mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
feature: add full known GM list (#1171)
* feature: add full GM list * Fix compiling * add tests Fix more issues
This commit is contained in:
parent
c2b4aa4026
commit
a22ecf385f
File diff suppressed because it is too large
Load Diff
@ -73,11 +73,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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break;
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}
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case eGameMessageType::EQUIP_ITEM:
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case eGameMessageType::EQUIP_INVENTORY:
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GameMessages::HandleEquipItem(inStream, entity);
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break;
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case eGameMessageType::UN_EQUIP_ITEM:
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case eGameMessageType::UN_EQUIP_INVENTORY:
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GameMessages::HandleUnequipItem(inStream, entity);
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break;
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@ -252,7 +252,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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}*/
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break;
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}
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case eGameMessageType::HANDLE_HOT_PROPERTY_DATA: {
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case eGameMessageType::GET_HOT_PROPERTY_DATA: {
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GameMessages::HandleGetHotPropertyData(inStream, entity, sysAddr);
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break;
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}
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@ -547,7 +547,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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GameMessages::HandleBBBSaveRequest(inStream, entity, sysAddr);
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break;
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case eGameMessageType::CONTROL_BEHAVIOR:
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case eGameMessageType::CONTROL_BEHAVIORS:
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GameMessages::HandleControlBehaviors(inStream, entity, sysAddr);
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break;
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@ -596,11 +596,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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GameMessages::HandleRequestDie(inStream, entity, sysAddr);
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break;
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case eGameMessageType::VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION:
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case eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION:
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GameMessages::HandleVehicleNotifyServerAddPassiveBoostAction(inStream, entity, sysAddr);
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break;
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case eGameMessageType::VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION:
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case eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION:
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GameMessages::HandleVehicleNotifyServerRemovePassiveBoostAction(inStream, entity, sysAddr);
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break;
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@ -668,7 +668,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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case eGameMessageType::DISMOUNT_COMPLETE:
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GameMessages::HandleDismountComplete(inStream, entity, sysAddr);
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break;
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case eGameMessageType::DEACTIVATE_BUBBLE_BUFF:
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case eGameMessageType::DECTIVATE_BUBBLE_BUFF:
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GameMessages::HandleDeactivateBubbleBuff(inStream, entity);
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break;
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case eGameMessageType::ACTIVATE_BUBBLE_BUFF:
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@ -974,7 +974,7 @@ void GameMessages::SendStop2DAmbientSound(Entity* entity, bool force, std::strin
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CMSGHEADER;
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bitStream.Write(entity->GetObjectID());
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bitStream.Write((uint16_t)eGameMessageType::PLAY2_DAMBIENT_SOUND);
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bitStream.Write((uint16_t)eGameMessageType::STOP2_D_AMBIENT_SOUND);
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uint32_t audioGUIDSize = audioGUID.size();
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@ -997,7 +997,7 @@ void GameMessages::SendPlay2DAmbientSound(Entity* entity, std::string audioGUID,
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CMSGHEADER;
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bitStream.Write(entity->GetObjectID());
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bitStream.Write((uint16_t)eGameMessageType::PLAY2_DAMBIENT_SOUND);
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bitStream.Write((uint16_t)eGameMessageType::PLAY2_D_AMBIENT_SOUND);
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uint32_t audioGUIDSize = audioGUID.size();
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@ -1016,7 +1016,7 @@ void GameMessages::SendSetNetworkScriptVar(Entity* entity, const SystemAddress&
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CMSGHEADER;
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bitStream.Write(entity->GetObjectID());
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bitStream.Write((uint16_t)eGameMessageType::SET_NETWORK_SCRIPT_VAR);
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bitStream.Write((uint16_t)eGameMessageType::SCRIPT_NETWORK_VAR_UPDATE);
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// FIXME: this is a bad place to need to do a conversion because we have no clue whether data is utf8 or plain ascii
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// an this has performance implications
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@ -2115,7 +2115,7 @@ void GameMessages::SendUGCEquipPreCreateBasedOnEditMode(LWOOBJID objectId, const
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(eGameMessageType::HANDLE_UGC_EQUIP_PRE_CREATE_BASED_ON_EDIT_MODE);
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bitStream.Write(eGameMessageType::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE);
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bitStream.Write(modelCount);
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bitStream.Write(model);
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@ -2129,7 +2129,7 @@ void GameMessages::SendUGCEquipPostDeleteBasedOnEditMode(LWOOBJID objectId, cons
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(eGameMessageType::HANDLE_UGC_EQUIP_POST_DELETE_BASED_ON_EDIT_MODE);
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bitStream.Write(eGameMessageType::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE);
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bitStream.Write(inventoryItem);
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@ -2458,7 +2458,7 @@ void GameMessages::SendUnSmash(Entity* entity, LWOOBJID builderID, float duratio
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CMSGHEADER;
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bitStream.Write(entity->GetObjectID());
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bitStream.Write(eGameMessageType::UNSMASH);
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bitStream.Write(eGameMessageType::UN_SMASH);
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bitStream.Write(builderID != LWOOBJID_EMPTY);
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if (builderID != LWOOBJID_EMPTY) bitStream.Write(builderID);
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@ -3461,7 +3461,7 @@ void GameMessages::SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, const st
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CMSGHEADER;
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bitStream.Write(objectId);
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bitStream.Write(eGameMessageType::NOTIFY_PET_TAMING_PUZZLE_SELECTED);
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bitStream.Write(eGameMessageType::NOTIFY_TAMING_PUZZLE_SELECTED);
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bitStream.Write(static_cast<uint32_t>(bricks.size()));
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for (const auto& brick : bricks) {
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@ -1,5 +1,6 @@
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SET(DGAMEMESSAGES_TESTS
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"GameMessageTests.cpp")
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"GameMessageTests.cpp"
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"LegacyGameMessageTests.cpp")
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# Get the folder name and prepend it to the files above
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get_filename_component(thisFolderName ${CMAKE_CURRENT_SOURCE_DIR} NAME)
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tests/dGameTests/dGameMessagesTests/LegacyGameMessageTests.cpp
Normal file
298
tests/dGameTests/dGameMessagesTests/LegacyGameMessageTests.cpp
Normal file
@ -0,0 +1,298 @@
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#include <gtest/gtest.h>
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#include "eGameMessageType.h"
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TEST(LegacyGameMessageTests, AssertLegacyGmValues) {
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EXPECT_EQ(eGameMessageType::TELEPORT, (eGameMessageType)19);
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EXPECT_EQ(eGameMessageType::SET_PLAYER_CONTROL_SCHEME, (eGameMessageType)26);
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EXPECT_EQ(eGameMessageType::DROP_CLIENT_LOOT, (eGameMessageType)30);
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EXPECT_EQ(eGameMessageType::DIE, (eGameMessageType)37);
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EXPECT_EQ(eGameMessageType::REQUEST_DIE, (eGameMessageType)38);
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EXPECT_EQ(eGameMessageType::PLAY_EMOTE, (eGameMessageType)41);
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EXPECT_EQ(eGameMessageType::PLAY_ANIMATION, (eGameMessageType)43);
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EXPECT_EQ(eGameMessageType::CONTROL_BEHAVIORS, (eGameMessageType)48);
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EXPECT_EQ(eGameMessageType::SET_NAME, (eGameMessageType)72);
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EXPECT_EQ(eGameMessageType::ECHO_START_SKILL, (eGameMessageType)118);
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EXPECT_EQ(eGameMessageType::START_SKILL, (eGameMessageType)119);
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EXPECT_EQ(eGameMessageType::VERIFY_ACK, (eGameMessageType)121);
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EXPECT_EQ(eGameMessageType::ADD_SKILL, (eGameMessageType)127);
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EXPECT_EQ(eGameMessageType::REMOVE_SKILL, (eGameMessageType)128);
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EXPECT_EQ(eGameMessageType::SET_CURRENCY, (eGameMessageType)133);
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EXPECT_EQ(eGameMessageType::PICKUP_CURRENCY, (eGameMessageType)137);
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EXPECT_EQ(eGameMessageType::PICKUP_ITEM, (eGameMessageType)139);
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EXPECT_EQ(eGameMessageType::TEAM_PICKUP_ITEM, (eGameMessageType)140);
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EXPECT_EQ(eGameMessageType::PLAY_FX_EFFECT, (eGameMessageType)154);
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EXPECT_EQ(eGameMessageType::STOP_FX_EFFECT, (eGameMessageType)155);
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EXPECT_EQ(eGameMessageType::REQUEST_RESURRECT, (eGameMessageType)159);
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EXPECT_EQ(eGameMessageType::RESURRECT, (eGameMessageType)160);
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EXPECT_EQ(eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE, (eGameMessageType)191);
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EXPECT_EQ(eGameMessageType::POP_EQUIPPED_ITEMS_STATE, (eGameMessageType)192);
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EXPECT_EQ(eGameMessageType::SET_GM_LEVEL, (eGameMessageType)193);
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EXPECT_EQ(eGameMessageType::SET_STUNNED, (eGameMessageType)198);
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EXPECT_EQ(eGameMessageType::SET_STUN_IMMUNITY, (eGameMessageType)200);
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EXPECT_EQ(eGameMessageType::KNOCKBACK, (eGameMessageType)202);
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EXPECT_EQ(eGameMessageType::REBUILD_CANCEL, (eGameMessageType)209);
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EXPECT_EQ(eGameMessageType::ENABLE_REBUILD, (eGameMessageType)213);
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EXPECT_EQ(eGameMessageType::MOVE_ITEM_IN_INVENTORY, (eGameMessageType)224);
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EXPECT_EQ(eGameMessageType::ADD_ITEM_TO_INVENTORY_CLIENT_SYNC, (eGameMessageType)227);
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EXPECT_EQ(eGameMessageType::REMOVE_ITEM_FROM_INVENTORY, (eGameMessageType)230);
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EXPECT_EQ(eGameMessageType::EQUIP_INVENTORY, (eGameMessageType)231);
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EXPECT_EQ(eGameMessageType::UN_EQUIP_INVENTORY, (eGameMessageType)233);
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EXPECT_EQ(eGameMessageType::OFFER_MISSION, (eGameMessageType)248);
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EXPECT_EQ(eGameMessageType::RESPOND_TO_MISSION, (eGameMessageType)249);
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EXPECT_EQ(eGameMessageType::NOTIFY_MISSION, (eGameMessageType)254);
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EXPECT_EQ(eGameMessageType::NOTIFY_MISSION_TASK, (eGameMessageType)255);
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EXPECT_EQ(eGameMessageType::REBUILD_NOTIFY_STATE, (eGameMessageType)336);
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EXPECT_EQ(eGameMessageType::TERMINATE_INTERACTION, (eGameMessageType)357);
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EXPECT_EQ(eGameMessageType::SERVER_TERMINATE_INTERACTION, (eGameMessageType)358);
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EXPECT_EQ(eGameMessageType::REQUEST_USE, (eGameMessageType)364);
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EXPECT_EQ(eGameMessageType::VENDOR_OPEN_WINDOW, (eGameMessageType)369);
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EXPECT_EQ(eGameMessageType::BUY_FROM_VENDOR, (eGameMessageType)373);
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EXPECT_EQ(eGameMessageType::SELL_TO_VENDOR, (eGameMessageType)374);
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EXPECT_EQ(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG, (eGameMessageType)383);
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EXPECT_EQ(eGameMessageType::SET_INVENTORY_SIZE, (eGameMessageType)389);
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EXPECT_EQ(eGameMessageType::ACKNOWLEDGE_POSSESSION, (eGameMessageType)391);
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EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_PARAMS, (eGameMessageType)400);
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EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_START_STOP, (eGameMessageType)402);
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EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_ENTER, (eGameMessageType)403);
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EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_EXIT, (eGameMessageType)404);
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EXPECT_EQ(eGameMessageType::ACTIVITY_ENTER, (eGameMessageType)405);
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EXPECT_EQ(eGameMessageType::ACTIVITY_EXIT, (eGameMessageType)406);
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EXPECT_EQ(eGameMessageType::ACTIVITY_START, (eGameMessageType)407);
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EXPECT_EQ(eGameMessageType::ACTIVITY_STOP, (eGameMessageType)408);
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EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_CLIENT_AIM_UPDATE, (eGameMessageType)409);
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EXPECT_EQ(eGameMessageType::SHOOTING_GALLERY_FIRE, (eGameMessageType)411);
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EXPECT_EQ(eGameMessageType::REQUEST_VENDOR_STATUS_UPDATE, (eGameMessageType)416);
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EXPECT_EQ(eGameMessageType::VENDOR_STATUS_UPDATE, (eGameMessageType)417);
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EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE, (eGameMessageType)425);
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EXPECT_EQ(eGameMessageType::CONSUME_CLIENT_ITEM, (eGameMessageType)427);
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EXPECT_EQ(eGameMessageType::CLIENT_ITEM_CONSUMED, (eGameMessageType)428);
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EXPECT_EQ(eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION, (eGameMessageType)448);
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EXPECT_EQ(eGameMessageType::SET_FLAG, (eGameMessageType)471);
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EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FLAG_CHANGE, (eGameMessageType)472);
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EXPECT_EQ(eGameMessageType::VENDOR_TRANSACTION_RESULT, (eGameMessageType)476);
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EXPECT_EQ(eGameMessageType::HAS_BEEN_COLLECTED, (eGameMessageType)486);
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EXPECT_EQ(eGameMessageType::DISPLAY_CHAT_BUBBLE, (eGameMessageType)495);
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EXPECT_EQ(eGameMessageType::SPAWN_PET, (eGameMessageType)498);
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EXPECT_EQ(eGameMessageType::DESPAWN_PET, (eGameMessageType)499);
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EXPECT_EQ(eGameMessageType::PLAYER_LOADED, (eGameMessageType)505);
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EXPECT_EQ(eGameMessageType::PLAYER_READY, (eGameMessageType)509);
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EXPECT_EQ(eGameMessageType::REQUEST_LINKED_MISSION, (eGameMessageType)515);
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EXPECT_EQ(eGameMessageType::INVALID_ZONE_TRANSFER_LIST, (eGameMessageType)519);
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EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_OK, (eGameMessageType)520);
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EXPECT_EQ(eGameMessageType::DISPLAY_MESSAGE_BOX, (eGameMessageType)529);
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EXPECT_EQ(eGameMessageType::MESSAGE_BOX_RESPOND, (eGameMessageType)530);
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EXPECT_EQ(eGameMessageType::CHOICE_BOX_RESPOND, (eGameMessageType)531);
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EXPECT_EQ(eGameMessageType::SMASH, (eGameMessageType)537);
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EXPECT_EQ(eGameMessageType::UN_SMASH, (eGameMessageType)538);
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EXPECT_EQ(eGameMessageType::PLACE_MODEL_RESPONSE, (eGameMessageType)547);
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EXPECT_EQ(eGameMessageType::SET_SHOOTING_GALLERY_RETICULE_EFFECT, (eGameMessageType)546);
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EXPECT_EQ(eGameMessageType::SET_JET_PACK_MODE, (eGameMessageType)561);
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EXPECT_EQ(eGameMessageType::REGISTER_PET_ID, (eGameMessageType)565);
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EXPECT_EQ(eGameMessageType::REGISTER_PET_DBID, (eGameMessageType)566);
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EXPECT_EQ(eGameMessageType::SHOW_ACTIVITY_COUNTDOWN, (eGameMessageType)568);
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EXPECT_EQ(eGameMessageType::START_ACTIVITY_TIME, (eGameMessageType)576);
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EXPECT_EQ(eGameMessageType::ACTIVITY_PAUSE, (eGameMessageType)602);
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EXPECT_EQ(eGameMessageType::USE_NON_EQUIPMENT_ITEM, (eGameMessageType)603);
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EXPECT_EQ(eGameMessageType::USE_ITEM_RESULT, (eGameMessageType)607);
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EXPECT_EQ(eGameMessageType::COMMAND_PET, (eGameMessageType)640);
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EXPECT_EQ(eGameMessageType::PET_RESPONSE, (eGameMessageType)641);
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EXPECT_EQ(eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA, (eGameMessageType)648);
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EXPECT_EQ(eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA, (eGameMessageType)649);
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EXPECT_EQ(eGameMessageType::NOTIFY_OBJECT, (eGameMessageType)656);
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EXPECT_EQ(eGameMessageType::CLIENT_NOTIFY_PET, (eGameMessageType)659);
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EXPECT_EQ(eGameMessageType::NOTIFY_PET, (eGameMessageType)660);
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EXPECT_EQ(eGameMessageType::NOTIFY_PET_TAMING_MINIGAME, (eGameMessageType)661);
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EXPECT_EQ(eGameMessageType::START_SERVER_PET_MINIGAME_TIMER, (eGameMessageType)662);
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EXPECT_EQ(eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME, (eGameMessageType)663);
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EXPECT_EQ(eGameMessageType::PET_NAME_CHANGED, (eGameMessageType)686);
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EXPECT_EQ(eGameMessageType::PET_TAMING_MINIGAME_RESULT, (eGameMessageType)667);
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EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD_RESULT, (eGameMessageType)668);
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EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS, (eGameMessageType)673);
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EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_MODEL_LOADED_ON_SERVER, (eGameMessageType)674);
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EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF, (eGameMessageType)678);
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EXPECT_EQ(eGameMessageType::DECTIVATE_BUBBLE_BUFF, (eGameMessageType)679);
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EXPECT_EQ(eGameMessageType::ADD_PET_TO_PLAYER, (eGameMessageType)681);
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EXPECT_EQ(eGameMessageType::REQUEST_SET_PET_NAME, (eGameMessageType)683);
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EXPECT_EQ(eGameMessageType::SET_PET_NAME, (eGameMessageType)684);
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EXPECT_EQ(eGameMessageType::NOTIFY_TAMING_PUZZLE_SELECTED, (eGameMessageType)675);
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EXPECT_EQ(eGameMessageType::SHOW_PET_ACTION_BUTTON, (eGameMessageType)692);
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EXPECT_EQ(eGameMessageType::SET_EMOTE_LOCK_STATE, (eGameMessageType)693);
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EXPECT_EQ(eGameMessageType::USE_ITEM_REQUIREMENTS_RESPONSE, (eGameMessageType)703);
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EXPECT_EQ(eGameMessageType::PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT, (eGameMessageType)713);
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EXPECT_EQ(eGameMessageType::DOWNLOAD_PROPERTY_DATA, (eGameMessageType)716);
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EXPECT_EQ(eGameMessageType::QUERY_PROPERTY_DATA, (eGameMessageType)717);
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EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_BEGIN, (eGameMessageType)724);
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EXPECT_EQ(eGameMessageType::PROPERTY_EDITOR_END, (eGameMessageType)725);
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EXPECT_EQ(eGameMessageType::IS_MINIFIG_IN_A_BUBBLE, (eGameMessageType)729);
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EXPECT_EQ(eGameMessageType::START_PATHING, (eGameMessageType)733);
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EXPECT_EQ(eGameMessageType::ACTIVATE_BUBBLE_BUFF_FROM_SERVER, (eGameMessageType)734);
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EXPECT_EQ(eGameMessageType::DEACTIVATE_BUBBLE_BUFF_FROM_SERVER, (eGameMessageType)735);
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EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_ZONE_OBJECT, (eGameMessageType)737);
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EXPECT_EQ(eGameMessageType::UPDATE_REPUTATION, (eGameMessageType)746);
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EXPECT_EQ(eGameMessageType::PROPERTY_RENTAL_RESPONSE, (eGameMessageType)750);
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EXPECT_EQ(eGameMessageType::REQUEST_PLATFORM_RESYNC, (eGameMessageType)760);
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EXPECT_EQ(eGameMessageType::PLATFORM_RESYNC, (eGameMessageType)761);
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EXPECT_EQ(eGameMessageType::PLAY_CINEMATIC, (eGameMessageType)762);
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EXPECT_EQ(eGameMessageType::END_CINEMATIC, (eGameMessageType)763);
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EXPECT_EQ(eGameMessageType::CINEMATIC_UPDATE, (eGameMessageType)764);
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EXPECT_EQ(eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE, (eGameMessageType)767);
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EXPECT_EQ(eGameMessageType::SET_GHOST_REFERENCE_POSITION, (eGameMessageType)768);
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EXPECT_EQ(eGameMessageType::FIRE_EVENT_SERVER_SIDE, (eGameMessageType)770);
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EXPECT_EQ(eGameMessageType::SCRIPT_NETWORK_VAR_UPDATE, (eGameMessageType)781);
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EXPECT_EQ(eGameMessageType::UPDATE_MODEL_FROM_CLIENT, (eGameMessageType)793);
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EXPECT_EQ(eGameMessageType::DELETE_MODEL_FROM_CLIENT, (eGameMessageType)794);
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EXPECT_EQ(eGameMessageType::PLAY_ND_AUDIO_EMITTER, (eGameMessageType)821);
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EXPECT_EQ(eGameMessageType::PLAY2_D_AMBIENT_SOUND, (eGameMessageType)831);
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EXPECT_EQ(eGameMessageType::ENTER_PROPERTY1, (eGameMessageType)840);
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EXPECT_EQ(eGameMessageType::ENTER_PROPERTY2, (eGameMessageType)841);
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EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_SYNC, (eGameMessageType)842);
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EXPECT_EQ(eGameMessageType::PROPERTY_SELECT_QUERY, (eGameMessageType)845);
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EXPECT_EQ(eGameMessageType::PARSE_CHAT_MESSAGE, (eGameMessageType)850);
|
||||
EXPECT_EQ(eGameMessageType::BROADCAST_TEXT_TO_CHATBOX, (eGameMessageType)858);
|
||||
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_MANAGEMENT, (eGameMessageType)860);
|
||||
EXPECT_EQ(eGameMessageType::OPEN_PROPERTY_VENDOR, (eGameMessageType)861);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK, (eGameMessageType)863);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REQUEST, (eGameMessageType)868);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REQUEST, (eGameMessageType)869);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INVITE, (eGameMessageType)870);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_REPLY, (eGameMessageType)871);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_REPLY, (eGameMessageType)872);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_INITIAL_REPLY, (eGameMessageType)873);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_FINAL_REPLY, (eGameMessageType)874);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_UPDATE, (eGameMessageType)875);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_UPDATE, (eGameMessageType)876);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_UPDATE, (eGameMessageType)877);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_CANCEL, (eGameMessageType)878);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_SIDE_TRADE_CANCEL, (eGameMessageType)879);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_TRADE_ACCEPT, (eGameMessageType)880);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_ACCEPT, (eGameMessageType)881);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_SIDE_TRADE_CANCEL, (eGameMessageType)882);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_CANCEL, (eGameMessageType)883);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_TRADE_ACCEPT, (eGameMessageType)884);
|
||||
EXPECT_EQ(eGameMessageType::READY_FOR_UPDATES, (eGameMessageType)888);
|
||||
EXPECT_EQ(eGameMessageType::ORIENT_TO_OBJECT, (eGameMessageType)905);
|
||||
EXPECT_EQ(eGameMessageType::ORIENT_TO_POSITION, (eGameMessageType)906);
|
||||
EXPECT_EQ(eGameMessageType::ORIENT_TO_ANGLE, (eGameMessageType)907);
|
||||
EXPECT_EQ(eGameMessageType::BOUNCER_ACTIVE_STATUS, (eGameMessageType)942);
|
||||
EXPECT_EQ(eGameMessageType::UN_USE_BBB_MODEL, (eGameMessageType)999);
|
||||
EXPECT_EQ(eGameMessageType::BBB_LOAD_ITEM_REQUEST, (eGameMessageType)1000);
|
||||
EXPECT_EQ(eGameMessageType::BBB_SAVE_REQUEST, (eGameMessageType)1001);
|
||||
EXPECT_EQ(eGameMessageType::BBB_SAVE_RESPONSE, (eGameMessageType)1005);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_OBJECT, (eGameMessageType)1042);
|
||||
EXPECT_EQ(eGameMessageType::DISPLAY_ZONE_SUMMARY, (eGameMessageType)1043);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_SUMMARY_DISMISSED, (eGameMessageType)1044);
|
||||
EXPECT_EQ(eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST, (eGameMessageType)1053);
|
||||
EXPECT_EQ(eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC, (eGameMessageType)1046);
|
||||
EXPECT_EQ(eGameMessageType::START_BUILDING_WITH_ITEM, (eGameMessageType)1057);
|
||||
EXPECT_EQ(eGameMessageType::START_ARRANGING_WITH_ITEM, (eGameMessageType)1061);
|
||||
EXPECT_EQ(eGameMessageType::FINISH_ARRANGING_WITH_ITEM, (eGameMessageType)1062);
|
||||
EXPECT_EQ(eGameMessageType::DONE_ARRANGING_WITH_ITEM, (eGameMessageType)1063);
|
||||
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE, (eGameMessageType)1068);
|
||||
EXPECT_EQ(eGameMessageType::BUILD_MODE_SET, (eGameMessageType)1069);
|
||||
EXPECT_EQ(eGameMessageType::SET_BUILD_MODE_CONFIRMED, (eGameMessageType)1073);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_CLIENT_FAILED_PRECONDITION, (eGameMessageType)1081);
|
||||
EXPECT_EQ(eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES, (eGameMessageType)1093);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_BEGIN, (eGameMessageType)1094);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_END, (eGameMessageType)1095);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP, (eGameMessageType)1096);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_FINISH, (eGameMessageType)1097);
|
||||
EXPECT_EQ(eGameMessageType::REPORT_BUG, (eGameMessageType)1198);
|
||||
EXPECT_EQ(eGameMessageType::MISSION_DIALOGUE_CANCELLED, (eGameMessageType)1129);
|
||||
EXPECT_EQ(eGameMessageType::ECHO_SYNC_SKILL, (eGameMessageType)1144);
|
||||
EXPECT_EQ(eGameMessageType::SYNC_SKILL, (eGameMessageType)1145);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT, (eGameMessageType)1148);
|
||||
EXPECT_EQ(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT, (eGameMessageType)1151);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_BUILD_CONVERT_MODEL, (eGameMessageType)1155);
|
||||
EXPECT_EQ(eGameMessageType::SET_PLAYER_ALLOWED_RESPAWN, (eGameMessageType)1165);
|
||||
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_SINGLE_CLIENT, (eGameMessageType)1184);
|
||||
EXPECT_EQ(eGameMessageType::UI_MESSAGE_SERVER_TO_ALL_CLIENTS, (eGameMessageType)1185);
|
||||
EXPECT_EQ(eGameMessageType::PET_TAMING_TRY_BUILD, (eGameMessageType)1197);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_SMASH_PLAYER, (eGameMessageType)1202);
|
||||
EXPECT_EQ(eGameMessageType::FIRE_EVENT_CLIENT_SIDE, (eGameMessageType)1213);
|
||||
EXPECT_EQ(eGameMessageType::TOGGLE_GM_INVIS, (eGameMessageType)1218);
|
||||
EXPECT_EQ(eGameMessageType::CHANGE_OBJECT_WORLD_STATE, (eGameMessageType)1223);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_LOCK_INPUT, (eGameMessageType)1230);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_UNLOCK_INPUT, (eGameMessageType)1231);
|
||||
EXPECT_EQ(eGameMessageType::RACING_RESET_PLAYER_TO_LAST_RESET, (eGameMessageType)1252);
|
||||
EXPECT_EQ(eGameMessageType::RACING_SERVER_SET_PLAYER_LAP_AND_PLANE, (eGameMessageType)1253);
|
||||
EXPECT_EQ(eGameMessageType::RACING_SET_PLAYER_RESET_INFO, (eGameMessageType)1254);
|
||||
EXPECT_EQ(eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED, (eGameMessageType)1255);
|
||||
EXPECT_EQ(eGameMessageType::LOCK_NODE_ROTATION, (eGameMessageType)1260);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE, (eGameMessageType)1273);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_VEHICLE_OF_RACING_OBJECT, (eGameMessageType)1276);
|
||||
EXPECT_EQ(eGameMessageType::SET_NAME_BILLBOARD_STATE, (eGameMessageType)1284);
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_REACHED_RESPAWN_CHECKPOINT, (eGameMessageType)1296);
|
||||
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_DELETE_BASED_ON_EDIT_MODE, (eGameMessageType)1300);
|
||||
EXPECT_EQ(eGameMessageType::HANDLE_UGC_POST_CREATE_BASED_ON_EDIT_MODE, (eGameMessageType)1301);
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT, (eGameMessageType)1305);
|
||||
EXPECT_EQ(eGameMessageType::GET_MODELS_ON_PROPERTY, (eGameMessageType)1306);
|
||||
EXPECT_EQ(eGameMessageType::MATCH_REQUEST, (eGameMessageType)1308);
|
||||
EXPECT_EQ(eGameMessageType::MATCH_RESPONSE, (eGameMessageType)1309);
|
||||
EXPECT_EQ(eGameMessageType::MATCH_UPDATE, (eGameMessageType)1310);
|
||||
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT, (eGameMessageType)1131);
|
||||
EXPECT_EQ(eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA, (eGameMessageType)1132);
|
||||
EXPECT_EQ(eGameMessageType::SHOW_BILLBOARD_INTERACT_ICON, (eGameMessageType)1337);
|
||||
EXPECT_EQ(eGameMessageType::CHANGE_IDLE_FLAGS, (eGameMessageType)1338);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_PASSIVE_BOOST_ACTION, (eGameMessageType)1340);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, (eGameMessageType)1341);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_PASSIVE_BOOST_ACTION, (eGameMessageType)1342);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION, (eGameMessageType)1343);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_ADD_SLOWDOWN_ACTION, (eGameMessageType)1344);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_REMOVE_SLOWDOWN_ACTION, (eGameMessageType)1345);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_ADD_SLOWDOWN_ACTION, (eGameMessageType)1346);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_VEHICLE_REMOVE_SLOWDOWN_ACTION, (eGameMessageType)1347);
|
||||
EXPECT_EQ(eGameMessageType::BUYBACK_FROM_VENDOR, (eGameMessageType)1350);
|
||||
EXPECT_EQ(eGameMessageType::SET_PROPERTY_ACCESS, (eGameMessageType)1366);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PLACED, (eGameMessageType)1369);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED, (eGameMessageType)1370);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED, (eGameMessageType)1371);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED, (eGameMessageType)1372);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_PICKED_UP, (eGameMessageType)1373);
|
||||
EXPECT_EQ(eGameMessageType::ZONE_PROPERTY_MODEL_REMOVED, (eGameMessageType)1374);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_RACING_CLIENT, (eGameMessageType)1390);
|
||||
EXPECT_EQ(eGameMessageType::RACING_PLAYER_HACK_CAR, (eGameMessageType)1391);
|
||||
EXPECT_EQ(eGameMessageType::RACING_PLAYER_LOADED, (eGameMessageType)1392);
|
||||
EXPECT_EQ(eGameMessageType::RACING_CLIENT_READY, (eGameMessageType)1393);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_CHAT_MODE, (eGameMessageType)1395);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_FINISHED_RACE, (eGameMessageType)1396);
|
||||
EXPECT_EQ(eGameMessageType::SET_CONSUMABLE_ITEM, (eGameMessageType)1409);
|
||||
EXPECT_EQ(eGameMessageType::SET_STATUS_IMMUNITY, (eGameMessageType)1435);
|
||||
EXPECT_EQ(eGameMessageType::SET_PET_NAME_MODERATED, (eGameMessageType)1448);
|
||||
EXPECT_EQ(eGameMessageType::MODIFY_LEGO_SCORE, (eGameMessageType)1459);
|
||||
EXPECT_EQ(eGameMessageType::RESTORE_TO_POST_LOAD_STATS, (eGameMessageType)1468);
|
||||
EXPECT_EQ(eGameMessageType::SET_RAIL_MOVEMENT, (eGameMessageType)1471);
|
||||
EXPECT_EQ(eGameMessageType::START_RAIL_MOVEMENT, (eGameMessageType)1472);
|
||||
EXPECT_EQ(eGameMessageType::CANCEL_RAIL_MOVEMENT, (eGameMessageType)1474);
|
||||
EXPECT_EQ(eGameMessageType::CLIENT_RAIL_MOVEMENT_READY, (eGameMessageType)1476);
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION, (eGameMessageType)1477);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_PLAYER_STATISTIC, (eGameMessageType)1481);
|
||||
EXPECT_EQ(eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED, (eGameMessageType)1498);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_NOT_ENOUGH_INV_SPACE, (eGameMessageType)1516);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_SET_LEADER, (eGameMessageType)1557);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_INVITE_CONFIRM, (eGameMessageType)1558);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_GET_STATUS_RESPONSE, (eGameMessageType)1559);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_ADD_PLAYER, (eGameMessageType)1562);
|
||||
EXPECT_EQ(eGameMessageType::TEAM_REMOVE_PLAYER, (eGameMessageType)1563);
|
||||
EXPECT_EQ(eGameMessageType::START_CELEBRATION_EFFECT, (eGameMessageType)1618);
|
||||
EXPECT_EQ(eGameMessageType::ADD_BUFF, (eGameMessageType)1647);
|
||||
EXPECT_EQ(eGameMessageType::SERVER_DONE_LOADING_ALL_OBJECTS, (eGameMessageType)1642);
|
||||
EXPECT_EQ(eGameMessageType::PLACE_PROPERTY_MODEL, (eGameMessageType)1170);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER, (eGameMessageType)1606);
|
||||
EXPECT_EQ(eGameMessageType::ADD_RUN_SPEED_MODIFIER, (eGameMessageType)1505);
|
||||
EXPECT_EQ(eGameMessageType::GET_HOT_PROPERTY_DATA, (eGameMessageType)1511);
|
||||
EXPECT_EQ(eGameMessageType::SEND_HOT_PROPERTY_DATA, (eGameMessageType)1510);
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_RUN_SPEED_MODIFIER, (eGameMessageType)1506);
|
||||
EXPECT_EQ(eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST, (eGameMessageType)1547);
|
||||
EXPECT_EQ(eGameMessageType::PROPERTY_ENTRANCE_BEGIN, (eGameMessageType)1553);
|
||||
EXPECT_EQ(eGameMessageType::SET_RESURRECT_RESTORE_VALUES, (eGameMessageType)1591);
|
||||
EXPECT_EQ(eGameMessageType::VEHICLE_STOP_BOOST, (eGameMessageType)1617);
|
||||
EXPECT_EQ(eGameMessageType::REMOVE_BUFF, (eGameMessageType)1648);
|
||||
EXPECT_EQ(eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, (eGameMessageType)1666);
|
||||
EXPECT_EQ(eGameMessageType::RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES, (eGameMessageType)1667);
|
||||
EXPECT_EQ(eGameMessageType::PLAYER_SET_CAMERA_CYCLING_MODE, (eGameMessageType)1676);
|
||||
EXPECT_EQ(eGameMessageType::SET_MOUNT_INVENTORY_ID, (eGameMessageType)1727);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE, (eGameMessageType)1734);
|
||||
EXPECT_EQ(eGameMessageType::NOTIFY_LEVEL_REWARDS, (eGameMessageType)1735);
|
||||
EXPECT_EQ(eGameMessageType::DISMOUNT_COMPLETE, (eGameMessageType)1756);
|
||||
EXPECT_EQ(eGameMessageType::MARK_INVENTORY_ITEM_AS_ACTIVE, (eGameMessageType)1767);
|
||||
}
|
Loading…
Reference in New Issue
Block a user