Commit Graph

67 Commits

Author SHA1 Message Date
David Markowitz
77a141ee66 Merge branch 'main' into property_entrance_component 2024-11-17 19:49:07 -08:00
David Markowitz
bf61ae8984 remove complex queries and move logic to dDatabase
remove unused code

Use correct id

fix arrows

use correct parameter

fix queries

Update Property.cpp

remove unused header

remove extra include
2024-11-17 19:36:02 -08:00
jadebenn
84d7c65717
consolidate the messagetype enums into a single namespace (#1647) 2024-11-17 18:39:44 -06:00
David Markowitz
677e7c1097
fix: remove ninjago missions items for completed missions (#1643)
* fix: ninjago missions remove items

fixes an issue where this mission was completed prior to a bug fix, causing the items to remain in the inventory.

Tested that players with the mission completed have the item correctly removed from their inventory.

* Update eCharacterVersion.h
2024-11-17 18:08:36 -06:00
David Markowitz
aaf446fe6e
feat: Add Inventory Brick and Model groups (#1587)
* Added feature grouping logic

* Add saving of brick buckets

* Add edge case check for max group count

* Use vector for storing groups

* Update InventoryComponent.cpp

* Update InventoryComponent.h

* Update InventoryComponent.h

* fix string log format

* Update GameMessages.cpp
2024-08-01 23:38:21 -07:00
Aaron Kimbre
86f335d64b fix type 2024-05-24 21:43:54 -05:00
Aaron Kimbre
8ca05241f2 fix: prevent moving items between inventories under cetain circumsances 2024-05-24 21:35:14 -05:00
Aaron Kimbrell
feeac2e041
feat: refactor slash commands system into more scalable system (#1510)
* WIP, but working

* Scaffolding

* testing and making it compile again

* move all commands to functions

* renaming to compile

* fix failing tests

idk how these werent failing before.  Seems to have been magic.

* move commandss into their namespace
make help command useful
fix mac error

TODO: remove the multiple not founds/ rework the structure to split into help and handling

* Just need to fill out the fields, but it's all there templated

* Add all aliases, register missing commands

* All help text

* remove test logs

* improvements

pass through added code for optimizations and cleanup as well as reduce the amount of scoping for readability and maintainability

* Update SlashCommandHandler.cpp

* only save command if it is a GM command

* simplify if checks

* remove broken delimiter

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2024-04-08 15:11:59 -05:00
David Markowitz
b340d7c8f9
replace white and blacklist (#1530) 2024-04-05 00:51:40 -05:00
Aaron Kimbrell
20408d8dfe
chore: remove chat_internal and processes everything over chat connection (#1508)
* WIP

* get rid of redundent case and some formatting issues

* move some things around for cleaner diffs

* remove dead code that does nothing and add connection check

* fix whitespace

* address feedback
2024-03-31 22:27:50 -05:00
David Markowitz
4bc4624bc9
feat: add further MovementAI skeleton (#1499)
* add movement ai skeleton

Zone loading code is tested to load and read the correct values using logs.  other ldf data is unaffected as I walked around crux and dragons/apes can still spawn and be killed.

* format
2024-03-08 19:29:01 -06:00
jadebenn
75544e3eec
chore: Change dServer and related code to use BitStream references (#1476) 2024-02-26 23:43:33 -06:00
Aaron Kimbrell
e729c7f846
feat: achievement vendor and vendor feedback (#1461)
* Groundwork

* movie buying logic out of gm handler
make transaction result more useful

* Full implementation
Cleanup and fix some calls in gamemessages

* Load the component in the entity
Patch Auth

* new line at eof

* cache lookups

* remove sort

* fix includes
2024-02-25 01:47:05 -06:00
jadebenn
29666a1ff7
chore: General cleanup roundup (#1444)
* Moved unrelated changes out of the TryParse PR branch

* const correctness and cstdint type usage

* removing a few "== nullptr"

* amf constexpr, const-correctness, and attrib tagging

* update to account for feedback

* Fixing accidentally included header and hopefully fixing the MacOS issue too

* try reordering the amf3 specializations to fix the MacOS issue again

* Amf3 template class member func instantiation fix

* try including only on macos

* Using if constexpr rather than specialization

* Trying a different solution for the instantiation problem

* Remove #include "dPlatforms.h"
2024-02-10 13:44:40 -06:00
jadebenn
a1ac692b49
use reference syntax (#1430) 2024-01-20 17:22:56 -06:00
David Markowitz
66cc582a9a
chore: update noninformative comments to be informative (#1407)
* better comments

* more comments
2024-01-10 20:57:41 -08:00
jadebenn
4a50c60559
chore: Assorted pet improvements (#1402)
* Assorted pet improvements

* remove unecessary include

* updates to address some feedback

* fixed database code for testing

* Removed reference member (for now)

* Removed cmake flag
2024-01-08 15:32:09 -08:00
David Markowitz
0dc6763a3c
chore: Remove pointer management in PlayerContainer (#1397)
* const

use cbegin, remove null checks

they are references now, they cant be null themselves

Change to reference instead of ptr

Remove getter

const

* allow duplicate request

without the reply you apparently need to re-log for some reason.

Update PlayerContainer.cpp
2024-01-05 22:42:30 -06:00
Aaron Kimbrell
15954413ae
chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild

* fix includes
2023-12-28 22:24:30 -06:00
jadebenn
ef6f2f133e
chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup

* cast cleanup

* bug fixes and improvements

* no getBoolField method exists

* fixes

* unbroke sg cannon scoring

* removing comments

* Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation)

* (Hopefully) fix MacOS compilation error

* partially-implemented feedback

* more updates to account for feedback

* change bool default

---------

Co-authored-by: jadebenn <jonahebenn@yahoo.com>
2023-12-27 22:18:20 -06:00
jadebenn
6de224a2fa
chore: miscellaneous code, formatting, and syntax cleanup (#1351)
* miscellaneous code, formatting, and syntax cleanup

* update

* update again

* updated to account for feedback
2023-12-23 18:11:00 -06:00
jadebenn
fcf4d6c6fa
feat: Improve console output to show packet enum names (magic_enum) (#1344)
* add enum stringification functionality from third party source

* squashed commit

* Macros: Add test and improve speed

Space macros out
utilize cache locality
ensure no lost functionality

* moved stringify code to dCommon

* Rename #defines in stringify enum tests

* Revert "moved stringify code to dCommon"

This reverts commit 33fa5f8d2f.

* improve macro functionality

change function handle

formatting and function definition tweaks

* typo fixes

* moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests

* initial magic_enums alternate implementation of enum stringification

* deleted unused tests

* reverted compile flag oopsy and fixed output types

* fixed testing suite

* test formatting improvement

* formatting again :(

* added gm string to "aborting gm!" message

* Push my suggestion for CI tests.

* updated magic enum test

* fix test variable type

* added gm test

* making sure magic_enum is on a release branch

* tidying up console outputs

* re-implemented enum array access for performance

* now it is bugged :(

* nvm, working

* helping out the snowflake compilers

* changed return type too

* optimization too

* formatting too I guess because why not

* being even more painfully specific

* Update WorldServer.cpp to match emo's feedback

* Update MagicEnumTests.cpp to use srand(time(NULL))

* Update eGameMessageType.h - formatting

* Trying to fix the crash but can't actually compile the code to check on my own rn

* Update WorldServer.cpp - third try at this

* Update MagicEnumTests.cpp - use better macro definitions

* Update MagicEnumTests.cpp - c string comparison fix

* addressing all but the cmake feedback

* fixed cmake to the best of my very limited ability

* added tests to verify magic enum arrays are pre-sorted

* updated

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 10:51:59 -06:00
Aaron Kimbre
1f399a7277 chore: rename zonecontrolcomp to minigamecontrolcomp 2023-12-04 20:59:08 -06:00
Aaron Kimbrell
3d85f6639e
chore: rename VehiclePhysics to HavokVehiclePhysics (#1331)
since that is it's true name
and there's another VehiclePhysics component that is simply named that
2023-12-04 09:20:41 -06:00
David Markowitz
9c5388c70e
feat: Add ability to toggle skipping of cinematics (#1312)
* Cinematics: Add ability to toggle skipping them

* Add docs

* Move sections
2023-11-21 18:04:44 -08:00
Aaron Kimbrell
78d8c57752
feat: make the help menu top 5 issues work and configurable (#1293)
* feat: make make the help menu questions work

* address feedback

* typo

* update defaults

* fix and address feedback

* newline
2023-11-15 19:30:46 -06:00
Aaron Kimbrell
6f3950dae7
chore: remove uneeded old perm map check (#1240)
and remove unused softban perm
RIP DLU beta
2023-10-25 11:44:57 -05:00
Aaron Kimbrell
b33e9935f5
fix: GM 1272 was labled as 1273 (#1210) 2023-10-05 23:20:20 -07:00
Aaron Kimbrell
08020cd86d
chore: cleanup LU(W)string writing (#1188)
* chore: cleanup LU(W)string writing
and add methods for reading
remove redunent "packet" from packet reading helpers
move write header to bitstreamutils since it's not packet related
add tests for reading/writing LU(W)Strings

* remove un-needed function defintions in header

* make reading and writing more efficient

* p

p

* quotes

* remove unneeded default

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2023-09-20 20:06:28 -05:00
Aaron Kimbrell
d893ecddeb
Renamed RocketLaunchLUP to MultiZoneEntrance (#1185) 2023-08-18 14:14:40 -05:00
Aaron Kimbrell
a29253d2f0
feature: Donation Vendor Component (#1168)
* refactor: Vendor inventory loading
Implement proper delta compression
dynamically determine multicostitems and standard cost items
Quatantine max's custom code

* WIP

* progress missions

* address feedback

* fix newline

* Cleanup

* oops

* fix default for nexus tower jawbox
cleanup some logs

* remove log

* remove include that got added back
2023-08-03 21:44:03 -05:00
Aaron Kimbrell
a22ecf385f
feature: add full known GM list (#1171)
* feature: add full GM list

* Fix compiling

* add tests
Fix more issues
2023-08-03 21:27:40 -05:00
Aaron Kimbrell
0e01948414
Define comp 103 as Gate Rush Control comp (#1078)
Fix typo in 115
2023-05-11 06:54:41 -05:00
David Markowitz
ce931c2cfe
Fix erroneous GM message ID (#1076) 2023-05-09 00:39:43 -05:00
David Markowitz
7aad6e4bc2
Make header skips more obvious (#1074)
* Make header skips more obvious

seeing inStream.Read(LWOOBJID) is much less clear than a macro which very clearly skips the header.

* Formatting pass
2023-05-08 06:31:10 -05:00
Aaron Kimbrell
e297aacc68
Breakout message identifiers (#1065)
and make them scope enums
2023-05-03 16:38:32 -05:00
Aaron Kimbrell
6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00
Aaron Kimbrell
4976701f37
breakout object bits into scoped enum (#997)
* breakout object bits into enum class
tested that things still work as expected
use the inplace set bits where appropiate

* add inline
2023-04-25 13:17:40 -05:00
Aaron Kimbrell
c415d0520a
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00
Aaron Kimbrell
72ca0f13ff
breakout gmlevel into a scoped enum (#996)
* breakout gmlevel enum and make it a class
tested that things still work
slash command,
chat restrictions,
packets and serializations

* fix GM level for some slash commands

* fix new use of this enum
2023-03-24 18:16:45 -05:00
David Markowitz
b967cc57d1
Allow name billboards to be toggled (#1026)
* Allow name billboards to be toggled

* Allow name billboards to be toggled

* Add comments

* Move logic to Character

* Use Entity in Character instead
2023-03-23 09:49:31 -05:00
David Markowitz
7671cc6865
CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00
David Markowitz
49047a267b
Fix racing imagination loss on death (#1006)
* Fix imagination on death

* Fix defaults

* Fix visuals
2023-03-05 14:34:59 -06:00
Aaron Kimbrell
e524b86e12
breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
2023-03-04 01:16:37 -06:00
Aaron Kimbrell
6d989f37f1
Breakout ServerDisconnectIdentifiers into an enum (#995) 2023-02-19 04:29:14 -08:00
David Markowitz
72c93c8913
Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00
Aaron Kimbrell
91c0c1fcfb
Split out LUTriggers into it's own component (#986)
* Split out LUTriggers into it's own component

* some cleanup

* fix debug log

* use emplace and tryParse

* slight refactor to make the work on startup
rather than at runtime
Also TODO's for getting targets via all the possible methods

* address feedback
2023-02-10 02:29:53 -06:00
Jett
6aa69de4fd
Resolution of accidental shifting of eItemType enum (#976) 2023-01-25 16:21:12 -08:00
Aaron Kimbre
faf42d2f8c cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
Aaron Kimbrell
5374c555f5
Implement bubble seriliaztion in controllable physics (#942)
* bubble

* "Correct" serialization and enum

* Enum update

* figured out what things do

* accurate types and cleanup

* add sanity check
add getter
add slash command for testing

* fix default

* cleanup slash command

* handle game message probably
remove funny slash command
add all bubble GM's

Co-authored-by: Jett <55758076+Jettford@users.noreply.github.com>
2023-01-07 00:14:51 -06:00