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refactor: Change TryParse implementation (#1442)
* Changed how the TryParse function works (and also did some general cleanup along the way) * Update noexcept attributes (verified these are correct) * Add fp overload for MacOS functionality * resolving some feedback * Split out unrelated changes to CleanupRoundup branch * Update in response to feedback * the consequences of emo's member variable renaming request * Revert "the consequences of emo's member variable renaming request" This reverts commitbf318caeda
. * Fully revert renaming attempt * Revert "the consequences of emo's member variable renaming request" This reverts commitbf318caeda
. Fully revert renaming attempt * Created ClientVersion.h and moved the client version defaults to it * Fix partial parsing and MacOS floating point errors * attempting fix to MacOS compiler error * syntax pass (should be the last commit unless the CI fails) * ah, wait, forgot to uncomment the preprocessor statements for MacOS. THIS should be the last commit pending CI * Okay, one last thing I noticed: We were including C headers here. Now they're C++ headers. Pinky swear this is it! * typo and I am OCD. please let this be the last * hash is usally but not always noexcept, so the specifier should go * Address MOST of the feedback * address the claim codes issue
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@@ -17,7 +17,8 @@
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InstanceManager::InstanceManager(Logger* logger, const std::string& externalIP) {
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mLogger = logger;
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mExternalIP = externalIP;
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GeneralUtils::TryParse(Game::config->GetValue("world_port_start"), m_LastPort);
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m_LastPort =
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GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("world_port_start")).value_or(m_LastPort);
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m_LastInstanceID = LWOINSTANCEID_INVALID;
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}
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@@ -134,7 +134,7 @@ private:
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Logger* mLogger;
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std::string mExternalIP;
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std::vector<Instance*> m_Instances;
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unsigned short m_LastPort = 3000;
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uint16_t m_LastPort = 3000;
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LWOINSTANCEID m_LastInstanceID;
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/**
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@@ -89,9 +89,8 @@ int main(int argc, char** argv) {
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if (!dConfig::Exists("worldconfig.ini")) LOG("Could not find worldconfig.ini, using default settings");
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uint32_t clientNetVersion = 171022;
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const auto clientNetVersionString = Game::config->GetValue("client_net_version");
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if (!clientNetVersionString.empty()) GeneralUtils::TryParse(clientNetVersionString, clientNetVersion);
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const uint32_t clientNetVersion = GeneralUtils::TryParse<uint32_t>(clientNetVersionString).value_or(171022);
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LOG("Using net version %i", clientNetVersion);
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