mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-08 17:28:20 +00:00
feat: split out system() calls from the rest of MasterServer (#1368)
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parent
1bdce8384f
commit
f08df25085
@ -1,6 +1,7 @@
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set(DMASTERSERVER_SOURCES
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"InstanceManager.cpp"
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"ObjectIDManager.cpp"
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"Start.cpp"
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)
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add_library(dMasterServer ${DMASTERSERVER_SOURCES})
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@ -9,10 +9,11 @@
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#include "CDZoneTableTable.h"
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#include "MasterPackets.h"
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#include "BitStreamUtils.h"
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#include "BinaryPathFinder.h"
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#include "eConnectionType.h"
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#include "eMasterMessageType.h"
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#include "Start.h"
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InstanceManager::InstanceManager(Logger* logger, const std::string& externalIP) {
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mLogger = logger;
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mExternalIP = externalIP;
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@ -57,33 +58,7 @@ Instance* InstanceManager::GetInstance(LWOMAPID mapID, bool isFriendTransfer, LW
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instance = new Instance(mExternalIP, port, mapID, ++m_LastInstanceID, cloneID, softCap, maxPlayers);
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//Start the actual process:
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#ifdef _WIN32
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std::string cmd = "start " + (BinaryPathFinder::GetBinaryDir() / "WorldServer.exe").string() + " -zone ";
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#else
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std::string cmd;
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if (std::atoi(Game::config->GetValue("use_sudo_world").c_str())) {
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cmd = "sudo " + (BinaryPathFinder::GetBinaryDir() / "WorldServer").string() + " -zone ";
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} else {
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cmd = (BinaryPathFinder::GetBinaryDir() / "WorldServer").string() + " -zone ";
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}
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#endif
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cmd.append(std::to_string(mapID));
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cmd.append(" -port ");
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cmd.append(std::to_string(port));
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cmd.append(" -instance ");
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cmd.append(std::to_string(m_LastInstanceID));
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cmd.append(" -maxclients ");
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cmd.append(std::to_string(maxPlayers));
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cmd.append(" -clone ");
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cmd.append(std::to_string(cloneID));
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#ifndef _WIN32
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cmd.append("&"); //Sends our next process to the background on Linux
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#endif
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auto ret = system(cmd.c_str());
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StartWorldServer(mapID, port, m_LastInstanceID, maxPlayers, cloneID);
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m_Instances.push_back(instance);
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@ -318,28 +293,7 @@ Instance* InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID clon
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instance = new Instance(mExternalIP, port, mapID, ++m_LastInstanceID, cloneID, maxPlayers, maxPlayers, true, password);
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//Start the actual process:
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std::string cmd = "start " + (BinaryPathFinder::GetBinaryDir() / "WorldServer").string() + " -zone ";
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#ifndef _WIN32
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cmd = (BinaryPathFinder::GetBinaryDir() / "WorldServer").string() + " -zone ";
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#endif
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cmd.append(std::to_string(mapID));
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cmd.append(" -port ");
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cmd.append(std::to_string(port));
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cmd.append(" -instance ");
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cmd.append(std::to_string(m_LastInstanceID));
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cmd.append(" -maxclients ");
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cmd.append(std::to_string(maxPlayers));
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cmd.append(" -clone ");
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cmd.append(std::to_string(cloneID));
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#ifndef WIN32
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cmd.append("&"); //Sends our next process to the background on Linux
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#endif
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auto ret = system(cmd.c_str());
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StartWorldServer(mapID, port, m_LastInstanceID, maxPlayers, cloneID);
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m_Instances.push_back(instance);
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@ -43,6 +43,7 @@
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#include "PacketUtils.h"
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#include "FdbToSqlite.h"
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#include "BitStreamUtils.h"
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#include "Start.h"
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namespace Game {
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Logger* logger = nullptr;
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@ -58,8 +59,6 @@ bool shutdownSequenceStarted = false;
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void ShutdownSequence(int32_t signal = -1);
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int32_t FinalizeShutdown(int32_t signal = -1);
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Logger* SetupLogger();
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void StartAuthServer();
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void StartChatServer();
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void HandlePacket(Packet* packet);
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std::map<uint32_t, std::string> activeSessions;
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SystemAddress authServerMasterPeerSysAddr;
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@ -814,43 +813,6 @@ void HandlePacket(Packet* packet) {
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}
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}
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void StartChatServer() {
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if (Game::shouldShutdown) {
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LOG("Currently shutting down. Chat will not be restarted.");
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return;
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}
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#ifdef __APPLE__
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//macOS doesn't need sudo to run on ports < 1024
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auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
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#elif _WIN32
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auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "ChatServer.exe").string()).c_str());
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#else
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if (std::atoi(Game::config->GetValue("use_sudo_chat").c_str())) {
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auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
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} else {
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auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
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}
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#endif
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}
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void StartAuthServer() {
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if (Game::shouldShutdown) {
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LOG("Currently shutting down. Auth will not be restarted.");
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return;
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}
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#ifdef __APPLE__
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auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
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#elif _WIN32
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auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "AuthServer.exe").string()).c_str());
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#else
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if (std::atoi(Game::config->GetValue("use_sudo_auth").c_str())) {
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auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
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} else {
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auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
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}
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#endif
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}
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void ShutdownSequence(int32_t signal) {
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if (shutdownSequenceStarted) {
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return;
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71
dMasterServer/Start.cpp
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71
dMasterServer/Start.cpp
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@ -0,0 +1,71 @@
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#include "Start.h"
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#include "Logger.h"
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#include "dConfig.h"
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#include "Game.h"
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#include "BinaryPathFinder.h"
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void StartChatServer() {
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if (Game::shouldShutdown) {
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LOG("Currently shutting down. Chat will not be restarted.");
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return;
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}
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#ifdef __APPLE__
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//macOS doesn't need sudo to run on ports < 1024
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auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
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#elif _WIN32
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auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "ChatServer.exe").string()).c_str());
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#else
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if (std::atoi(Game::config->GetValue("use_sudo_chat").c_str())) {
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auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
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} else {
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auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
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}
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#endif
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}
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void StartAuthServer() {
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if (Game::shouldShutdown) {
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LOG("Currently shutting down. Auth will not be restarted.");
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return;
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}
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#ifdef __APPLE__
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auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
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#elif _WIN32
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auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "AuthServer.exe").string()).c_str());
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#else
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if (std::atoi(Game::config->GetValue("use_sudo_auth").c_str())) {
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auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
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} else {
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auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
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}
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#endif
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}
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void StartWorldServer(LWOMAPID mapID, uint16_t port, LWOINSTANCEID lastInstanceID, int maxPlayers, LWOCLONEID cloneID) {
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#ifdef _WIN32
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std::string cmd = "start " + (BinaryPathFinder::GetBinaryDir() / "WorldServer.exe").string() + " -zone ";
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#else
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std::string cmd;
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if (std::atoi(Game::config->GetValue("use_sudo_world").c_str())) {
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cmd = "sudo " + (BinaryPathFinder::GetBinaryDir() / "WorldServer").string() + " -zone ";
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} else {
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cmd = (BinaryPathFinder::GetBinaryDir() / "WorldServer").string() + " -zone ";
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}
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#endif
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cmd.append(std::to_string(mapID));
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cmd.append(" -port ");
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cmd.append(std::to_string(port));
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cmd.append(" -instance ");
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cmd.append(std::to_string(lastInstanceID));
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cmd.append(" -maxclients ");
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cmd.append(std::to_string(maxPlayers));
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cmd.append(" -clone ");
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cmd.append(std::to_string(cloneID));
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#ifndef _WIN32
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cmd.append("&"); //Sends our next process to the background on Linux
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#endif
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auto ret = system(cmd.c_str());
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}
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6
dMasterServer/Start.h
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6
dMasterServer/Start.h
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@ -0,0 +1,6 @@
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#pragma once
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#include "dCommonVars.h"
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void StartAuthServer();
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void StartChatServer();
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void StartWorldServer(LWOMAPID mapID, uint16_t port, LWOINSTANCEID lastInstanceID, int maxPlayers, LWOCLONEID cloneID);
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