chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)

* Remove std::couts littered throughout the base

* working

End of optimizations for now

going faster

* Remove extraneous compare function

std::less<LWOSCENEID> already does this in a map.

* gaming

* Update Zone.cpp

* dlu is moving to bitbucket again

* Update Level.cpp

---------

Co-authored-by: Jettford <mrjettbradford@gmail.com>
This commit is contained in:
David Markowitz
2023-12-23 09:24:16 -08:00
committed by GitHub
parent fcf4d6c6fa
commit e58218cfbc
20 changed files with 247 additions and 487 deletions

View File

@@ -169,8 +169,8 @@ int main(int argc, char** argv) {
(BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").c_str(),
(Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
AssetMemoryBuffer cdClientBuffer = Game::assetManager->GetFileAsBuffer("cdclient.fdb");
if (!cdClientBuffer.m_Success) {
auto cdclientStream = Game::assetManager->GetFile("cdclient.fdb");
if (!cdclientStream) {
LOG("Failed to load %s", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
throw std::runtime_error("Aborting initialization due to missing cdclient.fdb.");
}
@@ -178,11 +178,10 @@ int main(int argc, char** argv) {
LOG("Found %s. Converting to SQLite", (Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
Game::logger->Flush();
if (FdbToSqlite::Convert((BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase(cdClientBuffer) == false) {
if (FdbToSqlite::Convert((BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase(cdclientStream) == false) {
LOG("Failed to convert fdb to sqlite.");
return EXIT_FAILURE;
}
cdClientBuffer.close();
}
}