mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 13:33:35 +00:00
Add reputation as a repeatable mission reward (#1590)
This reverts commit 7d1a28b492b263aba2008a5984dc0f5e7348a068. Add stubbing for abbreviations Reward reputation always if possible
This commit is contained in:
parent
dea10c6d56
commit
dc430d9758
@ -454,6 +454,16 @@ void Mission::YieldRewards() {
|
||||
}
|
||||
}
|
||||
|
||||
// Even with no repeatable column, reputation is repeatable
|
||||
if (info.reward_reputation > 0) {
|
||||
missionComponent->Progress(eMissionTaskType::EARN_REPUTATION, 0, LWOOBJID_EMPTY, "", info.reward_reputation);
|
||||
auto* const character = entity->GetComponent<CharacterComponent>();
|
||||
if (character) {
|
||||
character->SetReputation(character->GetReputation() + info.reward_reputation);
|
||||
GameMessages::SendUpdateReputation(entity->GetObjectID(), character->GetReputation(), entity->GetSystemAddress());
|
||||
}
|
||||
}
|
||||
|
||||
if (m_Completions > 0) {
|
||||
std::vector<std::pair<LOT, uint32_t>> items;
|
||||
|
||||
@ -532,15 +542,6 @@ void Mission::YieldRewards() {
|
||||
modelInventory->SetSize(modelInventory->GetSize() + info.reward_bankinventory);
|
||||
}
|
||||
|
||||
if (info.reward_reputation > 0) {
|
||||
missionComponent->Progress(eMissionTaskType::EARN_REPUTATION, 0, 0L, "", info.reward_reputation);
|
||||
auto character = entity->GetComponent<CharacterComponent>();
|
||||
if (character) {
|
||||
character->SetReputation(character->GetReputation() + info.reward_reputation);
|
||||
GameMessages::SendUpdateReputation(entity->GetObjectID(), character->GetReputation(), entity->GetSystemAddress());
|
||||
}
|
||||
}
|
||||
|
||||
if (info.reward_maxhealth > 0) {
|
||||
destroyableComponent->SetMaxHealth(destroyableComponent->GetMaxHealth() + static_cast<float>(info.reward_maxhealth), true);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user