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	doesnt compile
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		| @@ -504,10 +504,7 @@ void Entity::Initialize() { | ||||
| 	} | ||||
|  | ||||
| 	AddCallbackTimer(0.0f, [this]() { | ||||
| 		auto scripts = CppScripts::GetEntityScripts(this); | ||||
| 		std::for_each(scripts.begin(), scripts.end(), [this](const auto& script) { | ||||
| 			script->OnStartup(this); | ||||
| 			}); | ||||
| 		GetScript()->OnStartup(this); | ||||
| 		}); | ||||
|  | ||||
| 	// Load data specific to this LOT first. These act as defaults for the components. | ||||
| @@ -523,7 +520,7 @@ void Entity::Initialize() { | ||||
| 		}); | ||||
|  | ||||
| 	/** | ||||
| 	 * @brief Startup all the components. Some components need or want data from other components so | ||||
| 	 * Startup all the components. Some components need or want data from other components so | ||||
| 	 * we want to ensure that | ||||
| 	 * A) Most if not all components are newed and ready to be accessed. | ||||
| 	 * B) All components have their personal data loaded and ready to be used. | ||||
| @@ -533,7 +530,7 @@ void Entity::Initialize() { | ||||
| 		}); | ||||
|  | ||||
| 	/** | ||||
| 	 * @brief Load the player save data from XML. Ideally we do this after all initialization so the player | ||||
| 	 * Load the player save data from XML. Ideally we do this after all initialization so the player | ||||
| 	 * save data overrides any defaults that may be applied. | ||||
| 	 */ | ||||
| 	if (!IsPlayer()) std::for_each(m_Components.begin(), m_Components.end(), [this](auto& component) { | ||||
| @@ -647,7 +644,7 @@ void Entity::SetGMLevel(eGameMasterLevel value) { | ||||
| 	GameMessages::SendGMLevelBroadcast(m_ObjectID, value); | ||||
| } | ||||
|  | ||||
| void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) { | ||||
| void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, const eReplicaPacketType packetType) { | ||||
| 	if (packetType == eReplicaPacketType::CONSTRUCTION) { | ||||
| 		outBitStream->Write(m_ObjectID); | ||||
| 		outBitStream->Write(m_TemplateID); | ||||
| @@ -768,7 +765,7 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke | ||||
| 	} | ||||
| } | ||||
|  | ||||
| void Entity::WriteComponents(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) { | ||||
| void Entity::WriteComponents(RakNet::BitStream* outBitStream, const eReplicaPacketType packetType) { | ||||
|  | ||||
| } | ||||
|  | ||||
| @@ -787,34 +784,36 @@ void Entity::UpdateXMLDoc(tinyxml2::XMLDocument* doc) { | ||||
| 	} | ||||
| } | ||||
|  | ||||
| CppScripts::Script* Entity::GetScript() const { | ||||
| 	auto* scriptComponent = GetComponent<ScriptComponent>(); | ||||
| 	auto* script = scriptComponent->GetScript(); | ||||
| 	DluAssert(script != nullptr); | ||||
| 	return script; | ||||
| } | ||||
|  | ||||
| void Entity::Update(const float deltaTime) { | ||||
| 	uint32_t timerPosition; | ||||
| 	timerPosition = 0; | ||||
| 	while (timerPosition < m_Timers.size()) { | ||||
| 		m_Timers[timerPosition]->Update(deltaTime); | ||||
| 		if (m_Timers[timerPosition]->GetTime() <= 0) { | ||||
| 			const auto timerName = m_Timers[timerPosition]->GetName(); | ||||
|  | ||||
| 			delete m_Timers[timerPosition]; | ||||
| 			m_Timers.erase(m_Timers.begin() + timerPosition); | ||||
|  | ||||
| 			for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) { | ||||
| 				script->OnTimerDone(this, timerName); | ||||
| 			} | ||||
| 	auto namedTimerItr = std::remove_if(m_Timers.begin(), m_Timers.end(), [this, &deltaTime](EntityTimer* timer) { | ||||
| 		timer->Update(deltaTime); | ||||
| 		if (timer->GetTime() <= 0) { | ||||
| 			GetScript()->OnTimerDone(this, timer->GetName()); | ||||
| 			TriggerEvent(eTriggerEventType::TIMER_DONE, this); | ||||
| 		} else { | ||||
| 			timerPosition++; | ||||
| 			delete timer; | ||||
| 			return true; | ||||
| 		} | ||||
| 	} | ||||
| 		return false; | ||||
| 		}); | ||||
| 	m_Timers.erase(namedTimerItr, m_Timers.end()); | ||||
|  | ||||
| 	for (int i = 0; i < m_CallbackTimers.size(); i++) { | ||||
| 		m_CallbackTimers[i]->Update(deltaTime); | ||||
| 		if (m_CallbackTimers[i]->GetTime() <= 0) { | ||||
| 			m_CallbackTimers[i]->GetCallback()(); | ||||
| 			delete m_CallbackTimers[i]; | ||||
| 			m_CallbackTimers.erase(m_CallbackTimers.begin() + i); | ||||
| 	auto callbackTimerItr = std::remove_if(m_CallbackTimers.begin(), m_CallbackTimers.end(), [this, &deltaTime](EntityCallbackTimer* timer) { | ||||
| 		timer->Update(deltaTime); | ||||
| 		if (timer->GetTime() <= 0) { | ||||
| 			timer->GetCallback()(); | ||||
| 			delete timer; | ||||
| 			return true; | ||||
| 		} | ||||
| 	} | ||||
| 		return false; | ||||
| 		}); | ||||
| 	m_CallbackTimers.erase(callbackTimerItr, m_CallbackTimers.end()); | ||||
|  | ||||
| 	// Add pending timers to the list of timers so they start next tick. | ||||
| 	if (m_PendingTimers.size() > 0) { | ||||
| @@ -1294,10 +1293,6 @@ void Entity::CancelTimer(const std::string& name) { | ||||
| } | ||||
|  | ||||
| void Entity::CancelAllTimers() { | ||||
| 	/*for (auto timer : m_Timers) { | ||||
| 		if (timer) delete timer; | ||||
| 	}*/ | ||||
|  | ||||
| 	for (auto* timer : m_Timers) { | ||||
| 		delete timer; | ||||
| 	} | ||||
|   | ||||
| @@ -223,6 +223,7 @@ public: | ||||
|  | ||||
| 	virtual NiPoint3 GetRespawnPosition() const { return NiPoint3::ZERO; } | ||||
| 	virtual NiQuaternion GetRespawnRotation() const { return NiQuaternion::IDENTITY; } | ||||
| 	CppScripts::Script* GetScript() const; | ||||
|  | ||||
| 	void Sleep(); | ||||
| 	void Wake(); | ||||
|   | ||||
| @@ -36,6 +36,7 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp" | ||||
| 	"RigidbodyPhantomPhysicsComponent.cpp" | ||||
| 	"MultiZoneEntranceComponent.cpp" | ||||
| 	"RocketLaunchpadControlComponent.cpp" | ||||
| 	"ScriptComponent.cpp" | ||||
| 	"ScriptedActivityComponent.cpp" | ||||
| 	"ShootingGalleryComponent.cpp" | ||||
| 	"SimplePhysicsComponent.cpp" | ||||
|   | ||||
| @@ -11,7 +11,6 @@ set(DSCRIPTS_SOURCES | ||||
| 	"Darkitect.cpp" | ||||
| 	"NPCAddRemoveItem.cpp" | ||||
| 	"NtFactionSpyServer.cpp" | ||||
| 	"ScriptComponent.cpp" | ||||
| 	"ScriptedPowerupSpawner.cpp" | ||||
| 	"SpawnPetBaseServer.cpp") | ||||
|  | ||||
|   | ||||
| @@ -312,7 +312,7 @@ | ||||
| #include "WildNinjaSensei.h" | ||||
| #include "WildNinjaBricks.h" | ||||
|  | ||||
| InvalidScript* CppScripts::invalidToReturn = new InvalidScript(); | ||||
| std::unique_ptr<InvalidScript> CppScripts::invalidScript = std::make_unique<InvalidScript>(); | ||||
| std::map<std::string, CppScripts::Script*> CppScripts::m_Scripts; | ||||
|  | ||||
| CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scriptName) { | ||||
| @@ -324,7 +324,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr | ||||
| 		return script; | ||||
| 	} | ||||
|  | ||||
| 	script = invalidToReturn; | ||||
| 	script = invalidScript.get(); | ||||
|  | ||||
| 	//VE / AG: | ||||
| 	if (scriptName == "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua") | ||||
| @@ -926,7 +926,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr | ||||
|  | ||||
| 	// handle invalid script reporting if the path is greater than zero and it's not an ignored script | ||||
| 	// information not really needed for sys admins but is for developers | ||||
| 	else if (script == invalidToReturn) { | ||||
| 	else if (script == invalidScript.get()) { | ||||
| 		if ((scriptName.length() > 0) && !((scriptName == "scripts\\02_server\\Enemy\\General\\L_SUSPEND_LUA_AI.lua") || | ||||
| 			(scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") || | ||||
| 			(scriptName =="scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") || | ||||
| @@ -938,22 +938,3 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr | ||||
| 	m_Scripts[scriptName] = script; | ||||
| 	return script; | ||||
| } | ||||
|  | ||||
| std::vector<CppScripts::Script*> CppScripts::GetEntityScripts(Entity* entity) { | ||||
| 	std::vector<CppScripts::Script*> scripts; | ||||
| 	auto comps = entity->GetScriptComponents(); | ||||
| 	for (auto& scriptComp : comps) { | ||||
| 		if (scriptComp != nullptr) { | ||||
| 			scripts.push_back(scriptComp->GetScript()); | ||||
| 		} | ||||
| 	} | ||||
| 	return scripts; | ||||
| } | ||||
|  | ||||
| CppScripts::Script::Script() { | ||||
|  | ||||
| } | ||||
|  | ||||
| CppScripts::Script::~Script() { | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -1,6 +1,7 @@ | ||||
| #pragma once | ||||
|  | ||||
| #include <cstdint> | ||||
| #include <memory> | ||||
| #include <string> | ||||
| #include <vector> | ||||
|  | ||||
| @@ -14,7 +15,7 @@ enum class eRebuildState : uint32_t; | ||||
|  | ||||
| namespace CppScripts { | ||||
|  | ||||
| 	extern InvalidScript* invalidToReturn; | ||||
| 	extern std::unique_ptr<InvalidScript> invalidScript; | ||||
| 	extern std::map<std::string, CppScripts::Script*> m_Scripts; | ||||
| 	/** | ||||
| 	 * Base class for all scripts. Includes virtual methods to be overridden to handle LUA equivelent events. | ||||
| @@ -33,8 +34,7 @@ namespace CppScripts { | ||||
| 	 */ | ||||
| 	class Script { | ||||
| 	public: | ||||
| 		Script(); | ||||
| 		~Script(); | ||||
| 		virtual ~Script() = default; | ||||
|  | ||||
| 		/** | ||||
| 		 * Invoked one frame after the script is loaded. | ||||
| @@ -365,5 +365,4 @@ namespace CppScripts { | ||||
| 	}; | ||||
|  | ||||
| 	Script* GetScript(Entity* parent, const std::string& scriptName); | ||||
| 	std::vector<Script*> GetEntityScripts(Entity* entity); | ||||
| }; | ||||
|   | ||||
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	 David Markowitz
					David Markowitz