mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
chore: cleanup LU(W)string writing (#1188)
* chore: cleanup LU(W)string writing and add methods for reading remove redunent "packet" from packet reading helpers move write header to bitstreamutils since it's not packet related add tests for reading/writing LU(W)Strings * remove un-needed function defintions in header * make reading and writing more efficient * p p * quotes * remove unneeded default --------- Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
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@@ -8,7 +8,7 @@
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#include "CDClientManager.h"
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#include "CDZoneTableTable.h"
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#include "MasterPackets.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include "BinaryPathFinder.h"
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#include "eConnectionType.h"
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#include "eMasterMessageType.h"
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@@ -202,7 +202,7 @@ void InstanceManager::RequestAffirmation(Instance* instance, const PendingInstan
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_REQUEST);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_REQUEST);
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bitStream.Write(request.id);
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@@ -406,7 +406,7 @@ bool Instance::GetShutdownComplete() const {
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void Instance::Shutdown() {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
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Game::server->Send(&bitStream, this->m_SysAddr, false);
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@@ -42,6 +42,7 @@
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#include "ObjectIDManager.h"
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#include "PacketUtils.h"
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#include "FdbToSqlite.h"
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#include "BitStreamUtils.h"
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namespace Game {
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dLogger* logger = nullptr;
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@@ -632,7 +633,7 @@ void HandlePacket(Packet* packet) {
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activeSessions.erase(it.first);
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::NEW_SESSION_ALERT);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::NEW_SESSION_ALERT);
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bitStream.Write(sessionKey);
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bitStream.Write<uint32_t>(username.size());
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for (auto character : username) {
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@@ -657,9 +658,9 @@ void HandlePacket(Packet* packet) {
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for (auto key : activeSessions) {
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if (key.second == username) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SESSION_KEY_RESPONSE);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SESSION_KEY_RESPONSE);
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bitStream.Write(key.first);
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PacketUtils::WriteString(bitStream, key.second, 64);
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bitStream.Write(LUString(key.second, 64));
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Game::server->Send(&bitStream, packet->systemAddress, false);
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break;
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}
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@@ -903,7 +904,7 @@ void ShutdownSequence(int32_t signal) {
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{
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
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Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::logger->Log("MasterServer", "Triggered master shutdown");
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}
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