Move CDClientManager to be a namespace (#1431)

Tested that worlds still load data as expected.  Had no use being a singleton anyways.
This commit is contained in:
David Markowitz
2024-02-08 21:40:43 -08:00
committed by GitHub
parent 24f94edfeb
commit dc29f5962d
44 changed files with 128 additions and 142 deletions

View File

@@ -322,7 +322,7 @@ Instance* InstanceManager::FindPrivateInstance(const std::string& password) {
}
int InstanceManager::GetSoftCap(LWOMAPID mapID) {
CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
if (zoneTable) {
const CDZoneTable* zone = zoneTable->Query(mapID);
@@ -335,7 +335,7 @@ int InstanceManager::GetSoftCap(LWOMAPID mapID) {
}
int InstanceManager::GetHardCap(LWOMAPID mapID) {
CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
CDZoneTableTable* zoneTable = CDClientManager::GetTable<CDZoneTableTable>();
if (zoneTable) {
const CDZoneTable* zone = zoneTable->Query(mapID);

View File

@@ -177,17 +177,6 @@ int main(int argc, char** argv) {
// Run migrations should any need to be run.
MigrationRunner::RunSQLiteMigrations();
//Get CDClient initial information
try {
CDClientManager::Instance();
} catch (CppSQLite3Exception& e) {
LOG("Failed to initialize CDServer SQLite Database");
LOG("May be caused by corrupted file: %s", (Game::assetManager->GetResPath() / "CDServer.sqlite").string().c_str());
LOG("Error: %s", e.errorMessage());
LOG("Error Code: %i", e.errorCode());
return EXIT_FAILURE;
}
//If the first command line argument is -a or --account then make the user
//input a username and password, with the password being hidden.
if (argc > 1 &&