Refactor: Amf3 implementation (#998)

* Update AMFDeserializeTests.cpp

Redo Amf3 functionality

Overhaul the whole thing due to it being outdated and clunky to use

Sometimes you want to keep the value

Update AMFDeserializeTests.cpp

* Fix enum and constructors

Correct enum to a class and simplify names.
Add a proper default constructor

* Update MasterServer.cpp

* Fix bugs and add more tests

* Refactor: AMF with templates in mind

- Remove hard coded bodge
- Use templates and generics to allow for much looser typing and strengthened implementation
- Move code into header only implementation for portability

Refactor: Convert AMF implementation to templates

- Rip out previous implementation
- Remove all extraneous terminology
- Add proper overloads for all types of inserts
- Fix up tests and codebase

* Fix compiler errors

* Check for null first

* Add specialization for const char*

* Update tests for new template specialization

* Switch BitStream to use references

* Rename files

* Check enum bounds on deserialize

I did this on a phone
This commit is contained in:
David Markowitz
2023-05-13 15:22:00 -07:00
committed by GitHub
parent 9d105a287d
commit 4fe335cc66
46 changed files with 1081 additions and 1420 deletions

View File

@@ -13,7 +13,7 @@
#include "VehiclePhysicsComponent.h"
#include "GameMessages.h"
#include "Item.h"
#include "AMFFormat.h"
#include "Amf3.h"
#include "eGameMasterLevel.h"
#include "eGameActivity.h"
@@ -734,6 +734,6 @@ void CharacterComponent::RemoveVentureVisionEffect(std::string ventureVisionType
void CharacterComponent::UpdateClientMinimap(bool showFaction, std::string ventureVisionType) const {
if (!m_Parent) return;
AMFArrayValue arrayToSend;
arrayToSend.InsertValue(ventureVisionType, showFaction ? static_cast<AMFValue*>(new AMFTrueValue()) : static_cast<AMFValue*>(new AMFFalseValue()));
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent ? m_Parent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS, "SetFactionVisibility", &arrayToSend);
arrayToSend.Insert(ventureVisionType, showFaction);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent ? m_Parent->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS, "SetFactionVisibility", arrayToSend);
}

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@@ -4,8 +4,8 @@
#include "Game.h"
#include "dConfig.h"
#include "AMFFormat.h"
#include "AMFFormat_BitStream.h"
#include "Amf3.h"
#include "AmfSerialize.h"
#include "GameMessages.h"
#include "User.h"
#include "CDClientManager.h"
@@ -245,16 +245,12 @@ void DestroyableComponent::SetMaxHealth(float value, bool playAnim) {
if (playAnim) {
// Now update the player bar
if (!m_Parent->GetParentUser()) return;
AMFStringValue* amount = new AMFStringValue();
amount->SetStringValue(std::to_string(difference));
AMFStringValue* type = new AMFStringValue();
type->SetStringValue("health");
AMFArrayValue args;
args.InsertValue("amount", amount);
args.InsertValue("type", type);
args.Insert("amount", std::to_string(difference));
args.Insert("type", "health");
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
}
EntityManager::Instance()->SerializeEntity(m_Parent);
@@ -290,16 +286,12 @@ void DestroyableComponent::SetMaxArmor(float value, bool playAnim) {
if (playAnim) {
// Now update the player bar
if (!m_Parent->GetParentUser()) return;
AMFStringValue* amount = new AMFStringValue();
amount->SetStringValue(std::to_string(value));
AMFStringValue* type = new AMFStringValue();
type->SetStringValue("armor");
AMFArrayValue args;
args.InsertValue("amount", amount);
args.InsertValue("type", type);
args.Insert("amount", std::to_string(value));
args.Insert("type", "armor");
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
}
EntityManager::Instance()->SerializeEntity(m_Parent);
@@ -334,16 +326,12 @@ void DestroyableComponent::SetMaxImagination(float value, bool playAnim) {
if (playAnim) {
// Now update the player bar
if (!m_Parent->GetParentUser()) return;
AMFStringValue* amount = new AMFStringValue();
amount->SetStringValue(std::to_string(difference));
AMFStringValue* type = new AMFStringValue();
type->SetStringValue("imagination");
AMFArrayValue args;
args.InsertValue("amount", amount);
args.InsertValue("type", type);
args.Insert("amount", std::to_string(difference));
args.Insert("type", "imagination");
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", &args);
GameMessages::SendUIMessageServerToSingleClient(m_Parent, m_Parent->GetParentUser()->GetSystemAddress(), "MaxPlayerBarUpdate", args);
}
EntityManager::Instance()->SerializeEntity(m_Parent);
}

View File

@@ -13,7 +13,7 @@
#include "InventoryComponent.h"
#include "GameMessages.h"
#include "Game.h"
#include "AMFFormat.h"
#include "Amf3.h"
#include "dZoneManager.h"
#include "Mail.h"
#include "MissionPrerequisites.h"

View File

@@ -11,7 +11,7 @@
#include "CharacterComponent.h"
#include "UserManager.h"
#include "dLogger.h"
#include "AMFFormat.h"
#include "Amf3.h"
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
@@ -36,12 +36,9 @@ void PropertyEntranceComponent::OnUse(Entity* entity) {
AMFArrayValue args;
auto* state = new AMFStringValue();
state->SetStringValue("property_menu");
args.Insert("state", "property_menu");
args.InsertValue("state", state);
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", &args);
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
}
void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index, bool returnToZone, const SystemAddress& sysAddr) {

View File

@@ -6,7 +6,7 @@
#include <string>
#include <unordered_map>
#include "AMFFormat.h"
#include "Amf3.h"
#include "Component.h"
#include "eReplicaComponentType.h"

View File

@@ -28,7 +28,7 @@
#include "eUnequippableActiveType.h"
#include "eMovementPlatformState.h"
#include "LeaderboardManager.h"
#include "AMFFormat.h"
#include "Amf3.h"
#include "Loot.h"
#include "eRacingTaskParam.h"
#include "eMissionTaskType.h"
@@ -87,7 +87,7 @@
#include "AMFDeserialize.h"
#include "eBlueprintSaveResponseType.h"
#include "eAninmationFlags.h"
#include "AMFFormat_BitStream.h"
#include "AmfSerialize.h"
#include "eReplicaComponentType.h"
#include "eClientMessageType.h"
#include "eGameMessageType.h"
@@ -596,14 +596,14 @@ void GameMessages::SendModifyLEGOScore(Entity* entity, const SystemAddress& sysA
SEND_PACKET;
}
void GameMessages::SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, AMFValue* args) {
void GameMessages::SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, AMFBaseValue& args) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write((uint16_t)eGameMessageType::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT);
bitStream.Write(args);
bitStream.Write<AMFBaseValue&>(args);
uint32_t strMessageNameLength = message.size();
bitStream.Write(strMessageNameLength);
@@ -614,7 +614,7 @@ void GameMessages::SendUIMessageServerToSingleClient(Entity* entity, const Syste
SEND_PACKET;
}
void GameMessages::SendUIMessageServerToAllClients(const std::string& message, AMFValue* args) {
void GameMessages::SendUIMessageServerToAllClients(const std::string& message, AMFBaseValue& args) {
CBITSTREAM;
CMSGHEADER;
@@ -622,7 +622,7 @@ void GameMessages::SendUIMessageServerToAllClients(const std::string& message, A
bitStream.Write(empty);
bitStream.Write((uint16_t)eGameMessageType::UI_MESSAGE_SERVER_TO_ALL_CLIENTS);
bitStream.Write(args);
bitStream.Write<AMFBaseValue&>(args);
uint32_t strMessageNameLength = message.size();
bitStream.Write(strMessageNameLength);
@@ -2486,8 +2486,8 @@ void GameMessages::SendUnSmash(Entity* entity, LWOOBJID builderID, float duratio
void GameMessages::HandleControlBehaviors(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
AMFDeserialize reader;
std::unique_ptr<AMFValue> amfArguments(reader.Read(inStream));
if (amfArguments->GetValueType() != AMFValueType::AMFArray) return;
std::unique_ptr<AMFBaseValue> amfArguments(reader.Read(inStream));
if (amfArguments->GetValueType() != eAmf::Array) return;
uint32_t commandLength{};
inStream->Read(commandLength);

View File

@@ -12,7 +12,7 @@
#include "eLootSourceType.h"
#include "Brick.h"
class AMFValue;
class AMFBaseValue;
class Entity;
class Item;
class NiQuaternion;
@@ -88,8 +88,8 @@ namespace GameMessages {
void NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, int level, bool sending_rewards);
void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType);
void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, AMFValue* args);
void SendUIMessageServerToAllClients(const std::string& message, AMFValue* args);
void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, AMFBaseValue& args);
void SendUIMessageServerToAllClients(const std::string& message, AMFBaseValue& args);
void SendPlayEmbeddedEffectOnAllClientsNearObject(Entity* entity, std::u16string effectName, const LWOOBJID& fromObjectID, float radius);
void SendPlayFXEffect(Entity* entity, int32_t effectID, const std::u16string& effectType, const std::string& name, LWOOBJID secondary, float priority = 1, float scale = 1, bool serialize = true);

View File

@@ -12,19 +12,19 @@ Action::Action(AMFArrayValue* arguments) {
valueParameterName = "";
valueParameterString = "";
valueParameterDouble = 0.0;
for (auto& typeValueMap : arguments->GetAssociativeMap()) {
for (auto& typeValueMap : arguments->GetAssociative()) {
if (typeValueMap.first == "Type") {
if (typeValueMap.second->GetValueType() != AMFValueType::AMFString) continue;
type = static_cast<AMFStringValue*>(typeValueMap.second)->GetStringValue();
if (typeValueMap.second->GetValueType() != eAmf::String) continue;
type = static_cast<AMFStringValue*>(typeValueMap.second)->GetValue();
} else {
valueParameterName = typeValueMap.first;
// Message is the only known string parameter
if (valueParameterName == "Message") {
if (typeValueMap.second->GetValueType() != AMFValueType::AMFString) continue;
valueParameterString = static_cast<AMFStringValue*>(typeValueMap.second)->GetStringValue();
if (typeValueMap.second->GetValueType() != eAmf::String) continue;
valueParameterString = static_cast<AMFStringValue*>(typeValueMap.second)->GetValue();
} else {
if (typeValueMap.second->GetValueType() != AMFValueType::AMFDouble) continue;
valueParameterDouble = static_cast<AMFDoubleValue*>(typeValueMap.second)->GetDoubleValue();
if (typeValueMap.second->GetValueType() != eAmf::Double) continue;
valueParameterDouble = static_cast<AMFDoubleValue*>(typeValueMap.second)->GetValue();
}
}
}

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@@ -2,7 +2,7 @@
#include <stdexcept>
#include "AMFFormat.h"
#include "Amf3.h"
ActionContext::ActionContext() {
stripId = 0;
@@ -17,15 +17,15 @@ ActionContext::ActionContext(AMFArrayValue* arguments, std::string customStateKe
}
BehaviorState ActionContext::GetBehaviorStateFromArgument(AMFArrayValue* arguments, const std::string& key) {
auto* stateIDValue = arguments->FindValue<AMFDoubleValue>(key);
auto* stateIDValue = arguments->Get<double>(key);
if (!stateIDValue) throw std::invalid_argument("Unable to find behavior state from argument \"" + key + "\"");
return static_cast<BehaviorState>(stateIDValue->GetDoubleValue());
return static_cast<BehaviorState>(stateIDValue->GetValue());
}
StripId ActionContext::GetStripIdFromArgument(AMFArrayValue* arguments, const std::string& key) {
auto* stripIdValue = arguments->FindValue<AMFDoubleValue>(key);
auto* stripIdValue = arguments->Get<double>(key);
if (!stripIdValue) throw std::invalid_argument("Unable to find strip ID from argument \"" + key + "\"");
return static_cast<StripId>(stripIdValue->GetDoubleValue());
return static_cast<StripId>(stripIdValue->GetValue());
}

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@@ -4,7 +4,7 @@ AddActionMessage::AddActionMessage(AMFArrayValue* arguments) : BehaviorMessageBa
actionContext = ActionContext(arguments);
actionIndex = GetActionIndexFromArgument(arguments);
auto* actionValue = arguments->FindValue<AMFArrayValue>("action");
auto* actionValue = arguments->GetArray("action");
if (!actionValue) return;
action = Action(actionValue);

View File

@@ -2,10 +2,10 @@
AddMessage::AddMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
behaviorIndex = 0;
auto* behaviorIndexValue = arguments->FindValue<AMFDoubleValue>("BehaviorIndex");
auto* behaviorIndexValue = arguments->Get<double>("BehaviorIndex");
if (!behaviorIndexValue) return;
behaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetDoubleValue());
behaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetValue());
Game::logger->LogDebug("AddMessage", "behaviorId %i index %i", behaviorId, behaviorIndex);
}

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@@ -4,17 +4,16 @@
AddStripMessage::AddStripMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
actionContext = ActionContext(arguments);
position = StripUiPosition(arguments);
auto* strip = arguments->FindValue<AMFArrayValue>("strip");
auto* strip = arguments->GetArray("strip");
if (!strip) return;
auto* actions = strip->FindValue<AMFArrayValue>("actions");
auto* actions = strip->GetArray("actions");
if (!actions) return;
for (uint32_t actionNumber = 0; actionNumber < actions->GetDenseValueSize(); actionNumber++) {
auto* actionValue = actions->GetValueAt<AMFArrayValue>(actionNumber);
for (uint32_t actionNumber = 0; actionNumber < actions->GetDense().size(); actionNumber++) {
auto* actionValue = actions->GetArray(actionNumber);
if (!actionValue) continue;
actionsToAdd.push_back(Action(actionValue));

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@@ -1,6 +1,6 @@
#include "BehaviorMessageBase.h"
#include "AMFFormat.h"
#include "Amf3.h"
#include "BehaviorStates.h"
#include "dCommonVars.h"
@@ -11,12 +11,12 @@ BehaviorMessageBase::BehaviorMessageBase(AMFArrayValue* arguments) {
int32_t BehaviorMessageBase::GetBehaviorIdFromArgument(AMFArrayValue* arguments) {
const auto* key = "BehaviorID";
auto* behaviorIDValue = arguments->FindValue<AMFStringValue>(key);
auto* behaviorIDValue = arguments->Get<std::string>(key);
int32_t behaviorID = -1;
if (behaviorIDValue) {
behaviorID = std::stoul(behaviorIDValue->GetStringValue());
} else if (!arguments->FindValue<AMFUndefinedValue>(key)) {
if (behaviorIDValue && behaviorIDValue->GetValueType() == eAmf::String) {
behaviorID = std::stoul(behaviorIDValue->GetValue());
} else if (arguments->Get(key)->GetValueType() != eAmf::Undefined) {
throw std::invalid_argument("Unable to find behavior ID");
}
@@ -24,10 +24,10 @@ int32_t BehaviorMessageBase::GetBehaviorIdFromArgument(AMFArrayValue* arguments)
}
uint32_t BehaviorMessageBase::GetActionIndexFromArgument(AMFArrayValue* arguments, const std::string& keyName) {
auto* actionIndexAmf = arguments->FindValue<AMFDoubleValue>(keyName);
auto* actionIndexAmf = arguments->Get<double>(keyName);
if (!actionIndexAmf) {
throw std::invalid_argument("Unable to find actionIndex");
}
return static_cast<uint32_t>(actionIndexAmf->GetDoubleValue());
return static_cast<uint32_t>(actionIndexAmf->GetValue());
}

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@@ -4,7 +4,7 @@
#include <stdexcept>
#include <string>
#include "AMFFormat.h"
#include "Amf3.h"
#include "dCommonVars.h"
#include "Game.h"

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@@ -1,9 +1,9 @@
#include "MoveToInventoryMessage.h"
MoveToInventoryMessage::MoveToInventoryMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
auto* behaviorIndexValue = arguments->FindValue<AMFDoubleValue>("BehaviorIndex");
auto* behaviorIndexValue = arguments->Get<double>("BehaviorIndex");
if (!behaviorIndexValue) return;
behaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetDoubleValue());
behaviorIndex = static_cast<uint32_t>(behaviorIndexValue->GetValue());
Game::logger->LogDebug("MoveToInventoryMessage", "behaviorId %i behaviorIndex %i", behaviorId, behaviorIndex);
}

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@@ -1,9 +1,9 @@
#include "RenameMessage.h"
RenameMessage::RenameMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
auto* nameAmf = arguments->FindValue<AMFStringValue>("Name");
auto* nameAmf = arguments->Get<std::string>("Name");
if (!nameAmf) return;
name = nameAmf->GetStringValue();
name = nameAmf->GetValue();
Game::logger->LogDebug("RenameMessage", "behaviorId %i n %s", behaviorId, name.c_str());
}

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@@ -1,6 +1,6 @@
#include "StripUiPosition.h"
#include "AMFFormat.h"
#include "Amf3.h"
StripUiPosition::StripUiPosition() {
xPosition = 0.0;
@@ -10,13 +10,13 @@ StripUiPosition::StripUiPosition() {
StripUiPosition::StripUiPosition(AMFArrayValue* arguments, std::string uiKeyName) {
xPosition = 0.0;
yPosition = 0.0;
auto* uiArray = arguments->FindValue<AMFArrayValue>(uiKeyName);
auto* uiArray = arguments->GetArray(uiKeyName);
if (!uiArray) return;
auto* xPositionValue = uiArray->FindValue<AMFDoubleValue>("x");
auto* yPositionValue = uiArray->FindValue<AMFDoubleValue>("y");
auto* xPositionValue = uiArray->Get<double>("x");
auto* yPositionValue = uiArray->Get<double>("y");
if (!xPositionValue || !yPositionValue) return;
yPosition = yPositionValue->GetDoubleValue();
xPosition = xPositionValue->GetDoubleValue();
yPosition = yPositionValue->GetValue();
xPosition = xPositionValue->GetValue();
}

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@@ -5,7 +5,7 @@
UpdateActionMessage::UpdateActionMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
actionContext = ActionContext(arguments);
auto* actionValue = arguments->FindValue<AMFArrayValue>("action");
auto* actionValue = arguments->GetArray("action");
if (!actionValue) return;
action = Action(actionValue);

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@@ -1,6 +1,6 @@
#include "ControlBehaviors.h"
#include "AMFFormat.h"
#include "Amf3.h"
#include "Entity.h"
#include "Game.h"
#include "GameMessages.h"
@@ -43,11 +43,11 @@ void ControlBehaviors::RequestUpdatedID(int32_t behaviorID, ModelComponent* mode
// AMFArrayValue args;
// AMFStringValue* behaviorIDString = new AMFStringValue();
// behaviorIDString->SetStringValue(std::to_string(persistentId));
// behaviorIDString->SetValue(std::to_string(persistentId));
// args.InsertValue("behaviorID", behaviorIDString);
// AMFStringValue* objectIDAsString = new AMFStringValue();
// objectIDAsString->SetStringValue(std::to_string(modelComponent->GetParent()->GetObjectID()));
// objectIDAsString->SetValue(std::to_string(modelComponent->GetParent()->GetObjectID()));
// args.InsertValue("objectID", objectIDAsString);
// GameMessages::SendUIMessageServerToSingleClient(modelOwner, sysAddr, "UpdateBehaviorID", &args);
@@ -63,8 +63,6 @@ void ControlBehaviors::SendBehaviorListToClient(Entity* modelEntity, const Syste
AMFArrayValue behaviorsToSerialize;
AMFArrayValue* behaviors = new AMFArrayValue(); // Empty for now
/**
* The behaviors AMFArray will have up to 5 elements in the dense portion.
* Each element in the dense portion will be made up of another AMFArray
@@ -75,20 +73,17 @@ void ControlBehaviors::SendBehaviorListToClient(Entity* modelEntity, const Syste
* "name": The name of the behavior formatted as an AMFString
*/
behaviorsToSerialize.InsertValue("behaviors", behaviors);
behaviorsToSerialize.Insert("behaviors");
behaviorsToSerialize.Insert("objectID", std::to_string(modelComponent->GetParent()->GetObjectID()));
AMFStringValue* amfStringValueForObjectID = new AMFStringValue();
amfStringValueForObjectID->SetStringValue(std::to_string(modelComponent->GetParent()->GetObjectID()));
behaviorsToSerialize.InsertValue("objectID", amfStringValueForObjectID);
GameMessages::SendUIMessageServerToSingleClient(modelOwner, sysAddr, "UpdateBehaviorList", &behaviorsToSerialize);
GameMessages::SendUIMessageServerToSingleClient(modelOwner, sysAddr, "UpdateBehaviorList", behaviorsToSerialize);
}
void ControlBehaviors::ModelTypeChanged(AMFArrayValue* arguments, ModelComponent* ModelComponent) {
auto* modelTypeAmf = arguments->FindValue<AMFDoubleValue>("ModelType");
auto* modelTypeAmf = arguments->Get<double>("ModelType");
if (!modelTypeAmf) return;
uint32_t modelType = static_cast<uint32_t>(modelTypeAmf->GetDoubleValue());
uint32_t modelType = static_cast<uint32_t>(modelTypeAmf->GetValue());
//TODO Update the model type here
}
@@ -179,7 +174,7 @@ void ControlBehaviors::SendBehaviorBlocksToClient(ModelComponent* modelComponent
// AMFArrayValue* state = new AMFArrayValue();
// AMFDoubleValue* stateAsDouble = new AMFDoubleValue();
// stateAsDouble->SetDoubleValue(it->first);
// stateAsDouble->SetValue(it->first);
// state->InsertValue("id", stateAsDouble);
// AMFArrayValue* strips = new AMFArrayValue();
@@ -189,16 +184,16 @@ void ControlBehaviors::SendBehaviorBlocksToClient(ModelComponent* modelComponent
// AMFArrayValue* thisStrip = new AMFArrayValue();
// AMFDoubleValue* stripID = new AMFDoubleValue();
// stripID->SetDoubleValue(strip->first);
// stripID->SetValue(strip->first);
// thisStrip->InsertValue("id", stripID);
// AMFArrayValue* uiArray = new AMFArrayValue();
// AMFDoubleValue* yPosition = new AMFDoubleValue();
// yPosition->SetDoubleValue(strip->second->GetYPosition());
// yPosition->SetValue(strip->second->GetYPosition());
// uiArray->InsertValue("y", yPosition);
// AMFDoubleValue* xPosition = new AMFDoubleValue();
// xPosition->SetDoubleValue(strip->second->GetXPosition());
// xPosition->SetValue(strip->second->GetXPosition());
// uiArray->InsertValue("x", xPosition);
// thisStrip->InsertValue("ui", uiArray);
@@ -211,19 +206,19 @@ void ControlBehaviors::SendBehaviorBlocksToClient(ModelComponent* modelComponent
// AMFArrayValue* thisAction = new AMFArrayValue();
// AMFStringValue* actionName = new AMFStringValue();
// actionName->SetStringValue(behaviorAction->actionName);
// actionName->SetValue(behaviorAction->actionName);
// thisAction->InsertValue("Type", actionName);
// if (behaviorAction->parameterValueString != "")
// {
// AMFStringValue* valueAsString = new AMFStringValue();
// valueAsString->SetStringValue(behaviorAction->parameterValueString);
// valueAsString->SetValue(behaviorAction->parameterValueString);
// thisAction->InsertValue(behaviorAction->parameterName, valueAsString);
// }
// else if (behaviorAction->parameterValueDouble != 0.0)
// {
// AMFDoubleValue* valueAsDouble = new AMFDoubleValue();
// valueAsDouble->SetDoubleValue(behaviorAction->parameterValueDouble);
// valueAsDouble->SetValue(behaviorAction->parameterValueDouble);
// thisAction->InsertValue(behaviorAction->parameterName, valueAsDouble);
// }
// stripSerialize->PushBackValue(thisAction);
@@ -237,11 +232,11 @@ void ControlBehaviors::SendBehaviorBlocksToClient(ModelComponent* modelComponent
// behaviorInfo.InsertValue("states", stateSerialize);
// AMFStringValue* objectidAsString = new AMFStringValue();
// objectidAsString->SetStringValue(std::to_string(targetObjectID));
// objectidAsString->SetValue(std::to_string(targetObjectID));
// behaviorInfo.InsertValue("objectID", objectidAsString);
// AMFStringValue* behaviorIDAsString = new AMFStringValue();
// behaviorIDAsString->SetStringValue(std::to_string(behaviorID));
// behaviorIDAsString->SetValue(std::to_string(behaviorID));
// behaviorInfo.InsertValue("BehaviorID", behaviorIDAsString);
// GameMessages::SendUIMessageServerToSingleClient(modelOwner, sysAddr, "UpdateBehaviorBlocks", &behaviorInfo);
@@ -275,10 +270,9 @@ void ControlBehaviors::MoveToInventory(ModelComponent* modelComponent, const Sys
// This closes the UI menu should it be open while the player is removing behaviors
AMFArrayValue args;
AMFFalseValue* stateToPop = new AMFFalseValue();
args.InsertValue("visible", stateToPop);
args.Insert("visible", false);
GameMessages::SendUIMessageServerToSingleClient(modelOwner, modelOwner->GetParentUser()->GetSystemAddress(), "ToggleBehaviorEditor", &args);
GameMessages::SendUIMessageServerToSingleClient(modelOwner, modelOwner->GetParentUser()->GetSystemAddress(), "ToggleBehaviorEditor", args);
MoveToInventoryMessage moveToInventoryMessage(arguments);

View File

@@ -69,7 +69,7 @@
#include "BinaryPathFinder.h"
#include "dConfig.h"
#include "eBubbleType.h"
#include "AMFFormat.h"
#include "Amf3.h"
#include "MovingPlatformComponent.h"
#include "eMissionState.h"
#include "TriggerComponent.h"
@@ -251,26 +251,20 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
{
AMFArrayValue args;
auto* state = new AMFStringValue();
state->SetStringValue("Story");
args.Insert("state", "Story");
args.InsertValue("state", state);
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", &args);
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
}
entity->AddCallbackTimer(0.5f, [customText, entity]() {
AMFArrayValue args;
auto* text = new AMFStringValue();
text->SetStringValue(customText);
args.InsertValue("visible", new AMFTrueValue());
args.InsertValue("text", text);
args.Insert("visible", true);
args.Insert("text", customText);
Game::logger->Log("SlashCommandHandler", "Sending %s", customText.c_str());
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", &args);
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", args);
});
return;
@@ -530,12 +524,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
if (chatCommand == "setuistate" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
AMFStringValue* value = new AMFStringValue();
value->SetStringValue(args[0]);
AMFArrayValue uiState;
AMFArrayValue args;
args.InsertValue("state", value);
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "pushGameState", &args);
uiState.Insert("state", args.at(0));
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "pushGameState", uiState);
ChatPackets::SendSystemMessage(sysAddr, u"Switched UI state.");
@@ -543,11 +536,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
}
if (chatCommand == "toggle" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
AMFTrueValue* value = new AMFTrueValue();
AMFArrayValue amfArgs;
amfArgs.InsertValue("visible", value);
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, args[0], &amfArgs);
amfArgs.Insert("visible", true);
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, args[0], amfArgs);
ChatPackets::SendSystemMessage(sysAddr, u"Toggled UI state.");
@@ -1617,7 +1610,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
if ((chatCommand == "debugui") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
ChatPackets::SendSystemMessage(sysAddr, u"Opening UIDebugger...");
AMFArrayValue args;
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "ToggleUIDebugger;", nullptr);
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "ToggleUIDebugger;", args);
}
if ((chatCommand == "boost") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
@@ -2023,15 +2016,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::string& message) {
AMFArrayValue args;
auto* titleValue = new AMFStringValue();
titleValue->SetStringValue(title);
auto* messageValue = new AMFStringValue();
messageValue->SetStringValue(message);
args.InsertValue("title", titleValue);
args.InsertValue("message", messageValue);
args.Insert("title", title);
args.Insert("message", message);
GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", &args);
GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);
//Notify chat about it
CBITSTREAM;