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Add blank classes for some Components
Racing Stats Minigame Control
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7
dGame/dComponents/MinigameControlComponent.cpp
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dGame/dComponents/MinigameControlComponent.cpp
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#include "MinigameControlComponent.h"
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#include "Entity.h"
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MinigameControlComponent::MinigameControlComponent(Entity* parent) : Component(parent) {
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}
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dGame/dComponents/MinigameControlComponent.h
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dGame/dComponents/MinigameControlComponent.h
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#include "Component.h"
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#include "eReplicaComponentType.h"
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class Entity;
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class MinigameControlComponent : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MINIGAME_CONTROL;
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MinigameControlComponent(Entity* parent);
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};
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dGame/dComponents/RacingStatsComponent.cpp
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dGame/dComponents/RacingStatsComponent.cpp
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#include "RacingStatsComponent.h"
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#include "Entity.h"
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RacingStatsComponent::RacingStatsComponent(Entity* parent) : Component(parent) {
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}
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dGame/dComponents/RacingStatsComponent.h
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dGame/dComponents/RacingStatsComponent.h
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#include "Component.h"
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#include "eReplicaComponentType.h"
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class Entity;
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class RacingStatsComponent : public Component {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_STATS;
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RacingStatsComponent(Entity* parent);
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};
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