mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 13:33:35 +00:00
chore: cleanup objectIdManager overloading and classes (#1391)
* objectIdManager fixes * Remove debug log
This commit is contained in:
parent
66ac5a1b7a
commit
870b56fe02
@ -2,7 +2,7 @@
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#include "RakNetTypes.h"
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#include "Game.h"
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#include "User.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "ObjectIDManager.h"
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#include "Character.h"
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#include "GeneralUtils.h"
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#include "dServer.h"
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@ -89,7 +89,7 @@ Entity* EntityManager::CreateEntity(EntityInfo info, User* user, Entity* parentE
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// Entities with no ID already set, often spawned entities, we'll generate a new sequencial ID
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if (info.id == 0) {
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id = ObjectIDManager::Instance()->GenerateObjectID();
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id = ObjectIDManager::GenerateObjectID();
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}
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// Entities with an ID already set, often level entities, we'll use that ID as a base
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@ -2,7 +2,7 @@
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "InventoryComponent.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "ObjectIDManager.h"
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#include "Game.h"
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#include "Logger.h"
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#include "Item.h"
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@ -273,7 +273,7 @@ void TradingManager::CancelTrade(LWOOBJID tradeId) {
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}
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Trade* TradingManager::NewTrade(LWOOBJID participantA, LWOOBJID participantB) {
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const LWOOBJID tradeId = ObjectIDManager::Instance()->GenerateObjectID();
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const LWOOBJID tradeId = ObjectIDManager::GenerateObjectID();
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auto* trade = new Trade(tradeId, participantA, participantB);
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@ -12,7 +12,7 @@
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#include "Character.h"
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#include <BitStream.h>
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#include "PacketUtils.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "ObjectIDManager.h"
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#include "Logger.h"
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#include "GeneralUtils.h"
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#include "ZoneInstanceManager.h"
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@ -263,7 +263,7 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
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}
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//Now that the name is ok, we can get an objectID from Master:
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ObjectIDManager::Instance()->RequestPersistentID([=, this](uint32_t objectID) {
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ObjectIDManager::RequestPersistentID([=, this](uint32_t objectID) {
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if (Database::Get()->GetCharacterInfo(objectID)) {
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LOG("Character object id unavailable, check object_id_tracker!");
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WorldPackets::SendCharacterCreationResponse(sysAddr, eCharacterCreationResponse::OBJECT_ID_UNAVAILABLE);
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@ -5,7 +5,7 @@
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#include "Game.h"
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#include "Logger.h"
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#include "SkillComponent.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "ObjectIDManager.h"
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#include "eObjectBits.h"
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void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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@ -106,7 +106,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
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const auto maxTime = this->m_maxDistance / this->m_projectileSpeed;
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for (auto i = 0u; i < this->m_projectileCount; ++i) {
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auto id = static_cast<LWOOBJID>(ObjectIDManager::Instance()->GenerateObjectID());
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auto id = static_cast<LWOOBJID>(ObjectIDManager::GenerateObjectID());
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GeneralUtils::SetBit(id, eObjectBits::SPAWNED);
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@ -7,7 +7,7 @@
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#include "Game.h"
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#include "Logger.h"
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#include "CDClientManager.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "ObjectIDManager.h"
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#include "MissionComponent.h"
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#include "GameMessages.h"
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#include "SkillComponent.h"
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@ -68,7 +68,7 @@ InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* do
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continue;
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}
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const LWOOBJID id = ObjectIDManager::Instance()->GenerateObjectID();
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const LWOOBJID id = ObjectIDManager::GenerateObjectID();
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const auto& info = Inventory::FindItemComponent(item.itemid);
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@ -86,7 +86,7 @@ InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* do
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const auto proxyLOT = static_cast<LOT>(std::stoi(proxyLotAsString));
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const auto& proxyInfo = Inventory::FindItemComponent(proxyLOT);
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const LWOOBJID proxyId = ObjectIDManager::Instance()->GenerateObjectID();
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const LWOOBJID proxyId = ObjectIDManager::GenerateObjectID();
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// Use item.count since we equip item.count number of the item this is a requested proxy of
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UpdateSlot(proxyInfo.equipLocation, { proxyId, proxyLOT, item.count, slot++ });
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@ -1341,7 +1341,7 @@ void InventoryComponent::SetNPCItems(const std::vector<LOT>& items) {
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auto slot = 0u;
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for (const auto& item : items) {
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const LWOOBJID id = ObjectIDManager::Instance()->GenerateObjectID();
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const LWOOBJID id = ObjectIDManager::GenerateObjectID();
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const auto& info = Inventory::FindItemComponent(item);
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@ -13,7 +13,7 @@
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#include "DestroyableComponent.h"
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#include "dpWorld.h"
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#include "PetDigServer.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "ObjectIDManager.h"
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#include "eUnequippableActiveType.h"
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#include "eTerminateType.h"
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#include "ePetTamingNotifyType.h"
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@ -562,7 +562,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
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return;
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}
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LWOOBJID petSubKey = ObjectIDManager::Instance()->GenerateRandomObjectID();
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LWOOBJID petSubKey = ObjectIDManager::GenerateRandomObjectID();
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GeneralUtils::SetBit(petSubKey, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(petSubKey, eObjectBits::PERSISTENT);
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@ -13,7 +13,7 @@
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#include "Game.h"
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#include "Item.h"
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#include "Database.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "ObjectIDManager.h"
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#include "Player.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "PropertyEntranceComponent.h"
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@ -334,7 +334,7 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
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node->position = position;
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node->rotation = rotation;
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ObjectIDManager::Instance()->RequestPersistentID([this, node, modelLOT, entity, position, rotation, originalRotation](uint32_t persistentId) {
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ObjectIDManager::RequestPersistentID([this, node, modelLOT, entity, position, rotation, originalRotation](uint32_t persistentId) {
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SpawnerInfo info{};
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info.templateID = modelLOT;
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@ -14,7 +14,7 @@
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#include "EntityManager.h"
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#include "Database.h"
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#include "dServer.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "ObjectIDManager.h"
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#include "CppScripts.h"
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#include "UserManager.h"
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#include "ZoneInstanceManager.h"
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@ -1045,7 +1045,7 @@ void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID,
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LWOOBJID owner = entity->GetObjectID();
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if (item != LOT_NULL && item != 0) {
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lootID = ObjectIDManager::Instance()->GenerateObjectID();
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lootID = ObjectIDManager::GenerateObjectID();
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Loot::Info info;
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info.id = lootID;
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@ -2565,12 +2565,12 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* ent
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//But we don't want the server to go unresponsive, because then the client would disconnect.
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//We need to get a new ID for our model first:
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ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t newID) {
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ObjectIDManager::RequestPersistentID([=](uint32_t newID) {
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LWOOBJID newIDL = newID;
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GeneralUtils::SetBit(newIDL, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(newIDL, eObjectBits::PERSISTENT);
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uint32_t blueprintIDSmall = ObjectIDManager::Instance()->GenerateRandomObjectID();
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uint32_t blueprintIDSmall = ObjectIDManager::GenerateRandomObjectID();
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LWOOBJID blueprintID = blueprintIDSmall;
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GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
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@ -5565,7 +5565,7 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
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}
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}
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ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t newId) {
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ObjectIDManager::RequestPersistentID([=](uint32_t newId) {
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LOG("Build finished");
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GameMessages::SendFinishArrangingWithItem(character, entity->GetObjectID()); // kick them from modular build
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GameMessages::SendModularBuildEnd(character); // i dont know if this does anything but DLUv2 did it
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@ -2,7 +2,7 @@
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#include <sstream>
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#include "../dWorldServer/ObjectIDManager.h"
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#include "ObjectIDManager.h"
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#include "GeneralUtils.h"
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#include "GameMessages.h"
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#include "Entity.h"
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@ -5,7 +5,7 @@
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#include "Game.h"
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#include "GameMessages.h"
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#include "ModelComponent.h"
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#include "../../dWorldServer/ObjectIDManager.h"
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#include "ObjectIDManager.h"
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#include "Logger.h"
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#include "BehaviorStates.h"
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#include "AssetManager.h"
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@ -31,7 +31,7 @@
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#include "UpdateStripUiMessage.h"
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void ControlBehaviors::RequestUpdatedID(ControlBehaviorContext& context) {
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ObjectIDManager::Instance()->RequestPersistentID(
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ObjectIDManager::RequestPersistentID(
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[context](uint32_t persistentId) {
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if (!context) {
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LOG("Model to update behavior ID for is null. Cannot update ID.");
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@ -3,6 +3,7 @@ set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
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"GUID.cpp"
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"Loot.cpp"
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"Mail.cpp"
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"ObjectIDManager.cpp"
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"Preconditions.cpp"
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"SlashCommandHandler.cpp"
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"VanityUtilities.cpp")
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51
dGame/dUtilities/ObjectIDManager.cpp
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51
dGame/dUtilities/ObjectIDManager.cpp
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#include "ObjectIDManager.h"
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// Custom Classes
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#include "MasterPackets.h"
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#include "Database.h"
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#include "Logger.h"
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#include "Game.h"
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//! The persistent ID request
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struct PersistentIDRequest {
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PersistentIDRequest(const uint64_t& requestID, const std::function<void(uint32_t)>& callback) : requestID(requestID), callback(callback) {}
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uint64_t requestID;
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std::function<void(uint32_t)> callback;
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};
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namespace {
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std::vector<PersistentIDRequest> Requests; //!< All outstanding persistent ID requests
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uint64_t CurrentRequestID = 0; //!< The current request ID
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uint32_t CurrentObjectID = uint32_t(1152921508165007067); //!< The current object ID
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std::uniform_int_distribution<int> Uni(10000000, INT32_MAX);
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};
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//! Requests a persistent ID
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void ObjectIDManager::RequestPersistentID(const std::function<void(uint32_t)> callback) {
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const auto& request = Requests.emplace_back(++CurrentRequestID, callback);
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MasterPackets::SendPersistentIDRequest(Game::server, request.requestID);
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}
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//! Handles a persistent ID response
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void ObjectIDManager::HandleRequestPersistentIDResponse(const uint64_t requestID, const uint32_t persistentID) {
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auto it = std::find_if(Requests.begin(), Requests.end(), [requestID](const PersistentIDRequest& request) {
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return request.requestID == requestID;
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});
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if (it == Requests.end()) return;
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it->callback(persistentID);
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Requests.erase(it);
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}
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//! Handles cases where we have to get a unique object ID synchronously
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uint32_t ObjectIDManager::GenerateRandomObjectID() {
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return Uni(Game::randomEngine);
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}
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//! Generates an object ID server-sided (used for regular entities like smashables)
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uint32_t ObjectIDManager::GenerateObjectID() {
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return ++CurrentObjectID;
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}
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40
dGame/dUtilities/ObjectIDManager.h
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40
dGame/dUtilities/ObjectIDManager.h
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#pragma once
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// C++
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#include <functional>
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#include <vector>
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#include <stdint.h>
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/*!
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\file ObjectIDManager.h
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\brief A manager for handling object ID generation
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*/
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//! The Object ID Manager
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namespace ObjectIDManager {
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//! Requests a persistent ID
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/*!
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\param callback The callback function
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*/
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void RequestPersistentID(const std::function<void(uint32_t)> callback);
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//! Handles a persistent ID response
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/*!
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\param requestID The request ID
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\param persistentID The persistent ID
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*/
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void HandleRequestPersistentIDResponse(const uint64_t requestID, const uint32_t persistentID);
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//! Generates an object ID server-sided
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/*!
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\return A generated object ID
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*/
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uint32_t GenerateObjectID();
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//! Generates a random object ID server-sided
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/*!
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\return A generated object ID
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*/
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uint32_t GenerateRandomObjectID();
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};
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@ -17,7 +17,7 @@
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#include "EntityInfo.h"
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#include "Spawner.h"
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#include "dZoneManager.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "ObjectIDManager.h"
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#include "Level.h"
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#include <fstream>
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@ -182,7 +182,7 @@ LWOOBJID VanityUtilities::SpawnSpawner(LOT lot, const NiPoint3& position, const
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obj.lot = lot;
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// guratantee we have no collisions
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do {
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obj.id = ObjectIDManager::Instance()->GenerateObjectID();
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obj.id = ObjectIDManager::GenerateObjectID();
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} while(Game::zoneManager->GetSpawner(obj.id));
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obj.position = position;
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obj.rotation = rotation;
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@ -1,6 +1,6 @@
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set(DMASTERSERVER_SOURCES
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"InstanceManager.cpp"
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"ObjectIDManager.cpp"
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"PersistentIDManager.cpp"
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"Start.cpp"
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)
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@ -35,7 +35,7 @@
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#include "Game.h"
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#include "InstanceManager.h"
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#include "MasterPackets.h"
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#include "ObjectIDManager.h"
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#include "PersistentIDManager.h"
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#include "PacketUtils.h"
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#include "FdbToSqlite.h"
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#include "BitStreamUtils.h"
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@ -134,7 +134,7 @@ int main(int argc, char** argv) {
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if (!resServerPathExists) {
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LOG("%s does not exist, creating it.", (resServerPath).c_str());
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if(!std::filesystem::create_directories(resServerPath)){
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if (!std::filesystem::create_directories(resServerPath)) {
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LOG("Failed to create %s", (resServerPath).string().c_str());
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return EXIT_FAILURE;
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}
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@ -257,8 +257,8 @@ int main(int argc, char** argv) {
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//Create account
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try {
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Database::Get()->InsertNewAccount(username, std::string(hash, BCRYPT_HASHSIZE));
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} catch(sql::SQLException& e) {
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LOG("A SQL error occurred!:\n %s", e.what());
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} catch (sql::SQLException& e) {
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LOG("A SQL error occurred!:\n %s", e.what());
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return EXIT_FAILURE;
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}
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@ -288,7 +288,7 @@ int main(int argc, char** argv) {
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Database::Get()->SetMasterIp(master_server_ip, Game::server->GetPort());
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//Create additional objects here:
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ObjectIDManager::Instance()->Initialize(Game::logger);
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PersistentIDManager::Initialize();
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Game::im = new InstanceManager(Game::logger, Game::server->GetIP());
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//Depending on the config, start up servers:
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@ -464,7 +464,7 @@ void HandlePacket(Packet* packet) {
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uint64_t requestID = 0;
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inStream.Read(requestID);
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uint32_t objID = ObjectIDManager::Instance()->GeneratePersistentID();
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uint32_t objID = PersistentIDManager::GeneratePersistentID();
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MasterPackets::SendPersistentIDResponse(Game::server, packet->systemAddress, requestID, objID);
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break;
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}
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@ -822,11 +822,8 @@ int ShutdownSequence(int32_t signal) {
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LOG("Triggered master shutdown");
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}
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auto* objIdManager = ObjectIDManager::TryInstance();
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if (objIdManager) {
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objIdManager->SaveToDatabase();
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LOG("Saved ObjectIDTracker to DB");
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}
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PersistentIDManager::SaveToDatabase();
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LOG("Saved ObjectIDTracker to DB");
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// A server might not be finished spinning up yet, remove all of those here.
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for (auto* instance : Game::im->GetInstances()) {
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@ -1,47 +0,0 @@
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#pragma once
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// C++
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#include <cstdint>
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class Logger;
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/*!
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\file ObjectIDManager.hpp
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\brief A manager that handles requests for object IDs
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*/
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//! The Object ID Manager
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class ObjectIDManager {
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private:
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Logger* mLogger;
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static ObjectIDManager* m_Address; //!< The singleton instance
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uint32_t currentPersistentID; //!< The highest current persistent ID in use
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public:
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//! Return the singleton if it is initialized
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static ObjectIDManager* TryInstance() {
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return m_Address;
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}
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//! The singleton method
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static ObjectIDManager* Instance() {
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if (m_Address == nullptr) {
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m_Address = new ObjectIDManager;
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}
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return m_Address;
|
||||
}
|
||||
|
||||
//! Initializes the manager
|
||||
void Initialize(Logger* logger);
|
||||
|
||||
//! Generates a new persistent ID
|
||||
/*!
|
||||
\return The new persistent ID
|
||||
*/
|
||||
uint32_t GeneratePersistentID();
|
||||
|
||||
void SaveToDatabase();
|
||||
};
|
@ -1,48 +1,45 @@
|
||||
#include "ObjectIDManager.h"
|
||||
#include "PersistentIDManager.h"
|
||||
|
||||
// Custom Classes
|
||||
#include "Database.h"
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
|
||||
// Static Variables
|
||||
ObjectIDManager* ObjectIDManager::m_Address = nullptr;
|
||||
namespace {
|
||||
uint32_t CurrentPersistentID = 1; //!< The highest current persistent ID in use
|
||||
};
|
||||
|
||||
//! Initializes the manager
|
||||
void ObjectIDManager::Initialize(Logger* logger) {
|
||||
this->mLogger = logger;
|
||||
this->currentPersistentID = 1;
|
||||
|
||||
void PersistentIDManager::Initialize() {
|
||||
try {
|
||||
auto lastObjectId = Database::Get()->GetCurrentPersistentId();
|
||||
|
||||
if (!lastObjectId) {
|
||||
Database::Get()->InsertDefaultPersistentId();
|
||||
return;
|
||||
} else {
|
||||
this->currentPersistentID = lastObjectId.value();
|
||||
CurrentPersistentID = lastObjectId.value();
|
||||
}
|
||||
|
||||
if (this->currentPersistentID <= 0) {
|
||||
if (CurrentPersistentID <= 0) {
|
||||
LOG("Invalid persistent object ID in database. Aborting to prevent bad id generation.");
|
||||
throw std::runtime_error("Invalid persistent object ID in database. Aborting to prevent bad id generation.");
|
||||
}
|
||||
} catch (sql::SQLException& e) {
|
||||
LOG("Unable to fetch max persistent object ID in use. This will cause issues. Aborting to prevent collisions.");
|
||||
LOG("SQL error: %s", e.what());
|
||||
throw;
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
//! Generates a new persistent ID
|
||||
uint32_t ObjectIDManager::GeneratePersistentID() {
|
||||
uint32_t toReturn = ++this->currentPersistentID;
|
||||
uint32_t PersistentIDManager::GeneratePersistentID() {
|
||||
uint32_t toReturn = ++CurrentPersistentID;
|
||||
|
||||
SaveToDatabase();
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
void ObjectIDManager::SaveToDatabase() {
|
||||
Database::Get()->UpdatePersistentId(this->currentPersistentID);
|
||||
void PersistentIDManager::SaveToDatabase() {
|
||||
Database::Get()->UpdatePersistentId(CurrentPersistentID);
|
||||
}
|
23
dMasterServer/PersistentIDManager.h
Normal file
23
dMasterServer/PersistentIDManager.h
Normal file
@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
// C++
|
||||
#include <cstdint>
|
||||
|
||||
/*!
|
||||
\file PersistentIDManager.h
|
||||
\brief A manager that handles requests for object IDs
|
||||
*/
|
||||
|
||||
//! The Object ID Manager
|
||||
namespace PersistentIDManager {
|
||||
//! Initializes the manager
|
||||
void Initialize();
|
||||
|
||||
//! Generates a new persistent ID
|
||||
/*!
|
||||
\return The new persistent ID
|
||||
*/
|
||||
uint32_t GeneratePersistentID();
|
||||
|
||||
void SaveToDatabase();
|
||||
};
|
@ -9,7 +9,7 @@
|
||||
#include "CharacterComponent.h"
|
||||
#include "SimplePhysicsComponent.h"
|
||||
#include "MovementAIComponent.h"
|
||||
#include "../dWorldServer/ObjectIDManager.h"
|
||||
#include "ObjectIDManager.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "Loot.h"
|
||||
#include "InventoryComponent.h"
|
||||
|
@ -1,5 +1,4 @@
|
||||
set(DWORLDSERVER_SOURCES
|
||||
"ObjectIDManager.cpp"
|
||||
"PerformanceManager.cpp"
|
||||
)
|
||||
|
||||
|
@ -1,55 +0,0 @@
|
||||
#include "ObjectIDManager.h"
|
||||
|
||||
// Custom Classes
|
||||
#include "MasterPackets.h"
|
||||
#include "Database.h"
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
|
||||
// Static Variables
|
||||
ObjectIDManager* ObjectIDManager::m_Address = nullptr;
|
||||
static std::uniform_int_distribution<int> uni(10000000, INT32_MAX);
|
||||
|
||||
//! Initializes the manager
|
||||
void ObjectIDManager::Initialize(void) {
|
||||
//this->currentRequestID = 0;
|
||||
this->currentObjectID = uint32_t(1152921508165007067); //Initial value for this server's objectIDs
|
||||
}
|
||||
|
||||
//! Requests a persistent ID
|
||||
void ObjectIDManager::RequestPersistentID(std::function<void(uint32_t)> callback) {
|
||||
PersistentIDRequest* request = new PersistentIDRequest();
|
||||
request->requestID = ++this->currentRequestID;
|
||||
request->callback = callback;
|
||||
|
||||
this->requests.push_back(request);
|
||||
|
||||
MasterPackets::SendPersistentIDRequest(Game::server, request->requestID);
|
||||
}
|
||||
|
||||
//! Handles a persistent ID response
|
||||
void ObjectIDManager::HandleRequestPersistentIDResponse(uint64_t requestID, uint32_t persistentID) {
|
||||
for (uint32_t i = 0; i < this->requests.size(); ++i) {
|
||||
if (this->requests[i]->requestID == requestID) {
|
||||
|
||||
// Call the callback function
|
||||
this->requests[i]->callback(persistentID);
|
||||
|
||||
// Then delete the request
|
||||
delete this->requests[i];
|
||||
this->requests.erase(this->requests.begin() + i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//! Handles cases where we have to get a unique object ID synchronously
|
||||
uint32_t ObjectIDManager::GenerateRandomObjectID() {
|
||||
return uni(Game::randomEngine);
|
||||
}
|
||||
|
||||
|
||||
//! Generates an object ID server-sided (used for regular entities like smashables)
|
||||
uint32_t ObjectIDManager::GenerateObjectID(void) {
|
||||
return ++this->currentObjectID;
|
||||
}
|
@ -1,75 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
// C++
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
|
||||
/*!
|
||||
\file ObjectIDManager.hpp
|
||||
\brief A manager for handling object ID generation
|
||||
*/
|
||||
|
||||
//! The persistent ID request
|
||||
struct PersistentIDRequest {
|
||||
uint64_t requestID;
|
||||
|
||||
std::function<void(uint32_t)> callback;
|
||||
};
|
||||
|
||||
//! The Object ID Manager
|
||||
class ObjectIDManager {
|
||||
private:
|
||||
static ObjectIDManager* m_Address; //!< The singleton instance
|
||||
|
||||
std::vector<PersistentIDRequest*> requests; //!< All outstanding persistent ID requests
|
||||
uint64_t currentRequestID; //!< The current request ID
|
||||
|
||||
uint32_t currentObjectID; //!< The current object ID
|
||||
|
||||
public:
|
||||
|
||||
//! The singleton instance
|
||||
static ObjectIDManager* Instance() {
|
||||
if (m_Address == 0) {
|
||||
m_Address = new ObjectIDManager;
|
||||
}
|
||||
|
||||
return m_Address;
|
||||
}
|
||||
|
||||
//! Initializes the manager
|
||||
void Initialize(void);
|
||||
|
||||
//! Requests a persistent ID
|
||||
/*!
|
||||
\param callback The callback function
|
||||
*/
|
||||
void RequestPersistentID(std::function<void(uint32_t)> callback);
|
||||
|
||||
|
||||
//! Handles a persistent ID response
|
||||
/*!
|
||||
\param requestID The request ID
|
||||
\param persistentID The persistent ID
|
||||
*/
|
||||
void HandleRequestPersistentIDResponse(uint64_t requestID, uint32_t persistentID);
|
||||
|
||||
//! Generates an object ID server-sided
|
||||
/*!
|
||||
\return A generated object ID
|
||||
*/
|
||||
uint32_t GenerateObjectID(void);
|
||||
|
||||
//! Generates a random object ID server-sided
|
||||
/*!
|
||||
\return A generated object ID
|
||||
*/
|
||||
static uint32_t GenerateRandomObjectID();
|
||||
|
||||
//! Generates a persistent object ID server-sided
|
||||
/*!
|
||||
\return A generated object ID
|
||||
*/
|
||||
uint32_t GeneratePersistentObjectID(void);
|
||||
};
|
@ -208,7 +208,6 @@ int main(int argc, char** argv) {
|
||||
masterPort = masterInfo->port;
|
||||
}
|
||||
|
||||
ObjectIDManager::Instance()->Initialize();
|
||||
UserManager::Instance()->Initialize();
|
||||
|
||||
bool dontGenerateDCF = false;
|
||||
@ -736,7 +735,7 @@ void HandlePacket(Packet* packet) {
|
||||
case eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE: {
|
||||
uint64_t requestID = PacketUtils::ReadU64(8, packet);
|
||||
uint32_t objectID = PacketUtils::ReadU32(16, packet);
|
||||
ObjectIDManager::Instance()->HandleRequestPersistentIDResponse(requestID, objectID);
|
||||
ObjectIDManager::HandleRequestPersistentIDResponse(requestID, objectID);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -15,7 +15,7 @@
|
||||
#include "CDZoneTableTable.h"
|
||||
#include "AssetManager.h"
|
||||
|
||||
#include "../dWorldServer/ObjectIDManager.h"
|
||||
#include "ObjectIDManager.h"
|
||||
|
||||
void dZoneManager::Initialize(const LWOZONEID& zoneID) {
|
||||
LOG("Preparing zone: %i/%i/%i", zoneID.GetMapID(), zoneID.GetInstanceID(), zoneID.GetCloneID());
|
||||
@ -112,7 +112,7 @@ LWOOBJID dZoneManager::MakeSpawner(SpawnerInfo info) {
|
||||
auto objectId = info.spawnerID;
|
||||
|
||||
if (objectId == LWOOBJID_EMPTY) {
|
||||
objectId = ObjectIDManager::Instance()->GenerateObjectID();
|
||||
objectId = ObjectIDManager::GenerateObjectID();
|
||||
GeneralUtils::SetBit(objectId, eObjectBits::CLIENT);
|
||||
|
||||
info.spawnerID = objectId;
|
||||
|
Loading…
Reference in New Issue
Block a user