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2746683235
Fix a race condition that would overwrite the port of zone 0 with the auth server port or a chat server port which would cause a domino effect of desynced server ports Tested that a sleep(5) in auth still allows a player to connect and login without issues |
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.. | ||
CMakeLists.txt | ||
InstanceManager.cpp | ||
InstanceManager.h | ||
MasterServer.cpp | ||
ObjectIDManager.cpp | ||
ObjectIDManager.h |