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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 09:48:20 +00:00
Breakout ServerDisconnectIdentifiers into an enum (#995)
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@ -261,20 +261,6 @@ enum eReplicaPacketType {
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PACKET_TYPE_DESTRUCTION //!< A destruction packet
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};
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enum ServerDisconnectIdentifiers {
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SERVER_DISCON_UNKNOWN_SERVER_ERROR = 0, //!< Unknown server error
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SERVER_DISCON_DUPLICATE_LOGIN = 4, //!< Used when another user with the same username is logged in (duplicate login)
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SERVER_DISCON_SERVER_SHUTDOWN = 5, //!< Used when the server is shutdown
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SERVER_DISCON_SERVER_MAP_LOAD_FAILURE = 6, //!< Used when the server cannot load a map
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SERVER_DISCON_INVALID_SESSION_KEY = 7, //!< Used if the session is invalid
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SERVER_DISCON_ACCOUNT_NOT_IN_PENDING_LIST = 8, //!< ???
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SERVER_DISCON_CHARACTER_NOT_FOUND = 9, //!< Used if a character that the server has is not found (i.e, corruption with user-player data)
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SERVER_DISCON_CHARACTER_CORRUPTED = 10, //!< Similar to abovce
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SERVER_DISCON_KICK = 11, //!< Used if the user is kicked from the server
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SERVER_DISCON_FREE_TRIAL_EXPIRED = 12, //!< Used if the user's free trial expired
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SERVER_DISCON_PLAY_SCHEDULE_TIME_DONE = 13 //!< Used if the user's play time is used up
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};
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//! The Behavior Types for use with the AI system
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enum eCombatBehaviorTypes : uint32_t {
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PASSIVE = 0, //!< The object is passive
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24
dCommon/dEnums/eServerDisconnectIdentifiers.h
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24
dCommon/dEnums/eServerDisconnectIdentifiers.h
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@ -0,0 +1,24 @@
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#ifndef __ESERVERDISCONNECTIDENTIFIERS__H__
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#define __ESERVERDISCONNECTIDENTIFIERS__H__
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#include <cstdint>
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enum class eServerDisconnectIdentifiers : uint32_t {
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UNKNOWN_SERVER_ERROR = 0,
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WRONG_GAME_VERSION,
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WRONG_SERVER_VERSION,
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CONNECTION_ON_INVALID_PORT,
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DUPLICATE_LOGIN,
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SERVER_SHUTDOWN,
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SERVER_MAP_LOAD_FAILURE,
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INVALID_SESSION_KEY,
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ACCOUNT_NOT_IN_PENDING_LIST,
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CHARACTER_NOT_FOUND,
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CHARACTER_CORRUPTED,
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KICK,
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SAVE_FAILURE,
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FREE_TRIAL_EXPIRED,
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PLAY_SCHEDULE_TIME_DONE
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};
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#endif //!__ESERVERDISCONNECTIDENTIFIERS__H__
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@ -5,6 +5,7 @@
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#include "dLogger.h"
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#include "Game.h"
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#include "dZoneManager.h"
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#include "eServerDisconnectIdentifiers.h"
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User::User(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey) {
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m_AccountID = 0;
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@ -126,6 +127,6 @@ void User::UserOutOfSync() {
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if (m_AmountOfTimesOutOfSync > m_MaxDesyncAllowed) {
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//YEET
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Game::logger->Log("User", "User %s was out of sync %i times out of %i, disconnecting for suspected speedhacking.", m_Username.c_str(), m_AmountOfTimesOutOfSync, m_MaxDesyncAllowed);
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Game::server->Disconnect(this->m_SystemAddress, SERVER_DISCON_KICK);
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Game::server->Disconnect(this->m_SystemAddress, eServerDisconnectIdentifiers::PLAY_SCHEDULE_TIME_DONE);
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}
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}
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@ -74,6 +74,7 @@
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#include "dMessageIdentifiers.h"
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#include "eMissionState.h"
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#include "TriggerComponent.h"
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#include "eServerDisconnectIdentifiers.h"
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void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
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std::string chatCommand;
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@ -1094,7 +1095,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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return;
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}
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Game::server->Disconnect(player->GetSystemAddress(), SERVER_DISCON_KICK);
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Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::KICK);
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ChatPackets::SendSystemMessage(sysAddr, u"Kicked: " + username);
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} else {
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@ -1140,7 +1141,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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delete userUpdate;
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if (player != nullptr) {
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Game::server->Disconnect(player->GetSystemAddress(), SERVER_DISCON_KICK);
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Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::FREE_TRIAL_EXPIRED);
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}
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ChatPackets::SendSystemMessage(sysAddr, u"Banned: " + GeneralUtils::ASCIIToUTF16(args[0]));
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@ -21,6 +21,7 @@
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#include "Game.h"
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#include "dConfig.h"
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#include "eServerDisconnectIdentifiers.h"
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void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
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RakNet::BitStream inStream(packet->data, packet->length, false);
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@ -164,7 +164,7 @@ void dServer::SendToMaster(RakNet::BitStream* bitStream) {
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mMasterPeer->Send(bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, mMasterSystemAddress, false);
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}
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void dServer::Disconnect(const SystemAddress& sysAddr, uint32_t disconNotifyID) {
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void dServer::Disconnect(const SystemAddress& sysAddr, eServerDisconnectIdentifiers disconNotifyID) {
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RakNet::BitStream bitStream;
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PacketUtils::WriteHeader(bitStream, SERVER, MSG_SERVER_DISCONNECT_NOTIFY);
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bitStream.Write(disconNotifyID);
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@ -6,6 +6,7 @@
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class dLogger;
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class dConfig;
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enum class eServerDisconnectIdentifiers : uint32_t;
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enum class ServerType : uint32_t {
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Master,
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@ -41,7 +42,7 @@ public:
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virtual void Send(RakNet::BitStream* bitStream, const SystemAddress& sysAddr, bool broadcast);
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void SendToMaster(RakNet::BitStream* bitStream);
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void Disconnect(const SystemAddress& sysAddr, uint32_t disconNotifyID);
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void Disconnect(const SystemAddress& sysAddr, eServerDisconnectIdentifiers disconNotifyID);
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bool IsConnected(const SystemAddress& sysAddr);
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const std::string& GetIP() const { return mIP; }
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@ -63,6 +63,7 @@
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#include "eBlueprintSaveResponseType.h"
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#include "AMFFormat.h"
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#include "NiPoint3.h"
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#include "eServerDisconnectIdentifiers.h"
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#include "ZCompression.h"
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@ -765,7 +766,7 @@ void HandlePacket(Packet* packet) {
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//Verify it:
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if (userHash != it->second.hash) {
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Game::logger->Log("WorldServer", "SOMEONE IS TRYING TO HACK? SESSION KEY MISMATCH: ours: %s != master: %s", userHash.c_str(), it->second.hash.c_str());
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Game::server->Disconnect(it->second.sysAddr, SERVER_DISCON_INVALID_SESSION_KEY);
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Game::server->Disconnect(it->second.sysAddr, eServerDisconnectIdentifiers::INVALID_SESSION_KEY);
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return;
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} else {
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Game::logger->Log("WorldServer", "User %s authenticated with correct key.", username.c_str());
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@ -855,7 +856,7 @@ void HandlePacket(Packet* packet) {
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//Check the key:
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if (sessionKey != std::atoi(user->GetSessionKey().c_str())) {
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Game::logger->Log("WorldServer", "Got new session alert for user %s, but the session key is invalid.", username.c_str());
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Game::server->Disconnect(user->GetSystemAddress(), SERVER_DISCON_INVALID_SESSION_KEY);
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Game::server->Disconnect(user->GetSystemAddress(), eServerDisconnectIdentifiers::INVALID_SESSION_KEY);
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return;
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}
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break;
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@ -896,7 +897,7 @@ void HandlePacket(Packet* packet) {
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// Developers may skip this check
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if (gmLevel < 8 && clientDatabaseChecksum != databaseChecksum) {
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Game::logger->Log("WorldServer", "Client's database checksum does not match the server's, aborting connection.");
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Game::server->Disconnect(packet->systemAddress, SERVER_DISCON_KICK);
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Game::server->Disconnect(packet->systemAddress, eServerDisconnectIdentifiers::WRONG_GAME_VERSION);
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return;
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}
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}
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@ -1184,7 +1185,7 @@ void HandlePacket(Packet* packet) {
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}
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} else {
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Game::logger->Log("WorldServer", "Couldn't find character to log in with for user %s (%i)!", user->GetUsername().c_str(), user->GetAccountID());
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Game::server->Disconnect(packet->systemAddress, SERVER_DISCON_CHARACTER_NOT_FOUND);
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Game::server->Disconnect(packet->systemAddress, eServerDisconnectIdentifiers::CHARACTER_NOT_FOUND);
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}
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} else {
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Game::logger->Log("WorldServer", "Couldn't get user for level load complete!");
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@ -1269,7 +1270,7 @@ void HandlePacket(Packet* packet) {
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if (user) {
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user->UserOutOfSync();
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} else {
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Game::server->Disconnect(packet->systemAddress, SERVER_DISCON_KICK);
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Game::server->Disconnect(packet->systemAddress, eServerDisconnectIdentifiers::KICK);
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}
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break;
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}
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@ -1309,7 +1310,7 @@ void WorldShutdownProcess(uint32_t zoneId) {
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while (Game::server->GetReplicaManager()->GetParticipantCount() > 0) {
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const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(0);
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Game::server->Disconnect(player, SERVER_DISCON_KICK);
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Game::server->Disconnect(player, eServerDisconnectIdentifiers::SERVER_SHUTDOWN);
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}
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SendShutdownMessageToMaster();
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}
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