Merge branch 'main' into property_behavior_saving

This commit is contained in:
David Markowitz 2024-06-12 19:17:39 -07:00
commit b984cd6a0b
42 changed files with 936 additions and 251 deletions

View File

@ -31,7 +31,7 @@ COPY --from=build /app/build/*Server /app/
# Necessary suplimentary files
COPY --from=build /app/build/*.ini /app/configs/
COPY --from=build /app/build/vanity/*.* /app/vanity/*
COPY --from=build /app/build/vanity/*.* /app/vanity/
COPY --from=build /app/build/navmeshes /app/navmeshes
COPY --from=build /app/build/migrations /app/migrations
COPY --from=build /app/build/*.dcf /app/
@ -39,7 +39,7 @@ COPY --from=build /app/build/*.dcf /app/
# backup of config and vanity files to copy to the host incase
# of a mount clobbering the copy from above
COPY --from=build /app/build/*.ini /app/default-configs/
COPY --from=build /app/build/vanity/*.* /app/default-vanity/*
COPY --from=build /app/build/vanity/*.* /app/default-vanity/
# needed as the container runs with the root user
# and therefore sudo doesn't exist

View File

@ -179,6 +179,7 @@ int main(int argc, char** argv) {
}
void HandlePacket(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("A server has disconnected, erasing their connected players from the list.");
} else if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {

View File

@ -201,7 +201,7 @@ void OnTerminate() {
}
void MakeBacktrace() {
struct sigaction sigact;
struct sigaction sigact{};
sigact.sa_sigaction = CritErrHdlr;
sigact.sa_flags = SA_RESTART | SA_SIGINFO;

View File

@ -31,22 +31,22 @@ public:
virtual ~LDFBaseData() {}
virtual void WriteToPacket(RakNet::BitStream& packet) = 0;
virtual void WriteToPacket(RakNet::BitStream& packet) const = 0;
virtual const std::u16string& GetKey() = 0;
virtual const std::u16string& GetKey() const = 0;
virtual eLDFType GetValueType() = 0;
virtual eLDFType GetValueType() const = 0;
/** Gets a string from the key/value pair
* @param includeKey Whether or not to include the key in the data
* @param includeTypeId Whether or not to include the type id in the data
* @return The string representation of the data
*/
virtual std::string GetString(bool includeKey = true, bool includeTypeId = true) = 0;
virtual std::string GetString(bool includeKey = true, bool includeTypeId = true) const = 0;
virtual std::string GetValueAsString() = 0;
virtual std::string GetValueAsString() const = 0;
virtual LDFBaseData* Copy() = 0;
virtual LDFBaseData* Copy() const = 0;
/**
* Given an input string, return the data as a LDF key.
@ -62,7 +62,7 @@ private:
T value;
//! Writes the key to the packet
void WriteKey(RakNet::BitStream& packet) {
void WriteKey(RakNet::BitStream& packet) const {
packet.Write<uint8_t>(this->key.length() * sizeof(uint16_t));
for (uint32_t i = 0; i < this->key.length(); ++i) {
packet.Write<uint16_t>(this->key[i]);
@ -70,7 +70,7 @@ private:
}
//! Writes the value to the packet
void WriteValue(RakNet::BitStream& packet) {
void WriteValue(RakNet::BitStream& packet) const {
packet.Write<uint8_t>(this->GetValueType());
packet.Write(this->value);
}
@ -90,7 +90,7 @@ public:
/*!
\return The value
*/
const T& GetValue(void) { return this->value; }
const T& GetValue(void) const { return this->value; }
//! Sets the value
/*!
@ -102,13 +102,13 @@ public:
/*!
\return The value string
*/
std::string GetValueString(void) { return ""; }
std::string GetValueString(void) const { return ""; }
//! Writes the data to a packet
/*!
\param packet The packet
*/
void WriteToPacket(RakNet::BitStream& packet) override {
void WriteToPacket(RakNet::BitStream& packet) const override {
this->WriteKey(packet);
this->WriteValue(packet);
}
@ -117,13 +117,13 @@ public:
/*!
\return The key
*/
const std::u16string& GetKey(void) override { return this->key; }
const std::u16string& GetKey(void) const override { return this->key; }
//! Gets the LDF Type
/*!
\return The LDF value type
*/
eLDFType GetValueType(void) override { return LDF_TYPE_UNKNOWN; }
eLDFType GetValueType(void) const override { return LDF_TYPE_UNKNOWN; }
//! Gets the string data
/*!
@ -131,7 +131,7 @@ public:
\param includeTypeId Whether or not to include the type id in the data
\return The string representation of the data
*/
std::string GetString(const bool includeKey = true, const bool includeTypeId = true) override {
std::string GetString(const bool includeKey = true, const bool includeTypeId = true) const override {
if (GetValueType() == -1) {
return GeneralUtils::UTF16ToWTF8(this->key) + "=-1:<server variable>";
}
@ -154,11 +154,11 @@ public:
return stream.str();
}
std::string GetValueAsString() override {
std::string GetValueAsString() const override {
return this->GetValueString();
}
LDFBaseData* Copy() override {
LDFBaseData* Copy() const override {
return new LDFData<T>(key, value);
}
@ -166,19 +166,19 @@ public:
};
// LDF Types
template<> inline eLDFType LDFData<std::u16string>::GetValueType(void) { return LDF_TYPE_UTF_16; };
template<> inline eLDFType LDFData<int32_t>::GetValueType(void) { return LDF_TYPE_S32; };
template<> inline eLDFType LDFData<float>::GetValueType(void) { return LDF_TYPE_FLOAT; };
template<> inline eLDFType LDFData<double>::GetValueType(void) { return LDF_TYPE_DOUBLE; };
template<> inline eLDFType LDFData<uint32_t>::GetValueType(void) { return LDF_TYPE_U32; };
template<> inline eLDFType LDFData<bool>::GetValueType(void) { return LDF_TYPE_BOOLEAN; };
template<> inline eLDFType LDFData<uint64_t>::GetValueType(void) { return LDF_TYPE_U64; };
template<> inline eLDFType LDFData<LWOOBJID>::GetValueType(void) { return LDF_TYPE_OBJID; };
template<> inline eLDFType LDFData<std::string>::GetValueType(void) { return LDF_TYPE_UTF_8; };
template<> inline eLDFType LDFData<std::u16string>::GetValueType(void) const { return LDF_TYPE_UTF_16; };
template<> inline eLDFType LDFData<int32_t>::GetValueType(void) const { return LDF_TYPE_S32; };
template<> inline eLDFType LDFData<float>::GetValueType(void) const { return LDF_TYPE_FLOAT; };
template<> inline eLDFType LDFData<double>::GetValueType(void) const { return LDF_TYPE_DOUBLE; };
template<> inline eLDFType LDFData<uint32_t>::GetValueType(void) const { return LDF_TYPE_U32; };
template<> inline eLDFType LDFData<bool>::GetValueType(void) const { return LDF_TYPE_BOOLEAN; };
template<> inline eLDFType LDFData<uint64_t>::GetValueType(void) const { return LDF_TYPE_U64; };
template<> inline eLDFType LDFData<LWOOBJID>::GetValueType(void) const { return LDF_TYPE_OBJID; };
template<> inline eLDFType LDFData<std::string>::GetValueType(void) const { return LDF_TYPE_UTF_8; };
// The specialized version for std::u16string (UTF-16)
template<>
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream& packet) {
inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream& packet) const {
packet.Write<uint8_t>(this->GetValueType());
packet.Write<uint32_t>(this->value.length());
@ -189,7 +189,7 @@ inline void LDFData<std::u16string>::WriteValue(RakNet::BitStream& packet) {
// The specialized version for bool
template<>
inline void LDFData<bool>::WriteValue(RakNet::BitStream& packet) {
inline void LDFData<bool>::WriteValue(RakNet::BitStream& packet) const {
packet.Write<uint8_t>(this->GetValueType());
packet.Write<uint8_t>(this->value);
@ -197,7 +197,7 @@ inline void LDFData<bool>::WriteValue(RakNet::BitStream& packet) {
// The specialized version for std::string (UTF-8)
template<>
inline void LDFData<std::string>::WriteValue(RakNet::BitStream& packet) {
inline void LDFData<std::string>::WriteValue(RakNet::BitStream& packet) const {
packet.Write<uint8_t>(this->GetValueType());
packet.Write<uint32_t>(this->value.length());
@ -206,18 +206,18 @@ inline void LDFData<std::string>::WriteValue(RakNet::BitStream& packet) {
}
}
template<> inline std::string LDFData<std::u16string>::GetValueString() {
template<> inline std::string LDFData<std::u16string>::GetValueString() const {
return GeneralUtils::UTF16ToWTF8(this->value, this->value.size());
}
template<> inline std::string LDFData<int32_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<float>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<double>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<uint32_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<bool>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<uint64_t>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<LWOOBJID>::GetValueString() { return std::to_string(this->value); }
template<> inline std::string LDFData<int32_t>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<float>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<double>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<uint32_t>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<bool>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<uint64_t>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<LWOOBJID>::GetValueString() const { return std::to_string(this->value); }
template<> inline std::string LDFData<std::string>::GetValueString() { return this->value; }
template<> inline std::string LDFData<std::string>::GetValueString() const { return this->value; }
#endif //!__LDFFORMAT__H__

View File

@ -1,6 +1,7 @@
#include "dConfig.h"
#include <sstream>
#include <algorithm>
#include "BinaryPathFinder.h"
#include "GeneralUtils.h"

View File

@ -0,0 +1,21 @@
#ifndef __EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
#define __EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__
#include <cstdint>
enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t {
SUCCESS,
FAIL_GENERIC,
FAIL_INV_FULL,
FAIL_ITEM_NOT_FOUND,
FAIL_CANT_MOVE_TO_THAT_INV_TYPE,
FAIL_NOT_NEAR_BANK,
FAIL_CANT_SWAP_ITEMS,
FAIL_SOURCE_TYPE,
FAIL_WRONG_DEST_TYPE,
FAIL_SWAP_DEST_TYPE,
FAIL_CANT_MOVE_THINKING_HAT,
FAIL_DISMOUNT_BEFORE_MOVING
};
#endif //!__EREPONSEMOVEITEMBETWEENINVENTORYTYPECODE__H__

View File

@ -27,6 +27,8 @@ Character::Character(uint32_t id, User* parentUser) {
m_ID = id;
m_ParentUser = parentUser;
m_OurEntity = nullptr;
m_GMLevel = eGameMasterLevel::CIVILIAN;
m_PermissionMap = static_cast<ePermissionMap>(0);
}
Character::~Character() {

View File

@ -464,22 +464,22 @@ private:
/**
* The ID of this character. First 32 bits of the ObjectID.
*/
uint32_t m_ID;
uint32_t m_ID{};
/**
* The 64-bit unique ID used in the game.
*/
LWOOBJID m_ObjectID;
LWOOBJID m_ObjectID{ LWOOBJID_EMPTY };
/**
* The user that owns this character.
*/
User* m_ParentUser;
User* m_ParentUser{};
/**
* If the character is in game, this is the entity that it represents, else nullptr.
*/
Entity* m_OurEntity;
Entity* m_OurEntity{};
/**
* 0-9, the Game Master level of this character.
@ -506,17 +506,17 @@ private:
/**
* Whether the custom name of this character is rejected
*/
bool m_NameRejected;
bool m_NameRejected{};
/**
* The current amount of coins of this character
*/
int64_t m_Coins;
int64_t m_Coins{};
/**
* Whether the character is building
*/
bool m_BuildMode;
bool m_BuildMode{};
/**
* The items equipped by the character on world load
@ -583,7 +583,7 @@ private:
/**
* The ID of the properties of this character
*/
uint32_t m_PropertyCloneID;
uint32_t m_PropertyCloneID{};
/**
* The XML data for this character, stored as string
@ -613,7 +613,7 @@ private:
/**
* The last time this character logged in
*/
uint64_t m_LastLogin;
uint64_t m_LastLogin{};
/**
* The gameplay flags this character has (not just true values)

View File

@ -12,6 +12,7 @@ User::User(const SystemAddress& sysAddr, const std::string& username, const std:
m_AccountID = 0;
m_Username = "";
m_SessionKey = "";
m_MuteExpire = 0;
m_MaxGMLevel = eGameMasterLevel::CIVILIAN; //The max GM level this account can assign to it's characters
m_LastCharID = 0;

View File

@ -105,7 +105,7 @@ void BehaviorContext::ExecuteUpdates() {
this->scheduledUpdates.clear();
}
void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
bool BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bitStream) {
BehaviorSyncEntry entry;
auto found = false;
@ -128,7 +128,7 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bit
if (!found) {
LOG("Failed to find behavior sync entry with sync id (%i)!", syncId);
return;
return false;
}
auto* behavior = entry.behavior;
@ -137,10 +137,11 @@ void BehaviorContext::SyncBehavior(const uint32_t syncId, RakNet::BitStream& bit
if (behavior == nullptr) {
LOG("Invalid behavior for sync id (%i)!", syncId);
return;
return false;
}
behavior->Sync(this, bitStream, branch);
return true;
}

View File

@ -93,7 +93,7 @@ struct BehaviorContext
void ExecuteUpdates();
void SyncBehavior(uint32_t syncId, RakNet::BitStream& bitStream);
bool SyncBehavior(uint32_t syncId, RakNet::BitStream& bitStream);
void Update(float deltaTime);

View File

@ -29,7 +29,8 @@
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id): Component(parent) {
m_Target = LWOOBJID_EMPTY;
SetAiState(AiState::spawn);
m_DirtyStateOrTarget = true;
m_State = AiState::spawn;
m_Timer = 1.0f;
m_StartPosition = parent->GetPosition();
m_MovementAI = nullptr;

View File

@ -558,19 +558,9 @@ void InventoryComponent::LoadXml(const tinyxml2::XMLDocument& document) {
itemElement->QueryAttribute("parent", &parent);
// End custom xml
std::vector<LDFBaseData*> config;
auto* item = new Item(id, lot, inventory, slot, count, bound, {}, parent, subKey);
auto* extraInfo = itemElement->FirstChildElement("x");
if (extraInfo) {
std::string modInfo = extraInfo->Attribute("ma");
LDFBaseData* moduleAssembly = new LDFData<std::u16string>(u"assemblyPartLOTs", GeneralUtils::ASCIIToUTF16(modInfo.substr(2, modInfo.size() - 1)));
config.push_back(moduleAssembly);
}
const auto* item = new Item(id, lot, inventory, slot, count, bound, config, parent, subKey);
item->LoadConfigXml(*itemElement);
if (equipped) {
const auto info = Inventory::FindItemComponent(lot);
@ -676,17 +666,7 @@ void InventoryComponent::UpdateXml(tinyxml2::XMLDocument& document) {
itemElement->SetAttribute("parent", item->GetParent());
// End custom xml
for (auto* data : item->GetConfig()) {
if (data->GetKey() != u"assemblyPartLOTs") {
continue;
}
auto* extraInfo = document.NewElement("x");
extraInfo->SetAttribute("ma", data->GetString(false).c_str());
itemElement->LinkEndChild(extraInfo);
}
item->SaveConfigXml(*itemElement);
bagElement->LinkEndChild(itemElement);
}
@ -895,8 +875,6 @@ void InventoryComponent::UnEquipItem(Item* item) {
RemoveSlot(item->GetInfo().equipLocation);
PurgeProxies(item);
UnequipScripts(item);
Game::entityManager->SerializeEntity(m_Parent);
@ -906,6 +884,8 @@ void InventoryComponent::UnEquipItem(Item* item) {
PropertyManagementComponent::Instance()->GetParent()->OnZonePropertyModelRemovedWhileEquipped(m_Parent);
Game::zoneManager->GetZoneControlObject()->OnZonePropertyModelRemovedWhileEquipped(m_Parent);
}
PurgeProxies(item);
}
@ -1525,10 +1505,10 @@ void InventoryComponent::PurgeProxies(Item* item) {
const auto root = item->GetParent();
if (root != LWOOBJID_EMPTY) {
item = FindItemById(root);
Item* itemRoot = FindItemById(root);
if (item != nullptr) {
UnEquipItem(item);
if (itemRoot != nullptr) {
UnEquipItem(itemRoot);
}
return;
@ -1600,18 +1580,18 @@ void InventoryComponent::UpdatePetXml(tinyxml2::XMLDocument& document) {
}
bool InventoryComponent::SetSkill(int32_t slot, uint32_t skillId){
bool InventoryComponent::SetSkill(int32_t slot, uint32_t skillId) {
BehaviorSlot behaviorSlot = BehaviorSlot::Invalid;
if (slot == 1 ) behaviorSlot = BehaviorSlot::Primary;
else if (slot == 2 ) behaviorSlot = BehaviorSlot::Offhand;
else if (slot == 3 ) behaviorSlot = BehaviorSlot::Neck;
else if (slot == 4 ) behaviorSlot = BehaviorSlot::Head;
else if (slot == 5 ) behaviorSlot = BehaviorSlot::Consumable;
if (slot == 1) behaviorSlot = BehaviorSlot::Primary;
else if (slot == 2) behaviorSlot = BehaviorSlot::Offhand;
else if (slot == 3) behaviorSlot = BehaviorSlot::Neck;
else if (slot == 4) behaviorSlot = BehaviorSlot::Head;
else if (slot == 5) behaviorSlot = BehaviorSlot::Consumable;
else return false;
return SetSkill(behaviorSlot, skillId);
}
bool InventoryComponent::SetSkill(BehaviorSlot slot, uint32_t skillId){
bool InventoryComponent::SetSkill(BehaviorSlot slot, uint32_t skillId) {
if (skillId == 0) return false;
const auto index = m_Skills.find(slot);
if (index != m_Skills.end()) {
@ -1623,4 +1603,3 @@ bool InventoryComponent::SetSkill(BehaviorSlot slot, uint32_t skillId){
m_Skills.insert_or_assign(slot, skillId);
return true;
}

View File

@ -32,6 +32,8 @@
#include "eGameMasterLevel.h"
#include "eMissionState.h"
#include "dNavMesh.h"
#include "eGameActivity.h"
#include "eStateChangeType.h"
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
@ -210,24 +212,23 @@ void PetComponent::OnUse(Entity* originator) {
if (dpWorld::IsLoaded()) {
NiPoint3 attempt = petPosition + forward * interactionDistance;
float y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
NiPoint3 nearestPoint = dpWorld::GetNavMesh()->NearestPoint(attempt);
while (std::abs(y - petPosition.y) > 4 && interactionDistance > 10) {
while (std::abs(nearestPoint.y - petPosition.y) > 4 && interactionDistance > 10) {
const NiPoint3 forward = m_Parent->GetRotation().GetForwardVector();
attempt = originatorPosition + forward * interactionDistance;
y = dpWorld::GetNavMesh()->GetHeightAtPoint(attempt);
nearestPoint = dpWorld::GetNavMesh()->NearestPoint(attempt);
interactionDistance -= 0.5f;
}
position = attempt;
position = nearestPoint;
} else {
position = petPosition + forward * interactionDistance;
}
auto rotation = NiQuaternion::LookAt(position, petPosition);
GameMessages::SendNotifyPetTamingMinigame(
@ -246,11 +247,11 @@ void PetComponent::OnUse(Entity* originator) {
m_Parent->GetObjectID(),
LWOOBJID_EMPTY,
originator->GetObjectID(),
true,
false,
ePetTamingNotifyType::BEGIN,
petPosition,
position,
rotation,
NiPoint3Constant::ZERO,
NiPoint3Constant::ZERO,
NiQuaternion(0.0f, 0.0f, 0.0f, 0.0f),
UNASSIGNED_SYSTEM_ADDRESS
);
@ -258,11 +259,18 @@ void PetComponent::OnUse(Entity* originator) {
m_Tamer = originator->GetObjectID();
SetStatus(5);
Game::entityManager->SerializeEntity(m_Parent);
currentActivities.insert_or_assign(m_Tamer, m_Parent->GetObjectID());
// Notify the start of a pet taming minigame
m_Parent->GetScript()->OnNotifyPetTamingMinigame(m_Parent, originator, ePetTamingNotifyType::BEGIN);
auto* characterComponent = originator->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->SetCurrentActivity(eGameActivity::PET_TAMING);
Game::entityManager->SerializeEntity(originator);
}
}
void PetComponent::Update(float deltaTime) {
@ -627,6 +635,11 @@ void PetComponent::RequestSetPetName(std::u16string name) {
UNASSIGNED_SYSTEM_ADDRESS
);
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->SetCurrentActivity(eGameActivity::NONE);
Game::entityManager->SerializeEntity(tamer);
}
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
auto* modelEntity = Game::entityManager->GetEntity(m_ModelId);
@ -666,6 +679,11 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
UNASSIGNED_SYSTEM_ADDRESS
);
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->SetCurrentActivity(eGameActivity::NONE);
Game::entityManager->SerializeEntity(tamer);
}
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
@ -712,6 +730,11 @@ void PetComponent::ClientFailTamingMinigame() {
UNASSIGNED_SYSTEM_ADDRESS
);
auto* characterComponent = tamer->GetComponent<CharacterComponent>();
if (characterComponent != nullptr) {
characterComponent->SetCurrentActivity(eGameActivity::NONE);
Game::entityManager->SerializeEntity(tamer);
}
GameMessages::SendNotifyTamingModelLoadedOnServer(m_Tamer, tamer->GetSystemAddress());
GameMessages::SendTerminateInteraction(m_Tamer, eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());

View File

@ -25,6 +25,7 @@
#include "LeaderboardManager.h"
#include "dZoneManager.h"
#include "CDActivitiesTable.h"
#include "eStateChangeType.h"
#include <ctime>
#ifndef M_PI
@ -77,6 +78,9 @@ void RacingControlComponent::OnPlayerLoaded(Entity* player) {
m_LoadedPlayers++;
// not live accurate to stun the player but prevents them from using skills during the race that are not meant to be used.
GameMessages::SendSetStunned(player->GetObjectID(), eStateChangeType::PUSH, player->GetSystemAddress(), LWOOBJID_EMPTY, true, true, true, true, true, true, true, true, true);
LOG("Loading player %i",
m_LoadedPlayers);
m_LobbyPlayers.push_back(player->GetObjectID());

View File

@ -38,7 +38,7 @@ bool SkillComponent::CastPlayerSkill(const uint32_t behaviorId, const uint32_t s
context->skillID = skillID;
this->m_managedBehaviors.insert_or_assign(skillUid, context);
this->m_managedBehaviors.insert({ skillUid, context });
auto* behavior = Behavior::CreateBehavior(behaviorId);
@ -52,17 +52,24 @@ bool SkillComponent::CastPlayerSkill(const uint32_t behaviorId, const uint32_t s
}
void SkillComponent::SyncPlayerSkill(const uint32_t skillUid, const uint32_t syncId, RakNet::BitStream& bitStream) {
const auto index = this->m_managedBehaviors.find(skillUid);
const auto index = this->m_managedBehaviors.equal_range(skillUid);
if (index == this->m_managedBehaviors.end()) {
if (index.first == this->m_managedBehaviors.end()) {
LOG("Failed to find skill with uid (%i)!", skillUid, syncId);
return;
}
auto* context = index->second;
bool foundSyncId = false;
for (auto it = index.first; it != index.second && !foundSyncId; ++it) {
const auto& context = it->second;
context->SyncBehavior(syncId, bitStream);
foundSyncId = context->SyncBehavior(syncId, bitStream);
}
if (!foundSyncId) {
LOG("Failed to find sync id (%i) for skill with uid (%i)!", syncId, skillUid);
}
}
@ -138,7 +145,7 @@ void SkillComponent::Update(const float deltaTime) {
for (const auto& pair : this->m_managedBehaviors) pair.second->UpdatePlayerSyncs(deltaTime);
}
std::map<uint32_t, BehaviorContext*> keep{};
std::multimap<uint32_t, BehaviorContext*> keep{};
for (const auto& pair : this->m_managedBehaviors) {
auto* context = pair.second;
@ -176,7 +183,7 @@ void SkillComponent::Update(const float deltaTime) {
}
}
keep.insert_or_assign(pair.first, context);
keep.insert({ pair.first, context });
}
this->m_managedBehaviors = keep;
@ -285,7 +292,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(
return { false, 0 };
}
this->m_managedBehaviors.insert_or_assign(context->skillUId, context);
this->m_managedBehaviors.insert({ context->skillUId, context });
if (!clientInitalized) {
// Echo start skill

View File

@ -188,7 +188,7 @@ private:
/**
* All of the active skills mapped by their unique ID.
*/
std::map<uint32_t, BehaviorContext*> m_managedBehaviors;
std::multimap<uint32_t, BehaviorContext*> m_managedBehaviors;
/**
* All active projectiles.

View File

@ -76,8 +76,8 @@ void VendorComponent::RefreshInventory(bool isCreation) {
if (vendorItems.empty()) break;
auto randomItemIndex = GeneralUtils::GenerateRandomNumber<int32_t>(0, vendorItems.size() - 1);
const auto& randomItem = vendorItems.at(randomItemIndex);
vendorItems.erase(vendorItems.begin() + randomItemIndex);
if (SetupItem(randomItem.itemid)) m_Inventory.push_back(SoldItem(randomItem.itemid, randomItem.sortPriority));
vendorItems.erase(vendorItems.begin() + randomItemIndex);
}
}
}

View File

@ -99,9 +99,11 @@
#include "ActivityManager.h"
#include "PlayerManager.h"
#include "eVendorTransactionResult.h"
#include "eReponseMoveItemBetweenInventoryTypeCode.h"
#include "CDComponentsRegistryTable.h"
#include "CDObjectsTable.h"
#include "eItemType.h"
void GameMessages::SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender) {
CBITSTREAM;
@ -412,7 +414,8 @@ void GameMessages::SendPlatformResync(Entity* entity, const SystemAddress& sysAd
bitStream.Write(qUnexpectedRotation.w);
}
SEND_PACKET_BROADCAST;
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
SEND_PACKET;
}
void GameMessages::SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr) {
@ -4563,16 +4566,31 @@ void GameMessages::HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream&
if (inStream.ReadBit()) inStream.Read(itemLOT);
if (invTypeDst == invTypeSrc) {
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
return;
}
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent != nullptr) {
if (inventoryComponent) {
if (itemID != LWOOBJID_EMPTY) {
auto* item = inventoryComponent->FindItemById(itemID);
if (!item) return;
if (!item) {
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_ITEM_NOT_FOUND);
return;
}
if (item->GetLot() == 6086) { // Thinking hat
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_CANT_MOVE_THINKING_HAT);
return;
}
auto* destInv = inventoryComponent->GetInventory(invTypeDst);
if (destInv && destInv->GetEmptySlots() == 0) {
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_INV_FULL);
return;
}
// Despawn the pet if we are moving that pet to the vault.
auto* petComponent = PetComponent::GetActivePet(entity->GetObjectID());
@ -4581,10 +4599,32 @@ void GameMessages::HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream&
}
inventoryComponent->MoveItemToInventory(item, invTypeDst, iStackCount, showFlyingLoot, false, false, destSlot);
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::SUCCESS);
}
} else {
SendResponseMoveItemBetweenInventoryTypes(entity->GetObjectID(), sysAddr, invTypeDst, invTypeSrc, eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
}
}
void GameMessages::SendResponseMoveItemBetweenInventoryTypes(LWOOBJID objectId, const SystemAddress& sysAddr, eInventoryType inventoryTypeDestination, eInventoryType inventoryTypeSource, eReponseMoveItemBetweenInventoryTypeCode response) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES);
bitStream.Write(inventoryTypeDestination != eInventoryType::ITEMS);
if (inventoryTypeDestination != eInventoryType::ITEMS) bitStream.Write(inventoryTypeDestination);
bitStream.Write(inventoryTypeSource != eInventoryType::ITEMS);
if (inventoryTypeSource != eInventoryType::ITEMS) bitStream.Write(inventoryTypeSource);
bitStream.Write(response != eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC);
if (response != eReponseMoveItemBetweenInventoryTypeCode::FAIL_GENERIC) bitStream.Write(response);
SEND_PACKET;
}
void GameMessages::SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr) {
CBITSTREAM;
@ -5351,7 +5391,8 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream& inStream, En
iStackCount = std::min<uint32_t>(item->GetCount(), iStackCount);
if (bConfirmed) {
if (eInvType == eInventoryType::MODELS) {
const auto itemType = static_cast<eItemType>(item->GetInfo().itemType);
if (itemType == eItemType::MODEL || itemType == eItemType::LOOT_MODEL) {
item->DisassembleModel(iStackCount);
}
auto lot = item->GetLot();
@ -6209,3 +6250,18 @@ void GameMessages::SendSlashCommandFeedbackText(Entity* entity, std::u16string t
auto sysAddr = entity->GetSystemAddress();
SEND_PACKET;
}
void GameMessages::SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(eGameMessageType::FORCE_CAMERA_TARGET_CYCLE);
bitStream.Write(bForceCycling);
bitStream.Write(cyclingMode != eCameraTargetCyclingMode::ALLOW_CYCLE_TEAMMATES);
if (cyclingMode != eCameraTargetCyclingMode::ALLOW_CYCLE_TEAMMATES) bitStream.Write(cyclingMode);
bitStream.Write(optionalTargetID);
auto sysAddr = entity->GetSystemAddress();
SEND_PACKET;
}

View File

@ -39,6 +39,12 @@ enum class eQuickBuildFailReason : uint32_t;
enum class eQuickBuildState : uint32_t;
enum class BehaviorSlot : int32_t;
enum class eVendorTransactionResult : uint32_t;
enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t;
enum class eCameraTargetCyclingMode : int32_t {
ALLOW_CYCLE_TEAMMATES,
DISALLOW_CYCLING
};
namespace GameMessages {
class PropertyDataMessage;
@ -589,6 +595,7 @@ namespace GameMessages {
//NT:
void HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendResponseMoveItemBetweenInventoryTypes(LWOOBJID objectId, const SystemAddress& sysAddr, eInventoryType inventoryTypeDestination, eInventoryType inventoryTypeSource, eReponseMoveItemBetweenInventoryTypeCode response);
void SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr);
@ -666,6 +673,7 @@ namespace GameMessages {
void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
void SendForceCameraTargetCycle(Entity* entity, bool bForceCycling, eCameraTargetCyclingMode cyclingMode, LWOOBJID optionalTargetID);
};
#endif // GAMEMESSAGES_H

View File

@ -27,6 +27,23 @@
#include "CDComponentsRegistryTable.h"
#include "CDPackageComponentTable.h"
namespace {
const std::map<std::string, std::string> ExtraSettingAbbreviations = {
{ "assemblyPartLOTs", "ma" },
{ "blueprintID", "b" },
{ "userModelID", "ui" },
{ "userModelName", "un" },
{ "userModelDesc", "ud" },
{ "userModelHasBhvr", "ub" },
{ "userModelBehaviors", "ubh" },
{ "userModelBehaviorSourceID", "ubs" },
{ "userModelPhysicsType", "up" },
{ "userModelMod", "um" },
{ "userModelOpt", "uo" },
{ "reforgedLOT", "rl" },
};
}
Item::Item(const LWOOBJID id, const LOT lot, Inventory* inventory, const uint32_t slot, const uint32_t count, const bool bound, const std::vector<LDFBaseData*>& config, const LWOOBJID parent, LWOOBJID subKey, eLootSourceType lootSourceType) {
if (!Inventory::IsValidItem(lot)) {
return;
@ -122,6 +139,10 @@ uint32_t Item::GetSlot() const {
return slot;
}
std::vector<LDFBaseData*> Item::GetConfig() const {
return config;
}
std::vector<LDFBaseData*>& Item::GetConfig() {
return config;
}
@ -251,7 +272,7 @@ bool Item::Consume() {
auto skills = skillsTable->Query([this](const CDObjectSkills entry) {
return entry.objectTemplate == static_cast<uint32_t>(lot);
});
});
auto success = false;
@ -515,3 +536,35 @@ Item::~Item() {
config.clear();
}
void Item::SaveConfigXml(tinyxml2::XMLElement& i) const {
tinyxml2::XMLElement* x = nullptr;
for (const auto* config : this->config) {
const auto& key = GeneralUtils::UTF16ToWTF8(config->GetKey());
const auto saveKey = ExtraSettingAbbreviations.find(key);
if (saveKey == ExtraSettingAbbreviations.end()) {
continue;
}
if (!x) {
x = i.InsertNewChildElement("x");
}
const auto dataToSave = config->GetString(false);
x->SetAttribute(saveKey->second.c_str(), dataToSave.c_str());
}
}
void Item::LoadConfigXml(const tinyxml2::XMLElement& i) {
const auto* x = i.FirstChildElement("x");
if (!x) return;
for (const auto& pair : ExtraSettingAbbreviations) {
const auto* data = x->Attribute(pair.second.c_str());
if (!data) continue;
const auto value = pair.first + "=" + data;
config.push_back(LDFBaseData::DataFromString(value));
}
}

View File

@ -9,6 +9,10 @@
#include "eInventoryType.h"
#include "eLootSourceType.h"
namespace tinyxml2 {
class XMLElement;
};
/**
* An item that can be stored in an inventory and optionally consumed or equipped
* TODO: ideally this should be a component
@ -116,6 +120,12 @@ public:
*/
std::vector<LDFBaseData*>& GetConfig();
/**
* Returns current config info for this item, e.g. for rockets
* @return current config info for this item
*/
std::vector<LDFBaseData*> GetConfig() const;
/**
* Returns the database info for this item
* @return the database info for this item
@ -214,6 +224,10 @@ public:
*/
void RemoveFromInventory();
void SaveConfigXml(tinyxml2::XMLElement& i) const;
void LoadConfigXml(const tinyxml2::XMLElement& i);
private:
/**
* The object ID of this item

View File

@ -454,6 +454,16 @@ void Mission::YieldRewards() {
}
}
// Even with no repeatable column, reputation is repeatable
if (info.reward_reputation > 0) {
missionComponent->Progress(eMissionTaskType::EARN_REPUTATION, 0, LWOOBJID_EMPTY, "", info.reward_reputation);
auto* const character = entity->GetComponent<CharacterComponent>();
if (character) {
character->SetReputation(character->GetReputation() + info.reward_reputation);
GameMessages::SendUpdateReputation(entity->GetObjectID(), character->GetReputation(), entity->GetSystemAddress());
}
}
if (m_Completions > 0) {
std::vector<std::pair<LOT, uint32_t>> items;
@ -532,15 +542,6 @@ void Mission::YieldRewards() {
modelInventory->SetSize(modelInventory->GetSize() + info.reward_bankinventory);
}
if (info.reward_reputation > 0) {
missionComponent->Progress(eMissionTaskType::EARN_REPUTATION, 0, 0L, "", info.reward_reputation);
auto character = entity->GetComponent<CharacterComponent>();
if (character) {
character->SetReputation(character->GetReputation() + info.reward_reputation);
GameMessages::SendUpdateReputation(entity->GetObjectID(), character->GetReputation(), entity->GetSystemAddress());
}
}
if (info.reward_maxhealth > 0) {
destroyableComponent->SetMaxHealth(destroyableComponent->GetMaxHealth() + static_cast<float>(info.reward_maxhealth), true);
}

View File

@ -8,6 +8,7 @@
#include "SlashCommandHandler.h"
#include <iomanip>
#include <ranges>
#include "DEVGMCommands.h"
#include "GMGreaterThanZeroCommands.h"
@ -30,7 +31,6 @@ void SlashCommandHandler::RegisterCommand(Command command) {
}
for (const auto& alias : command.aliases) {
LOG_DEBUG("Registering command %s", alias.c_str());
auto [_, success] = RegisteredCommands.try_emplace(alias, command);
// Don't allow duplicate commands
if (!success) {
@ -60,11 +60,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& chat, Entity*
if (commandHandle.requiredLevel > eGameMasterLevel::CIVILIAN) Database::Get()->InsertSlashCommandUsage(entity->GetObjectID(), input);
commandHandle.handle(entity, sysAddr, args);
} else if (entity->GetGMLevel() != eGameMasterLevel::CIVILIAN) {
// We don't need to tell civilians they aren't high enough level
error = "You are not high enough GM level to use \"" + command + "\"";
}
} else if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN) {
// We don't need to tell civilians commands don't exist
error = "Command " + command + " does not exist!";
}
@ -75,32 +73,74 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& chat, Entity*
void GMZeroCommands::Help(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
std::ostringstream feedback;
if (args.empty()) {
feedback << "----- Commands -----";
for (const auto& [alias, command] : CommandInfos) {
// TODO: Limit displaying commands based on GM level they require
if (command.requiredLevel > entity->GetGMLevel()) continue;
LOG("Help command: %s", alias.c_str());
feedback << "\n/" << alias << ": " << command.help;
constexpr size_t pageSize = 10;
std::string trimmedArgs = args;
trimmedArgs.erase(trimmedArgs.begin(), std::find_if_not(trimmedArgs.begin(), trimmedArgs.end(), [](unsigned char ch) {
return std::isspace(ch);
}));
trimmedArgs.erase(std::find_if_not(trimmedArgs.rbegin(), trimmedArgs.rend(), [](unsigned char ch) {
return std::isspace(ch);
}).base(), trimmedArgs.end());
std::optional<uint32_t> parsedPage = GeneralUtils::TryParse<uint32_t>(trimmedArgs);
if (trimmedArgs.empty() || parsedPage.has_value()) {
size_t page = parsedPage.value_or(1);
std::map<std::string, Command> accessibleCommands;
for (const auto& [commandName, command] : CommandInfos) {
if (command.requiredLevel <= entity->GetGMLevel()) {
accessibleCommands.emplace(commandName, command);
}
}
size_t totalPages = (accessibleCommands.size() + pageSize - 1) / pageSize;
if (page < 1 || page > totalPages) {
feedback << "Invalid page number. Total pages: " << totalPages;
GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedback.str()));
return;
}
auto it = accessibleCommands.begin();
std::advance(it, (page - 1) * pageSize);
size_t endIdx = std::min(page * pageSize, accessibleCommands.size());
feedback << "----- Commands (Page " << page << " of " << totalPages << ") -----";
for (size_t i = (page - 1) * pageSize; i < endIdx; ++i, ++it) {
feedback << "\n/" << it->first << ": " << it->second.help;
}
const auto feedbackStr = feedback.str();
if (!feedbackStr.empty()) {
GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedbackStr));
}
return;
}
auto it = std::ranges::find_if(CommandInfos, [&trimmedArgs](const auto& pair) {
return std::ranges::find(pair.second.aliases, trimmedArgs) != pair.second.aliases.end();
});
if (it != CommandInfos.end() && entity->GetGMLevel() >= it->second.requiredLevel) {
const auto& command = it->second;
feedback << "----- " << it->first << " Info -----\n";
feedback << command.info << "\n";
if (command.aliases.size() > 1) {
feedback << "Aliases: ";
for (size_t i = 0; i < command.aliases.size(); ++i) {
if (i > 0) feedback << ", ";
feedback << command.aliases[i];
}
}
} else {
auto it = CommandInfos.find(args);
if (it != CommandInfos.end() && entity->GetGMLevel() >= it->second.requiredLevel) {
feedback << "----- " << args << " -----\n";
feedback << it->second.info;
if (it->second.aliases.size() > 1) {
feedback << "\nAliases: ";
for (size_t i = 0; i < it->second.aliases.size(); i++) {
if (i > 0) feedback << ", ";
feedback << it->second.aliases[i];
}
}
} else if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN) {
feedback << "Command " << std::quoted(args) << " does not exist!";
}
feedback << "Command not found.";
}
const auto feedbackStr = feedback.str();
if (!feedbackStr.empty()) GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedbackStr));
if (!feedbackStr.empty()) {
GameMessages::SendSlashCommandFeedbackText(entity, GeneralUtils::ASCIIToUTF16(feedbackStr));
}
}
void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::string& message) {
@ -888,6 +928,15 @@ void SlashCommandHandler::Startup() {
};
RegisterCommand(FindPlayerCommand);
Command SpectateCommand{
.help = "Spectate a player",
.info = "Specify a player name to spectate. They must be in the same world as you. Leave blank to stop spectating",
.aliases = { "spectate", "follow" },
.handle = GMGreaterThanZeroCommands::Spectate,
.requiredLevel = eGameMasterLevel::JUNIOR_MODERATOR
};
RegisterCommand(SpectateCommand);
// Register GM Zero Commands
Command HelpCommand{
@ -1007,4 +1056,383 @@ void SlashCommandHandler::Startup() {
};
RegisterCommand(InstanceInfoCommand);
//Commands that are handled by the client
Command faqCommand{
.help = "Show the LU FAQ Page",
.info = "Show the LU FAQ Page",
.aliases = {"faq","faqs"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(faqCommand);
Command teamChatCommand{
.help = "Send a message to your teammates.",
.info = "Send a message to your teammates.",
.aliases = {"team","t"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(teamChatCommand);
Command showStoreCommand{
.help = "Show the LEGO shop page.",
.info = "Show the LEGO shop page.",
.aliases = {"shop","store"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(showStoreCommand);
Command minigamesCommand{
.help = "Show the LEGO minigames page!",
.info = "Show the LEGO minigames page!",
.aliases = {"minigames"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(minigamesCommand);
Command forumsCommand{
.help = "Show the LU Forums!",
.info = "Show the LU Forums!",
.aliases = {"forums"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(forumsCommand);
Command exitGameCommand{
.help = "Exit to desktop",
.info = "Exit to desktop",
.aliases = {"exit","quit"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(exitGameCommand);
Command thumbsUpCommand{
.help = "Oh, yeah!",
.info = "Oh, yeah!",
.aliases = {"thumb","thumbs","thumbsup"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(thumbsUpCommand);
Command victoryCommand{
.help = "Victory!",
.info = "Victory!",
.aliases = {"victory!"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(victoryCommand);
Command backflipCommand{
.help = "Do a flip!",
.info = "Do a flip!",
.aliases = {"backflip"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(backflipCommand);
Command clapCommand{
.help = "A round of applause!",
.info = "A round of applause!",
.aliases = {"clap"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(clapCommand);
Command logoutCharacterCommand{
.help = "Returns you to the character select screen.",
.info = "Returns you to the character select screen.",
.aliases = {"camp","logoutcharacter"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(logoutCharacterCommand);
Command sayCommand{
.help = "Say something outloud so that everyone can hear you",
.info = "Say something outloud so that everyone can hear you",
.aliases = {"s","say"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(sayCommand);
Command whisperCommand{
.help = "Send a private message to another player.",
.info = "Send a private message to another player.",
.aliases = {"tell","w","whisper"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(whisperCommand);
Command locationCommand{
.help = "Output your current location on the map to the chat box.",
.info = "Output your current location on the map to the chat box.",
.aliases = {"loc","locate","location"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(locationCommand);
Command logoutCommand{
.help = "Returns you to the login screen.",
.info = "Returns you to the login screen.",
.aliases = {"logout","logoutaccount"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(logoutCommand);
Command shrugCommand{
.help = "I dunno...",
.info = "I dunno...",
.aliases = {"shrug"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(shrugCommand);
Command leaveTeamCommand{
.help = "Leave your current team.",
.info = "Leave your current team.",
.aliases = {"leave","leaveteam","teamleave","tleave"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(leaveTeamCommand);
Command teamLootTypeCommand{
.help = "[rr|ffa] Set the loot for your current team (round-robin/free for all).",
.info = "[rr|ffa] Set the loot for your current team (round-robin/free for all).",
.aliases = {"setloot","teamsetloot","tloot","tsetloot"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(teamLootTypeCommand);
Command removeFriendCommand{
.help = "[name] Removes a player from your friends list.",
.info = "[name] Removes a player from your friends list.",
.aliases = {"removefriend"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(removeFriendCommand);
Command yesCommand{
.help = "Aye aye, captain!",
.info = "Aye aye, captain!",
.aliases = {"yes"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(yesCommand);
Command teamInviteCommand{
.help = "[name] Invite a player to your team.",
.info = "[name] Invite a player to your team.",
.aliases = {"invite","inviteteam","teaminvite","tinvite"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(teamInviteCommand);
Command danceCommand{
.help = "Dance 'til you can't dance no more.",
.info = "Dance 'til you can't dance no more.",
.aliases = {"dance"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(danceCommand);
Command sighCommand{
.help = "Another day, another brick.",
.info = "Another day, another brick.",
.aliases = {"sigh"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(sighCommand);
Command recommendedOptionsCommand{
.help = "Sets the recommended performance options in the cfg file",
.info = "Sets the recommended performance options in the cfg file",
.aliases = {"recommendedperfoptions"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(recommendedOptionsCommand);
Command setTeamLeaderCommand{
.help = "[name] Set the leader for your current team.",
.info = "[name] Set the leader for your current team.",
.aliases = {"leader","setleader","teamsetleader","tleader","tsetleader"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(setTeamLeaderCommand);
Command cringeCommand{
.help = "I don't even want to talk about it...",
.info = "I don't even want to talk about it...",
.aliases = {"cringe"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(cringeCommand);
Command talkCommand{
.help = "Jibber Jabber",
.info = "Jibber Jabber",
.aliases = {"talk"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(talkCommand);
Command cancelQueueCommand{
.help = "Cancel Your position in the queue if you are in one.",
.info = "Cancel Your position in the queue if you are in one.",
.aliases = {"cancelqueue"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(cancelQueueCommand);
Command lowPerformanceCommand{
.help = "Sets the default low-spec performance options in the cfg file",
.info = "Sets the default low-spec performance options in the cfg file",
.aliases = {"perfoptionslow"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(lowPerformanceCommand);
Command kickFromTeamCommand{
.help = "[name] Kick a player from your current team.",
.info = "[name] Kick a player from your current team.",
.aliases = {"kick","kickplayer","teamkickplayer","tkick","tkickplayer"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(kickFromTeamCommand);
Command thanksCommand{
.help = "Express your gratitude for another.",
.info = "Express your gratitude for another.",
.aliases = {"thanks"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(thanksCommand);
Command waveCommand{
.help = "Wave to other players.",
.info = "Wave to other players.",
.aliases = {"wave"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(waveCommand);
Command whyCommand{
.help = "Why|!?!!",
.info = "Why|!?!!",
.aliases = {"why"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(whyCommand);
Command midPerformanceCommand{
.help = "Sets the default medium-spec performance options in the cfg file",
.info = "Sets the default medium-spec performance options in the cfg file",
.aliases = {"perfoptionsmid"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(midPerformanceCommand);
Command highPerformanceCommand{
.help = "Sets the default high-spec performance options in the cfg file",
.info = "Sets the default high-spec performance options in the cfg file",
.aliases = {"perfoptionshigh"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(highPerformanceCommand);
Command gaspCommand{
.help = "Oh my goodness!",
.info = "Oh my goodness!",
.aliases = {"gasp"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(gaspCommand);
Command ignoreCommand{
.help = "[name] Add a player to your ignore list.",
.info = "[name] Add a player to your ignore list.",
.aliases = {"addignore"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(ignoreCommand);
Command addFriendCommand{
.help = "[name] Add a player to your friends list.",
.info = "[name] Add a player to your friends list.",
.aliases = {"addfriend"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(addFriendCommand);
Command cryCommand{
.help = "Show everyone your 'Aw' face.",
.info = "Show everyone your 'Aw' face.",
.aliases = {"cry"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(cryCommand);
Command giggleCommand{
.help = "A good little chuckle",
.info = "A good little chuckle",
.aliases = {"giggle"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(giggleCommand);
Command saluteCommand{
.help = "For those about to build...",
.info = "For those about to build...",
.aliases = {"salute"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(saluteCommand);
Command removeIgnoreCommand{
.help = "[name] Removes a player from your ignore list.",
.info = "[name] Removes a player from your ignore list.",
.aliases = {"removeIgnore"},
.handle = GMZeroCommands::ClientHandled,
.requiredLevel = eGameMasterLevel::CIVILIAN
};
RegisterCommand(removeIgnoreCommand);
}

View File

@ -322,4 +322,19 @@ namespace GMGreaterThanZeroCommands {
request.Serialize(bitStream);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}
void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
if (args.empty()) {
GameMessages::SendForceCameraTargetCycle(entity, false, eCameraTargetCyclingMode::DISALLOW_CYCLING, entity->GetObjectID());
return;
}
auto player = PlayerManager::GetPlayer(args);
if (!player) {
GameMessages::SendSlashCommandFeedbackText(entity, u"Player not found");
return;
}
GameMessages::SendSlashCommandFeedbackText(entity, u"Spectating Player");
GameMessages::SendForceCameraTargetCycle(entity, false, eCameraTargetCyclingMode::DISALLOW_CYCLING, player->GetObjectID());
}
}

View File

@ -15,6 +15,7 @@ namespace GMGreaterThanZeroCommands {
void Title(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ShowAll(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void FindPlayer(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
}
#endif //!GMGREATERTHANZEROCOMMANDS_H

View File

@ -224,5 +224,9 @@ namespace GMZeroCommands {
ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
}
//For client side commands
void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args) {}
};

View File

@ -15,6 +15,7 @@ namespace GMZeroCommands {
void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args);
void ClientHandled(Entity* entity, const SystemAddress& sysAddr, const std::string args);
}
#endif //!GMZEROCOMMANDS_H

View File

@ -285,7 +285,6 @@ void ParseXml(const std::string& file) {
}
if (zoneID.value() != currentZoneID) {
LOG_DEBUG("Skipping (%s) %i location because it is in %i and not the current zone (%i)", name, lot, zoneID.value(), currentZoneID);
continue;
}

View File

@ -40,6 +40,7 @@
#include "BitStreamUtils.h"
#include "Start.h"
#include "Server.h"
#include "CDZoneTableTable.h"
namespace Game {
Logger* logger = nullptr;
@ -277,6 +278,17 @@ int main(int argc, char** argv) {
PersistentIDManager::Initialize();
Game::im = new InstanceManager(Game::logger, Game::server->GetIP());
//Get CDClient initial information
try {
CDClientManager::LoadValuesFromDatabase();
} catch (CppSQLite3Exception& e) {
LOG("Failed to initialize CDServer SQLite Database");
LOG("May be caused by corrupted file: %s", (Game::assetManager->GetResPath() / "CDServer.sqlite").string().c_str());
LOG("Error: %s", e.errorMessage());
LOG("Error Code: %i", e.errorCode());
return EXIT_FAILURE;
}
//Depending on the config, start up servers:
if (Game::config->GetValue("prestart_servers") != "0") {
StartChatServer();
@ -382,6 +394,7 @@ int main(int argc, char** argv) {
}
void HandlePacket(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION) {
LOG("A server has disconnected");

View File

@ -112,6 +112,31 @@ void dNavMesh::LoadNavmesh() {
m_NavMesh = mesh;
}
NiPoint3 dNavMesh::NearestPoint(const NiPoint3& location, const float halfExtent) const {
NiPoint3 toReturn = location;
if (m_NavMesh != nullptr) {
float pos[3];
pos[0] = location.x;
pos[1] = location.y;
pos[2] = location.z;
dtPolyRef nearestRef = 0;
float polyPickExt[3] = { halfExtent, halfExtent, halfExtent };
float nearestPoint[3] = { 0.0f, 0.0f, 0.0f };
dtQueryFilter filter{};
auto hasPoly = m_NavQuery->findNearestPoly(pos, polyPickExt, &filter, &nearestRef, nearestPoint);
if (hasPoly != DT_SUCCESS) {
toReturn = location;
} else {
toReturn.x = nearestPoint[0];
toReturn.y = nearestPoint[1];
toReturn.z = nearestPoint[2];
}
}
return toReturn;
}
float dNavMesh::GetHeightAtPoint(const NiPoint3& location, const float halfExtentsHeight) const {
if (m_NavMesh == nullptr) {
return location.y;

View File

@ -21,7 +21,7 @@ public:
/**
* Get the height at a point
*
*
* @param location The location to check for height at. This is the center of the search area.
* @param halfExtentsHeight The half extents height of the search area. This is the distance from the center to the top and bottom of the search area.
* The larger the value of halfExtentsHeight is, the larger the performance cost of the query.
@ -29,7 +29,7 @@ public:
*/
float GetHeightAtPoint(const NiPoint3& location, const float halfExtentsHeight = 32.0f) const;
std::vector<NiPoint3> GetPath(const NiPoint3& startPos, const NiPoint3& endPos, float speed = 10.0f);
NiPoint3 NearestPoint(const NiPoint3& location, const float halfExtent = 32.0f) const;
bool IsNavmeshLoaded() { return m_NavMesh != nullptr; }
private:

View File

@ -5,6 +5,7 @@
#include "MessageIdentifiers.h"
#include "BitStream.h"
#include <string>
#include <algorithm>
enum class eConnectionType : uint16_t;

View File

@ -15,6 +15,7 @@
#include "SkillComponent.h"
#include "eReplicaComponentType.h"
#include "RenderComponent.h"
#include "PlayerManager.h"
#include <vector>
@ -53,11 +54,13 @@ void BossSpiderQueenEnemyServer::OnStartup(Entity* self) {
void BossSpiderQueenEnemyServer::OnDie(Entity* self, Entity* killer) {
if (Game::zoneManager->GetZoneID().GetMapID() == instanceZoneID && killer) {
auto* missionComponent = killer->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
for (const auto& player : PlayerManager::GetAllPlayers()) {
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
return;
missionComponent->CompleteMission(instanceMissionID);
missionComponent->CompleteMission(instanceMissionID);
}
}
// There is suppose to be a 0.1 second delay here but that may be admitted?

View File

@ -14,6 +14,7 @@
#include "AgShipPlayerDeathTrigger.h"
#include "AgShipPlayerShockServer.h"
#include "AgSpaceStuff.h"
#include "AgShipShake.h"
#include "AgImagSmashable.h"
#include "NpcNpSpacemanBob.h"
#include "StoryBoxInteractServer.h"
@ -341,6 +342,7 @@ namespace {
{ "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua", []() { return new AgShipPlayerDeathTrigger(); } },
{"scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua", []() { return new NpcNpSpacemanBob(); } },
{"scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua", []() { return new AgSpaceStuff();} },
{"scripts\\ai\\AG\\L_AG_SHIP_SHAKE.lua", []() { return new AgShipShake();}},
{"scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua", []() { return new AgShipPlayerShockServer();} },
{"scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua", []() { return new AgImagSmashable();} },
{"scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua", []() { return new StoryBoxInteractServer();} },
@ -580,6 +582,7 @@ namespace {
{"scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua", []() {return new AmSkullkinDrillStand();}},
{"scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua", []() {return new AmSkullkinTower();}},
{"scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua", []() {return new AmDarklingDragon();}},
{"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_DRAGON.lua", []() {return new AmDarklingDragon();}},
{"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua", []() {return new BaseEnemyApe();}},
{"scripts\\02_server\\Map\\AM\\L_BLUE_X.lua", []() {return new AmBlueX();}},
{"scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua", []() {return new AmTeapotServer();}},
@ -654,6 +657,7 @@ namespace {
//Pickups
{"scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(1);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_1_GOLD-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(10000);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(100);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(10);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(100000);}},
@ -700,7 +704,8 @@ CppScripts::Script* const CppScripts::GetScript(Entity* parent, const std::strin
(scriptName == "scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_SPIDERLING.lua") ||
(scriptName == "scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") ||
(scriptName == "scripts\\ai\\WILD\\L_WILD_GF_FROG.lua") ||
(scriptName == "scripts\\empty.lua")
(scriptName == "scripts\\empty.lua") ||
(scriptName == "scripts\\ai\\AG\\L_AG_SENTINEL_GUARD.lua")
)) LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
}

View File

@ -0,0 +1,81 @@
#include "AgShipShake.h"
#include "EntityInfo.h"
#include "GeneralUtils.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "RenderComponent.h"
#include "Entity.h"
void AgShipShake::OnStartup(Entity* self) {
EntityInfo info{};
info.pos = { -418, 585, -30 };
info.lot = 33;
info.spawnerID = self->GetObjectID();
auto* ref = Game::entityManager->CreateEntity(info);
Game::entityManager->ConstructEntity(ref);
self->SetVar(u"ShakeObject", ref->GetObjectID());
self->AddTimer("ShipShakeIdle", 2.0f);
self->SetVar(u"RandomTime", 10);
}
void AgShipShake::OnTimerDone(Entity* self, std::string timerName) {
auto* shipFxObject = GetEntityInGroup(ShipFX);
auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
auto* debrisObject = GetEntityInGroup(DebrisFX);
if (timerName == "ShipShakeIdle") {
auto* ref = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"ShakeObject"));
const auto randomTime = self->GetVar<int>(u"RandomTime");
auto time = GeneralUtils::GenerateRandomNumber<int>(0, randomTime + 1);
if (time < randomTime / 2) {
time += randomTime / 2;
}
self->AddTimer("ShipShakeIdle", static_cast<float>(time));
if (ref)
GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(ref, FXName, ref->GetObjectID(), 500.0f);
if (debrisObject)
GameMessages::SendPlayFXEffect(debrisObject, -1, u"DebrisFall", "Debris", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
const auto randomFx = GeneralUtils::GenerateRandomNumber<int>(0, 3);
if (shipFxObject) {
std::string effectType = "shipboom" + std::to_string(randomFx);
GameMessages::SendPlayFXEffect(shipFxObject, 559, GeneralUtils::ASCIIToUTF16(effectType), "FX", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
}
self->AddTimer("ShipShakeExplode", 5.0f);
if (shipFxObject2)
RenderComponent::PlayAnimation(shipFxObject2, u"explosion");
} else if (timerName == "ShipShakeExplode") {
if (shipFxObject)
RenderComponent::PlayAnimation(shipFxObject, u"idle");
if (shipFxObject2)
RenderComponent::PlayAnimation(shipFxObject2, u"idle");
}
}
Entity* AgShipShake::GetEntityInGroup(const std::string& group) {
auto entities = Game::entityManager->GetEntitiesInGroup(group);
Entity* en = nullptr;
for (auto entity : entities) {
if (entity) {
en = entity;
break;
}
}
return en;
}

View File

@ -0,0 +1,16 @@
#pragma once
#include "CppScripts.h"
class AgShipShake : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
void OnTimerDone(Entity* self, std::string timerName) override;
std::string DebrisFX = "DebrisFX";
std::string ShipFX = "ShipFX";
std::string ShipFX2 = "ShipFX2";
std::u16string FXName = u"camshake-bridge";
private:
Entity* GetEntityInGroup(const std::string& group);
};

View File

@ -8,21 +8,6 @@
void AgSpaceStuff::OnStartup(Entity* self) {
self->AddTimer("FloaterScale", 5.0f);
EntityInfo info{};
info.pos = { -418, 585, -30 };
info.lot = 33;
info.spawnerID = self->GetObjectID();
auto* ref = Game::entityManager->CreateEntity(info);
Game::entityManager->ConstructEntity(ref);
self->SetVar(u"ShakeObject", ref->GetObjectID());
self->AddTimer("ShipShakeIdle", 2.0f);
self->SetVar(u"RandomTime", 10);
}
void AgSpaceStuff::OnTimerDone(Entity* self, std::string timerName) {
@ -37,70 +22,5 @@ void AgSpaceStuff::OnTimerDone(Entity* self, std::string timerName) {
RenderComponent::PlayAnimation(self, u"path_0" + (GeneralUtils::to_u16string(pathType)));
self->AddTimer("FloaterScale", randTime);
} else if (timerName == "ShipShakeExplode") {
DoShake(self, true);
} else if (timerName == "ShipShakeIdle") {
DoShake(self, false);
}
}
void AgSpaceStuff::DoShake(Entity* self, bool explodeIdle) {
if (!explodeIdle) {
auto* ref = Game::entityManager->GetEntity(self->GetVar<LWOOBJID>(u"ShakeObject"));
const auto randomTime = self->GetVar<int>(u"RandomTime");
auto time = GeneralUtils::GenerateRandomNumber<int>(0, randomTime + 1);
if (time < randomTime / 2) {
time += randomTime / 2;
}
self->AddTimer("ShipShakeIdle", static_cast<float>(time));
if (ref)
GameMessages::SendPlayEmbeddedEffectOnAllClientsNearObject(ref, FXName, ref->GetObjectID(), 500.0f);
auto* debrisObject = GetEntityInGroup(DebrisFX);
if (debrisObject)
GameMessages::SendPlayFXEffect(debrisObject, -1, u"DebrisFall", "Debris", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
const auto randomFx = GeneralUtils::GenerateRandomNumber<int>(0, 3);
auto* shipFxObject = GetEntityInGroup(ShipFX);
if (shipFxObject) {
std::string effectType = "shipboom" + std::to_string(randomFx);
GameMessages::SendPlayFXEffect(shipFxObject, 559, GeneralUtils::ASCIIToUTF16(effectType), "FX", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
}
self->AddTimer("ShipShakeExplode", 5.0f);
auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
if (shipFxObject2)
RenderComponent::PlayAnimation(shipFxObject2, u"explosion");
} else {
auto* shipFxObject = GetEntityInGroup(ShipFX);
auto* shipFxObject2 = GetEntityInGroup(ShipFX2);
if (shipFxObject)
RenderComponent::PlayAnimation(shipFxObject, u"idle");
if (shipFxObject2)
RenderComponent::PlayAnimation(shipFxObject2, u"idle");
}
}
Entity* AgSpaceStuff::GetEntityInGroup(const std::string& group) {
auto entities = Game::entityManager->GetEntitiesInGroup(group);
Entity* en = nullptr;
for (auto entity : entities) {
if (entity) {
en = entity;
break;
}
}
return en;
}

View File

@ -5,14 +5,5 @@ class AgSpaceStuff : public CppScripts::Script {
public:
void OnStartup(Entity* self);
void OnTimerDone(Entity* self, std::string timerName);
void DoShake(Entity* self, bool explodeIdle);
std::string DebrisFX = "DebrisFX";
std::string ShipFX = "ShipFX";
std::string ShipFX2 = "ShipFX2";
std::u16string FXName = u"camshake-bridge";
private:
Entity* GetEntityInGroup(const std::string& group);
};

View File

@ -1,6 +1,7 @@
set(DSCRIPTS_SOURCES_AI_AG
"AgShipPlayerDeathTrigger.cpp"
"AgSpaceStuff.cpp"
"AgShipShake.cpp"
"AgShipPlayerShockServer.cpp"
"AgImagSmashable.cpp"
"ActSharkPlayerDeathTrigger.cpp"

View File

@ -529,6 +529,7 @@ int main(int argc, char** argv) {
}
void HandlePacketChat(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
LOG("Lost our connection to chat, zone(%i), instance(%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
@ -542,7 +543,7 @@ void HandlePacketChat(Packet* packet) {
chatConnected = true;
}
if (packet->data[0] == ID_USER_PACKET_ENUM) {
if (packet->data[0] == ID_USER_PACKET_ENUM && packet->length >= 4) {
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
switch (static_cast<eChatMessageType>(packet->data[3])) {
case eChatMessageType::WORLD_ROUTE_PACKET: {
@ -557,8 +558,9 @@ void HandlePacketChat(Packet* packet) {
//Write our stream outwards:
CBITSTREAM;
for (BitSize_t i = 0; i < inStream.GetNumberOfBytesUsed(); i++) {
bitStream.Write(packet->data[i + 16]); //16 bytes == header + playerID to skip
unsigned char data;
while (inStream.Read(data)) {
bitStream.Write(data);
}
SEND_PACKET; //send routed packet to player
@ -659,7 +661,7 @@ void HandlePacketChat(Packet* packet) {
}
void HandleMasterPacket(Packet* packet) {
if (packet->length < 2) return;
if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::MASTER || packet->length < 4) return;
switch (static_cast<eMasterMessageType>(packet->data[3])) {
case eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE: {
@ -785,6 +787,7 @@ void HandleMasterPacket(Packet* packet) {
}
void HandlePacket(Packet* packet) {
if (packet->length < 1) return;
if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
auto user = UserManager::Instance()->GetUser(packet->systemAddress);
if (!user) return;
@ -1207,8 +1210,8 @@ void HandlePacket(Packet* packet) {
//Now write the rest of the data:
auto data = inStream.GetData();
for (uint32_t i = 0; i < size; ++i) {
bitStream.Write(data[i + 23]);
for (uint32_t i = 23; i - 23 < size && i < packet->length; ++i) {
bitStream.Write(data[i]);
}
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, Game::chatSysAddr, false);

View File

@ -23,6 +23,11 @@ if(NOT WIN32)
target_include_directories(bcrypt PRIVATE "libbcrypt/include/bcrypt")
endif()
# Need to define this on Clang and GNU for 'strdup' support
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang|GNU")
target_compile_definitions(bcrypt PRIVATE "_POSIX_C_SOURCE=200809L")
endif()
target_include_directories(bcrypt INTERFACE "libbcrypt/include")
target_include_directories(bcrypt PRIVATE "libbcrypt/src")