DarkflameServer/dCommon/dEnums
Aaron Kimbrell c415d0520a
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00
..
dCommonVars.h breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
dMessageIdentifiers.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
dpCollisionGroups.h Move enums to a single directory 2022-11-26 14:22:00 -08:00
dpCommon.h Move enums to a single directory 2022-11-26 14:22:00 -08:00
dPlatforms.h Move enums to a single directory 2022-11-26 14:22:00 -08:00
eAddFriendResponseCode.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eAddFriendResponseType.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eAninmationFlags.h Add change idle flags behavior and GM (#871) 2022-12-16 15:24:13 -06:00
eBasicAttackSuccessTypes.h Basic Attack Behavior Live Accuracy Improvements (#926) 2022-12-28 14:04:37 -08:00
eBlueprintSaveResponseType.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
eBubbleType.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eCharacterVersion.h Add speedbase readling and writing to the level prograssion component and impli proper character versions for fixes (#856) 2022-12-19 13:45:50 -06:00
eEndBehavior.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
eGameMasterLevel.h breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
eHelpType.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eInventoryType.h Add Delete Inventory Slash Command (#865) 2022-12-18 09:46:04 -06:00
eItemSetPassiveAbilityID.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eItemType.h Resolution of accidental shifting of eItemType enum (#976) 2023-01-25 16:21:12 -08:00
eMissionLockState.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eMissionState.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eMissionTaskType.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eMovementPlatformState.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
ePackageType.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
ePermissionMap.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
ePhysicsEffectType.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
eRacingTaskParam.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
eReplicaComponentType.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
eServerDisconnectIdentifiers.h Breakout ServerDisconnectIdentifiers into an enum (#995) 2023-02-19 04:29:14 -08:00
eSqliteDataType.h Implement FDB to SQLite (#872) 2022-12-05 00:57:58 -08:00
eTriggerCommandType.h Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
eTriggerEventType.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
eUnequippableActiveType.h Move enums to a single directory 2022-11-26 14:22:00 -08:00