doesnt compile

This commit is contained in:
David Markowitz
2023-06-12 15:32:46 -07:00
parent b2fee29ee0
commit 45bcc80a1b
8 changed files with 38 additions and 62 deletions

View File

@@ -504,10 +504,7 @@ void Entity::Initialize() {
}
AddCallbackTimer(0.0f, [this]() {
auto scripts = CppScripts::GetEntityScripts(this);
std::for_each(scripts.begin(), scripts.end(), [this](const auto& script) {
script->OnStartup(this);
});
GetScript()->OnStartup(this);
});
// Load data specific to this LOT first. These act as defaults for the components.
@@ -523,7 +520,7 @@ void Entity::Initialize() {
});
/**
* @brief Startup all the components. Some components need or want data from other components so
* Startup all the components. Some components need or want data from other components so
* we want to ensure that
* A) Most if not all components are newed and ready to be accessed.
* B) All components have their personal data loaded and ready to be used.
@@ -533,7 +530,7 @@ void Entity::Initialize() {
});
/**
* @brief Load the player save data from XML. Ideally we do this after all initialization so the player
* Load the player save data from XML. Ideally we do this after all initialization so the player
* save data overrides any defaults that may be applied.
*/
if (!IsPlayer()) std::for_each(m_Components.begin(), m_Components.end(), [this](auto& component) {
@@ -647,7 +644,7 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
GameMessages::SendGMLevelBroadcast(m_ObjectID, value);
}
void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, const eReplicaPacketType packetType) {
if (packetType == eReplicaPacketType::CONSTRUCTION) {
outBitStream->Write(m_ObjectID);
outBitStream->Write(m_TemplateID);
@@ -768,7 +765,7 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
}
}
void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
void Entity::WriteComponents(RakNet::BitStream* outBitStream, const eReplicaPacketType packetType) {
}
@@ -787,34 +784,36 @@ void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) {
}
}
CppScripts::Script* Entity::GetScript() const {
auto* scriptComponent = GetComponent<ScriptComponent>();
auto* script = scriptComponent->GetScript();
DluAssert(script != nullptr);
return script;
}
void Entity::Update(const float deltaTime) {
uint32_t timerPosition;
timerPosition = 0;
while (timerPosition < m_Timers.size()) {
m_Timers[timerPosition]->Update(deltaTime);
if (m_Timers[timerPosition]->GetTime() <= 0) {
const auto timerName = m_Timers[timerPosition]->GetName();
delete m_Timers[timerPosition];
m_Timers.erase(m_Timers.begin() + timerPosition);
for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
script->OnTimerDone(this, timerName);
}
auto namedTimerItr = std::remove_if(m_Timers.begin(), m_Timers.end(), [this, &deltaTime](EntityTimer* timer) {
timer->Update(deltaTime);
if (timer->GetTime() <= 0) {
GetScript()->OnTimerDone(this, timer->GetName());
TriggerEvent(eTriggerEventType::TIMER_DONE, this);
} else {
timerPosition++;
delete timer;
return true;
}
}
return false;
});
m_Timers.erase(namedTimerItr, m_Timers.end());
for (int i = 0; i < m_CallbackTimers.size(); i++) {
m_CallbackTimers[i]->Update(deltaTime);
if (m_CallbackTimers[i]->GetTime() <= 0) {
m_CallbackTimers[i]->GetCallback()();
delete m_CallbackTimers[i];
m_CallbackTimers.erase(m_CallbackTimers.begin() + i);
auto callbackTimerItr = std::remove_if(m_CallbackTimers.begin(), m_CallbackTimers.end(), [this, &deltaTime](EntityCallbackTimer* timer) {
timer->Update(deltaTime);
if (timer->GetTime() <= 0) {
timer->GetCallback()();
delete timer;
return true;
}
}
return false;
});
m_CallbackTimers.erase(callbackTimerItr, m_CallbackTimers.end());
// Add pending timers to the list of timers so they start next tick.
if (m_PendingTimers.size() > 0) {
@@ -1294,10 +1293,6 @@ void Entity::CancelTimer(const std::string& name) {
}
void Entity::CancelAllTimers() {
/*for (auto timer : m_Timers) {
if (timer) delete timer;
}*/
for (auto* timer : m_Timers) {
delete timer;
}

View File

@@ -223,6 +223,7 @@ public:
virtual NiPoint3 GetRespawnPosition() const { return NiPoint3::ZERO; }
virtual NiQuaternion GetRespawnRotation() const { return NiQuaternion::IDENTITY; }
CppScripts::Script* GetScript() const;
void Sleep();
void Wake();

View File

@@ -36,6 +36,7 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
"RigidbodyPhantomPhysicsComponent.cpp"
"MultiZoneEntranceComponent.cpp"
"RocketLaunchpadControlComponent.cpp"
"ScriptComponent.cpp"
"ScriptedActivityComponent.cpp"
"ShootingGalleryComponent.cpp"
"SimplePhysicsComponent.cpp"

View File

@@ -0,0 +1,72 @@
/*
* Darkflame Universe
* Copyright 2018
*/
#include "Entity.h"
#include "ScriptComponent.h"
#include "CDClientManager.h"
#include "CDScriptComponentTable.h"
#include "CDZoneTableTable.h"
#include "dZoneManager.h"
ScriptComponent::ScriptComponent(Entity* parent, const std::string& scriptName) : Component(parent) {
SetScript(scriptName);
}
void ScriptComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
if (bIsInitialUpdate) {
const auto& networkSettings = m_ParentEntity->GetNetworkSettings();
auto hasNetworkSettings = !networkSettings.empty();
outBitStream->Write(hasNetworkSettings);
if (hasNetworkSettings) {
// First write the most inner LDF data
RakNet::BitStream ldfData;
ldfData.Write<uint8_t>(0);
ldfData.Write<uint32_t>(networkSettings.size());
for (auto* networkSetting : networkSettings) {
networkSetting->WriteToPacket(&ldfData);
}
// Finally write everything to the stream
outBitStream->Write<uint32_t>(ldfData.GetNumberOfBytesUsed());
outBitStream->Write(ldfData);
}
}
}
CppScripts::Script* ScriptComponent::GetScript() {
return m_Script;
}
void ScriptComponent::SetScript(const std::string& scriptName) {
m_Script = CppScripts::GetScript(m_ParentEntity, scriptName);
}
const std::string ScriptComponent::GetScriptName(Entity* parentEntity, const uint32_t componentId) {
if (!parentEntity || componentId == 0) return "";
// LDF key script overrides script component Id
const auto customScriptServer = parentEntity->GetVarAsString(u"custom_script_server");
if (!customScriptServer.empty()) return customScriptServer;
auto* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
CDScriptComponent scriptCompData = scriptCompTable->GetByID(componentId);
return scriptCompData.script_name;
}
const std::string ScriptComponent::GetZoneScriptName(const uint32_t componentId) {
auto* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
const auto zoneID = dZoneManager::Instance()->GetZoneID();
const auto* zoneData = zoneTable->Query(zoneID.GetMapID());
if (!zoneData) return "";
int zoneScriptID = zoneData->scriptID;
if (zoneScriptID == -1) return "";
auto* scriptCompTable = CDClientManager::Instance().GetTable<CDScriptComponentTable>();
const auto& zoneScriptData = scriptCompTable->GetByID(zoneScriptID);
return zoneScriptData.script_name;
}

View File

@@ -0,0 +1,53 @@
/*
* Darkflame Universe
* Copyright 2018
*/
#ifndef SCRIPTCOMPONENT_H
#define SCRIPTCOMPONENT_H
#include "CppScripts.h"
#include "Component.h"
#include <string>
#include "eReplicaComponentType.h"
class Entity;
/**
* Handles the loading and execution of server side scripts on entities, scripts were originally written in Lua,
* here they're written in C++
*/
class ScriptComponent : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
ScriptComponent(Entity* parent, const std::string& scriptName);
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
/**
* Returns the script that's attached to this entity
* @return the script that's attached to this entity
*/
CppScripts::Script* GetScript();
/**
* Sets the script using a path by looking through dScripts for a script that matches
* @param scriptName the name of the script to find
*/
void SetScript(const std::string& scriptName);
// Get the script attached to the provided component id.
// LDF key custom_script_server overrides component id script.
static const std::string GetScriptName(Entity* parentEntity, const uint32_t componentId = 0);
static const std::string GetZoneScriptName(const uint32_t componentId);
private:
/**
* The script attached to this entity
*/
CppScripts::Script* m_Script;
};
#endif // SCRIPTCOMPONENT_H