DarkflameServer/dScripts/ai/AG/AgStromlingProperty.cpp
2023-06-12 01:29:43 -07:00

18 lines
385 B
C++

#include "AgStromlingProperty.h"
#include "MovementAIComponent.h"
#include "eReplicaComponentType.h"
void AgStromlingProperty::OnStartup(Entity* self) {
auto movementInfo = MovementAIInfo{
"Wander",
71,
3,
100,
1,
4
};
auto* movementAiComponent = self->AddComponent<MovementAIComponent>(0U);
if (movementAiComponent) movementAiComponent->SetMoveInfo(movementInfo);
}