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no feedback if empty
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@ -326,7 +326,6 @@ namespace GMGreaterThanZeroCommands {
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void Spectate(Entity* entity, const SystemAddress& sysAddr, const std::string args) {
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if (args.empty()) {
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GameMessages::SendForceCameraTargetCycle(entity, false, eCameraTargetCyclingMode::DISALLOW_CYCLING, entity->GetObjectID());
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GameMessages::SendSlashCommandFeedbackText(entity, u"No player Given");
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return;
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}
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