Commit Graph

807 Commits

Author SHA1 Message Date
David Markowitz
2ca61c3e57
feat: Dragonmaw (#1562)
* rigid as heck

* abstract physics creation to separate function

* loading

Update FvRacePillarDServer.cpp

consolidate abcd pillar logic

modularization

Update SimplePhysicsComponent.cpp

Update EntityManager.cpp

Update MovingPlatformComponent.cpp

still need another pass

* geiser works

* columns working finally

* consolidate logic

* constiness

* Update PhantomPhysicsComponent.cpp

* Update PhysicsComponent.cpp

* revert testing code

* add versions info

---------

Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
2024-05-10 09:22:26 -05:00
jadebenn
0367c67c85
chore: move the pet minigame table loading logic out of petcomponent (#1551)
* move the pet minigame table loading logic out of petcomponent

* misc fixes

* actually, using paths is dumb here when they're already char strings. why bother? silly me.

* removed unga bunga reference-casting

* add back in puzzle not found error message

* pre-allocate unordered map and make getter const-correct

* Update dDatabase/CDClientDatabase/CDClientTables/CDTamingBuildPuzzleTable.cpp

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>

---------

Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-04-24 10:09:15 -05:00
jadebenn
8fdc212cda
chore: Convert heap allocation to optional (#1553)
* chore: Convert heap allocation to optional

* Update dGame/dComponents/PetComponent.h

Default-initialize
2024-04-24 10:09:04 -05:00
Aaron Kimbrell
99e7349f6c
feat: slashcommands for showall, findplayer, get/openhttpmoninfo, and debug world packet (#1545)
* feat: showall, findplayer, get/openhttpmoninfo

http monitor info is planned to be used later, just putting in info that i've since reverse engineered and don't want lost

Additionally add debug world packet for duture dev use

Tested all new commands and variation of command arguments

* fix missing newline at eofs

* address most feedback

* Compormise and use struct with (de)serialize

* remove httpmoninfo commands
2024-04-17 21:47:28 -05:00
David Markowitz
5049f215ba
chore: Use string to access SQLite columns (#1535)
* use string to access field name

* Update DEVGMCommands.cpp

* corrected column name

* constexpr array

include <array>

Revert "constexpr array"

This reverts commit 1492e8b1773ed5fbbe767c74466ca263178ecdd4.

Revert "include <array>"

This reverts commit 2b7a67e89ad673d420f496be97f9bc51fd2d5e59.

include <array>

constexpr array

---------

Co-authored-by: jadebenn <jonahbenn@yahoo.com>
2024-04-13 23:41:51 -05:00
Aaron Kimbrell
d067a8d12f
chore: split out slash commands into multiple files (#1539)
* chore: split out slash commands into multiple files
Breakup the monolithic file
don't register slashcommands on startup

* fix typo
2024-04-09 20:15:51 -05:00
jadebenn
db192d2cde
chore: Fix use of uninitialized variable in RemoveItemFromInventory (#1540) 2024-04-08 21:50:41 -07:00
David Markowitz
28ce8ac54d
remove usage of xmldoc as a ptr (#1538)
resolves a memory leak in BrickDatabase, adds stability to character save doc.

Tested that saving manually via force-save, logout and /crash all saved my position and my removed banana as expected.
The doc was always deleted on character destruction and on any updates, so this is just a semantic change (and now we no longer have new'd tinyxml2::documents on the heap)
2024-04-08 15:13:49 -05:00
David Markowitz
be0a2f6f14
fix jittering (#1537) 2024-04-08 15:13:31 -05:00
Aaron Kimbrell
feeac2e041
feat: refactor slash commands system into more scalable system (#1510)
* WIP, but working

* Scaffolding

* testing and making it compile again

* move all commands to functions

* renaming to compile

* fix failing tests

idk how these werent failing before.  Seems to have been magic.

* move commandss into their namespace
make help command useful
fix mac error

TODO: remove the multiple not founds/ rework the structure to split into help and handling

* Just need to fill out the fields, but it's all there templated

* Add all aliases, register missing commands

* All help text

* remove test logs

* improvements

pass through added code for optimizations and cleanup as well as reduce the amount of scoping for readability and maintainability

* Update SlashCommandHandler.cpp

* only save command if it is a GM command

* simplify if checks

* remove broken delimiter

* Update SlashCommandHandler.cpp

* Update SlashCommandHandler.cpp

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2024-04-08 15:11:59 -05:00
jadebenn
06e7d57e0d
chore: Remove dpEntity pointers from collision checking (#1529)
* chore: Remove dpEntity pointers from collision checking

* Update fn documentation in ProximityMonitorComponent.h

* use more idiomatic method to calculate vector index

* feedback

* missed a ranges::find replacement

* adjust for feedback. last changes tonight.

* okay, also remove unneeded include. then sleep.

* for real tho

* update to use unordered_set instead of set
2024-04-05 00:52:26 -05:00
David Markowitz
b340d7c8f9
replace white and blacklist (#1530) 2024-04-05 00:51:40 -05:00
Aaron Kimbrell
20408d8dfe
chore: remove chat_internal and processes everything over chat connection (#1508)
* WIP

* get rid of redundent case and some formatting issues

* move some things around for cleaner diffs

* remove dead code that does nothing and add connection check

* fix whitespace

* address feedback
2024-03-31 22:27:50 -05:00
David Markowitz
884a41f36a
update to current knowledge (#1523)
Should be 100% live accurate as far as logic and bitstream reads goes.

Tested with all valiant weapons and crux prime weapons (drops from dragons) that combat does not desync and that the client reports the same level and amount of skill deserialize issues as before.
2024-03-30 11:16:06 -05:00
David Markowitz
5996f3cbf4
fix stewblaster stopping for non-players (#1521)
fixes an issue when stew blaster would stop for non-players and would stand still permanently due to enemy hitboxes being removed.  Tested that stewblaster only stops for players and starts moving when there are no players in the vicinity
2024-03-30 08:17:56 -05:00
David Markowitz
bd9b790e1d
feat: Add MovingAI pathing for NPCs without combatAI (#1509)
* remove goto

* Update MovementAIComponent.cpp

* convert to PathWaypoint

Easier for usage with paths

* add path parsing

* ref removal, simplification of work

* it works

* Update MovementAIComponent.cpp

* disable pathing for combat

we just need it for npcs for now, combat ai can be done later

* fixed stuttery enemies

wow

* start at ramped up speed

* add pausing and resuming

* Update MovementAIComponent.cpp

* Update MovementAIComponent.h

* Update CMakeLists.txt
2024-03-26 21:06:22 -05:00
David Markowitz
39b81b6263
rename and shorted BehaviorTemplate enum (#1512)
just a renaming of the enum and the value names and deletion of the empty cpp file.  Code compiles still.
2024-03-26 06:35:35 -05:00
David Markowitz
2b253a8248
fix: movement ai remove goto, do todo, remove unused call (#1505)
* remove goto

* Update MovementAIComponent.cpp
2024-03-24 22:24:38 -05:00
David Markowitz
3262bc3a86
chore: Remove news in Behavior members (#1504)
* Remove news in behavior members

Tested that GrowingFlowers still have their SkillEvent fired with the correct parameters, gftikitorch works, sharks eating stinky fish still work

* explicitly default move assignment and copy operators/constructors

---------

Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
2024-03-24 21:43:01 -05:00
David Markowitz
3a4e554da9
update switch behavior (#1503)
was using very old code from pre-foss that has not been updated with the new behavior knowledge.  The code has been updated accordingly to what the client expects.

Tested that ice shurikens can now destroy the legs of the skeleton towers in crux prime.  Tested that the following weapons can still do damage to enemies and objects in the world:
surikens of ice
serratorizer
Super Morning Star
Super Dagger
elite long barrel blaster (charge and normal)
Mosaic Wand
2024-03-24 14:01:12 -05:00
David Markowitz
b9092a3cce
update serialization, remove unused variable (#1501)
Tested that players show up as normal on each others screens, tested that money magnet still works with item 8600, tested that gravity still works in Moon Base.
2024-03-10 01:15:43 -06:00
David Markowitz
4bc4624bc9
feat: add further MovementAI skeleton (#1499)
* add movement ai skeleton

Zone loading code is tested to load and read the correct values using logs.  other ldf data is unaffected as I walked around crux and dragons/apes can still spawn and be killed.

* format
2024-03-08 19:29:01 -06:00
jadebenn
3a6313a3ba
chore: Table Loading Improvements (#1492)
* Assorted pet improvements

* remove unecessary include

* updates to address some feedback

* fixed database code for testing

* messinng around with tables

* updated to address feedback

* fix world hang

* Remove at() in CDLootTableTable.cpp

* Uncapitalize LOT variable

* Uncapitalize LOT variable
2024-03-06 23:45:24 -06:00
David Markowitz
fe4b29f643
fix: commendation vendor cant accept missions (#1497)
* fix: incorrect serialization for commendation

* Update VendorComponent.h
2024-03-06 19:50:21 -06:00
David Markowitz
fcb89b3c7a
Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
David Markowitz
1a0aaf3123
add info to debug logs (#1495) 2024-03-06 19:46:16 -06:00
jadebenn
9a26ba0a72
feat: Provide SerializeEntity constant reference overload (#1491) 2024-03-06 19:23:24 -06:00
Daniel Seiler
554a9a6806
fix: Dissolve more CMake dependencies (#1387)
* fix: more include changes

* fix: remove dZoneManager from global include

* fix: dDatabase

* fix: dCommon

* fix: object libs

* fix: rebase

* fix: bcrypt

* wip: try simplified connector build

* fix: update dockerfile

* fix: mariadb C/C++ on apple

* feat: Move scripts to CMAKE_MODULE_PATH

* fix: dPropertyBehaviors

* fix: macos?

* fix: Dockerfile

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* try: install_name_tool

* fix not building on unix

* fix include paths

* Remove code changes

Will fix in another PR.

* format pass

remove 2 more included directories.
remove commented out code
add status to messages

* comments and format

surround include directories with quotes
remove commented out code
remove debug messages

* Update CMakeLists.txt

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-03-05 20:13:24 -06:00
David Markowitz
15504e693b
fix include paths (#1488) 2024-03-03 19:06:19 -06:00
David Markowitz
6df6e3e313 remove void* 2024-03-02 00:25:16 -08:00
jadebenn
4ffdf851c6
Delete unused cpp file (#1485) 2024-03-01 23:32:05 -06:00
Aaron Kimbrell
43707952d2
feat: move all ldf config to be in xml (#1482)
* feat: move all ldf config to be in xml
cleanup dev-tribute.xml
add comments to atm.xml
remove custom script tag in favor of ldfconfig for it

* replace sto* calls with tryParse's

* remove unesessary .has_value() calls and check for null_lot

* remove member variable naming that on on-member vars

* move max's vendor inventory to be configurable via vanity

* Consolidate triplecated vendor code

* don't write name if one is not given

* Updates to vanity xml's and demo for later docs

* rename vars
2024-02-28 17:16:47 -06:00
David Markowitz
ef3fdba621
fix: FrameStats serialization (#1481)
* fix serialization

Was incorrect before.  The only flags are if any data in the FrameStats has changed, you write them again.  Velocities also do not use dirty flags for their values, they use a flag to determine if their velocity if zero or non-zero.  if any velocity changes, re-write FrameStats.

Tested that 2 players can see each other move as before, enemies move as before and players racing is identical as before.

* Update HavokVehiclePhysicsComponent.cpp
2024-02-27 23:40:26 -06:00
David Markowitz
366a80ffd2
comments from movementAI branch (#1483)
tests

tested that red green and yellow bots waved when interacted with
tested that construction robot races when interacted with
wandering vendor does nothing before and after, but script is ready for use when npcs are implemented.

add scripts for robot city
2024-02-27 10:07:14 -06:00
David Markowitz
c9a8be4fb9
Remove extra speed class (#1480)
Speed is used in more waypoints than not so we may as well reduce repeated references.

tested that the data is still loaded as normal in avant gardens

Update Zone.cpp
2024-02-27 08:40:49 -06:00
jadebenn
424d54b98c
squash commits (#1479) 2024-02-27 01:29:51 -06:00
jadebenn
b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00
jadebenn
75544e3eec
chore: Change dServer and related code to use BitStream references (#1476) 2024-02-26 23:43:33 -06:00
jadebenn
9e0dd05d42
chore: Convert LeaderboardManager to use BitStream refs (#1469) 2024-02-26 23:25:45 -06:00
jadebenn
4b0079c817
chore: Convert DoClientProjectileImpact to use bitstream refs (#1471) 2024-02-26 22:16:19 -06:00
jadebenn
30b9ef8ab2
chore: Change Mail to use BitStream references (#1474) 2024-02-26 22:01:18 -06:00
jadebenn
7235423c7b
Convert game message bit stream raw pointers to references (#1465) 2024-02-26 08:17:22 -06:00
jadebenn
94a467b361
chore: Change LDFFormat to use BitStream references (#1467) 2024-02-26 08:15:29 -06:00
jadebenn
c3743877df
chore: Change EchoStartSkill to use BitStream reference (#1472) 2024-02-26 08:09:45 -06:00
jadebenn
ab937055e7
chore: Convert EchoSyncSkill to use BitStream references (#1473) 2024-02-26 08:08:56 -06:00
jadebenn
95d687846a
chore: Remove unnecessary heap allocations (#1478) 2024-02-25 19:35:07 -06:00
Aaron Kimbrell
192c8cf974
feat: refactor vanity (#1477)
* feat: refactor vanity
cleanup code to be generalized for objects
remove unused party feature
add fallback to data to text
Allow for better organizing data in multiple files
remove special case flag values in favor of config data
general cleanup and fixes

* newline at eof's
2024-02-25 16:59:10 -06:00
Aaron Kimbrell
e729c7f846
feat: achievement vendor and vendor feedback (#1461)
* Groundwork

* movie buying logic out of gm handler
make transaction result more useful

* Full implementation
Cleanup and fix some calls in gamemessages

* Load the component in the entity
Patch Auth

* new line at eof

* cache lookups

* remove sort

* fix includes
2024-02-25 01:47:05 -06:00
David Markowitz
1328850a8d
buffRemoval (#1464)
Update BuffComponent.cpp
2024-02-25 01:01:28 -06:00
David Markowitz
f38537aece
fix: incorrectly inverted statement (#1459)
if we DONT find it, we want to kill/delete it.  not the other way around where if we find it we try to delete it again.

tested that you no longer crash when trying to login
tested that bird monument issues are fixed
2024-02-20 05:51:02 -06:00
jadebenn
b6af92ef81
refactor: Rewrite BehaviorMessage classes to use member initialization, preferred member naming conventions, and const-ref getters (#1456)
* Split out BehaviorMessage class changes from PR #1452

* remove <string_view> inclusion in ActionContext.h

* add the arguments nullptr check back in

* remove redundant std::string constructor calls

* Update AddStripMessage.cpp - change push_back to emplace_back
2024-02-18 00:38:26 -06:00
David Markowitz
c7b3d9e817
close trade window (#1457) 2024-02-11 21:00:39 -06:00
David Markowitz
c3fbc87f9e
remove copy pasted logic (#1446)
tested that the ninjago platforms and fire still works, tested that point of interest work as well

Update PhantomPhysicsComponent.cpp
2024-02-11 14:36:15 -06:00
David Markowitz
dfb2fd93b4
chore: use ranges in EntityManager and touch up (#1451)
* EntityManager: ranges and cleanup

Use LWOOBJID for ghosting entities
use ranges::views::values for associative container iteration
remove dead code
comment magic numbers
little bit of optimization (not enough to be game changing or take the time to measure, they are free speedups anyways, we take those)
use cstdint types

* use size_t

* use lwoobjid for ghost candidate
2024-02-11 14:28:25 -06:00
David Markowitz
ddaac276fe
fix: Remove hard coded groups for spawners (#1454)
* fix macros not trimming newline

* Remove hardcoded spawner groups

Was just missing an inline script implementation and using the wrong name
2024-02-11 00:38:21 -06:00
David Markowitz
f7e4a32621
Fix no effect playing when picking up item (#1455) 2024-02-11 00:29:05 -06:00
Aaron Kimbrell
ecaaea3175
chore: make predefined name unique when the name files are not provided (#1453)
Multiple characters would not be allowed to be made since they would both have tha name INVALID, that is no longer the case
2024-02-11 00:08:22 -06:00
jadebenn
29666a1ff7
chore: General cleanup roundup (#1444)
* Moved unrelated changes out of the TryParse PR branch

* const correctness and cstdint type usage

* removing a few "== nullptr"

* amf constexpr, const-correctness, and attrib tagging

* update to account for feedback

* Fixing accidentally included header and hopefully fixing the MacOS issue too

* try reordering the amf3 specializations to fix the MacOS issue again

* Amf3 template class member func instantiation fix

* try including only on macos

* Using if constexpr rather than specialization

* Trying a different solution for the instantiation problem

* Remove #include "dPlatforms.h"
2024-02-10 13:44:40 -06:00
jadebenn
0c1ee0513d
refactor: Change TryParse implementation (#1442)
* Changed how the TryParse function works (and also did some general cleanup along the way)

* Update noexcept attributes (verified these are correct)

* Add fp overload for MacOS functionality

* resolving some feedback

* Split out unrelated changes to CleanupRoundup branch

* Update in response to feedback

* the consequences of emo's member variable renaming request

* Revert "the consequences of emo's member variable renaming request"

This reverts commit bf318caeda.

* Fully revert renaming attempt

* Revert "the consequences of emo's member variable renaming request"

This reverts commit bf318caeda.

Fully revert renaming attempt

* Created ClientVersion.h and moved the client version defaults to it

* Fix partial parsing and MacOS floating point errors

* attempting fix to MacOS compiler error

* syntax pass (should be the last commit unless the CI fails)

* ah, wait, forgot to uncomment the preprocessor statements for MacOS. THIS should be the last commit pending CI

* Okay, one last thing I noticed: We were including C headers here. Now they're C++ headers. Pinky swear this is it!

* typo and I am OCD. please let this be the last

* hash is usally but not always noexcept, so the specifier should go

* Address MOST of the feedback

* address the claim codes issue
2024-02-10 05:05:25 -06:00
David Markowitz
d2aeebcd46
chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
2024-02-09 07:37:58 -06:00
David Markowitz
dc29f5962d
Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected.  Had no use being a singleton anyways.
2024-02-08 23:40:43 -06:00
David Markowitz
f0b6ad89d9
chore: Player class removal (#1445)
* SystemAddress and destructor

* move respawn logic to character comp

Tested that respawn pos and rot can be set as per previously by crossing a respawn point and smashing to see if I would respawn at the new place.

* Move loot cheat checking

* Remove GetParentUser overload

Tested completing missions
control behaviors
collecting life crate
completing a bunch of missions using macros
loading into worlds
brick-by-brick
placing models
digging the x spot in gnarled forest
can still ban and mute players
cheat detection is still doing its thing
flags are still set (checked with flag 45)
claim codes still work (created new char, checked the lego club mail was there)

* Move player constructor logic

Its now at the bottom of Entity constructor.  Time to remove Player

* Remove Player class

Removes the Player class.  Tested that I can still login and see another player in Venture Explorer and logging out a few times still works as well as smashing enemies

* store ptr

* Update SlashCommandHandler.cpp
2024-02-04 06:29:05 -08:00
jadebenn
050184c558
chore: nitpicks on rendercomponent changes (#1440)
* nitpicks on rendercomponent

* undo constexpr
2024-02-01 09:43:28 -06:00
jadebenn
b23981e591
chore: Update render component and delete unused code (#1429)
* Update a few components to use smart pointers for memory management

* 'final' keyword added to classes

* removed duplicate 'const'

* removed unused code

* Updated render component to store effects directly in a vector

* Use move instead of copy

* make pointers const

* attribute tags

* nitpicking

* delete default effect constructor

* Added a vector size check to the RemoveEffect() function

* use empty() instead of size()
2024-01-31 08:38:38 -06:00
jadebenn
d78b50874c
chore: upgrade MacOS build settings for better C++20 compatibility (#1435)
* upgrade MacOS build settings for better C++20 compatibility

* add fixes I forgot

* 3rd try

* Update UserManager.cpp

* Update CMakeLists.txt

* End with newline

* Update CMakeLists.txt

* update to reflect feedback

* Update CMakeLists.txt to disable deprecation warnings on SHA512

* attempt to disable sqlite warnings

* revert last attempt (didn't work)

* disable sqlite deprecation warnings on MacOS
2024-01-29 21:45:50 -06:00
jadebenn
a0d51e21ca
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)
* allow usage of NiPoint3 and NiQuaternion in constexpr context

* removed .cpp files entirely

* moving circular dependency circumvention stuff to an .inl file

* real world usage!!!!!

* reverting weird branch cross-pollination

* removing more weird branch cross-pollination

* remove comment

* added inverse header guard to inl file

* Update NiPoint3.inl

* trying different constructor syntax

* reorganize into .inl files for readability

* uncomment include

* moved non-constexpr definitions to cpp file

* moved static definitions back to inl files

* testing fix

* moved constants into seperate namespace

* Undo change in build-and-test.yml

* nodiscard
2024-01-29 01:53:12 -06:00
David Markowitz
2f247b1fc9
fix: faction changes not allowing updated targets (#1437)
* fix faction change issue

fixes an issue where enemies who would have their faction changed would not change aggro targets.

Tested that stromling mechs and ronin/horsemen in forbidden valley still aggro on spawn as expected.

* use erase remove if
2024-01-29 01:52:59 -06:00
jadebenn
5225c86d65
chore: Misc. component cleanup (#1433)
* Misc component cleanup

* Update InventoryComponent.h

* Update MissionComponent.h

* Update PropertyManagementComponent.h

* Update PropertyVendorComponent.h

* Update SkillComponent.h

maximum pedantry B)

* SoundTriggerComponent.h braces gone

* Rename SoundTriggerComponent.h braces gone to SoundTriggerComponent.h

I was tired
2024-01-23 23:13:23 -06:00
David Markowitz
36f7b8a928
remove singleton for dpWorld (#1427)
Removes the singleton inheritance from dpWorld.
Tested that crux prime, nimbus station, avant gardens and nexus tower still use navmeshes and physics and that physics volumes are still collided with.
2024-01-19 15:12:05 -06:00
David Markowitz
ea5360cb99
fix: turn warnings into errors (#1425)
* Update PlayerContainer.cpp

fix: turn warnings into errors

for the few warnings we get, at least make sure we listen to them now on unix platforms.  Windows has too many right now to enable /WX

resolve warning

actually fix it

Update CMakeLists.txt

* detour pls

* Update CMakeLists.txt

* I HAVE 20 DOLLARS AND I NEED A WII GAME FOR MY KID

* I HAVE 0 DOLLARS NOW

* don't look don't look

* Revert "don't look don't look"

This reverts commit 5603eb5980.

* Revert "Revert "don't look don't look""

This reverts commit a334832a4d.

* could it be

* we found one (but its already reported)

not resolved yet though.

* Revert "don't look don't look"

This reverts commit 5603eb5980.

* ignore warning for file

* another one

* Update .gitmodules

* comments
2024-01-19 10:18:36 -06:00
David Markowitz
6bf084ef8f
Add announcement for mismatched fdb (#1424)
adds an announcement sent to the system address which had the mismatched FDB to let the developer know they have a mis-matched one.

Tested that if a civilian tries to login without a gm level > developer, they are kicked.
Tested that if a GM is found to have a mismatched FDB, they are let in but have an announcement sent to them.

Use auth packets for msg

added comment as to why

ff

remove default

add comment

Remove broadcast
2024-01-18 02:10:52 -06:00
Aaron Kimbrell
99b3705a76
Revert "fix: Remove pending timer logic" (#1417) 2024-01-14 22:05:50 +01:00
David Markowitz
c83ec8228c
chore: Move Player ghosting functionality to GhostComponent (#1413)
* Moving and organizing Player code

- Move code to CharacterComponent
- Remove extraneous interfaces
- Simplify some code greatly
- Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.)
- Update code to use CharacterComponent for sending to zone instead of Player*.

* Moving and organizing Player code

- Move code to CharacterComponent
- Remove extraneous interfaces
- Simplify some code greatly
- Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.)
- Update code to use CharacterComponent for sending to zone instead of Player*.
- Remove static storage container (static containers can be destroyed before exit/terminate handler executes)

* remove player cast

* Remove extra includes

* Add a player manager

Used for the static Player functions.  Further removes stuff from the Player class/file.

* chore: Move ghosting functionality to component

Tested that ghosting still works and players are still firing off the OnPlayerLeave and relevant handlers.

* move to unordered_set
2024-01-14 13:10:13 -06:00
David Markowitz
0a30430c4f
fix: Remove pending timer logic (#1416)
* remove pending timers

they serve no purpose anymore since iterator invalidation is a non-issue.  I added this initially to make it so if you added a timer this frame, there would be at least 1 frame before you would start it, but this in practice doesnt serve a purpose

* timers still work
2024-01-14 03:46:56 -06:00
Aaron Kimbrell
6592bbea46
chore: remove all raw packet reading from chat packet handler (#1415)
* chore: default size to 33 on LU(W)Strings since that's the most common lenght
Was doing this on other places, but not the main one

* chore: remove all raw packet reading from chat packet handler

and general chat packet cleanup

* fix team invite/promote/kick

* Address feedback

* fix friends check

* update comments

* Address feedback
Add GM level handeling

* Address feedback
2024-01-14 01:03:01 -06:00
David Markowitz
a62f6d63c6
chore: Move static Player functions and internal linkage to manager class (#1412)
* Moving and organizing Player code

- Move code to CharacterComponent
- Remove extraneous interfaces
- Simplify some code greatly
- Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.)
- Update code to use CharacterComponent for sending to zone instead of Player*.

* Moving and organizing Player code

- Move code to CharacterComponent
- Remove extraneous interfaces
- Simplify some code greatly
- Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.)
- Update code to use CharacterComponent for sending to zone instead of Player*.
- Remove static storage container (static containers can be destroyed before exit/terminate handler executes)

* remove player cast

* Remove extra includes

* Add a player manager

Used for the static Player functions.  Further removes stuff from the Player class/file.
2024-01-13 03:40:56 -06:00
Aaron Kimbrell
0bc12141c3
chore: default size to 33 on LU(W)Strings since that's the most common lenght (#1410)
Was doing this on other places, but not the main one
2024-01-12 14:23:44 -06:00
David Markowitz
8b6fb8fb44
Add ghost component (#1409)
will be used to migrate other Player functionality in a future PR.

Tested that I can login still.
2024-01-12 13:18:28 -06:00
David Markowitz
929d029f12
chore: Simplify and move Player functionality to relevant component (#1408)
* Moving and organizing Player code

- Move code to CharacterComponent
- Remove extraneous interfaces
- Simplify some code greatly
- Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.)
- Update code to use CharacterComponent for sending to zone instead of Player*.

* Moving and organizing Player code

- Move code to CharacterComponent
- Remove extraneous interfaces
- Simplify some code greatly
- Change some types to return and take in const ref (only structs larger than 8 bytes benefit from this change.)
- Update code to use CharacterComponent for sending to zone instead of Player*.
- Remove static storage container (static containers can be destroyed before exit/terminate handler executes)

* remove player cast

* Remove extra includes
2024-01-12 11:39:51 -06:00
David Markowitz
66cc582a9a
chore: update noninformative comments to be informative (#1407)
* better comments

* more comments
2024-01-10 20:57:41 -08:00
jadebenn
4a50c60559
chore: Assorted pet improvements (#1402)
* Assorted pet improvements

* remove unecessary include

* updates to address some feedback

* fixed database code for testing

* Removed reference member (for now)

* Removed cmake flag
2024-01-08 15:32:09 -08:00
David Markowitz
e4469f997e
fix: activity id not using overridden id (#1400)
* patch activity id not using overridden id

Update ActivityComponent.h

* Update ActivityComponent.cpp

* Update ActivityComponent.cpp
2024-01-07 07:43:53 -06:00
Aaron Kimbrell
dbe4a0ced3
chore: continue work on removing raw packet reading (#1404)
* chore: continue work on removing raw packet reading
tested that logging in, deleted a char, renaming a char, and transfeering to a zone all work still

* Address Feedback
2024-01-07 02:02:27 -06:00
David Markowitz
b683413a60
Remove deps from dNet (#1401) 2024-01-07 08:05:57 +01:00
David Markowitz
14c20fbd62
change timers to not use ptrs (#1399)
add comments as to why logic may seem confusing.
2024-01-06 03:45:23 -06:00
David Markowitz
15a461d857
fix crash (#1395)
Update SlashCommandHandler.cpp
2024-01-05 18:49:21 -06:00
David Markowitz
2804dc3ec2
fix: make include paths consistent (#1390)
* fix: bad header includes

tests pass

* fix-up more include paths
2024-01-05 06:33:52 -06:00
David Markowitz
870b56fe02
chore: cleanup objectIdManager overloading and classes (#1391)
* objectIdManager fixes

* Remove debug log
2024-01-05 06:31:22 -06:00
Daniel Seiler
d283bbd1c4
fix: split apart big Cmake libraries (#1381)
* fix: split apart big Cmake libraries

* fix: formatting

* fix: newline

* fix: add quotes
2024-01-03 18:41:46 -06:00
David Markowitz
c7c84c21ef
feat: partially functioning property behavior ui (no saving or loading yet) (#1384)
* Add addstrip handling

add SendBehaviorBlocksToClient serialization
add id generation and auto updating
add behaviorlisttoclient serialization

* fix crash

happened if you added state 0 and 6 and nothing in between

* Section off code

Use proper encapsulation to hide code away and only let specific objects do certain jobs.

* Organize serialization

Section off into operational chunks
Write data at the level most appropriate

* Remove and simplify BlockDefinitions

Remove pointer usage for BlockDefinitions and move to optional.

* ControlBehaviors: Add addaction handling

* re-organization

remove const from return value
change to int from uint
use generic methods to reduce code clutter

* add strip ui position handling

* add split strip functionality

* fix issues

fix an issue where if you were on an empty state, the server would allow you to remain on that state
fix an issue where the ui would not open on the previously opened state
fix an issue where deleting strips in order caused the wrong strips to be deleted

* update how you remove behaviors from models

* Add remove actions and rename

* migrate actions

* update action and rearrange strip

* merge strips

* add and move to inventory

* Remove dead code

* simplify code

* nits and move finish MoveToInventory

constify serialize

further include path fixes

use const, comments

fix amf message

Update ModelComponent.cpp

replace operator subscript with at

* Update ModelComponent.cpp

* Update MigrateActionsMessage.h

* const

* Move to separate translation units

* include amf3

its precompiled, but just in case
2024-01-03 07:34:38 -06:00
David Markowitz
a84ca1f00d
crash and log fix (#1382) 2024-01-03 06:52:11 +00:00
David Markowitz
1941679d27
feat: Bump standard to 20 (#1376)
* Bump to 20

* fix warnings and errors

* thanks RakNet
2024-01-02 07:53:00 +00:00
Daniel Seiler
18feea5fed
fix: optional party phrases (#1377)
* fix: optional party phrases

Don't return early if there are no party phrases

* Update VanityUtilities.cpp
2024-01-01 17:08:38 -06:00
David Markowitz
e54faa3820
chore: organize build flags (#1371)
* chore: organize build flags

* Remove ambiguous include path

Don't be default incluyde bcrypt so you need to specify the folder.  Allows pre-processor to find the correct file.

* Revert settings

* working

f
2023-12-31 00:26:49 -06:00
David Markowitz
4ecb6ae30e
fix: joining lobby twice (#1374) 2023-12-31 00:14:58 -06:00
Gie "Max" Vanommeslaeghe
c708246f73
Merge pull request #1247 from maxdelayer/main
Fix edge case where leaderboard viewing would cause unhandled exception
2023-12-31 00:43:37 +01:00
Aaron Kimbrell
1bdce8384f
fix: LUP Exhibit component type and use delta compression on serialization (#1365)
* fix: component type and use delta compression on serialization

* sorry jett, emo made me do it
2023-12-28 22:24:45 -06:00
Aaron Kimbrell
15954413ae
chore: rename rebuild to quickbuild (#1364)
* rename rebuild to quickbuild

* fix includes
2023-12-28 22:24:30 -06:00
Aaron Kimbrell
fddf99946f
chore: make scripted activity derived from activity (#1363)
* chore: make scripted activity derived from activity
this paves the way for other component being properly derived from the activity component

* use a dirty flag instead

* address feedback
2023-12-28 19:11:19 -06:00
jadebenn
ef6f2f133e
chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup

* cast cleanup

* bug fixes and improvements

* no getBoolField method exists

* fixes

* unbroke sg cannon scoring

* removing comments

* Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation)

* (Hopefully) fix MacOS compilation error

* partially-implemented feedback

* more updates to account for feedback

* change bool default

---------

Co-authored-by: jadebenn <jonahebenn@yahoo.com>
2023-12-27 22:18:20 -06:00