..
dCommonVars.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
dMessageIdentifiers.h
Implement bubble seriliaztion in controllable physics ( #942 )
2023-01-07 00:14:51 -06:00
dpCollisionGroups.h
Move enums to a single directory
2022-11-26 14:22:00 -08:00
dpCommon.h
Move enums to a single directory
2022-11-26 14:22:00 -08:00
dPlatforms.h
Move enums to a single directory
2022-11-26 14:22:00 -08:00
eAddFriendResponseCode.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eAddFriendResponseType.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eAninmationFlags.h
Add change idle flags behavior and GM ( #871 )
2022-12-16 15:24:13 -06:00
eBasicAttackSuccessTypes.h
Basic Attack Behavior Live Accuracy Improvements ( #926 )
2022-12-28 14:04:37 -08:00
eBlueprintSaveResponseType.h
dGame Precompiled header improvements ( #876 )
2023-01-06 23:17:05 -06:00
eBubbleType.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eCharacterVersion.h
Add speedbase readling and writing to the level prograssion component and impli proper character versions for fixes ( #856 )
2022-12-19 13:45:50 -06:00
eHelpType.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eInventoryType.h
Add Delete Inventory Slash Command ( #865 )
2022-12-18 09:46:04 -06:00
eItemSetPassiveAbilityID.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eItemType.h
Resolution of accidental shifting of eItemType enum ( #976 )
2023-01-25 16:21:12 -08:00
eMissionLockState.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eMissionState.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eMissionTaskType.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eMovementPlatformState.h
dGame Precompiled header improvements ( #876 )
2023-01-06 23:17:05 -06:00
ePackageType.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
ePermissionMap.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eRacingTaskParam.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
eReplicaComponentType.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
eServerDisconnectIdentifiers.h
Breakout ServerDisconnectIdentifiers into an enum ( #995 )
2023-02-19 04:29:14 -08:00
eSqliteDataType.h
Implement FDB to SQLite ( #872 )
2022-12-05 00:57:58 -08:00
eTriggerCommandType.h
Split out LUTriggers into it's own component ( #986 )
2023-02-10 02:29:53 -06:00
eTriggerEventType.h
Split out LUTriggers into it's own component ( #986 )
2023-02-10 02:29:53 -06:00
eUnequippableActiveType.h
Move enums to a single directory
2022-11-26 14:22:00 -08:00