Tested with logs that queries to get soft and hard cap actually succeed now
Logs about slash command handler command registration and vanity NPC creation in mis matched worlds are now removed.
* stubbing for saving item extra data
* add declaration to header
* modularize loading for all possible extra data
* move logic to Item
* remove extra map
fixes an issue where the sirens would not be destroyed correctly
fixes undefined behavior in buff station
ok for real this time
actual fix for mermaids
and for general death_behavior 0 skill stuff
* move the pet minigame table loading logic out of petcomponent
* misc fixes
* actually, using paths is dumb here when they're already char strings. why bother? silly me.
* removed unga bunga reference-casting
* add back in puzzle not found error message
* pre-allocate unordered map and make getter const-correct
* Update dDatabase/CDClientDatabase/CDClientTables/CDTamingBuildPuzzleTable.cpp
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
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Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
* feat: showall, findplayer, get/openhttpmoninfo
http monitor info is planned to be used later, just putting in info that i've since reverse engineered and don't want lost
Additionally add debug world packet for duture dev use
Tested all new commands and variation of command arguments
* fix missing newline at eofs
* address most feedback
* Compormise and use struct with (de)serialize
* remove httpmoninfo commands
* use string to access field name
* Update DEVGMCommands.cpp
* corrected column name
* constexpr array
include <array>
Revert "constexpr array"
This reverts commit 1492e8b1773ed5fbbe767c74466ca263178ecdd4.
Revert "include <array>"
This reverts commit 2b7a67e89ad673d420f496be97f9bc51fd2d5e59.
include <array>
constexpr array
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Co-authored-by: jadebenn <jonahbenn@yahoo.com>
resolves a memory leak in BrickDatabase, adds stability to character save doc.
Tested that saving manually via force-save, logout and /crash all saved my position and my removed banana as expected.
The doc was always deleted on character destruction and on any updates, so this is just a semantic change (and now we no longer have new'd tinyxml2::documents on the heap)
* WIP, but working
* Scaffolding
* testing and making it compile again
* move all commands to functions
* renaming to compile
* fix failing tests
idk how these werent failing before. Seems to have been magic.
* move commandss into their namespace
make help command useful
fix mac error
TODO: remove the multiple not founds/ rework the structure to split into help and handling
* Just need to fill out the fields, but it's all there templated
* Add all aliases, register missing commands
* All help text
* remove test logs
* improvements
pass through added code for optimizations and cleanup as well as reduce the amount of scoping for readability and maintainability
* Update SlashCommandHandler.cpp
* only save command if it is a GM command
* simplify if checks
* remove broken delimiter
* Update SlashCommandHandler.cpp
* Update SlashCommandHandler.cpp
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Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
* chore: Remove dpEntity pointers from collision checking
* Update fn documentation in ProximityMonitorComponent.h
* use more idiomatic method to calculate vector index
* feedback
* missed a ranges::find replacement
* adjust for feedback. last changes tonight.
* okay, also remove unneeded include. then sleep.
* for real tho
* update to use unordered_set instead of set