mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 01:38:20 +00:00
refactor: Vendor inventory loading (#1163)
* refactor: Vendor inventory loading Implement proper delta compression dynamically determine multicostitems and standard cost items Quatantine max's custom code * address feedback * fix newline * oops * remove header * fix default and const for * he said make it a reference too, not just const
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0d48cfe8c0
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c2b4aa4026
@ -22,7 +22,7 @@ CDVendorComponentTable::CDVendorComponentTable(void) {
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while (!tableData.eof()) {
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CDVendorComponent entry;
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entry.id = tableData.getIntField("id", -1);
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entry.buyScalar = tableData.getFloatField("buyScalar", -1.0f);
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entry.buyScalar = tableData.getFloatField("buyScalar", 0.0f);
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entry.sellScalar = tableData.getFloatField("sellScalar", -1.0f);
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entry.refreshTimeSeconds = tableData.getFloatField("refreshTimeSeconds", -1.0f);
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entry.LootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
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@ -1,26 +1,28 @@
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#include "VendorComponent.h"
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#include <BitStream.h>
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#include "Game.h"
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#include "BitStream.h"
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#include "dServer.h"
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#include "dZoneManager.h"
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#include "WorldConfig.h"
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#include "CDComponentsRegistryTable.h"
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#include "CDVendorComponentTable.h"
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#include "CDLootMatrixTable.h"
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#include "CDLootTableTable.h"
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#include "CDItemComponentTable.h"
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VendorComponent::VendorComponent(Entity* parent) : Component(parent) {
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m_HasStandardCostItems = false;
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m_HasMultiCostItems = false;
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SetupConstants();
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RefreshInventory(true);
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}
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VendorComponent::~VendorComponent() = default;
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void VendorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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outBitStream->Write1();
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outBitStream->Write1(); // Has standard items (Required for vendors with missions.)
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outBitStream->Write(HasCraftingStation()); // Has multi use items
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outBitStream->Write(bIsInitialUpdate || m_DirtyVendor);
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if (bIsInitialUpdate || m_DirtyVendor) {
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outBitStream->Write(m_HasStandardCostItems);
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outBitStream->Write(m_HasMultiCostItems);
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if (!bIsInitialUpdate) m_DirtyVendor = false;
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}
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}
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void VendorComponent::OnUse(Entity* originator) {
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@ -28,97 +30,74 @@ void VendorComponent::OnUse(Entity* originator) {
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GameMessages::SendVendorStatusUpdate(m_Parent, originator->GetSystemAddress());
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}
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float VendorComponent::GetBuyScalar() const {
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return m_BuyScalar;
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}
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float VendorComponent::GetSellScalar() const {
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return m_SellScalar;
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}
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void VendorComponent::SetBuyScalar(float value) {
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m_BuyScalar = value;
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}
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void VendorComponent::SetSellScalar(float value) {
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m_SellScalar = value;
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}
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std::map<LOT, int>& VendorComponent::GetInventory() {
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return m_Inventory;
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}
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bool VendorComponent::HasCraftingStation() {
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// As far as we know, only Umami has a crafting station
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return m_Parent->GetLOT() == 13800;
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}
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void VendorComponent::RefreshInventory(bool isCreation) {
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//Custom code for Max vanity NPC
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if (m_Parent->GetLOT() == 9749 && Game::server->GetZoneID() == 1201) {
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if (!isCreation) return;
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m_Inventory.insert({ 11909, 0 }); //Top hat w frog
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m_Inventory.insert({ 7785, 0 }); //Flash bulb
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m_Inventory.insert({ 12764, 0 }); //Big fountain soda
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m_Inventory.insert({ 12241, 0 }); //Hot cocoa (from fb)
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SetHasStandardCostItems(false);
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SetHasMultiCostItems(false);
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m_Inventory.clear();
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// Custom code for Max vanity NPC and Mr.Ree cameras
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if(isCreation && m_Parent->GetLOT() == 9749 && Game::server->GetZoneID() == 1201) {
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SetupMaxCustomVendor();
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return;
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}
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m_Inventory.clear();
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auto* lootMatrixTable = CDClientManager::Instance().GetTable<CDLootMatrixTable>();
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std::vector<CDLootMatrix> lootMatrices = lootMatrixTable->Query([=](CDLootMatrix entry) { return (entry.LootMatrixIndex == m_LootMatrixID); });
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const auto lootMatrices = lootMatrixTable->Query([=](CDLootMatrix entry) { return (entry.LootMatrixIndex == m_LootMatrixID); });
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if (lootMatrices.empty()) return;
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// Done with lootMatrix table
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auto* lootTableTable = CDClientManager::Instance().GetTable<CDLootTableTable>();
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auto* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
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auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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for (const auto& lootMatrix : lootMatrices) {
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int lootTableID = lootMatrix.LootTableIndex;
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std::vector<CDLootTable> vendorItems = lootTableTable->Query([=](CDLootTable entry) { return (entry.LootTableIndex == lootTableID); });
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auto vendorItems = lootTableTable->Query([=](CDLootTable entry) { return (entry.LootTableIndex == lootTableID); });
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if (lootMatrix.maxToDrop == 0 || lootMatrix.minToDrop == 0) {
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for (CDLootTable item : vendorItems) {
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m_Inventory.insert({ item.itemid, item.sortPriority });
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for (const auto& item : vendorItems) {
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if (!m_HasStandardCostItems || !m_HasMultiCostItems) {
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auto itemComponentID = compRegistryTable->GetByIDAndType(item.itemid, eReplicaComponentType::ITEM, -1);
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if (itemComponentID == -1) {
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Game::logger->Log("VendorComponent", "Attempted to add item %i with ItemComponent ID -1 to vendor %i inventory. Not adding item!", itemComponentID, m_Parent->GetLOT());
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continue;
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}
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auto itemComponent = itemComponentTable->GetItemComponentByID(itemComponentID);
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if (!m_HasStandardCostItems && itemComponent.baseValue != -1) SetHasStandardCostItems(true);
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if (!m_HasMultiCostItems && !itemComponent.currencyCosts.empty()) SetHasMultiCostItems(true);
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}
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m_Inventory.push_back(SoldItem(item.itemid, item.sortPriority));
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}
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} else {
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auto randomCount = GeneralUtils::GenerateRandomNumber<int32_t>(lootMatrix.minToDrop, lootMatrix.maxToDrop);
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for (size_t i = 0; i < randomCount; i++) {
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if (vendorItems.empty()) break;
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auto randomItemIndex = GeneralUtils::GenerateRandomNumber<int32_t>(0, vendorItems.size() - 1);
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const auto& randomItem = vendorItems[randomItemIndex];
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const auto& randomItem = vendorItems.at(randomItemIndex);
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vendorItems.erase(vendorItems.begin() + randomItemIndex);
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m_Inventory.insert({ randomItem.itemid, randomItem.sortPriority });
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if (!m_HasStandardCostItems || !m_HasMultiCostItems) {
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auto itemComponentID = compRegistryTable->GetByIDAndType(randomItem.itemid, eReplicaComponentType::ITEM, -1);
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if (itemComponentID == -1) {
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Game::logger->Log("VendorComponent", "Attempted to add item %i with ItemComponent ID -1 to vendor %i inventory. Not adding item!", itemComponentID, m_Parent->GetLOT());
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continue;
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}
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auto itemComponent = itemComponentTable->GetItemComponentByID(itemComponentID);
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if (!m_HasStandardCostItems && itemComponent.baseValue != -1) SetHasStandardCostItems(true);
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if (!m_HasMultiCostItems && !itemComponent.currencyCosts.empty()) SetHasMultiCostItems(true);
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}
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m_Inventory.push_back(SoldItem(randomItem.itemid, randomItem.sortPriority));
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}
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}
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}
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//Because I want a vendor to sell these cameras
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if (m_Parent->GetLOT() == 13569) {
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auto randomCamera = GeneralUtils::GenerateRandomNumber<int32_t>(0, 2);
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switch (randomCamera) {
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case 0:
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m_Inventory.insert({ 16253, 0 }); //Grungagroid
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break;
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case 1:
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m_Inventory.insert({ 16254, 0 }); //Hipstabrick
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break;
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case 2:
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m_Inventory.insert({ 16204, 0 }); //Megabrixel snapshot
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break;
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default:
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break;
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}
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}
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HandleMrReeCameras();
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// Callback timer to refresh this inventory.
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m_Parent->AddCallbackTimer(m_RefreshTimeSeconds, [this]() {
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RefreshInventory();
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if (m_RefreshTimeSeconds > 0.0) {
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m_Parent->AddCallbackTimer(m_RefreshTimeSeconds, [this]() {
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RefreshInventory();
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});
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}
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Game::entityManager->SerializeEntity(m_Parent);
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GameMessages::SendVendorStatusUpdate(m_Parent, UNASSIGNED_SYSTEM_ADDRESS);
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}
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@ -129,12 +108,47 @@ void VendorComponent::SetupConstants() {
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auto* vendorComponentTable = CDClientManager::Instance().GetTable<CDVendorComponentTable>();
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std::vector<CDVendorComponent> vendorComps = vendorComponentTable->Query([=](CDVendorComponent entry) { return (entry.id == componentID); });
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if (vendorComps.empty()) return;
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m_BuyScalar = vendorComps[0].buyScalar;
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m_SellScalar = vendorComps[0].sellScalar;
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m_RefreshTimeSeconds = vendorComps[0].refreshTimeSeconds;
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m_LootMatrixID = vendorComps[0].LootMatrixIndex;
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auto vendorData = vendorComps.at(0);
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if (vendorData.buyScalar == 0.0) m_BuyScalar = Game::zoneManager->GetWorldConfig()->vendorBuyMultiplier;
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else m_BuyScalar = vendorData.buyScalar;
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m_SellScalar = vendorData.sellScalar;
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m_RefreshTimeSeconds = vendorData.refreshTimeSeconds;
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m_LootMatrixID = vendorData.LootMatrixIndex;
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}
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bool VendorComponent::SellsItem(const LOT item) const {
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return m_Inventory.find(item) != m_Inventory.end();
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return std::count_if(m_Inventory.begin(), m_Inventory.end(), [item](const SoldItem& lhs) {
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return lhs.lot == item;
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}) > 0;
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}
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void VendorComponent::SetupMaxCustomVendor(){
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SetHasStandardCostItems(true);
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m_Inventory.push_back(SoldItem(11909, 0)); // Top hat w frog
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m_Inventory.push_back(SoldItem(7785, 0)); // Flash bulb
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m_Inventory.push_back(SoldItem(12764, 0)); // Big fountain soda
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m_Inventory.push_back(SoldItem(12241, 0)); // Hot cocoa (from fb)
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}
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void VendorComponent::HandleMrReeCameras(){
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if (m_Parent->GetLOT() == 13569) {
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SetHasStandardCostItems(true);
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auto randomCamera = GeneralUtils::GenerateRandomNumber<int32_t>(0, 2);
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LOT camera = 0;
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DluAssert(randomCamera >= 0 && randomCamera <= 2);
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switch (randomCamera) {
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case 0:
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camera = 16253; // Grungagroid
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break;
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case 1:
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camera = 16254; // Hipstabrick
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break;
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case 2:
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camera = 16204; // Megabrixel snapshot
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break;
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}
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m_Inventory.push_back(SoldItem(camera, 0));
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}
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}
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@ -9,91 +9,54 @@
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#include "RakNetTypes.h"
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#include "eReplicaComponentType.h"
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/**
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* A component for vendor NPCs. A vendor sells items to the player.
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*/
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struct SoldItem {
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SoldItem(const LOT lot, const int32_t sortPriority) {
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this->lot = lot;
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this->sortPriority = sortPriority;
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};
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LOT lot = 0;
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int32_t sortPriority = 0;
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};
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class VendorComponent : public Component {
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public:
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static const eReplicaComponentType ComponentType = eReplicaComponentType::VENDOR;
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::VENDOR;
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VendorComponent(Entity* parent);
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~VendorComponent() override;
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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void OnUse(Entity* originator) override;
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/**
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* Gets the buy scaler
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* @return the buy scaler
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*/
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float GetBuyScalar() const;
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/**
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* Sets the buy scalar.
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* @param value the new value.
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*/
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void SetBuyScalar(float value);
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/**
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* Gets the buy scaler
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* @return the buy scaler
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*/
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float GetSellScalar() const;
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/**
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* Sets the sell scalar.
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* @param value the new value.
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*/
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void SetSellScalar(float value);
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/**
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* True if the NPC LOT is 13800, the only NPC with a crafting station.
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*/
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bool HasCraftingStation();
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/**
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* Gets the list if items the vendor sells.
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* @return the list of items.
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*/
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std::map<LOT, int>& GetInventory();
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/**
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* Refresh the inventory of this vendor.
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*/
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void RefreshInventory(bool isCreation = false);
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/**
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* Called on startup of vendor to setup the variables for the component.
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*/
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void SetupConstants();
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bool SellsItem(const LOT item) const;
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float GetBuyScalar() const { return m_BuyScalar; }
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float GetSellScalar() const { return m_SellScalar; }
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void SetBuyScalar(const float value) { m_BuyScalar = value; }
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void SetSellScalar(const float value) { m_SellScalar = value; }
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const std::vector<SoldItem>& GetInventory() { return m_Inventory; }
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void SetHasMultiCostItems(const bool hasMultiCostItems) {
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if (m_HasMultiCostItems == hasMultiCostItems) return;
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m_HasMultiCostItems = hasMultiCostItems;
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m_DirtyVendor = true;
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}
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void SetHasStandardCostItems(const bool hasStandardCostItems) {
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if (m_HasStandardCostItems == hasStandardCostItems) return;
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m_HasStandardCostItems = hasStandardCostItems;
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m_DirtyVendor = true;
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}
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private:
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/**
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* The buy scalar.
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*/
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float m_BuyScalar;
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/**
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* The sell scalar.
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*/
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float m_SellScalar;
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/**
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* The refresh time of this vendors' inventory.
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*/
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float m_RefreshTimeSeconds;
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/**
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* Loot matrix id of this vendor.
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*/
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uint32_t m_LootMatrixID;
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/**
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* The list of items the vendor sells.
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*/
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std::map<LOT, int> m_Inventory;
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void SetupMaxCustomVendor();
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void HandleMrReeCameras();
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float m_BuyScalar = 0.0f;
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float m_SellScalar = 0.0f;
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float m_RefreshTimeSeconds = 0.0f;
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uint32_t m_LootMatrixID = 0;
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std::vector<SoldItem> m_Inventory;
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bool m_DirtyVendor = false;
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bool m_HasStandardCostItems = false;
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bool m_HasMultiCostItems = false;
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};
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#endif // VENDORCOMPONENT_H
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@ -1286,21 +1286,21 @@ void GameMessages::SendVendorStatusUpdate(Entity* entity, const SystemAddress& s
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VendorComponent* vendor = static_cast<VendorComponent*>(entity->GetComponent(eReplicaComponentType::VENDOR));
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if (!vendor) return;
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std::map<LOT, int> vendorItems = vendor->GetInventory();
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auto vendorItems = vendor->GetInventory();
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bitStream.Write(entity->GetObjectID());
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bitStream.Write(eGameMessageType::VENDOR_STATUS_UPDATE);
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bitStream.Write(bUpdateOnly);
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bitStream.Write(static_cast<uint32_t>(vendorItems.size()));
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bitStream.Write<uint32_t>(vendorItems.size());
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for (std::pair<LOT, int> item : vendorItems) {
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bitStream.Write(static_cast<int>(item.first));
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bitStream.Write(static_cast<int>(item.second));
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for (const auto& item : vendorItems) {
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bitStream.Write(item.lot);
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bitStream.Write(item.sortPriority);
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}
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST
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SEND_PACKET;
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if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
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SEND_PACKET;
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}
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void GameMessages::SendVendorTransactionResult(Entity* entity, const SystemAddress& sysAddr) {
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@ -277,7 +277,7 @@ void dZoneManager::LoadWorldConfig() {
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m_WorldConfig->characterMaxSlope = worldConfig.getFloatField("character_max_slope");
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m_WorldConfig->defaultRespawnTime = worldConfig.getFloatField("defaultrespawntime");
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m_WorldConfig->missionTooltipTimeout = worldConfig.getFloatField("mission_tooltip_timeout");
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m_WorldConfig->vendorBuyMultiplier = worldConfig.getFloatField("vendor_buy_multiplier");
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m_WorldConfig->vendorBuyMultiplier = worldConfig.getFloatField("vendor_buy_multiplier", 0.1);
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m_WorldConfig->petFollowRadius = worldConfig.getFloatField("pet_follow_radius");
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m_WorldConfig->characterEyeHeight = worldConfig.getFloatField("character_eye_height");
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m_WorldConfig->flightVerticalVelocity = worldConfig.getFloatField("flight_vertical_velocity");
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