyableData.armor);
SetMaxHealth(destroyableData.life);
SetMaxImagination(destroyableData.imagination);
SetMaxArmor(destroyableData.armor);
SetIsSmashable(destroyableData.isSmashable);
SetLootMatrixID(destroyableData.LootMatrixIndex);
// Now get currency information
uint32_t npcMinLevel = destroyableData.level;
uint32_t currencyIndex = destroyableData.CurrencyIndex;
auto* currencyTable = CDClientManager::Instance().GetTable<CDCurrencyTableTable>();
auto currencyValues = currencyTable->Query([=](CDCurrencyTable entry) { return (entry.currencyIndex == currencyIndex && entry.npcminlevel == npcMinLevel); });
if (currencyValues.size() > 0) {
// Set the coins
SetMinCoins(currencyValues.at(0).minvalue);
SetMaxCoins(currencyValues.at(0).maxvalue);
}
AddFaction(destroyableData.faction);
std::stringstream ss(destroyableData.factionList);
std::string tokenStr;
while (std::getline(ss, tokenStr, ',')) {
int32_t factionToAdd = -2;
if (!GeneralUtils::TryParse(tokenStr, factionToAdd) || factionToAdd == -2 || factionToAdd == destroyableData.faction) continue;
AddFaction(factionToAdd);
}
}
@ -661,9 +685,9 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
}
//check if hardcore mode is enabled
if (EntityManager::Instance()->GetHardcoreMode()) {
if (EntityManager::Instance()->GetHardcoreMode()) {
DoHardcoreModeDrops(source);
}
}
Smash(source, eKillType::VIOLENT, u"", skillID);
}
@ -823,16 +847,16 @@ void DestroyableComponent::SetFaction(int32_t factionID, bool ignoreChecks) {
}
void DestroyableComponent::SetStatusImmunity(
const eStateChangeType state,
const bool bImmuneToBasicAttack,
const bool bImmuneToDamageOverTime,
const bool bImmuneToKnockback,
const bool bImmuneToInterrupt,
const bool bImmuneToSpeed,
const bool bImmuneToImaginationGain,
const bool bImmuneToImaginationLoss,
const bool bImmuneToQuickbuildInterrupt,
const bool bImmuneToPullToPoint) {
const eStateChangeType state,
const bool bImmuneToBasicAttack,
const bool bImmuneToDamageOverTime,
const bool bImmuneToKnockback,
const bool bImmuneToInterrupt,
const bool bImmuneToSpeed,
const bool bImmuneToImaginationGain,
const bool bImmuneToImaginationLoss,
const bool bImmuneToQuickbuildInterrupt,
const bool bImmuneToPullToPoint) {
if (state == eStateChangeType::POP) {
if (bImmuneToBasicAttack && m_ImmuneToBasicAttackCount > 0) m_ImmuneToBasicAttackCount -= 1;
@ -845,7 +869,7 @@ void DestroyableComponent::SetStatusImmunity(
if (bImmuneToQuickbuildInterrupt && m_ImmuneToQuickbuildInterruptCount > 0) m_ImmuneToQuickbuildInterruptCount -= 1;
if (bImmuneToPullToPoint && m_ImmuneToPullToPointCount > 0) m_ImmuneToPullToPointCount -= 1;
} else if (state == eStateChangeType::PUSH){
} else if (state == eStateChangeType::PUSH) {
if (bImmuneToBasicAttack) m_ImmuneToBasicAttackCount += 1;
if (bImmuneToDamageOverTime) m_ImmuneToDamageOverTimeCount += 1;
if (bImmuneToKnockback) m_ImmuneToKnockbackCount += 1;
@ -972,7 +996,7 @@ void DestroyableComponent::AddOnHitCallback(const std::function<void(Entity*)>&
m_OnHitCallbacks.push_back(callback);
}
void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source) {
//check if this is a player:
if (m_ParentEntity->IsPlayer()) {
//remove hardcore_lose_uscore_on_death_percent from the player's uscore:
@ -990,9 +1014,9 @@ void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
if (inventory) {
//get the items inventory:
auto items = inventory->GetInventory(eInventoryType::ITEMS);
if (items){
if (items) {
auto itemMap = items->GetItems();
if (!itemMap.empty()){
if (!itemMap.empty()) {
for (const auto& item : itemMap) {
//drop the item:
if (!item.second) continue;

View File

@ -21,19 +21,15 @@ class DestroyableComponent : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::DESTROYABLE;
DestroyableComponent(Entity* parentEntity);
~DestroyableComponent() override;
DestroyableComponent(Entity* parentEntity, int32_t componentId = -1);
void Startup() override;
void LoadConfigData() override;
void LoadTemplateData() override;
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, uint32_t& flags);
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
/**
* Initializes the component using a different LOT
* @param templateID the ID to use for initialization
*/
void Reinitialize(LOT templateID);
/**
* Sets the health of this entity. Makes sure this is serialized on the next tick and if this is a character its
* stats will also update.
@ -458,6 +454,8 @@ public:
void DoHardcoreModeDrops(const LWOOBJID source);
private:
// The ID of this component
int32_t m_ComponentId;
/**
* Whether or not the health should be serialized
*/

View File

@ -35,6 +35,10 @@ void LevelProgressionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
uint32_t characterVersion;
level->QueryAttribute("cv", &characterVersion);
m_CharacterVersion = static_cast<eCharacterVersion>(characterVersion);
auto* controllablePhysicsComponent = m_ParentEntity->GetComponent<ControllablePhysicsComponent>();
if (!controllablePhysicsComponent) return;
controllablePhysicsComponent->SetSpeedMultiplier(GetSpeedBase() / 500.0f);
}
void LevelProgressionComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
@ -68,7 +72,7 @@ void LevelProgressionComponent::HandleLevelUp() {
}
break;
case 9:
SetSpeedBase(static_cast<float>(reward->value) );
SetSpeedBase(static_cast<float>(reward->value));
controllablePhysicsComponent->SetSpeedMultiplier(GetSpeedBase() / 500.0f);
break;
case 11:
@ -82,7 +86,7 @@ void LevelProgressionComponent::HandleLevelUp() {
if (rewardingItem) GameMessages::NotifyLevelRewards(m_ParentEntity->GetObjectID(), m_ParentEntity->GetSystemAddress(), m_Level, !rewardingItem);
}
void LevelProgressionComponent::SetRetroactiveBaseSpeed(){
void LevelProgressionComponent::SetRetroactiveBaseSpeed() {
if (m_Level >= 20) m_SpeedBase = 525.0f;
auto* controllablePhysicsComponent = m_ParentEntity->GetComponent<ControllablePhysicsComponent>();
if (controllablePhysicsComponent) controllablePhysicsComponent->SetSpeedMultiplier(m_SpeedBase / 500.0f);

View File

@ -13,22 +13,18 @@
#include "CDComponentsRegistryTable.h"
#include "CDPhysicsComponentTable.h"
#include "CDMovementAIComponentTable.h"
std::map<LOT, float> MovementAIComponent::m_PhysicsSpeedCache = {};
MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) : Component(parent) {
m_Info = std::move(info);
MovementAIComponent::MovementAIComponent(Entity* parent, int32_t componentId) : Component(parent) {
m_ComponentId = componentId;
m_Done = true;
m_BaseCombatAI = nullptr;
m_BaseCombatAI = m_ParentEntity->GetComponent<BaseCombatAIComponent>();
//Try and fix the insane values:
if (m_Info.wanderRadius > 5.0f) m_Info.wanderRadius = m_Info.wanderRadius * 0.5f;
if (m_Info.wanderRadius > 8.0f) m_Info.wanderRadius = 8.0f;
if (m_Info.wanderSpeed > 0.5f) m_Info.wanderSpeed = m_Info.wanderSpeed * 0.5f;
m_BaseSpeed = GetBaseSpeed(m_ParentEntity->GetLOT());
m_NextWaypoint = GetCurrentPosition();
@ -43,7 +39,48 @@ MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) :
m_LockRotation = false;
}
MovementAIComponent::~MovementAIComponent() = default;
void MovementAIComponent::Startup() {
}
void MovementAIComponent::LoadConfigData() {
bool useWanderDB = m_ParentEntity->GetVar<bool>(u"usewanderdb");
if (!useWanderDB) {
const auto wanderOverride = m_ParentEntity->GetVarAs<float>(u"wanderRadius");
if (wanderOverride != 0.0f) {
m_Info.wanderRadius = wanderOverride;
}
}
}
void MovementAIComponent::LoadTemplateData() {
if (m_ComponentId == -1) return;
auto* movementAiComponentTable = CDClientManager::Instance().GetTable<CDMovementAIComponentTable>();
auto movementEntries = movementAiComponentTable->Query([this](CDMovementAIComponent entry) {return (entry.id == this->m_ComponentId); });
if (movementEntries.empty()) return;
auto movementEntry = movementEntries.at(0);
MovementAIInfo moveInfo{};
moveInfo.movementType = movementEntry.MovementType;
moveInfo.wanderChance = movementEntry.WanderChance;
moveInfo.wanderRadius = movementEntry.WanderRadius;
moveInfo.wanderSpeed = movementEntry.WanderSpeed;
moveInfo.wanderDelayMax = movementEntry.WanderDelayMax;
moveInfo.wanderDelayMin = movementEntry.WanderDelayMin;
this->SetMoveInfo(moveInfo);
}
void MovementAIComponent::SetMoveInfo(const MovementAIInfo& info) {
m_Info = info;
//Try and fix the insane values:
if (m_Info.wanderRadius > 5.0f) m_Info.wanderRadius *= 0.5f;
if (m_Info.wanderRadius > 8.0f) m_Info.wanderRadius = 8.0f;
if (m_Info.wanderSpeed > 0.5f) m_Info.wanderSpeed *= 0.5f;
}
void MovementAIComponent::Update(const float deltaTime) {
if (m_Interrupted) {

View File

@ -23,6 +23,10 @@ class BaseCombatAIComponent;
* Information that describes the different variables used to make an entity move around
*/
struct MovementAIInfo {
// copy assignment
MovementAIInfo& operator=(const MovementAIInfo& other) = default;
std::string movementType;
/**
@ -59,8 +63,10 @@ class MovementAIComponent : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
MovementAIComponent(Entity* parentEntity, MovementAIInfo info);
~MovementAIComponent() override;
MovementAIComponent(Entity* parentEntity, int32_t componentId = -1);
void Startup() override;
void LoadTemplateData() override;
void LoadConfigData() override;
void Update(float deltaTime) override;
@ -217,6 +223,7 @@ public:
*/
static float GetBaseSpeed(LOT lot);
void SetMoveInfo(const MovementAIInfo& value);
private:
/**
@ -326,6 +333,8 @@ private:
* Cache of all lots and their respective speeds
*/
static std::map<LOT, float> m_PhysicsSpeedCache;
int32_t m_ComponentId;
};
#endif // MOVEMENTAICOMPONENT_H

View File

@ -4,14 +4,13 @@
#include "ControllablePhysicsComponent.h"
#include "EntityManager.h"
#include "SimplePhysicsComponent.h"
#include "CDClientManager.h"
#include "CDProximityMonitorComponentTable.h"
const std::map<LWOOBJID, dpEntity*> ProximityMonitorComponent::m_EmptyObjectMap = {};
ProximityMonitorComponent::ProximityMonitorComponent(Entity* parent, int radiusSmall, int radiusLarge) : Component(parent) {
if (radiusSmall != -1 && radiusLarge != -1) {
SetProximityRadius(radiusSmall, "rocketSmall");
SetProximityRadius(radiusLarge, "rocketLarge");
}
ProximityMonitorComponent::ProximityMonitorComponent(Entity* parent, int32_t componentId) : Component(parent) {
m_ComponentId = componentId;
}
ProximityMonitorComponent::~ProximityMonitorComponent() {
@ -24,6 +23,25 @@ ProximityMonitorComponent::~ProximityMonitorComponent() {
m_ProximitiesData.clear();
}
void ProximityMonitorComponent::LoadTemplateData() {
if (m_ComponentId == -1) return;
auto* proxCompTable = CDClientManager::Instance().GetTable<CDProximityMonitorComponentTable>();
auto proxCompData = proxCompTable->Query([this](CDProximityMonitorComponent entry) { return (entry.id == this->m_ComponentId); });
if (!proxCompData.empty()) {
float radiusSmall = -1.0f;
float radiusLarge = -1.0f;
auto proximitySplit = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
if (proximitySplit.size() < 2) return;
GeneralUtils::TryParse(proximitySplit.at(0), radiusSmall);
GeneralUtils::TryParse(proximitySplit.at(1), radiusLarge);
if (radiusSmall != -1.0f && radiusLarge != -1.0f) {
SetProximityRadius(radiusSmall, "rocketSmall");
SetProximityRadius(radiusLarge, "rocketLarge");
}
}
}
void ProximityMonitorComponent::SetProximityRadius(float proxRadius, const std::string& name) {
dpEntity* en = new dpEntity(m_ParentEntity->GetObjectID(), proxRadius);
en->SetPosition(m_ParentEntity->GetPosition());

View File

@ -21,8 +21,10 @@ class ProximityMonitorComponent : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::PROXIMITY_MONITOR;
ProximityMonitorComponent(Entity* parentEntity, int smallRadius = -1, int largeRadius = -1);
ProximityMonitorComponent(Entity* parentEntity, int32_t componentId = -1);
~ProximityMonitorComponent() override;
void LoadTemplateData() override;
void Update(float deltaTime) override;
/**
@ -71,6 +73,8 @@ private:
* Default value for the proximity data
*/
static const std::map<LWOOBJID, dpEntity*> m_EmptyObjectMap;
int32_t m_ComponentId = 0;
};
#endif // PROXIMITYMONITORCOMPONENT_H

View File

@ -12,5 +12,6 @@ void AgStromlingProperty::OnStartup(Entity* self) {
4
};
self->AddComponent<MovementAIComponent>(movementInfo);
auto* movementAiComponent = self->AddComponent<MovementAIComponent>(0U);
if (movementAiComponent) movementAiComponent->SetMoveInfo(movementInfo);
}

View File

@ -287,11 +287,11 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
auto* enemy = EntityManager::Instance()->CreateEntity(info, nullptr, self);
EntityManager::Instance()->ConstructEntity(enemy);
auto movementAI = enemy->AddComponent<MovementAIComponent, MovementAIInfo>({});
movementAI->SetSpeed(toSpawn.initialSpeed);
movementAI->SetCurrentSpeed(toSpawn.initialSpeed);
movementAI->SetHaltDistance(0.0f);
auto movementAiComponent = enemy->AddComponent<MovementAIComponent>(0U);
movementAiComponent->SetSpeed(toSpawn.initialSpeed);
movementAiComponent->SetCurrentSpeed(toSpawn.initialSpeed);
movementAiComponent->SetHaltDistance(0.0f);
std::vector<NiPoint3> pathWaypoints;
@ -303,7 +303,7 @@ void SGCannon::OnActivityTimerDone(Entity* self, const std::string& name) {
std::reverse(pathWaypoints.begin(), pathWaypoints.end());
}
movementAI->SetPath(pathWaypoints);
movementAiComponent->SetPath(pathWaypoints);
enemy->AddDieCallback([this, self, enemy, name]() {
RegisterHit(self, enemy, name);