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add returns, lol
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@ -324,9 +324,16 @@ namespace GMGreaterThanZeroCommands {
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}
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void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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if (args.empty()) GameMessages::SendSlashCommandFeedbackText(entity, u"No player Given");
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if (args.empty()) {
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GameMessages::SendSlashCommandFeedbackText(entity, u"No player Given");
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return;
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}
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auto player = PlayerManager::GetPlayer(args);
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if (!player) GameMessages::SendSlashCommandFeedbackText(entity, u"Player not found");
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if (!player) {
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GameMessages::SendSlashCommandFeedbackText(entity, u"Player not found");
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return;
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}
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GameMessages::SendSlashCommandFeedbackText(entity, u"Spectating Player");
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GameMessages::SendForceCameraTargetCycle(entity, false, eCameraTargetCyclingMode::DISALLOW_CYCLING, player->GetObjectID());
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}
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