* Add MSVC optimization flags
* test moving flags to json
* Update CMakePresets.json
* testing
* trying more variations on the flags
* third test
* testing if these even have any effect
* ditto
* final(?) try for now
* ONE MORE TIME
* trying 'init' flags instead
* export the compile commands so I can see if they're having any effect
* move out g++ O2 flag
* add Linux debug preset
* update CMake presets
* edit macos presets
* try adding build types back to mac
* macos refuses to work :(
* try using compiler flags for mac instead
* fix typo in windows preset
* build reorganization and experimental clang support
* temporarily remove macos build for testing purposes
* updated cmake workflows
* unexclude toolchain dir
* update .gitignore
* fix build directory issue
* edit build script
* update cmake configs
* attempted docker fix
* try zero-initializinng this struct to solve docker issue
* try fixing macos build
* one last MacOS try for the night
* try disabling an apple-specific build rule
* more fiddling with mac test builds
* try and narrow down the macos build failure cause
* try stripping out all the custom macos test logic again
* I'm really just throwing everything to the wall and seeing what sticks
* more macos tinkering
* implib
* try manual link directory specification
* save me
* aaaaaaaaa
* paths paths paths
* Revert "paths paths paths"
This reverts commit 9a7d86aa6c.
* Revert "aaaaaaaaa"
This reverts commit 338279c396.
* Revert "save me"
This reverts commit bd73aa21a9.
* Revert "try manual link directory specification"
This reverts commit 0c2d40632e.
* Revert "implib"
This reverts commit d41349d6ed.
* Revert "more macos tinkering"
This reverts commit 829ec35b57.
* Revert "I'm really just throwing everything to the wall and seeing what sticks"
This reverts commit 1a05b027fe.
* Revert "try stripping out all the custom macos test logic again"
This reverts commit cc15a26ce8.
* Revert "try and narrow down the macos build failure cause"
This reverts commit 5fd86833fa.
* Revert "more fiddling with mac test builds"
This reverts commit 0f843c02c9.
* Revert "try disabling an apple-specific build rule"
This reverts commit 45ec66e976.
* back to debug messages
* see if this re-breaks mac
* are these messages actually somehow fixing the issue?
* was not actually fixed
* add debug messages (again)
* debug try 2
* change runtime output dir
* rename gcc to gnu
* expand cmake presets
* fix preset
* change defaults
* altered cmake configuration scripts
* disable /WX on MSVC
* update github actions
* update build presets
* change gnu and clang build directories to enable consistent artifact generation
* add RelWithDebInfo presets and move -Werror flag into presets.json
* use DLU_CONFIG_DIR envvar
* CMakePresets indentation
* temp fix for MSVC debug builds
* add admin account creation options from cli
* use actual gm levels
felt under delivered in previous iteration.
* Update dMasterServer/MasterServer.cpp
Co-authored-by: Daniel Seiler <me@xiphoseer.de>
---------
Co-authored-by: Daniel Seiler <me@xiphoseer.de>
Tested with logs that queries to get soft and hard cap actually succeed now
Logs about slash command handler command registration and vanity NPC creation in mis matched worlds are now removed.
* chore: supress warnings on external library headers and actually get rid of the last old-style casts
* remove commented out section I forgot
* update cmake required version to 3.25 unless we can find another way to do this
* update readme
* Update CMakeLists.txt
* fix: more include changes
* fix: remove dZoneManager from global include
* fix: dDatabase
* fix: dCommon
* fix: object libs
* fix: rebase
* fix: bcrypt
* wip: try simplified connector build
* fix: update dockerfile
* fix: mariadb C/C++ on apple
* feat: Move scripts to CMAKE_MODULE_PATH
* fix: dPropertyBehaviors
* fix: macos?
* fix: Dockerfile
* fix: macos?
* fix: macos?
* fix: macos?
* fix: macos?
* fix: macos?
* try: install_name_tool
* fix not building on unix
* fix include paths
* Remove code changes
Will fix in another PR.
* format pass
remove 2 more included directories.
remove commented out code
add status to messages
* comments and format
surround include directories with quotes
remove commented out code
remove debug messages
* Update CMakeLists.txt
---------
Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
* Changed how the TryParse function works (and also did some general cleanup along the way)
* Update noexcept attributes (verified these are correct)
* Add fp overload for MacOS functionality
* resolving some feedback
* Split out unrelated changes to CleanupRoundup branch
* Update in response to feedback
* the consequences of emo's member variable renaming request
* Revert "the consequences of emo's member variable renaming request"
This reverts commit bf318caeda.
* Fully revert renaming attempt
* Revert "the consequences of emo's member variable renaming request"
This reverts commit bf318caeda.
Fully revert renaming attempt
* Created ClientVersion.h and moved the client version defaults to it
* Fix partial parsing and MacOS floating point errors
* attempting fix to MacOS compiler error
* syntax pass (should be the last commit unless the CI fails)
* ah, wait, forgot to uncomment the preprocessor statements for MacOS. THIS should be the last commit pending CI
* Okay, one last thing I noticed: We were including C headers here. Now they're C++ headers. Pinky swear this is it!
* typo and I am OCD. please let this be the last
* hash is usally but not always noexcept, so the specifier should go
* Address MOST of the feedback
* address the claim codes issue
* chore: continue work on removing raw packet reading
tested that logging in, deleted a char, renaming a char, and transfeering to a zone all work still
* Address Feedback
* Logger to Server class
Dont handle master packets from our clients
* move to namespace
Revert "remove extra headers"
This reverts commit ac7b901ece22165cdb0f38fca4be7d8fdf004de8.
remove extra headers
no changes otherwise.
* Merge branch 'main' into server_consolidation_of_work
* Update WorldServer.cpp
* fix submodule version
---------
Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
* greatly simplify docker
* back to gcc since I can't the libs to load properly
* fix typo
add set -e to entrypoint
better copy of entrypoint.sh and use proper entrypoint
* use debian instead of gcc for runtime
comment and organize it a bit
drop gcc to 12 since we are using debian 12 as well
* explicitly include mariadb libs
* Make the server not crash in the case we are using only env-vars
make the dockerfile have configs in the expected location incase of bypassing entrypoint.sh
* remove unneede var from example, since it's in the container now
* coments to dockerfile
* Revert master server changes
* Resolve conflicting port options between chat, master, and world
move chat_server_port to shared since it's used by world and chat
* Don't error if file does not exists when updating a config option
move update before and use bin dir var
* chore: organize build flags
* Remove ambiguous include path
Don't be default incluyde bcrypt so you need to specify the folder. Allows pre-processor to find the correct file.
* Revert settings
* working
f
* Remove std::couts littered throughout the base
* working
End of optimizations for now
going faster
* Remove extraneous compare function
std::less<LWOSCENEID> already does this in a map.
* gaming
* Update Zone.cpp
* dlu is moving to bitbucket again
* Update Level.cpp
---------
Co-authored-by: Jettford <mrjettbradford@gmail.com>
* Database: Convert to proper namespace
* Database: Use base class and getter
* Database: Move files around
* Database: Add property Management query
Database: Move over user queries
Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval
deleting characters deletes the selcted one
refreshing the character page shows the last character you logged in as
tested all my characters show up when i login
tested that you can delete all 4 characters and the correct character is selected each time
tested renaming, approving names as gm0
Database: Add ugc model getter
Hey it works, look I got around the mariadb issue.
Database: Add queries
Database: consolidate name query
Database: Add friends list query
Update name of approved names query
Documentation
Database: Add name check
Database: Add BFF Query
Database: Move BFF Setter
Database: Move new friend query
Database: Add remove friend queries
Database: Add activity log
Database: Add ugc & prop content removal
Database: Add model update
Database: Add migration queries
Database: Add character and xml queries
Database: Add user queries
Untested, but compiling code
Need to test that new character names are properly assigned in the following scenarios
gm 0 and pre-approved name
gm 0 and unapproved name
gm 9 and pre-approved name
gm 9 and unapproved name
Database: constify function arguments
Database: Add pet queries
* Database: Move property model queries
Untested. Need to test
placing a new model
moving existing one
removing ugc model
placing ugc model
moving ugc model(?)
changing privacy option variously
change description and name
approve property
can properly travel to property
* Property: Move stale reference deletion
* Database: Move performance update query
* Database: Add bug report query
* Database: Add cheat detection query
* Database: Add mail send query
* Untested code
need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs
* Update CDComponentsRegistryTable.h
Database: Rename and add further comments
Datavbase: Add comments
Add some comments
Build: Fix PCH directories
Database: Fix time
thanks apple
Database: Fix compiler warnings
Overload destructor
Define specialty for time_t
Use string instead of string_view for temp empty string
Update CDTable.h
Property: Update queries to use mapId
Database: Reorganize
Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure
Folders: Rename to GameDatabase
MySQL: Remove MySQL Specifier from table
Database: Move Tables to Interfaces
Database: Reorder functions in header
Database: Simplify property queries
Database: Remove unused queries
Remove extra query definitions as well
Database: Consolidate User getters
Database: Comment logs
Update MySQLDatabase.cpp
Database: Use generic code
Playkey: Fix bad optional access
Database: Move stuff around
WorldServer: Update queries
Ugc reduced by many scopes
use new queries
very fast
tested that ugc still loads
Database: Add auth queries
I tested that only the correct password can sign into an account.
Tested that disabled playkeys do not allow the user to play the game
Database: Add donation query
Database: add objectId queries
Database: Add master queries
Database: Fix mis-named function
Database: Add slash command queries
Mail: Fix itemId type
CharFilter: Use new query
ObjectID: Remove duplicate code
SlashCommand: Update query with function
Database: Add mail queries
Ugc: Fix issues with saving models
Resolve large scope blocks as well
* Database: Add debug try catch rethrow macro
* General fixes
* fix play key not working
* Further fixes
---------
Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
* Logger: Rename logger to Logger from dLogger
* Logger: Add compile time filename
Fix include issues
Add writers
Add macros
Add macro to force compilation
* Logger: Replace calls with macros
Allows for filename and line number to be logged
* Logger: Add comments
and remove extra define
Logger: Replace with unique_ptr
also flush console at exit. regular file writer should be flushed on file close.
Logger: Remove constexpr on variable
* Logger: Simplify code
* Update Logger.cpp
Fix a race condition that would overwrite the port of zone 0 with the auth server port or a chat server port which would cause a domino effect of desynced server ports
Tested that a sleep(5) in auth still allows a player to connect and login without issues
* chore: cleanup LU(W)string writing
and add methods for reading
remove redunent "packet" from packet reading helpers
move write header to bitstreamutils since it's not packet related
add tests for reading/writing LU(W)Strings
* remove un-needed function defintions in header
* make reading and writing more efficient
* p
p
* quotes
* remove unneeded default
---------
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
* Remove NET_VERSION define
I get to test this on 4 different platforms. yay...
* move stuff around
finally fixed you docker
i love this
Update Dockerfile
Update Dockerfile
change type
Update AuthPackets.cpp
Update AuthServer.cpp
* Update CMakeVariables.txt
* Update sharedconfig.ini
* Update AMFDeserializeTests.cpp
Redo Amf3 functionality
Overhaul the whole thing due to it being outdated and clunky to use
Sometimes you want to keep the value
Update AMFDeserializeTests.cpp
* Fix enum and constructors
Correct enum to a class and simplify names.
Add a proper default constructor
* Update MasterServer.cpp
* Fix bugs and add more tests
* Refactor: AMF with templates in mind
- Remove hard coded bodge
- Use templates and generics to allow for much looser typing and strengthened implementation
- Move code into header only implementation for portability
Refactor: Convert AMF implementation to templates
- Rip out previous implementation
- Remove all extraneous terminology
- Add proper overloads for all types of inserts
- Fix up tests and codebase
* Fix compiler errors
* Check for null first
* Add specialization for const char*
* Update tests for new template specialization
* Switch BitStream to use references
* Rename files
* Check enum bounds on deserialize
I did this on a phone
Clean up macros
more tomorrow
Cleanup and optimize CDActivities table
Remove unused include
Further work on CDActivityRewards
Update MasterServer.cpp
Further animations work
Activities still needs work for a better PK.
fix type
All of these replacements worked
Create internal interface for animations
Allows for user to just call GetAnimationTIme or PlayAnimation rather than passing in arbitrary true false statements
* CDClient cleanup and optimization
- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux
* Re-add unused table
Convert tables to singletons
- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
* add some more utility to the masterserver -a command
fix compatability with nexus dash
* cleanup code some more
user logger where it makes sense
only take in password if it is needed
log a better error if account cannot be created
* update message
* return before success statement if catching error
* Implement a server res directory
* Only convert if neither exist
* Remove unzip, Update RegEx
* readme updates
Run setup after setting working dir
Address several docker issues
Revert "Run setup after setting working dir"
This reverts commit fd2fb9228e82a350204c1ef61f7ba059479bb12f.
Fix docker
* Remove extra submodules
* Rework logic
* Switch if block
* Remove need to extract fdb from client
* Change log name
* Update FdbToSqlite.cpp
Replace magic numbers with constexpr calculated times.
Tested that trying to create a new instance while shutting down doesn't allow a new instance to be created.
* Resolve warnings and change init order
Initialize dConfig first, before logger so we know whether or not to log to console
Initialize namespace Game variables to nullptr so they are a known value if accessed before initialization.
Removed unused Game variables
Replaced config with a pointer instead of referencing something on the stack.
Assign return values to system calls to silence warnings.
Tested that the server still compiles, runs and allows me to load into the game.
* Only start Master of config files exist
Also default the logging to console to on on the off chance the files exist but are wrong / corrupted.
Properly exit based on the path taken to shutdown master.
Tested that shutting down through sigint or sigterm returns -1
Tested that a segfault exits the program properly
Need to test that players who are trying to connect while master is shutting down are not able to spawn more child worlds.