chore: Change dServer and related code to use BitStream references (#1476)

This commit is contained in:
jadebenn
2024-02-26 23:43:33 -06:00
committed by GitHub
parent 9e0dd05d42
commit 75544e3eec
19 changed files with 54 additions and 54 deletions

View File

@@ -181,7 +181,7 @@ void InstanceManager::RequestAffirmation(Instance* instance, const PendingInstan
bitStream.Write(request.id);
Game::server->Send(&bitStream, instance->GetSysAddr(), false);
Game::server->Send(bitStream, instance->GetSysAddr(), false);
LOG("Sent affirmation request %llu to %i/%i", request.id,
static_cast<int>(instance->GetZoneID().GetMapID()),
@@ -361,7 +361,7 @@ void Instance::Shutdown() {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
Game::server->Send(&bitStream, this->m_SysAddr, false);
Game::server->Send(bitStream, this->m_SysAddr, false);
LOG("Triggered world shutdown for zone/clone/instance %i/%i/%i", GetMapID(), GetCloneID(), GetInstanceID());
}

View File

@@ -576,7 +576,7 @@ void HandlePacket(Packet* packet) {
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SESSION_KEY_RESPONSE);
bitStream.Write(key.first);
bitStream.Write(username);
Game::server->Send(&bitStream, packet->systemAddress, false);
Game::server->Send(bitStream, packet->systemAddress, false);
break;
}
}
@@ -786,7 +786,7 @@ int ShutdownSequence(int32_t signal) {
{
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
LOG("Triggered master shutdown");
}