mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 13:33:35 +00:00
Implement a server res directory for server required client files (#891)
This commit is contained in:
parent
bd7f532a28
commit
fd9757d121
@ -89,8 +89,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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# Create a /res directory
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make_directory(${CMAKE_BINARY_DIR}/res)
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# Create a /resServer directory
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make_directory(${CMAKE_BINARY_DIR}/resServer)
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# Create a /logs directory
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make_directory(${CMAKE_BINARY_DIR}/logs)
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@ -13,7 +13,7 @@
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#include "eSqliteDataType.h"
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std::map<eSqliteDataType, std::string> FdbToSqlite::Convert::sqliteType = {
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std::map<eSqliteDataType, std::string> FdbToSqlite::Convert::m_SqliteType = {
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{ eSqliteDataType::NONE, "none"},
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{ eSqliteDataType::INT32, "int32"},
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{ eSqliteDataType::REAL, "real"},
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@ -23,15 +23,21 @@ std::map<eSqliteDataType, std::string> FdbToSqlite::Convert::sqliteType = {
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{ eSqliteDataType::TEXT_8, "text_8"}
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};
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FdbToSqlite::Convert::Convert(std::string basePath) {
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this->basePath = basePath;
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FdbToSqlite::Convert::Convert(std::string basePath, std::string binaryOutPath) {
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this->m_BasePath = basePath;
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this->m_BinaryOutPath = binaryOutPath;
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m_Fdb.open(m_BasePath + "/cdclient.fdb", std::ios::binary);
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}
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FdbToSqlite::Convert::~Convert() {
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this->m_Fdb.close();
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}
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bool FdbToSqlite::Convert::ConvertDatabase() {
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fdb.open(basePath + "/cdclient.fdb", std::ios::binary);
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if (m_ConversionStarted) return false;
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this->m_ConversionStarted = true;
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try {
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CDClientDatabase::Connect(basePath + "/CDServer.sqlite");
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CDClientDatabase::Connect(m_BinaryOutPath + "/CDServer.sqlite");
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CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
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@ -44,13 +50,12 @@ bool FdbToSqlite::Convert::ConvertDatabase() {
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return false;
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}
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fdb.close();
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return true;
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}
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int32_t FdbToSqlite::Convert::ReadInt32() {
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int32_t nextInt{};
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BinaryIO::BinaryRead(fdb, nextInt);
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BinaryIO::BinaryRead(m_Fdb, nextInt);
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return nextInt;
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}
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@ -58,26 +63,26 @@ int64_t FdbToSqlite::Convert::ReadInt64() {
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int32_t prevPosition = SeekPointer();
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int64_t value{};
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BinaryIO::BinaryRead(fdb, value);
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BinaryIO::BinaryRead(m_Fdb, value);
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fdb.seekg(prevPosition);
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m_Fdb.seekg(prevPosition);
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return value;
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}
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std::string FdbToSqlite::Convert::ReadString() {
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int32_t prevPosition = SeekPointer();
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auto readString = BinaryIO::ReadString(fdb);
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auto readString = BinaryIO::ReadString(m_Fdb);
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fdb.seekg(prevPosition);
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m_Fdb.seekg(prevPosition);
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return readString;
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}
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int32_t FdbToSqlite::Convert::SeekPointer() {
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int32_t position{};
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BinaryIO::BinaryRead(fdb, position);
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int32_t prevPosition = fdb.tellg();
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fdb.seekg(position);
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BinaryIO::BinaryRead(m_Fdb, position);
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int32_t prevPosition = m_Fdb.tellg();
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m_Fdb.seekg(position);
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return prevPosition;
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}
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@ -91,7 +96,7 @@ std::string FdbToSqlite::Convert::ReadColumnHeader() {
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std::string newTable = "CREATE TABLE IF NOT EXISTS '" + tableName + "' (" + columns + ");";
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CDClientDatabase::ExecuteDML(newTable);
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fdb.seekg(prevPosition);
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m_Fdb.seekg(prevPosition);
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return tableName;
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}
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@ -104,7 +109,7 @@ void FdbToSqlite::Convert::ReadTables(int32_t& numberOfTables) {
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ReadRowHeader(columnHeader);
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}
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fdb.seekg(prevPosition);
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m_Fdb.seekg(prevPosition);
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}
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std::string FdbToSqlite::Convert::ReadColumns(int32_t& numberOfColumns) {
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@ -117,10 +122,10 @@ std::string FdbToSqlite::Convert::ReadColumns(int32_t& numberOfColumns) {
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if (i != 0) columnsToCreate << ", ";
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dataType = static_cast<eSqliteDataType>(ReadInt32());
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name = ReadString();
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columnsToCreate << "'" << name << "' " << FdbToSqlite::Convert::sqliteType[dataType];
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columnsToCreate << "'" << name << "' " << FdbToSqlite::Convert::m_SqliteType[dataType];
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}
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fdb.seekg(prevPosition);
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m_Fdb.seekg(prevPosition);
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return columnsToCreate.str();
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}
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@ -131,7 +136,7 @@ void FdbToSqlite::Convert::ReadRowHeader(std::string& tableName) {
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if (numberOfAllocatedRows != 0) assert((numberOfAllocatedRows & (numberOfAllocatedRows - 1)) == 0); // assert power of 2 allocation size
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ReadRows(numberOfAllocatedRows, tableName);
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fdb.seekg(prevPosition);
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m_Fdb.seekg(prevPosition);
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}
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void FdbToSqlite::Convert::ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName) {
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@ -141,28 +146,24 @@ void FdbToSqlite::Convert::ReadRows(int32_t& numberOfAllocatedRows, std::string&
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for (int32_t row = 0; row < numberOfAllocatedRows; row++) {
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int32_t rowPointer = ReadInt32();
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if (rowPointer == -1) rowid++;
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else ReadRow(rowid, rowPointer, tableName);
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else ReadRow(rowPointer, tableName);
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}
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fdb.seekg(prevPosition);
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m_Fdb.seekg(prevPosition);
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}
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void FdbToSqlite::Convert::ReadRow(int32_t& rowid, int32_t& position, std::string& tableName) {
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int32_t prevPosition = fdb.tellg();
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fdb.seekg(position);
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void FdbToSqlite::Convert::ReadRow(int32_t& position, std::string& tableName) {
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int32_t prevPosition = m_Fdb.tellg();
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m_Fdb.seekg(position);
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while (true) {
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ReadRowInfo(tableName);
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int32_t linked = ReadInt32();
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rowid += 1;
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if (linked == -1) break;
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fdb.seekg(linked);
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m_Fdb.seekg(linked);
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}
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fdb.seekg(prevPosition);
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m_Fdb.seekg(prevPosition);
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}
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void FdbToSqlite::Convert::ReadRowInfo(std::string& tableName) {
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@ -171,7 +172,7 @@ void FdbToSqlite::Convert::ReadRowInfo(std::string& tableName) {
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int32_t numberOfColumns = ReadInt32();
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ReadRowValues(numberOfColumns, tableName);
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fdb.seekg(prevPosition);
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m_Fdb.seekg(prevPosition);
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}
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void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string& tableName) {
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@ -191,7 +192,7 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
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if (i != 0) insertedRow << ", "; // Only append comma and space after first entry in row.
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switch (static_cast<eSqliteDataType>(ReadInt32())) {
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case eSqliteDataType::NONE:
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BinaryIO::BinaryRead(fdb, emptyValue);
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BinaryIO::BinaryRead(m_Fdb, emptyValue);
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assert(emptyValue == 0);
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insertedRow << "NULL";
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break;
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@ -202,7 +203,7 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
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break;
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case eSqliteDataType::REAL:
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BinaryIO::BinaryRead(fdb, floatValue);
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BinaryIO::BinaryRead(m_Fdb, floatValue);
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insertedRow << std::fixed << std::setprecision(34) << floatValue; // maximum precision of floating point number
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break;
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@ -224,7 +225,7 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
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}
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case eSqliteDataType::INT_BOOL:
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BinaryIO::BinaryRead(fdb, boolValue);
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BinaryIO::BinaryRead(m_Fdb, boolValue);
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insertedRow << static_cast<bool>(boolValue);
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break;
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@ -244,5 +245,5 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
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auto copiedString = insertedRow.str();
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CDClientDatabase::ExecuteDML(copiedString);
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fdb.seekg(prevPosition);
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m_Fdb.seekg(prevPosition);
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}
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@ -12,38 +12,142 @@ enum class eSqliteDataType : int32_t;
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namespace FdbToSqlite {
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class Convert {
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public:
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Convert(std::string inputFile);
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/**
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* Create a new convert object with an input .fdb file and an output binary path.
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*
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* @param inputFile The file which ends in .fdb to be converted
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* @param binaryPath The base path where the file will be saved
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*/
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Convert(std::string inputFile, std::string binaryOutPath);
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/**
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* Destroy the convert object and close the fdb file.
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*/
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~Convert();
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/**
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* Converts the input file to sqlite. Calling multiple times is safe.
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*
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* @return true if the database was converted properly, false otherwise.
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*/
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bool ConvertDatabase();
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/**
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* @brief Reads a 32 bit int from the fdb file.
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*
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* @return The read value
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*/
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int32_t ReadInt32();
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/**
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* @brief Reads a 64 bit integer from the fdb file.
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*
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* @return The read value
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*/
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int64_t ReadInt64();
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/**
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* @brief Reads a string from the fdb file.
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*
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* @return The read string
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*
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* TODO This needs to be translated to latin-1!
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*/
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std::string ReadString();
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/**
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* @brief Seeks to a pointer position.
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*
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* @return The previous position before the seek
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*/
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int32_t SeekPointer();
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/**
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* @brief Reads a column header from the fdb file and creates the table in the database
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*
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* @return The table name
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*/
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std::string ReadColumnHeader();
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/**
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* @brief Read the tables from the fdb file.
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*
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* @param numberOfTables The number of tables to read
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*/
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void ReadTables(int32_t& numberOfTables);
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/**
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* @brief Reads the columns from the fdb file.
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*
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* @param numberOfColumns The number of columns to read
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* @return All columns of the table formatted for a sql query
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*/
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std::string ReadColumns(int32_t& numberOfColumns);
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/**
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* @brief Reads the row header from the fdb file.
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*
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* @param tableName The tables name
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*/
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void ReadRowHeader(std::string& tableName);
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/**
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* @brief Read the rows from the fdb file.,
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*
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* @param numberOfAllocatedRows The number of rows that were allocated. Always a power of 2!
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* @param tableName The tables name.
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*/
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void ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName);
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void ReadRow(int32_t& rowid, int32_t& position, std::string& tableName);
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/**
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* @brief Reads a row from the fdb file.
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*
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* @param position The position to seek in the fdb to
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* @param tableName The tables name
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*/
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void ReadRow(int32_t& position, std::string& tableName);
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/**
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* @brief Reads the row info from the fdb file.
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*
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* @param tableName The tables name
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*/
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void ReadRowInfo(std::string& tableName);
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/**
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* @brief Reads each row and its values from the fdb file and inserts them into the database
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*
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* @param numberOfColumns The number of columns to read in
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* @param tableName The tables name
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*/
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void ReadRowValues(int32_t& numberOfColumns, std::string& tableName);
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private:
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static std::map<eSqliteDataType, std::string> sqliteType;
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std::string basePath{};
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std::ifstream fdb{};
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}; // class FdbToSqlite
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/**
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* Maps each sqlite data type to its string equivalent.
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*/
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static std::map<eSqliteDataType, std::string> m_SqliteType;
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/**
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* Base path of the folder containing the fdb file
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*/
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std::string m_BasePath{};
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/**
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* ifstream containing the fdb file
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*/
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std::ifstream m_Fdb{};
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/**
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* Whether or not a conversion was started. If one was started, do not attempt to convert the file again.
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*/
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bool m_ConversionStarted{};
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/**
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* The path where the CDServer will be stored
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*/
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std::string m_BinaryOutPath{};
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}; //! class FdbToSqlite
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}; //! namespace FdbToSqlite
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#endif //!__FDBTOSQLITE__H__
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@ -146,26 +146,38 @@ int main(int argc, char** argv) {
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MigrationRunner::RunMigrations();
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// Check CDClient exists
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if (!std::filesystem::exists(Game::assetManager->GetResPath() / "CDServer.sqlite")) {
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Game::logger->Log("WorldServer", "CDServer.sqlite could not be opened. Looking for cdclient.fdb to convert to sqlite.");
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const bool cdServerExists = std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite");
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const bool oldCDServerExists = std::filesystem::exists(Game::assetManager->GetResPath() / "CDServer.sqlite");
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const bool fdbExists = std::filesystem::exists(Game::assetManager->GetResPath() / "cdclient.fdb");
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if (!std::filesystem::exists(Game::assetManager->GetResPath() / "cdclient.fdb")) {
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Game::logger->Log("WorldServer", "cdclient.fdb could not be opened. Please move a cdclient.fdb or an already converted database to build/res.");
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return EXIT_FAILURE;
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}
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Game::logger->Log("WorldServer", "Found cdclient.fdb. Converting to SQLite");
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if (FdbToSqlite::Convert(Game::assetManager->GetResPath().string()).ConvertDatabase() == false) {
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Game::logger->Log("MasterServer", "Failed to convert fdb to sqlite");
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return EXIT_FAILURE;
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if (!cdServerExists) {
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if (oldCDServerExists) {
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// If the file doesn't exist in the new CDServer location, copy it there. We copy because we may not have write permissions from the previous directory.
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Game::logger->Log("MasterServer", "CDServer.sqlite is not located at resServer, but is located at res path. Copying file...");
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std::filesystem::copy_file(Game::assetManager->GetResPath() / "CDServer.sqlite", BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite");
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} else {
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Game::logger->Log("WorldServer",
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"%s could not be found in resServer or res. Looking for %s to convert to sqlite.",
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(BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").c_str(),
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(Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
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if (!fdbExists) {
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Game::logger->Log("WorldServer",
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"%s could not be opened. Please move cdclient.fdb to %s",
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(Game::assetManager->GetResPath() / "cdclient.fdb").c_str(),
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(Game::assetManager->GetResPath().c_str()));
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return FinalizeShutdown();
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}
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Game::logger->Log("WorldServer", "Found cdclient.fdb. Converting to SQLite");
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if (FdbToSqlite::Convert(Game::assetManager->GetResPath().string(), (BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase() == false) {
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Game::logger->Log("MasterServer", "Failed to convert fdb to sqlite.");
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return FinalizeShutdown();
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}
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}
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}
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//Connect to CDClient
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try {
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CDClientDatabase::Connect((Game::assetManager->GetResPath() / "CDServer.sqlite").string());
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CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").string());
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} catch (CppSQLite3Exception& e) {
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Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database");
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Game::logger->Log("WorldServer", "Error: %s", e.errorMessage());
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@ -154,7 +154,7 @@ int main(int argc, char** argv) {
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// Connect to CDClient
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try {
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CDClientDatabase::Connect((Game::assetManager->GetResPath() / "CDServer.sqlite").string());
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CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").string());
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} catch (CppSQLite3Exception& e) {
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Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database");
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Game::logger->Log("WorldServer", "Error: %s", e.errorMessage());
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